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《幻幻灵之战》
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万联证券:12月游戏版号过审147款 行业修复节奏持续推进
智通财经网· 2026-01-06 08:40
Core Insights - The issuance of game licenses in December 2025 remains high, with 144 domestic games and 3 imported games approved, indicating a stable trend in the normalization of license issuance and ongoing industry recovery [1][2] - In 2025, a total of 1,771 game licenses were approved, representing a 25.07% increase from 1,416 in 2024, with domestic games accounting for 1,676 licenses and imported games for 95 [2] Group 1 - The December issuance of game licenses saw a slight decline but still maintained a high level, covering various types of products and well-known manufacturers [2] - Notable games approved in December include Tencent's "QQ Classic Farm," Le Element's "Silver City," and others, highlighting the diversity in game offerings [2] - The competitive landscape for the "National Style Immortal" genre is expected to intensify in 2026, with major companies like Perfect World and NetEase also launching similar products [2] Group 2 - The game "Seven Realms Dream" is highlighted for its unique "National Style Immortal" theme and innovative "Transformation" combat system, which emphasizes strategic switching during battles [2] - The success of "Seven Realms Dream" will depend on its differentiation in theme, innovative gameplay experience, and the team's ability to replicate the success of previous titles like "A Dream of Jianghu" [2]
游戏市场“渠道为王”或被打破 大厂纷纷布局多端游戏
Cai Jing Wang· 2025-12-29 04:12
Core Insights - 2025 is anticipated to be a significant year for China's gaming market and the "going global" trend, with a notable increase in the number of game approvals, reaching 1,676 titles, a 28.33% increase from 2024 [1] - The trend of multi-platform game approvals is rising, with 103 titles approved for multiple platforms in 2025, marking a 9.57% increase from 2024 [1] Group 1: Multi-Platform Game Development - Major companies are increasingly applying for game approvals across multiple platforms, including client and console versions, as seen with Tencent's "Honor of Kings World" and Perfect World's "Yihuan" [2] - Multi-platform games are contributing to revenue growth for listed companies, with Tencent's "Delta Action" and NetEase's "Yanyun Sixteen Sounds" achieving significant player engagement and sales [2] Group 2: Revenue Trends in Gaming - The client game market is experiencing a strong recovery, with sales revenue reaching 78.16 billion yuan in 2025, a 14.97% increase, while the console game market is growing rapidly with a revenue of 8.362 billion yuan, an 86.33% increase [3] - The rise of multi-platform games is attributed to broader player coverage and increased confidence in high-quality game production, particularly following the success of "Black Myth: Wukong" [3] Group 3: Channel Revenue Sharing Dynamics - The revenue-sharing model with distribution channels is becoming increasingly contentious, with Android channels taking up to 50% and Apple around 30%, impacting profit margins for game developers [4] - High distribution fees are prompting developers to explore alternative channels, with many opting to withdraw from Android platforms to mitigate costs [4][5] - The emergence of lower-cost client platforms is seen as a strategic response to high mobile game distribution fees, indicating a potential shift in the market dynamics [5]
12月进口网络游戏版号下发 共3款游戏获批
智通财经网· 2025-12-25 10:29
Group 1 - The article lists several new mobile and gaming titles, indicating a growing trend in the gaming industry towards diverse platforms such as mobile and consoles [2][2][2] - "Prince of Persia: The Lost King" is set to be released on multiple platforms including mobile, client, and PS5, showcasing the expansion of classic franchises into modern gaming formats [2][2][2] - "Fantasy Battle" and "Magic Hunter" are also highlighted as new mobile games, reflecting the increasing investment and innovation in mobile gaming by companies like Shenzhen Chuangmeng Tiandi Technology and Wuhan Fengze Zhongfu [2][2][2] Group 2 - The involvement of educational institutions like East China Normal University in game development suggests a collaboration between academia and the gaming industry, potentially enhancing the quality and creativity of game design [2][2][2] - The presence of multiple companies in the gaming sector, such as Shanghai Bihan Network Technology and Shenzhen Chuangmeng Tiandi, indicates a competitive landscape with various players contributing to the market's growth [2][2][2]