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游戏市场“渠道为王”或被打破 大厂纷纷布局多端游戏
Cai Jing Wang· 2025-12-29 04:12
来源:证券日报 作者:李豪悦 2025年是中国游戏市场和中国游戏"出海"规模爆发的一年,被业内视为"游戏大年"。越来越多优秀游戏 涌现,得益于近两年版号数量的增长。据《证券日报》记者梳理,2025年,我国累计发放国产网络游戏 版号1676款,相比2024年的1306款同比增长28.33%。 值得一提的是,越来越多游戏厂商在申请游戏版号时,不再局限于移动端,而是增加客户端或主机端的 申请,实现多端并进。其中,2025年多端游版号数量达到了103款,相比2024年的94款同比增长 9.57%。 大厂纷纷布局多端游戏 2025年,多家上市公司及头部企业的核心游戏在申请版号时都增加了客户端或主机端。 例如,腾讯旗下的《王者荣耀世界》,在今年5月份的版号审批中变更信息,在原移动端版本基础上, 新增了客户端版本;完美世界旗下的《异环》,在5月份版号审批中,更是同时申报了移动端、客户端 和主机(PS5)三个类别;创梦天地的《幻幻灵之战》,在12月份的审批中,也同时申请了移动端、客 户端和主机(PS5)。 "当前来看,客户端和主机游戏在中国开始进入高速发展期,之后的市场规模大概率会越来越大。最重 要的原因是,2025年游戏厂 ...
“游戏+”跨界融合打开产业新空间
Core Insights - The gaming industry is evolving from being primarily an entertainment product to a flexible tool that drives digital transformation in traditional sectors such as healthcare, education, and manufacturing, creating new growth opportunities [1][2] Group 1: Technological Integration - The evolution of game engines is crucial as they transition from tools for game development to universal platforms supporting digital transformation across various industries [1] - Unity has expanded its engine capabilities to serve industries like automotive and smart cities, enhancing traditional sectors' R&D and operational efficiency while also creating new opportunities for game developers [1][2] Group 2: AI Integration - AI has transformed from a cost-reduction tool to a creative engine for game experiences, influencing the entire game lifecycle from planning to operation [2] - The integration of AI in gaming is leading to applications in education and healthcare, promoting a new model of "technological equity and enhanced experiences" [2] Group 3: Application in Healthcare - Games are being utilized in healthcare to address psychological and cognitive issues, showing effectiveness in alleviating anxiety and improving attention [2] - Approximately ten gamified digital therapy products have been approved globally for treating conditions like ADHD and depression [2] Group 4: Cultural and Social Impact - The design thinking and immersive experiences from gaming are being applied in non-entertainment fields, providing innovative solutions to social issues [3] - Tencent's "Cognitive Training" product has been clinically tested and is now being prescribed in hospitals, marking a significant step for gamified digital therapy in mainstream healthcare [3] Group 5: Cultural Consumption and Ecosystem Building - Successful game IPs are evolving into ecological nodes that deeply connect with urban spaces, the real economy, and cultural life [4] - High-quality digital IPs are becoming new types of "urban infrastructure," enhancing public services and injecting innovation into cities [4] Group 6: Long-term Cultural Value - Companies are focusing on long-term strategies to deepen cultural narratives within historical-themed IPs, creating a competitive edge through meticulous cultural research [4][5] - The integration of gaming IPs into physical spaces and cultural values reflects a shift from superficial interactions to deep integration, offering imaginative possibilities for industry and societal development [5]
苹果15%抽成新规只是缩影:一场席卷游戏业的“渠道革命”正在进行
Mei Ri Jing Ji Xin Wen· 2025-11-14 15:41
Core Viewpoint - The introduction of Apple's "Mini Apps Partner Program" with a 15% commission rate for eligible mini-program transactions marks a significant shift in the ongoing power struggle between game developers and distribution platforms, particularly between Apple and Tencent [1][2]. Group 1: Impact on Game Developers - The new 15% commission rate is perceived as a benefit for game developers who have been under pressure from higher commission rates, but it comes with conditions that require deep integration with Apple's technology [1][2]. - Developers must use Apple's tools for app development, manage user data through Apple's system, and process payments exclusively through Apple's channels, which limits their control over user data and payment options [2][4]. - Companies like Century Huatong view the policy's negative impact as minimal, estimating it to be below 0.5%, while anticipating an increase in iOS mini-program users due to improved payment convenience [2][4]. Group 2: Reactions from Major Players - Tencent welcomes the new program as a balanced solution that supports the stability of the WeChat ecosystem while avoiding potential conflicts from external payment loopholes [3]. - Companies primarily focused on app-based games, such as a Shanghai-based game developer, report limited impact from the policy, as their core products rely on app operations rather than mini-programs [4]. Group 3: Industry Trends and Changes - The agreement between Apple and Tencent reflects a broader trend of game developers pushing back against traditional distribution channels, as seen in recent withdrawals from major Android platforms [4][5]. - The rise of alternative distribution channels, such as social media and live streaming platforms, is reshaping the flow of traffic and revenue in the gaming industry, challenging the dominance of traditional app stores [5][6]. - Analysts suggest that the reduction in commission rates indicates Apple's optimism about the future of mini-games, as the market for mini-program games has seen significant growth, with a reported 40.2% increase in revenue year-on-year [6][7]. Group 4: Future Implications - The ongoing evolution in the gaming industry emphasizes the importance of high-quality content creation and diversified channel operations as key factors for success [7].
