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销量超一百万套,《盛世天下》凭什么?
36氪未来消费· 2025-10-10 08:33
"以小搏大"以外的一种突围路径。 作者 | 兰杰 编辑 | 乔芊 自9月9日上线以来,经历了一个月的发酵,真人影视互动游戏《盛世天下》媚娘篇(以下简称《盛世天下》)已经验证了从销量到质量上的成功。 根据点点数据,在中国大陆iOS端,这款游戏迄今仍位列付费应用榜和付费娱乐榜的TOP1。 让长板足够长 9月22日,《盛世天下》制作团队官宣,游戏全平台总销量现已超过一百万套。游戏采用买断制的发行模式,按照39元的售价来算,这意味着《盛世天 下》已经取得了近4000万的收入。 真人影视互动游戏,指的是由真人演绎,玩家可以通过游戏内提供的不同选择,决定故事发展方向和人物结局的游戏。《盛世天下》以武则天的生平经历 为原型,分为"媚娘篇"和"女帝篇"两部,如今上线的《盛世天下》媚娘篇,讲述了主人公如何在遍布危险的后宫之中生存下来的故事。 更早之前,《盛世天下》还曾 登上过香港、澳门、新加坡等地区和国家的苹果商店娱乐付费榜榜首,蝉联TapTap新游榜、微信人气手游榜的Top1。难 得的是,游戏还在全球最大PC游戏平台Steam上超5000条评论中获得了"特别好评"的评价,在TapTap上的评分也有7.7分。 《盛世天下》之前 ...
莉莉丝深圳团队「强制搬迁」,制作人或在除夕前离职
雷峰网· 2025-03-05 10:41
Core Viewpoint - The article discusses the recent changes within Lilith Games, particularly focusing on the relocation of its Shenzhen team to Shanghai and the implications of this move on the company's operations and game development strategy [2][3]. Group 1: Company Changes - On March 5, Lilith Games announced a mandatory relocation of its Shenzhen team to Shanghai, effective the following Monday, with salary continuity and a small relocation allowance offered [2]. - The relocation is linked to the departure of Wu Fanfan, a key figure in the development of casual games, who previously worked on Tencent's "Happy Elimination" and founded Mona Studio, which was later acquired by Lilith [2][3]. - The legal representative of the newly established subsidiary "Shanghai Xiaomeijie" changed from Wu Fanfan to Yuan Shuai, a co-founder of Lilith, around the same time Wu left the company [3]. Group 2: Game Performance - Lilith's first mini-game, "Xiaoxiaomeijie," which combines match-3 and simulation elements, has not performed well since its launch, failing to reach the top charts on WeChat mini-games [3]. - Data from DataEye ADX indicates that advertising spending for "Xiaoxiaomeijie" peaked in January but has since stagnated due to unsatisfactory data recovery results [4]. - Despite being one of the early entrants into the mini-game sector among the "Shanghai Four Dragons," Lilith's performance in this area is considered underwhelming compared to other established casual game developers [6].