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The gaming industry that you don’t see | Saurabh Shah | TEDxVITPune
TEDx Talks· 2025-09-19 15:47
[Music] Good afternoon everybody. I'm extremely delighted to be on this platform today. I did not grow up dreaming about a career in gaming.When I was at the cusp of making a choice in my career, I was told to focus on the real job. So did I. But while I was focusing on the real job, silently I fueled my passion by playing games during my preparatory leave.That was apparently my stress buster. And silently I kept focusing on creating a career for myself only to realize a few years before that something arou ...
Is ASICS Corporation Unsponsored ADR (ASCCY) Stock Outpacing Its Consumer Discretionary Peers This Year?
ZACKS· 2025-09-19 14:40
Group 1 - ASICS Corporation Unsponsored ADR is part of the Consumer Discretionary sector, which includes 254 companies and ranks 9 in the Zacks Sector Rank [2] - The Zacks Rank system indicates ASICS Corporation has a current rank of 2 (Buy), suggesting a positive outlook for the stock [3] - ASICS Corporation's year-to-date return is 36.9%, significantly outperforming the Consumer Discretionary sector average return of 10.9% [4] Group 2 - ASICS Corporation is categorized under the Leisure and Recreation Products industry, which consists of 22 companies and ranks 160 in the Zacks Industry Rank [6] - The Leisure and Recreation Products industry has seen an average gain of 10.7% this year, indicating ASICS Corporation's performance is above this average [6] - In comparison, Boyd Gaming, another stock in the Consumer Discretionary sector, has a year-to-date return of 14.8% and is part of the Gaming industry, which has a higher year-to-date return of 24.8% [5][7]
5 Discretionary Stocks to Grab as Fed Signals More Interest Rate Cuts
ZACKS· 2025-09-19 12:51
Economic Overview - Wall Street resumed its rally following a 25 basis points rate cut by the Federal Reserve, with the Dow and Nasdaq reaching record highs, indicating regained investor confidence [1][3] - The Federal Reserve raised its GDP forecast for the year, reflecting a positive sentiment in the economy as inflation has eased substantially [1][6] Rate Cuts and Economic Impact - The Federal Reserve's recent rate cut to a range of 4-4.25% is aimed at addressing concerns over a struggling labor market and a slowing economy, with expectations of two more rate cuts this year [3][5][9] - Lower borrowing costs are anticipated to benefit the broader economy, particularly in consumer discretionary sectors [6][9] Consumer Discretionary Stocks - Boyd Gaming Corporation (BYD) has an expected earnings growth rate of 5.2%, with a 4.9% improvement in the Zacks Consensus Estimate over the last 60 days [7] - Norwegian Cruise Line Holdings Ltd. (NCLH) is projected to have a 13.7% earnings growth rate, with a 3% increase in the Zacks Consensus Estimate [8] - Ralph Lauren Corporation (RL) shows a strong expected earnings growth rate of 19.8%, with an 8.4% improvement in the Zacks Consensus Estimate [10] - Hasbro, Inc. (HAS) has an expected earnings growth rate of 21.5%, with a notable 14.6% increase in the Zacks Consensus Estimate [11] - Grand Canyon Education, Inc. (LOPE) is expected to see a 12.8% earnings growth rate, with a 3.7% improvement in the Zacks Consensus Estimate [12][13]
3 Incredible Growth Stocks to Buy Now
Yahoo Finance· 2025-09-19 11:30
Core Insights - Growth investors are facing a dilemma where high-quality companies appear expensive, yet waiting for lower prices may result in missed compounding opportunities [1] - Recent market volatility has created entry points for three platforms experiencing annual growth rates between 13% and 27% [1][2] Company Summaries Amazon (NASDAQ: AMZN) - Amazon reported $167.7 billion in Q2 2025 revenue, reflecting a 13% year-over-year increase, demonstrating continued growth [4] - The India marketplace significantly reduced losses by 89%, indicating progress towards profitability in international markets [4] - The introduction of AI-powered "Seller Assistant" tools may create a new high-margin software revenue stream [4] - Despite competition in the cloud space, Amazon's advertising and international markets are enhancing margins and diversifying growth [5] - Amazon is trading at approximately 30 times forward earnings, outpacing many software peers in growth [5] Roblox (NYSE: RBLX) - Roblox achieved $1.08 billion in Q2 2025 revenue, a 21% increase, with daily active users reaching 111.8 million [6] - The platform's user-generated content model allows for significant revenue generation without incurring game development costs [6] - Revenue increased by 27% over the past 12 months, contributing to a 195% stock rally [6] - Roblox's virtual-goods economy is profitable, contrasting with other companies in the metaverse space that are not generating revenue [7] - The expansion into concerts, education, and brand experiences broadens the addressable market [7] Comparative Growth - The combined revenue growth of Amazon, Roblox, and another unnamed company averages 20%, significantly surpassing the S&P 500's single-digit growth [8] - Amazon's India unit reduced losses by 89%, Roblox reached 380 million monthly users, and another company achieved 25% revenue growth [8]
借用他人商标推广自家游戏?天津一公司被判赔15万元
Yang Zi Wan Bao Wang· 2025-09-19 08:09