广州还能成为游戏从业者心中的“C位”吗?
3 6 Ke· 2025-11-05 11:44
Core Insights - The gaming industry in Guangzhou is experiencing significant changes, with notable departures from major companies like NetEase, indicating potential instability in the workforce [1][2] - Despite challenges, Guangzhou remains a strong player in the gaming sector, contributing 43.2% of China's total gaming revenue in 2024, amounting to approximately 1406.67 billion yuan [10][12] - The cost of living in Guangzhou is lower compared to cities like Shanghai, making it an attractive option for some professionals, although salaries are also generally lower [3][4][6] Industry Dynamics - Recent departures from NetEase and other companies highlight a trend of talent migration within the gaming industry, with professionals weighing their options carefully [1][2] - Guangzhou's gaming industry is characterized by a mix of strong revenue generation and a reliance on traditional business models, such as user acquisition through buying traffic [10][12][18] - The competitive landscape is intense, with companies under pressure to innovate and respond quickly to market changes, leading to increased workloads and expectations for employees [6][9][18] Employment Landscape - The average salary in Guangzhou is about 30% lower than in Shanghai, which affects the bargaining power of employees [3][4] - Many professionals express a preference for stability and a more manageable work-life balance in Guangzhou, despite the high demands of the gaming industry [6][9][20] - The perception of Guangzhou as a more "realistic" environment for work contrasts with the more competitive atmosphere in cities like Shanghai, influencing talent retention [13][20] Future Outlook - The potential for Guangzhou to become a leading hub in the gaming industry is debated, with some professionals optimistic about its growth while others see Shanghai as the primary center for opportunities [20] - The industry is evolving, with a growing focus on content-driven projects and international revenue, although traditional gaming genres still dominate [12][18] - The ability of Guangzhou companies to adapt to new trends and technologies will be crucial for their long-term success in the competitive gaming market [18][20]
Sensor Tower:9月共32个中国厂商入围全球手游发行商收入榜TOP100 合计吸金19.5亿美元
Zhi Tong Cai Jing· 2025-10-09 03:00
Core Insights - In September 2025, 32 Chinese companies made it to the global mobile game publisher revenue TOP 100, collectively earning $1.95 billion, which accounts for 36.1% of the total revenue of the global TOP 100 mobile game publishers [1] Group 1: Tencent's Performance - Tencent's tactical shooting game "Delta Force" launched a new season "Blazing Fire" on September 17, leading to a 76% month-on-month revenue increase [2] - "Delta Force" topped the iOS mobile game sales chart in China and maintained its position for several consecutive days, contributing to Tencent's top position in the Chinese mobile game publisher revenue ranking [2] - Tencent's other major titles, including "Honor of Kings" and "Peacekeeper Elite," also performed exceptionally well [2] Group 2: NetEase's Growth - NetEase secured the third position in the revenue ranking, driven by the strong performance of multiple mobile games [2] - The newly launched "Dream Journey Mobile Light Enjoyment" saw a 46% month-on-month revenue increase due to its lowered gameplay barriers and enhanced social features [2] - The sci-fi shooting game "Destiny: Stars" launched at the end of August experienced a threefold revenue increase in September, ranking second in the revenue growth list for Chinese mobile games going overseas [2] Group 3: Other Notable Publishers - Lemon Microfun maintained its fourth position in the revenue ranking with a 10% month-on-month revenue increase, supported by several successful titles [3] - MiHoYo's games, including "Genshin Impact" and "Honkai: Star Rail," saw a 33% month-on-month revenue increase, elevating the publisher to the fifth position [3] - "Genshin Impact" launched a new version on September 10, resulting in a 94% revenue surge, making it the top mobile game in terms of revenue growth for overseas markets [3] Group 4: Emerging Publishers - Florere Game's revenue increased by 15% month-on-month, ranking sixth in the revenue list, with a notable 250% increase compared to January 2025 [4] - Mu Tong Technology's new game "ACECRAFT" quickly gained popularity, leading to a 10% month-on-month revenue increase and elevating its ranking to 11th [4] - Lingxi Interactive's "Three Kingdoms: Strategic Edition" saw its revenue double in September due to a successful anniversary event, contributing to a 38% overall revenue increase for the publisher [4] Group 5: Additional Publishers - Other Chinese mobile game publishers in the global TOP 100 include ONEMT and Mattel163, totaling 32 companies [5] Group 6: App Store Rankings - Tencent's "Honor of Kings," "Delta Force," "Peacekeeper Elite," and "Gold Shovel" occupied the top four positions in the Chinese App Store mobile game revenue ranking [6] - "Delta Force" achieved a 78% month-on-month revenue increase, reaching a new daily revenue high [6] - MiHoYo's "Genshin Impact" experienced a 53% month-on-month revenue increase, re-entering the revenue ranking at 17th place [7]
