《元梦之星》
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广西以“AI+游戏”赋能文化出圈
Guang Xi Ri Bao· 2025-11-20 05:26
作为AI赋能千行百业超级联赛的子赛道之一,本次大赛由自治区大数据发展局指导,腾讯互娱天 美工作室群主办,广西旅游发展集团、青澜科技传媒(深圳)有限公司、红鲤文化传播(广西)有限公 司、广西旅发元境文化旅游开发有限公司联合协办。 据了解,自8月22日启动以来,大赛吸引来自国内外1000余位游戏创作者参赛,累计收到广西主题 的优质地图作品998份。(梁盘生 张素瑾) 1000余位国内外创作者参赛,998份优质游戏地图作品,500多万玩家参与体验……记者11月18日获 悉,历时两个多月的中国—东盟游戏创意大赛暨首届"元梦广西·星游八桂"游戏地图创作大赛日前圆满 收官,交出一份亮眼答卷,标志着广西在数字文化出海领域迈出了关键一步。 "大赛的突出亮点是将人工智能技术与游戏创作相结合,依托腾讯《元梦之星》创作工具及内嵌的 混元大模型能力实现的3D模型生成能力,让创作者能够高效便捷地展现广西文化元素。"大赛有关负责 人介绍,大赛设置了"八桂风华"和"八桂风物"两个赛道,创作者通过游戏地图这一国际通用语言,将广 西特色元素设计到游戏地图中,让玩家在娱乐中了解广西的自然景观和人文历史,搭建中国与东盟国家 文明交流互鉴的数字桥梁 ...
《JJ欢乐斗地主》开发商就侵权腾讯《欢乐斗地主》一事致歉;雷霆游戏《开罗游戏世界》首测|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-11-16 23:15
11月17日,由开罗社授权,雷霆和开罗社共同开发和改编的像素风模拟经营游戏《开罗游戏世界》将开 启限量删档首测。测试平台为安卓、iOS双端,测试时间为11月17日至12月1日。《开罗游戏世界》是 根据开罗游戏系列的IP人物和经典玩法授权改编而成的游戏。据官方介绍,游戏中玩家可以解锁无限种 生活可能,还可以打造专属开罗形象,探索居民背后的故事,与好友切磋经营技巧。 点评:雷霆游戏与开罗社联合开发的《开罗游戏世界》开启首测,标志着国内厂商与海外知名IP的深度 合作模式日趋成熟。此举通过整合开罗社的经典玩法与雷霆的本土化运营能力,旨在精准吸引怀旧玩家 与模拟经营爱好者,开拓细分市场。对游戏行业而言,这种"海外IP授权+本土联合开发"的模式,为中 小厂商提供了差异化竞争的新路径,或引发市场对经典IP价值的重估。 | 2025年11月17日星期一 | NO.1 《JJ欢乐斗地主》开发商就侵权腾讯《欢乐斗地主》一事致歉 11月15日,《JJ斗地主》开发商竞技世界(北京)网络技术有限公司(以下简称"竞技世界")发布致歉 声明。据声明内容,竞技世界于2023年9月起,在第三方App中上线了《JJ欢乐斗地主》游戏小程序。在 此 ...
后厂村《鹅鸭杀》的差异化破局能成功吗?
