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2026年的新手机,为何重回2000年的古董配置
3 6 Ke· 2026-02-05 11:26
最近,真我方面在越南推出了一款名为realme 16的新机。 看产品名就知道,这是一款数字系列的主流型号,它的定位低于此前在印度市场首发的realme 16 Pro和 realme 16 Pro+。这一点,从它仅配备天玑6400 Turbo,以及由5000万像素主摄+200万像素副摄组成的后置 双摄模组,就能很直接地感受出来。 但realme 16真正吸引我们三易生活关注的并不是它的上市区域,也不是明显致敬友商"Air"款机型的外观, 而是它那看似"防爆盾"的后摄模组最右侧,赫然出现的一个古董配置,也就是"自拍镜"。 可能如今很多年轻的朋友都没用过自拍镜,也不知道它在手机行业到底有多"古老"。简单来说,早在2000 年发布的夏普J-SH04上,就已经能看到这种在后置摄像头旁放置的小镜子,让用户可以"拿后摄自拍"。 顺带一提,J-SH04同时也是全球首款配备后置摄像头的手机,因此也被公认为是"拍照手机"的鼻祖之一。 从这一点大家就不难发现,"自拍镜"对于手机行业来说,到底有多么"历史悠久"。 那么问题就来了,为什么2026年发布的新机,又会去致敬这个千禧年初的设计呢? 是"自拍镜"特别好用吗?但凡用过的朋友都知 ...
Is Apple Still a Good Growth Stock to Own in 2026?
Yahoo Finance· 2026-02-05 10:50
It can be argued that Apple (NASDAQ: AAPL) has not been a highly innovative company for years. It has largely relied on modest changes to its popular iPhones, while often lagging behind other tech giants when it comes to notable innovation. Now, in the midst of companies rolling out advanced artificial intelligence (AI) features, it has also come under fire for being too slow and cautious in its approach to AI. But with the company planning to roll out an enhanced Siri assistant and new AI capabilities i ...
Apple Ads and Apple Maps should not be designated under Digital Markets Act, says EU
Reuters· 2026-02-05 10:10
Core Viewpoint - The European Commission has determined that Apple Ads and Apple Maps do not meet the criteria for designation under the EU's Digital Markets Act due to their limited usage and scale in the European market [1] Group 1: Apple Ads - Apple Ads has a limited scale in the EU online advertising market, which influenced the European Commission's decision [1] Group 2: Apple Maps - Apple Maps has relatively low usage in the EU, contributing to the conclusion that it should not be designated under the Digital Markets Act [1]
Sony Lifts Forecast and Offers Assurances About Memory Supply
Yahoo Finance· 2026-02-05 08:18
Group 1 - Sony Group Corp. reported a 22% improvement in profit during the holiday quarter, leading to an upward revision of its full-year outlook due to strong demand for entertainment offerings [1] - The company sold 8 million PlayStation 5 consoles and 97.2 million software units in the three months to December, although profitability in the games and networking division declined due to rising hardware costs [2] - Sony expects an operating profit of ¥1.54 trillion ($9.8 billion) for the fiscal year through March, an increase from the previous forecast of ¥1.43 trillion, with an operating income of ¥515 billion in the December quarter [3] Group 2 - The music-streaming business and related live events contributed positively to overall sales, while the image sensor division saw a 20% revenue increase, benefiting from strong iPhone 17 sales [4] - The consumer electronics outlook is challenged by an industry-wide memory shortage, with dynamic random access memory costs surging 90% since the end of 2025, impacting manufacturers [5] - Analysts noted that the positive results from Sony's music, gaming, and semiconductor divisions, along with the upward revision of the outlook, likely reassured investors amid concerns about rising costs [7]
Sony Group(SONY) - 2026 Q3 - Earnings Call Transcript
2026-02-05 08:00
Financial Data and Key Metrics Changes - Sales of continuing operations in FY 2025 Q3 increased by 1% year-on-year to JPY 3,713.7 billion, while operating income rose by 22% to JPY 515 billion, both record highs for the third quarter [2] - Net income increased by 11% to JPY 377.3 billion [2] - Full-year sales forecast was upwardly revised by 3% to JPY 12,300 billion, operating income forecast increased by 8% to JPY 1,540 billion, and net income forecast also increased by 8% to JPY 1,130 billion [2] Business Segment Data and Key Metrics Changes - G&NS segment sales decreased by 4% year-on-year, but operating income increased by 19% due to favorable foreign exchange rates and increased sales in network services and first-party software [3] - Music segment sales increased by 13% year-on-year, with operating income rising by 9%, driven by live events and streaming revenue [6][7] - ET&S segment sales decreased by 7% year-on-year, and operating income