大作对轰,怒排三小时:中国厂商在日本像打了鸡血
3 6 Ke· 2025-09-26 04:08
Core Insights - The Tokyo Game Show (TGS) 2025 has set a record with over 1,100 exhibitors and more than 4,100 booths, marking the largest scale in its history [3] - Chinese game developers showcased significant advancements, with many titles gaining attention even before reaching the main venue [5][6] - The event highlighted the growing competitiveness of Chinese games in the global market, particularly in the anime-style game sector [9][10] Group 1: Event Scale and Attendance - TGS 2025 is the largest ever, with over 1,100 exhibitors and 4,100 booths, indicating a substantial increase in participation [3] - The number of attendees has also surged, with long queues observed before the event's opening [3] Group 2: Chinese Game Developers' Performance - Chinese games have made a strong impression at TGS 2025, with titles like "Endless Winter" and "Infinite" prominently displayed [5][6] - The success at both TGS and Gamescom 2025 suggests that Chinese developers are now capable of competing on a global scale [8][9] Group 3: Upcoming Titles and Market Trends - Many new titles are set to launch in 2026, indicating a potentially explosive year for the anime game market [10][11] - Notable games like NetEase's "Infinite" generated significant interest, with long wait times for hands-on experiences [13][15] Group 4: Diverse Game Offerings - The event featured a variety of genres beyond anime games, with Tencent showcasing titles like "Fate Trigger" and "Chasing Kaleido" [25][27] - Other popular titles included "Tomorrow's Ark: End of the World" and "Dual Spiral," which also attracted considerable attention [19][23] Group 5: Cultural Impact and Market Penetration - The presence of Chinese games at TGS reflects a broader trend of increasing cultural exchange and market penetration in Japan [45][47] - The success of titles like "Nirvana in Fire" and "Fifth Personality" demonstrates the appeal of Chinese games to Japanese audiences [41][43]
B站三国新游今日首曝,大厂还在“卷”三国SLG.....
Guo Ji Jin Rong Bao· 2025-09-10 11:15
Group 1: Game Launch and Features - Bilibili's new strategy card game "Three Kingdoms: Hundred Generals Card" is set to enter the competitive market of strategy and casual card games, with a public test scheduled for October [2] - The game features asymmetric casual competitive gameplay, with each match lasting under three minutes, allowing players to collect famous generals from the Three Kingdoms era and experience iconic battles [2] - Unique gameplay mechanics include "hero skills" and a 2v3 mode with hidden roles, aiming to provide diverse strategies and enhance player engagement [2] Group 2: Financial Performance - Bilibili reported a total revenue of 7.34 billion yuan for Q2, marking a 20% year-on-year increase, with net profit reaching 218 million yuan [3] - The mobile gaming segment significantly contributed to this growth, with revenue from mobile games soaring by 60% to 1.61 billion yuan [3][4] - The success of the game "Three Kingdoms: Strategize the World" has been pivotal, achieving rapid user acquisition and high revenue, solidifying its long-term operational potential [4] Group 3: Market Competition and Challenges - The gaming market, particularly in the Three Kingdoms genre, is highly competitive, with numerous established titles and new entrants vying for market share [5] - Bilibili's new game faces challenges in differentiating itself from popular titles like "Three Kingdoms Kill" and "Hearthstone," which dominate the card game segment [5][6] - The company aims to adapt its offerings to meet the preferences of younger users, focusing on innovative gameplay experiences to stand out in a saturated market [4][5]
盛天网络(300494):游戏与平台夯实基本盘,AI+社交打开想象空间
Changjiang Securities· 2025-08-26 05:25
