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Roblox (RBLX) Outperforms Broader Market: What You Need to Know
ZACKS· 2025-09-22 22:51
Company Performance - Roblox (RBLX) closed at $136.84, with a daily increase of +1.23%, outperforming the S&P 500's gain of 0.44% [1] - The stock has appreciated by 15.03% over the past month, leading the Consumer Discretionary sector's gain of 1.92% and the S&P 500's gain of 4.03% [1] Upcoming Earnings Report - Analysts expect Roblox to report earnings of -$0.44 per share, reflecting a year-over-year decline of 18.92% [2] - Revenue is projected to be $1.63 billion, indicating a 44.72% increase compared to the same quarter of the previous year [2] Fiscal Year Projections - For the entire fiscal year, earnings are projected at -$1.71 per share and revenue at $5.98 billion, representing changes of -18.75% and +36.98% from the prior year, respectively [3] - Recent changes to analyst estimates for Roblox may indicate evolving short-term business trends, with positive revisions suggesting optimism about the business outlook [3] Zacks Rank and Industry Performance - The Zacks Rank system, which ranges from 1 (Strong Buy) to 5 (Strong Sell), currently ranks Roblox as 4 (Sell) [5] - Over the past month, there has been a 0.18% decline in the Zacks Consensus EPS estimate for Roblox [5] - The Gaming industry, part of the Consumer Discretionary sector, has a Zacks Industry Rank of 153, placing it in the bottom 39% of all industries [6]
X @TechCrunch
TechCrunch· 2025-09-22 22:40
Former Mirror founder, Brynn Putnam, joins TechCrunch Disrupt 2025 in San Francisco to unveil her new gaming hardware startup. Register here to join. https://t.co/ojb2OiWwZG ...
Gaming ETF ESPO Nears $500 Million — Thematics on the Rise?
Etftrends· 2025-09-22 20:55
Core Insights - Thematic ETFs have gained traction, particularly the VanEck Video Gaming and eSports ETF (ESPO), which has seen significant growth in assets under management (AUM) this year [1][3][5] Group 1: ETF Overview - The VanEck Video Gaming and eSports ETF (ESPO) launched prior to the 2021 ETF rule and charges 56 basis points, tracking the MVIS Global Video Gaming & eSports index [2] - The index consists of fewer than 30 companies, focusing on subsectors like gaming hardware and software, providing concentrated exposure [2] Group 2: Performance Metrics - ESPO's AUM has increased from approximately $279 million to $496 million year-to-date, with about $70 million in net inflows, driven by price appreciation [3] - The ETF has delivered a year-to-date return of 45.5%, outperforming its category and segment averages [4] Group 3: Notable Holdings - AppLovin Corp (APP), the largest holding in ESPO, has achieved a 100% return year-to-date, with a return on equity of 259% and a year-over-year quarterly revenue growth of 77% [4] - Other significant holdings include Nintendo and Unity Software, enhancing the ETF's focus on gaming software and development [4]
GDEV Inc. (GDEV) Moves 26.2% Higher: Will This Strength Last?
ZACKS· 2025-09-22 15:16
Company Overview - GDEV Inc. (GDEV) shares increased by 26.2% in the last trading session, closing at $21.42, with notable trading volume compared to typical sessions. This follows a 40.1% gain over the past four weeks [1][2]. Performance Drivers - The recent stock surge is attributed to investor optimism surrounding successful game launches and an expanding market presence, particularly the strong performance of titles like Pixel Gun 3D on PC and robust earnings results [2]. - Attractive valuation metrics and operational efficiency are also contributing to positive investor sentiment towards GDEV [2]. Earnings Expectations - GDEV is expected to report quarterly earnings of $0.42 per share, reflecting a year-over-year decline of 46.8%. Revenues are anticipated to be $96.5 million, down 12.8% from the previous year [3]. - The consensus EPS estimate for the quarter has been revised 21% lower over the last 30 days, indicating a negative trend in earnings estimate revisions, which typically does not lead to price appreciation [4]. Industry Context - GDEV Inc. is part of the Zacks Gaming industry, which includes other companies like Roblox (RBLX). RBLX closed the last trading session at $135.18, down 0.3%, and has returned 18% in the past month [5].