decreased by 23% due to lower sales [12] - I&SS segment sales increased by 21% year-on-year, and operating income increased by 35%, both record highs for the segment [14][15] Market Data and Key Metrics Changes - Monthly active users across all PlayStation platforms increased by 2% year-on-year to a record high of 132 million accounts [4] - Total playtime for the quarter increased by 0.4% year-on-year [4] - The global interchangeable lens camera market demand remained strong year-on-year, particularly in Asia [13] Company Strategy and Development Direction - The company plans to enhance its music, video, and event business by leveraging Peanuts IP, aiming for long-term growth [11][12] - A strategic partnership with TCL aims to strengthen the home entertainment business through a joint venture [14][26] - The company intends to prioritize monetization of its existing install base and expand software and network service revenue in the gaming segment [5] Management's Comments on Operating Environment and Future Outlook - Management acknowledged the uncertain business environment but expressed confidence in achieving results as the fiscal year-end approaches [17] - Concerns regarding memory supply and pricing were noted, with management indicating a focus on improving profitability and optimizing the business portfolio [23][45] - The company remains optimistic about the upcoming software lineup in the gaming and Sony Pictures segments [45] Other Important Information - The company increased its share repurchase facility from JPY 100 billion to JPY 150 billion, reflecting confidence in its business fundamentals [17][52] - The acquisition of an additional equity interest in Peanuts Holdings is expected to contribute approximately JPY 45 billion to operating income [7] Q&A Session Summary Question: About the game "Marathon" and its strategic significance - Management explained that user feedback led to modifications before the release, emphasizing the importance of live service games for recurring revenue [20] Question: Concerns about stock price performance - Management acknowledged market concerns regarding memory supply and the overall entertainment sector but emphasized a focus on improving business fundamentals [23] Question: About the strategic partnership with TCL - Management clarified that the partnership aims to optimize the home entertainment business, including TV and home audio [26] Question: Impact of rising memory prices on PS5 - Management indicated that while there may be some impact on hardware sales, the focus will remain on software and network services, which are expected to continue contributing significantly [28] Question: Music streaming revenue growth prospects - Management expressed confidence in mid to long-term growth in the music business, driven by increasing average revenue per user and user numbers [31] Question: Generative AI's impact on game development - Management views generative AI as a tool that can enhance creativity in game development, emphasizing the need for integration with human sensitivity [61]
iQOO 15 Ultra发布:为极致玩家而生,开辟旗舰新赛道
Jing Ji Wang· 2026-02-05 07:06
2月4日,iQOO 15 Ultra正式发布。该机为追求巅峰体验的玩家与创作者重构性能、操控、直播及美学四大核心维度,开辟"旗舰之上,以极致游戏性能 为内核"的全新赛道。 飓风级散热加持,性能体验驶入"无人区" iQOO 15 Ultra搭载第五代骁龙8至尊版,搭配全系LPDDR5X Ultra Pro、UFS 4.1存储及至高24GB+1TB超大内存,凭借软硬协同方案实现比肩下一代产 品的性能表现。 硬件上,定制冰穹风冷散热系统,采用高规格尺寸与风力,搭配航空铝散热风道、超大面积VC等多重散热材质,打破性能释放的温度瓶颈;软件端, 在独家Monster超核引擎加持下,无需插帧、降质、降亮度下,即可流畅运行《银河冒险策略游戏》982P最高画质+60FPS重载场景,平均帧率与1% Low帧 近乎双满帧。此外,内置自研电竞芯片Q3,首发"全场景光线追踪+2K原画超分+120FPS超帧"三大视效并发技术,并带来三款热门游戏全新画质帧率档位。 多维超感操控,打造枪战制胜神装 极致玩家战机,全链路Ultra旗舰体验 影像方面,新机后置采用超防抖大底主摄、潜望长焦和超广角组成的5000万像素三摄及3200万像素前置镜头, ...
春节消费新三样:国潮非遗AI游,科技过年成主流
2 1 Shi Ji Jing Ji Bao Dao· 2026-02-05 05:23
21世纪经济报道记者李金萍 深圳报道 随着农历马年春节临近,商务部等9部门联合印发《2026"乐购新春"春节特别活动方案》,围绕"吃、 住、行、游、购、玩"全链条布局,其中提出,鼓励各地增加春节期间消费品以旧换新补贴数量,加大 线下实体零售支持力度,动员企业春节期间持续开展汽车、家电、数码和智能产品相关展销活动,引导 企业打造智能终端等产品体验专区,对到店体验消费者给予更多优惠。 "本以为工作日人会少点,没想到这么热闹!" 2月4日下午,在深圳工作的北方人李想对眼前的景象颇感意外。 记者观察到,在深圳,这一政策动能正转化为消费市场中的鲜活场景——科技年货成为市民采购新宠。 2月4日下午,21世纪经济报道记者走进中国消费电子第一街华强北电子世界,发现这里人潮涌动,商场 热门区域更是摩肩接踵。 众多消费者此行目的只有一个,购买科技年货。无人机、AI眼镜等档口前,围满了咨询的消费者,这 只是深圳全域促消费活动的一个缩影,花市、非遗灯会、汽车促销等多场主题活动也同步火热进行。 中国消费经济学会副理事长易行健向21世纪经济报道记者表示,居民消费从传统购物逐渐转向文化与精 神享受,"国潮"升温、非遗走红,春节文化消费需求 ...