3 6 Ke· 2025-10-11 08:49
Core Viewpoint - The mobile game "Goose Goose Duck," developed by Jinshan Shiyou, has officially launched its new testing phase in China, achieving 6 million pre-registrations and is a deeply localized version rather than a simple PC port [1][2]. Group 1: Company Strategy and Development - Jinshan Shiyou, an independent game company from Jinshan Group, aims to find its position in the competitive gaming industry, focusing on international and trendy content [2]. - The company has undergone restructuring, forming two game divisions: Xishanju and Jinshan Shiyou, with the latter focusing on internationalization [2]. - The choice of "Goose Goose Duck" as a key IP project is strategic, leveraging its previous success in the PC market to reduce market education costs [3][4]. Group 2: Localization and Collaboration - Jinshan Shiyou engaged in a "code-level cooperation" with Gaggle Studio to obtain original code and art resources for deep localization, which increases initial investment but lays a foundation for long-term operations [4]. - The company has spent nearly three years developing the mobile version and planning related content, which is why the game is only now entering large-scale testing [4]. Group 3: Commercialization and Growth Strategy - The commercialization strategy consists of three phases: focusing on game operations to achieve a million daily active users (DAU), developing derivative content like variety shows, and expanding into offline scenes and merchandise [5]. - Jinshan Shiyou will assess the health of the "Goose Goose Duck" IP using various metrics, including social spread index and content reproduction volume, to expand its influence sustainably [5]. - The shift from product operation to IP operation is a trend among game manufacturers, and for mid-sized companies like Jinshan Shiyou, this approach may provide a pathway to breakthrough amid competition [5].
销量超一百万套,《盛世天下》凭什么?
36氪未来消费· 2025-10-10 08:33
Core Viewpoint - The article discusses the success of the interactive film game "盛世天下" (Shengshi Tianxia), highlighting its sales achievements and the innovative approach it brings to the domestic interactive film game market [3][14]. Sales Performance - Since its launch on September 9, "盛世天下" has become the top paid application on iOS in mainland China, with total sales exceeding 1 million units by September 22, generating nearly 40 million yuan in revenue based on a price of 39 yuan per unit [3][14]. - The game has also topped paid entertainment charts in regions like Hong Kong, Macau, and Singapore, and received "very positive" reviews on Steam with over 5,000 comments [3]. Industry Context - Prior to "盛世天下," the interactive film game "完蛋!我被美女包围了" (Wandaan) gained significant attention, leading to a surge of similar male-oriented titles [4][6]. - The article notes that while interactive film games have gained popularity in recent years, they are not new, with successful examples like "暴雨" (Heavy Rain) and "底特律:成为人类" (Detroit: Become Human) existing since 2010 and 2018 respectively [8]. Production Quality - "盛世天下" has improved upon its predecessor "隐形守护者" (The Invisible Guardian) in terms of production quality, featuring a well-structured narrative and engaging gameplay [9]. - The game’s script, developed over a year, consists of over 300,000 words and offers approximately 1200 minutes of content, showcasing a significant investment in storytelling [9][10]. Marketing Strategy - The marketing strategy for "盛世天下" has been described as mature, utilizing various platforms such as Xiaohongshu, Weibo, and Tencent Video for promotion, resulting in over 1.2 billion views across social media [14][15]. - Collaborations with other popular games and brands have further enhanced its visibility, contributing to its breakout success [15][16]. Financial Viability - The game has reportedly achieved profitability, although the sales volume has yet to meet broader industry expectations for revenue in this sector [16]. - The article emphasizes that the interactive film game market in China is still in its early stages, with "盛世天下" paving the way for future developments and opportunities [16].