上线一年DAU突破3000万,腾讯《三角洲行动》彻底爆发了
3 6 Ke· 2025-09-22 08:19
Core Insights - The game "Delta Action" has achieved significant success, with its Daily Active Users (DAU) surpassing 30 million on its anniversary, marking a rapid growth from 20 million in just two months and 1.2 million in over six months since its launch [1][3][4] Group 1: Game Performance - The DAU growth rate of "Delta Action" is unprecedented, with the game reaching 30 million DAU much faster than previous milestones [3][4] - The game has not yet accounted for foreign players, indicating potential for even greater user engagement [3] Group 2: Strategic Approach - Tencent's strategy for "Delta Action" focuses on long-term engagement, aiming to create a "Games as a Service" (GaaS) model that meets evolving player needs [3][4] - The game is designed for multi-platform compatibility, catering to different player preferences, with PC emphasizing deep combat and mobile focusing on casual gameplay [4][6] Group 3: Development and Quality - The development team, Linlangtianshang, has a strong background in creating successful FPS games, which has contributed to the positive reception of "Delta Action" prior to its launch [6] - The team emphasizes high-quality production and a thoughtful approach to game design, aiming to uncover unrecognized player demands [6]
一月涨千万,《三角洲行动》日活突破3000万
Yang Zi Wan Bao Wang· 2025-09-22 06:00
Core Insights - The game "Delta Action" has surpassed 30 million daily active users, a significant increase from 20 million in July and 12 million five months ago [1][3]. Group 1: Game Development and Release - "Delta Action" is developed by Tencent's TiMi Studio Group and is a tactical first-person shooter game available on multiple platforms [3]. - The game received approval for domestic online release on July 24, 2023, and is set to launch on September 26, 2024, across PC, console, and mobile platforms [3]. Group 2: User Growth - The registered user count for "Delta Action" exceeded 25 million in October of the same year [3].
独资8年,获2300万美元投资,小厂商起家靠这一思路转型?
3 6 Ke· 2025-09-22 02:19
Core Insights - Good Job Games, a Turkish mobile game developer, has successfully transitioned from hyper-casual games to traditional casual puzzle games, marking a significant strategic shift in response to market challenges [1][4][20] - The company raised $23 million in seed funding to support its ambitions of becoming a legacy entertainment company, focusing on high-quality casual games [1][4] - The success of their game "Zen Match," which was sold for approximately $100-150 million, provided the financial backing necessary for further development in the casual gaming sector [2][4] Group 1: Company Transition and Strategy - Good Job Games was founded in 2017 and achieved over 3 billion downloads in the hyper-casual space within two years, but faced significant challenges as the market began to shrink [1][4] - The introduction of IDFA policies led to increased Cost Per Install (CPI) and decreased Cost Per Mille (CPM), forcing many hyper-casual developers to pivot towards hybrid casual games [2][20] - Good Job's strategic shift included selling its hyper-casual assets to AI Games FZ and focusing on traditional casual games, which has allowed for increased investment in product quality and talent [4][20] Group 2: Product Performance and Market Position - Good Job's current flagship product, "Match Villains," is a match-3 casual game that has generated approximately $2.6 million in revenue and 840,000 downloads since its U.S. launch in November 2024 [12][14] - Despite its initial strong retention rates, "Match Villains" has shown weaknesses in long-term retention and monetization compared to competitors like "Royal Match" and "Royal Kingdom" [14][16] - The game lacks certain industry-standard monetization features, which has limited its revenue potential, highlighting the challenges of replicating success in the traditional casual market [18][20] Group 3: Industry Implications and Future Outlook - Good Job's transition offers a potential pathway for other hyper-casual developers looking to evolve into more complex casual gaming companies, although challenges remain [20][23] - The contrasting strategies of companies like Voodoo, which have fully embraced hybrid casual games, suggest that there may not be a one-size-fits-all approach to transitioning from hyper-casual to traditional casual gaming [20][23] - The ongoing development and performance of "Match Villains" will be critical in determining whether Good Job can establish itself as a significant player in the casual gaming market [20][23]
《黑神话》联动麦当劳;《三角洲行动》DAU突破3000万;多款大厂新游开测 | 氪游周报9.15-9.21
3 6 Ke· 2025-09-21 08:24