Core Viewpoint - The legal dispute between Suzhou Paper Games Technology Co., Ltd. and Zulong (Tianjin) Technology Co., Ltd. regarding trademark infringement and unfair competition has concluded, with the court ruling in favor of Paper Games, ordering Zulong to pay 150,000 yuan in damages [1][4]. Group 1: Background of the Dispute - The conflict originated in January 2024 when Paper Games discovered that Zulong was using its registered trademarks as search keywords in WeChat advertisements for its game "In the Name of the Shining" [2]. - This action led to user confusion, as searches for Paper Games' trademarks resulted in Zulong's ads being displayed first, prompting Paper Games to file a lawsuit in March 2024 [2]. Group 2: Court Proceedings - During the trial, Zulong claimed that the keyword settings were managed by an outsourced advertising company and that there was no intent to infringe [3]. - However, this defense was refuted by Tencent, the operator of the WeChat advertising platform, which confirmed that Zulong had actively added the keywords without any platform intervention [3]. - The court ruled that Zulong's actions constituted trademark infringement and unfair competition, leading to a judgment in March 2025 that required Zulong to compensate Paper Games 150,000 yuan [3]. Group 3: Final Ruling and Implications - In August 2025, the Jiangsu Provincial Intermediate People's Court upheld the initial ruling, confirming Zulong's liability for trademark infringement and unfair competition, with the compensation amount remaining unchanged [4]. - Following the ruling, Zulong failed to fulfill the compensation obligation, prompting Paper Games to initiate enforcement proceedings [4]. - Zulong also withdrew its counterclaim for unfair competition in September 2025, marking the end of the legal dispute and highlighting the increasing awareness of intellectual property rights among Chinese gaming companies [4].
Super Group (SGHC) Limited (SGHC) Stock Sinks As Market Gains: Here's Why
ZACKS· 2025-09-18 22:51
In the latest close session, Super Group (SGHC) Limited (SGHC) was down 9.17% at $11.69. The stock fell short of the S&P 500, which registered a gain of 0.48% for the day. Elsewhere, the Dow gained 0.27%, while the tech-heavy Nasdaq added 0.94%. Heading into today, shares of the company had gained 11.52% over the past month, outpacing the Consumer Discretionary sector's gain of 1.64% and the S&P 500's gain of 2.46%.Analysts and investors alike will be keeping a close eye on the performance of Super Group (S ...
Is Warner Bros. Discovery Stock Outperforming the S&P 500?
Yahoo Finance· 2025-09-18 14:56
Core Insights - Warner Bros. Discovery, Inc. (WBD) has a market capitalization of $44.5 billion and operates in the media and entertainment sector with a diverse portfolio including television, film, streaming, and gaming [1] - The company is classified as a large-cap stock, valued at $10 billion or more, and reaches global audiences through various platforms [2] Financial Performance - WBD shares have experienced an 8.7% decline from their 52-week high of $19.59, but have surged 69.3% over the past three months, outperforming the S&P 500 Index's 10.8% gain during the same period [3] - Year-to-date, WBD stock is up 69.3%, surpassing the S&P 500's 12.6% increase, and has risen 112.5% over the past 52 weeks compared to the S&P 500's 17.9% return [4] Recent Developments - Despite reporting a surprise profit of $0.63 per share for Q2 2025, WBD shares fell 7.3% due to revenue of $9.81 billion falling short of expectations, alongside a 12% drop in advertising revenue from its linear network unit and a 9% decline in overall cable TV revenue [5] - The company added 3.4 million streaming subscribers and experienced strong studio growth of 55%, but concerns over increasing debt and management's warning of a further decline in TV ad revenue impacted investor sentiment [5] Competitive Landscape - In comparison, rival Live Nation Entertainment, Inc. (LYV) has seen a 30% increase year-to-date and a 63.8% rise over the past 52 weeks, indicating that WBD is outperforming its competitor in the stock market [6]
玩家可能要失望了,Xbox Ally并非“Xbox掌机”
Xin Lang Cai Jing· 2025-09-18 13:24
Core Viewpoint - The ROG Xbox Ally series, launched by Microsoft in collaboration with ASUS, is not a traditional Xbox handheld but rather a Windows 11 PC disguised as an Xbox device, limiting its compatibility with existing Xbox game libraries [1][2]. Group 1: Product Overview - The ROG Xbox Ally series is marketed as part of the Xbox ecosystem but fundamentally operates as a Windows 11 device, which can only run Xbox games that support the Xbox Play Anywhere (XPA) service [1][2]. - The device's operating system, referred to as "Xbox UI," is essentially a customized version of Windows 11, optimized for gaming but not a true Xbox handheld [2][3]. Group 2: Xbox Play Anywhere (XPA) Service - The XPA service, launched in 2016, allows players to switch seamlessly between Xbox consoles and Windows PCs, but its popularity has declined significantly since the pandemic, with only 7% of games supporting it as of 2024 [3][4]. - The decline in XPA support is attributed to developers' reluctance to optimize games for both Xbox and PC platforms, leading to a limited library of only around 1,400 games over eight years [4][5]. Group 3: Market Positioning and Challenges - Microsoft appears to be targeting Xbox players with the Ally series, avoiding direct competition in the crowded Windows handheld market by using ambiguous marketing language [2][3]. - The Xbox platform's smaller active device base compared to competitors like PlayStation results in lower prioritization from developers, making it challenging for Xbox Ally to gain traction similar to devices like the Steam Deck [5].