游戏板块早盘震荡攀升,反弹上攻趋势显著,游戏ETF(159869)现涨超1%
Sou Hu Cai Jing· 2025-09-05 02:49
Group 1 - The gaming sector experienced a notable rise on September 5, with the gaming ETF (159869) increasing by over 1%, indicating a significant upward trend [1] - Key stocks in the gaming ETF that saw substantial gains include Baotong Technology, Yaoji Technology, 37 Interactive Entertainment, Zhejiang Shuzhi Culture, Light Media, and Dihon Network [1] - Huawei's recent product launch showcased the Mate XTs foldable phone and the largest Mate TV, both featuring large screens that enhance gaming experiences through improved visual quality and interactivity [1] Group 2 - HarmonyOS is becoming a new hub for game developers, with over 1,000 game companies joining the Harmony ecosystem and more than 9,200 games available [2] - Popular games such as "Delta Action," "Crossfire: Gun Battle King," "Dark Zone Breakthrough," "League of Legends Mobile," and "Yuanmeng Star" are set to debut on the Harmony ecosystem starting in September [2] - The gaming sector is undergoing transformations driven by AI, content, and commercialization models, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2]
DeepSeek目标年底前发布AI智能体;智元机器人走穴日入1.5万元;华为手表出货量超苹果
Guan Cha Zhe Wang· 2025-09-05 01:39
Group 1: National Standards and Manufacturing - The National Standards Committee plans to revise and formulate over 4,000 national standards focusing on key areas such as artificial intelligence, the Internet of Things, and new materials to support the transformation of the manufacturing industry [1] - In 2023, the National Standards Committee has already released over 600 national standards related to the transformation and upgrading of the manufacturing industry, promoting high-end, green, and intelligent development [1] Group 2: AI Developments - DeepSeek aims to release its AI agent by the end of this year [2] - OpenAI is collaborating with Broadcom to mass-produce its self-developed AI chips, with shipments expected next year [2] - Apple plans to develop an AI-based web search tool for Siri to compete with OpenAI, with a launch expected next year [3] Group 3: Robotics and Automation - Zhiyuan Robotics has adopted a "performance" model, earning approximately 15,000 yuan per day per robot since June, with over a hundred contracts from various sectors [4] - UBTECH has secured a record contract worth 250 million yuan for humanoid robots, marking the largest contract in the global humanoid robot sector to date [5] Group 4: Consumer Electronics - Huawei launched the Mate XTs foldable smartphone, starting at 17,999 yuan, featuring the Kirin 9020 chip and HarmonyOS 5.0, with a 36% performance improvement [6] - Huawei's smartwatch shipments have surpassed Apple's for the first time, driven by a recovery in consumer demand, particularly in the Chinese market [7][8] Group 5: Supply Chain and Labor Market - Foxconn and other Apple supply chain companies are aggressively hiring due to the upcoming iPhone 17 release, with hourly wages significantly higher than non-Apple factories [9]
“AI+游戏”赋能文化传播
Guang Xi Ri Bao· 2025-08-23 02:46
Group 1 - The "China-ASEAN Game Creative Competition" and the first "Yuanmeng Guangxi Star Game Map Creation Competition" were launched in Nanning, aimed at showcasing Guangxi's diverse culture through digital works [1] - The competition is organized by Tencent Interactive Entertainment's TiMi Studio and supported by various enterprises, with a total prize pool of 100,000 yuan [1] - Participants can utilize Tencent's "Yuanmeng Zhixing" platform to create game maps that integrate Guangxi's natural scenery, ethnic customs, and cultural history, significantly lowering the creative threshold and enhancing content production efficiency [1] Group 2 - Guangxi is placing significant emphasis on the deep integration of digital economy and real economy, as evidenced by the launch of the "AI Guangxi AI China AI ASEAN" event on July 19 [2] - This initiative aims to empower various industries with artificial intelligence, utilizing Guangxi's rich resources to tell its stories and promote China's voice in a way that resonates with younger audiences [2] - The competition adopts an "AI + Game" innovative format, injecting new momentum into China-ASEAN digital cooperation [2]
「游戏风云」巨头对决!索尼起诉腾讯《荒野起源》抄袭,拷问游戏“借鉴”边界
Hua Xia Shi Bao· 2025-08-01 10:40
Core Viewpoint - The legal battle between Sony and Tencent has escalated from initial collaboration to a lawsuit, with Sony accusing Tencent of copyright and trademark infringement regarding the game "Wild Origin" allegedly copying elements from "Horizon Zero Dawn" [1][2]. Group 1: Legal Actions and Allegations - Sony filed a lawsuit in a California federal court, claiming that "Wild Origin" shares significant similarities with the "Horizon" series in visual style, core settings, and character designs [1][2]. - The lawsuit includes requests for an injunction to prevent Tencent from continuing the development and distribution of "Wild Origin," as well as damages of up to $150,000 for each infringement [6]. Group 2: Game Development and Market Impact - "Horizon Zero Dawn," developed by Sony, has sold over 38 million copies globally and is considered one of the most successful IPs on the PlayStation platform [2]. - "Wild Origin," developed by Tencent's Aurora Studio, is an open-world survival game that has drawn comparisons to "Horizon" due to its thematic elements and gameplay mechanics [2][3]. Group 3: Industry Perspectives - Industry analysts suggest that the lawsuit may be a reflection of deeper competitive tensions between Tencent and Sony, especially given Tencent's role as the exclusive agent for Nintendo Switch in China, creating direct competition with Sony's PlayStation [5]. - The gaming industry often sees a fine line between inspiration and plagiarism, with many games borrowing elements from each other, complicating the legal landscape surrounding such disputes [4][5][8].