Game Releases - NetEase's "Marvel Secret War" began its Android paid test on September 15, focusing on team-building strategy and character development in a card RPG format, featuring Marvel superheroes like Doctor Strange and Iron Man [1] - ByteDance's "Shadow Hunter" launched its first domestic test on September 16, achieving over 180,000 concurrent players within 90 minutes and climbing to 7th place on Steam's global sales chart [3] - miHoYo's "Honkai: Origin Spirits" started its first closed test on September 17, combining sprite collection with auto-chess combat mechanics [6] - "Dungeon Castle 4: Knights and the Broken Chronicle" was officially released on September 17, continuing the dark dungeon adventure RPG series with 3D graphics and strategic gameplay [8] - Tencent's "The Finals" (translated as "Ultimate Contest") began its second limited test on September 19, developed by members of Embark Studios, featuring a PVP shooting game set in famous global cities [10] Industry News - Tencent's "Delta Force" celebrated its first anniversary on September 21, reporting a daily active user (DAU) count of 30 million, up from 12 million in April and 20 million in July [11] - McDonald's announced a collaboration with "Black Myth: Wukong" on September 19, launching limited-time meal sets and promotional items for the Mid-Autumn Festival [14] - "Love and Producer" revealed a new voice actor for the character Li Zeyan on September 20, following the departure of the previous actor [16] - Zulong Technology was ordered to pay 150,000 yuan for trademark infringement and unfair competition against Suzhou Die Paper Network Technology, due to improper use of registered trademarks in advertising [20] - miHoYo established two new companies in Shanghai, focusing on software development and AI applications, with a registered capital of 10 million yuan each [21]
A Single Chain for Gaming: The Future of Cross-Platform Digital Collectibles
Medium· 2025-09-21 00:32
Core Viewpoint - The gaming industry faces significant challenges due to the lack of true ownership and interoperability of digital assets, which are confined to closed ecosystems, limiting their value and player control [2][3]. Group 1: Current Challenges in Gaming - Players spend billions annually on digital titles and collectibles, but these purchases are locked within specific platforms like Steam, Xbox, and PlayStation, preventing cross-platform usage [2]. - The fragmentation of digital assets results in limited control for players over their owned items, reducing their overall value [3]. Group 2: Proposed Solution - A dedicated blockchain for gaming could address these issues by allowing seamless transfer and trading of digital assets across platforms, enhancing player ownership and liquidity [3][4]. - This gaming-specific chain would prioritize ultra-fast transactions, low-cost microtransactions, native NFT support, and cross-platform identity verification [6]. Group 3: Benefits for Stakeholders - For gamers, the advantages include true ownership of assets, the ability to resell digital games, and the potential to build valuable collections across platforms [5][10]. - Developers and publishers could benefit from new monetization opportunities, such as earning royalties on resales and attracting players with interoperable rewards [10]. Group 4: Challenges to Implementation - The primary challenge to establishing a dedicated gaming blockchain is the resistance from existing platforms like Steam, Xbox, and PlayStation, which prioritize control over their ecosystems and fear revenue loss from open economies [7][11]. Group 5: Future Outlook - The concept of a single chain for digital games and collectibles is gaining traction, with the industry moving towards embracing blockchain technology, indicating a transformative shift in digital entertainment [11][12].
Roblox's Untapped Billion-Dollar Advertising Opportunity
Yahoo Finance· 2025-09-20 16:16
Core Insights - Roblox is exploring advertising as a new revenue stream to enhance its long-term financial health and creator engagement [5][10][15] - The company has made significant strides in developing its advertising business, including partnerships and innovative ad formats [4][8][9] Revenue Generation - Developers can earn a share of ad revenue from immersive ads integrated into their games, creating an additional income stream beyond Robux [1] - Roblox has introduced video ads for users aged 13 and above, allowing players to earn Robux or in-game items by watching ads [3] - If Roblox achieves even $5 to $10 in annual ad revenue per user, it could generate between $560 million to $1.1 billion in new revenue [9] User Engagement - Roblox boasts 112 million daily active users who spend significant time on the platform, making it an attractive venue for advertisers [7][5] - In the second quarter, users engaged with the platform for 27.4 billion hours, highlighting the potential for advertising [5] Advertising Strategy - The company is positioning itself as an emerging ad network, aiming to leverage its large user base for advertising revenue [8] - Roblox's advertising formats, such as immersive ads, are designed to blend seamlessly into gameplay, enhancing user experience [4] Challenges and Considerations - A significant portion of Roblox's user base is under 13, which imposes restrictions on ad delivery due to privacy regulations [12] - The introduction of too many ads could negatively impact user experience and engagement [13] - Roblox faces competition from established platforms like YouTube and TikTok, necessitating proof of the effectiveness of its ad offerings [13][16] Investment Outlook - The success of Roblox's advertising business could transform its financial profile and lead to sustainable profits [15][16] - Long-term investors should monitor the development of Roblox's advertising strategy as it could become a key growth engine [17]