《仙境传说RO:守护永恒的爱》
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英雄完美腾讯相继下场,「取消抽卡」正在成为新潮流?
3 6 Ke· 2025-09-16 11:44
Core Insights - The gaming industry is witnessing a shift away from traditional gacha systems, with several games announcing the removal of card-drawing mechanics to enhance player experience and trust [1][18] - The decline in the market size of RPG gacha games in China has prompted developers to explore alternative monetization strategies [1][18] Group 1: Industry Trends - Many games, including "Er Chong Luo Xian" and "Huan Ta," are adopting zero-spending models, indicating a significant change in the approach to monetization [1][16] - Sensor Tower reports a three-year continuous decline in the market size of RPG gacha games, suggesting that traditional monetization methods are becoming less effective [1][18] Group 2: Case Studies - GungHo's "Puzzle & Dragons" has successfully removed the gacha system in its new title "Puzzle & Dragons 0," focusing on material collection and synthesis instead [3][6] - The new monetization model in "Puzzle & Dragons 0" resembles an IAA (In-App Advertising) game, allowing players to earn rewards through ad views [5][6] - "Er Chong Luo Xian" has been compared to "Warframe" due to its gameplay and monetization changes, which include removing stamina limits and the gacha system [9][11] Group 3: Competitive Landscape - "Huan Ta" plans to launch a new server that eliminates the gacha system, offering players free SSR weapons and focusing on player retention [13][16] - "Liu Tu Zhi Bin" has introduced a "youth server" that allows players to draw cards without spending money, while still offering optional paid features [16][18] - The introduction of new gameplay modes and monetization strategies aims to attract and retain players in a competitive market [12][18]
心动公司(02400.HK):预告超预期 游戏稳中有进 TAP盈利效率提升
Ge Long Hui· 2025-08-06 19:29
Core Viewpoint - The company anticipates significant growth in both revenue and net profit for the first half of 2025, driven by strong performance from key games and improvements in profit margins [1][2]. Group 1: Financial Performance - The company expects 1H25 revenue to be no less than 3.05 billion yuan, representing a year-on-year increase of over 37% [1]. - Net profit for 1H25 is projected to be no less than 790 million yuan, reflecting a year-on-year increase of over 215% [1]. - The performance exceeds both the company's and market expectations, with the market previously estimating net profit at 500 million yuan [1]. Group 2: Game Performance and Releases - The revenue growth in 1H25 is primarily attributed to the success of games such as "Ragnarok M: Beginning," "Heart Town," and "Torchlight," which have driven revenue increases and improved gross margins [1]. - In 2H25, profit growth is expected to come from the anniversary celebration of "Heart Town," which is anticipated to enhance commercialization, and the upcoming release of "Iser" on September 25 [1]. - The company has a strong pipeline for 2026, with the first round of testing for the open-world MMORPG "Ragnarok RO: Eternal Love" set to begin in December 2025 [1]. Group 3: TapTap Platform Development - TapTap's revenue and profit showed steady growth in 1H25, driven by improvements in advertising algorithms and increased user engagement [2]. - The company plans to focus on significant updates for games and the development of a PC version of TapTap, which has already gained a user base [2]. - Future initiatives include enhancing the small game platform and utilizing AI for game development [2]. Group 4: Profit Forecast and Valuation - The company has raised its net profit forecasts for 2025 and 2026 by 66% and 81% respectively, now expecting 1.65 billion yuan and 1.95 billion yuan [2]. - The target price has been increased by 49% to 82.5 HKD, reflecting an upward potential of 45% based on the adjusted profit forecasts and new game expectations [2].