《决胜巅峰》要求未成年人账号关联家长身份证号;实名修改机制亟待规范化丨20款手游未保测评2025②
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-29 08:49
Core Insights - The article focuses on the evaluation of the minor protection mechanisms in 20 mobile games, highlighting the importance of real-name authentication as a foundational element of anti-addiction systems in the gaming industry [1][2][4]. Group 1: Real-name Authentication - Real-name authentication has become widespread in almost all mainstream games in the Chinese market, serving as the first line of defense in identifying player age and enforcing manufacturer responsibility [1][2]. - Despite the prevalence of real-name systems, there are potential vulnerabilities, such as unclear binding of real-name information to account information and the possibility of modifying real-name information under certain conditions, which may allow minors to bypass the system [1][7]. Group 2: Age Restrictions and Parental Consent - All 20 evaluated games included age restrictions, parental consent requirements, and appropriate age prompts in their user registration agreements, marking a significant compliance with the established standards [4][10]. - The "Network Game Age Appropriateness Prompt" standard, effective since December 2020, mandates that age prompts be prominently displayed in various game interfaces, ensuring visibility and compliance [4]. Group 3: Personal Information Protection - The evaluation revealed that while most games indicated they would not use minors' information for commercial purposes, only a few leading companies made specific commitments regarding the protection of biometric data [10][12]. - There has been an improvement in the detail provided by game manufacturers regarding the types of data collected from minors and their intended use, indicating a refinement of related policy details [10][13]. Group 4: Parental Involvement - The importance of parental involvement in monitoring minors' gaming activities has been increasingly recognized, with the need for better mechanisms to inform and empower parents [8][9]. - Some manufacturers have begun to require more detailed parental information, such as names and identification numbers, to enhance the monitoring capabilities of guardians [13][15].
5月游戏版号出炉 ,完美世界《异环》、网易《命运:群星》等重点游戏获版号
Guo Ji Jin Rong Bao· 2025-05-22 09:22
Core Insights - The National Press and Publication Administration issued approval for 144 game titles in May 2025, including 130 domestic and 14 imported games [1] - Notable games receiving approval include Perfect World's "Yihuan" and NetEase's "Destiny: Stars" [1][4] - Perfect World's "Yihuan" has gained significant attention, with over 10 million views on Bilibili and 2.48 million reservations on TapTap [1][4] Group 1: Domestic Games - A total of 130 domestic games received approval, with key products from listed companies such as Shanghai Shulong's "Dragon Valley: Remake" and Baidu's "Greedy Snake Battle 2" [1] - Perfect World's "Yihuan" is highlighted as a potential turnaround product for the company, being the first urban supernatural open-world RPG in China [4] - The game's recruitment video has surpassed 5 million views, indicating strong interest [4] Group 2: Imported Games - 14 imported games were approved, including NetEase's "Destiny: Stars," which is the first mobile game based on the Bungie IP [4] - "Destiny: Stars" retains the series' world view and includes classic gameplay elements along with new features like Rogue mode [4] - Other notable imported titles include "Rainbow Island: Adventure" and "Eternal Tree Song: Genesis" from listed companies [4] Group 3: Changes in Game Approvals - Tencent's "Yuanmeng Star" received a new client version approval, while Blizzard's "Diablo II" had its operational unit changed, indicating a potential reconciliation between NetEase and Blizzard [5][8] - The approval for "Diablo II" marks a significant milestone for the classic ARPG, which has sold over 15 million copies globally since its release in 2000 [8]