小游戏出海,正在成为大公司的游戏?
3 6 Ke· 2025-09-18 08:55
Core Insights - Century Huatong reported a revenue of 17.2 billion yuan for the first half of 2025, representing a year-on-year growth of 85.5%, with a net profit of 2.656 billion yuan, up 129.33% [1] - The overseas gaming business contributed over 50% of the revenue, with "Whiteout Survival" leading the Chinese mobile game revenue charts [1][2] - The success of "Whiteout Survival" and its follow-up "Kingshot" highlights the effectiveness of the established methodologies of the subsidiary, Didi Interactive, in the gaming market [2][4] Company Performance - "Whiteout Survival" has become the top-grossing mobile game overseas, surpassing competitors like MiHoYo's "Honkai: Star Rail" and Tencent's "PUBG MOBILE" [1] - The game has maintained a high retention rate despite the "bait-and-switch" advertising strategy, which contrasts the gameplay shown in ads with the actual game experience [5][7] - Century Huatong's sales expenses increased by 121.72% to 6.564 billion yuan, driven by rising marketing costs associated with game revenue growth [9] Industry Trends - The mini-game export trend is gaining traction, with many developers attempting to replicate the success of "Whiteout Survival" and "Kingshot" [8][10] - The market is becoming increasingly competitive, leading to higher user acquisition costs, which may squeeze the survival space for smaller game developers [10][11] - The phenomenon of "skin-swapping" games, where existing popular games are rebranded for overseas markets, is becoming more common, complicating the landscape for original game developers [11]
中金:线上平台板块呈上升趋势 基本面+AI期权价值逻辑不改
智通财经网· 2025-09-18 08:43
Group 1: Market Overview - Recent market sentiment has improved, with companies' fundamentals performing better than expected and the acceleration of AI applications leading to an overall rise in the online platform sector [1] - The overall valuation of the sector remains within a reasonable range, and the investment logic focusing on fundamentals and AI contributions is still valid [1] Group 2: Advertising Industry - In Q2 2025, the overall online advertising market grew by 15.7% year-on-year, with increasing differentiation in advertising growth rates among platforms [1] - Companies with track record benefits or actively exploring new monetization avenues continue to see good year-on-year growth in advertising revenue [1] - AI is gradually empowering domestic advertising platforms, with some companies experimenting with end-to-end generative recommendation systems [1] Group 3: Gaming Industry - The Chinese gaming market grew by 10.3% year-on-year in Q2 2025, with a 20% year-on-year increase in the total number of game licenses issued from January to August 2025 [1] - Game companies have more control over the launch process of new games, and there is strong demand for both evergreen top games and innovative non-top games in popular genres [1] Group 4: Productivity Tools - Meitu (01357) reported a 42.5% year-on-year increase in paid membership in the first half of 2025, with a subscription penetration rate of 8% in productivity scenarios [2] - KuaLing's revenue reached 250 million yuan in Q2 2025, with projected AI revenue of 900 million yuan for 2025 [2] Group 5: Pan-Entertainment and Overseas Expansion - The industry is seeing rapid growth in new products, with stable old businesses and new business increments supporting valuation recovery [2] - In the first half of 2025, Zhizi City reported a 40% year-on-year revenue increase, while Yalla Games and MOMO saw revenue growth of 17% and 73% respectively in Q2 2025 [2] Group 6: Recommended Stocks - Core recommendation includes Tencent Holdings (00700), with additional attention suggested for Kuaishou-W (01024), NetEase-S (09999), and Zhizi City Technology (09911) [3]