Investment Rating - The report initiates coverage with a "Buy" rating for the company [13]. Core Viewpoints - The company has established a diversified business system covering platforms, games, and social interactions, with a solid foundation in the internet cafe management platform and a focus on AI and social gaming to expand its market potential [4][9]. Summary by Sections Company Overview - The company started as an internet cafe management platform and has gradually developed into a scene-based pan-entertainment platform, with a multi-faceted business system that includes platform services, gaming, and social interactions [4][9]. Platform Business - The internet cafe industry is expected to grow steadily, with the online service industry projected to increase from approximately 50 billion in 2023 to around 90 billion by 2024. The company's platform, 易乐游, holds a leading position in the market with a market share of 32.7% as of 2018 [10][66]. Gaming Business - The gaming segment is anticipated to see stable growth, with existing IP games maintaining strong performance and new titles like "真·三国无双 天下" expected to launch in 2025. The self-developed game "星之翼" has shown promising results, indicating the company's capability in game development [11][39]. Social Business - The company has a competitive edge in the social gaming sector with products like "带带电竞" and "给麦," which leverage AI to enhance user experience and create diverse monetization opportunities. The potential for overseas expansion in AI social products is also highlighted [12][39]. Financial Analysis - The company experienced a revenue decline of 14.56% in 2024, attributed to the absence of new IP games and a slight decrease in revenue from major products. However, a significant recovery was noted in Q1 2025, with a revenue growth of 24.16% [33][39]. Future Outlook - The company is expected to see a turning point in performance in 2025, driven by stable revenue from existing games and growth in social products. The forecasted net profits for 2025-2027 are 152 million, 202 million, and 245 million respectively, with corresponding EPS of 0.31, 0.41, and 0.50 [13][39].
阿里游戏灵犀互娱改向阿里CFO汇报?此前隶属虎鲸文娱
Qi Lu Wan Bao· 2025-08-22 02:48
Core Viewpoint - The reporting structure of Alibaba's gaming brand Lingxi Interactive Entertainment has changed, now reporting directly to Alibaba CFO Xu Hong, indicating a potential shift away from the Hu whale Entertainment Group [1][3]. Group 1: Company Structure Changes - Lingxi Interactive Entertainment's last organizational change occurred in January 2023, when it was reported that the head of Alibaba's entertainment division would oversee Lingxi, while it would remain independently operated within the group structure [3]. - The recent change in reporting suggests that Lingxi may be moving away from the Hu whale Entertainment Group, following a trend where other business lines like Taobao and Tmall have established independent CFOs after Alibaba's "1+6+N" restructuring [3][4]. Group 2: Financial Leadership - Xu Hong, the current CFO of Alibaba, has been with the company since July 2018 and previously served as the Deputy CFO [4]. - The restructuring allows for the possibility of independent financing and potential IPOs for various business groups, although there is no confirmation yet regarding Lingxi's plans for independent listing [4].
阿里游戏灵犀互娱改向阿里CFO汇报? 此前隶属虎鲸文娱
Nan Fang Du Shi Bao· 2025-08-21 16:24
Core Viewpoint - Recent changes in the reporting structure of Alibaba's Lingxi Interactive Entertainment indicate a shift in its operational independence, with the CFO of Alibaba, Xu Hong, now overseeing the unit instead of the head of Whale Entertainment [2][4]. Group 1: Company Structure Changes - Lingxi Interactive Entertainment has transitioned its reporting line to Alibaba's CFO Xu Hong, suggesting a potential separation from Whale Entertainment [2][4]. - The last organizational change for Lingxi Interactive Entertainment occurred in January of the previous year, when it was reported that Whale Entertainment's head would manage Lingxi while maintaining its independent operation within the Alibaba Group structure [4]. - The "1+6+N" structural reform initiated by Alibaba in March 2023 established multiple business companies under the group, allowing for independent boards and CEO accountability for each business unit [4]. Group 2: Financial Management and Future Prospects - Following the restructuring, several Alibaba business lines, including Taobao Tmall and International Digital Commerce, have appointed independent CFOs, indicating a trend towards financial autonomy [4]. - Xu Hong, who has been with Alibaba since July 2018 and previously served as the Deputy CFO, is now responsible for overseeing the financial functions of Lingxi Interactive Entertainment [5]. - There is speculation regarding the potential for Lingxi Interactive Entertainment to pursue independent financing or an IPO in the future, although no official statements have been made regarding such plans [5].