21特写|春节消费新三样:国潮非遗AI游,科技过年成主流
2 1 Shi Ji Jing Ji Bao Dao· 2026-02-05 05:16
21世纪经济报道记者李金萍 深圳报道 随着农历马年春节临近,商务部等9部门联合印发《2026"乐购新春"春节特别活动方案》,围绕"吃、住、行、游、购、玩"全链条布局,其中提出,鼓励各 地增加春节期间消费品以旧换新补贴数量,加大线下实体零售支持力度,动员企业春节期间持续开展汽车、家电、数码和智能产品相关展销活动,引导企业 打造智能终端等产品体验专区,对到店体验消费者给予更多优惠。 记者观察到,在深圳,这一政策动能正转化为消费市场中的鲜活场景——科技年货成为市民采购新宠。 2月4日下午,21世纪经济报道记者走进中国消费电子第一街华强北电子世界,发现这里人潮涌动,商场热门区域更是摩肩接踵。 众多消费者此行目的只有一个,购买科技年货。无人机、AI眼镜等档口前,围满了咨询的消费者,这只是深圳全域促消费活动的一个缩影,花市、非遗灯 会、汽车促销等多场主题活动也同步火热进行。 中国消费经济学会副理事长易行健向21世纪经济报道记者表示,居民消费从传统购物逐渐转向文化与精神享受,"国潮"升温、非遗走红,春节文化消费需求 涨幅显著,与此同时,数字技术的快速普及,也逐步养成了消费者线上体验与线下消费联动的消费习惯,为科技主题促消费 ...
苹果生态大破壁!iOS 26.3 RC版发布
猿大侠· 2026-02-05 04:11
2 月 5 日 消 息 , 苹 果 2 月 5 日 向 iPhone 和 iP ad 用 户 推 送 了 iOS / iPadOS 26.3 RC (Release Candidate,发布候选版本) 更新,本次更新距离上次发布 Beta / RC 间隔 9 天。 苹果携手谷歌公司,共同合作简化跨平台换机流程,在 iOS 26.3 测试版中引入原生的"iPhone 转 Android"数据迁移工具。 该功能无需用户下载第三方应用或者使用复杂的线缆连接,仅需通过 Wi-Fi 和蓝牙连接,即可将照 片、短信、备忘录、密码及应用程序等核心数据 无线传输至安卓设备 。 该功能的实现逻辑基于简化的无线配对机制。用户只需将 iPhone 靠近目标安卓设备,确保两者均 已连接 Wi-Fi 并开启蓝牙,即可启动迁移程序。 系统提供了 两种配对方式 :一是通过 iPhone 扫描 Android 设备上显示的二维码;二是输入特定 的会话 ID 和配对码。这种设计模仿了苹果生态内部(如旧 iPhone 转新 iPhone)的无缝体验,进 而提升跨平台数据转移的便捷性。 在数据兼容性方面,新工具支持迁移照片、短信、普通备忘录、应用 ...
三星 S26 爆料汇总:新年第一位「机皇」,最大升级却是「防偷窥」?
3 6 Ke· 2026-02-05 04:07
刚刚过去的 2025 年对于三星来说,估计是挺不好过的。 不仅三折叠首发遇冷,更是整个三四季度都深陷内存涨价的泥潭—— 生产内存颗粒的 DS 部门给造手机的 MX 部门断供,也算是韩剧不得不品的经典桥段。 好在消息还是有一些的。 非常好笑的是,三星手机刚刚经历了一段最艰难的日子,三星集团的股价反而在 25-26 财年持续向好: 根据外媒 GSMArena 收到的爆料,三星 Galaxy S26 系列新品发布会将于 2 月 25 日召开,国行发布会则有可能在三月初: 因此要说 2026 年三星躺赢也没错——但和手机没关系,完全是闪存拉动的。 S26 系列的发布延期就是最直观的例子:往年在二月初举行的三星 S 系列发布会,直到现在都没什么动静。 图|GSMArena 结合已有的爆料和行业趋势来看,S26 这一代的主要升级点仍然是偏软件的 Galaxy AI,以及更多智能的「软硬件结合」式进步。 但和 S25 系列全都在讲 AI 不同,今年的三星,还真拿出来了几个许久未见的硬件大更新。 图|Samsung Newsroom 从现有的爆料信息和官方演示来看,S26 Ultra 上面的隐私屏幕或许可以称得上是近年来三星 ...