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游戏ETF(516010)盘中飘红,近10日净流入超7亿元,机构:9月游戏版号发放量维持高位
Mei Ri Jing Ji Xin Wen· 2025-09-29 06:57
Group 1 - The core viewpoint of the article highlights that the approval volume of game licenses in September remains high, covering various types of products and well-known manufacturers [1] - From the beginning of the year to date, a total of 1,195 domestic games have been approved, with 145 games approved in September, including titles from Tencent, miHoYo, NetEase, and others [1] - For imported games, a total of 80 games have been approved this year, with 11 games approved in September, including titles from Chuangmeng Tiandi and Xinghui Games [1] Group 2 - The game ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in animation production, game development, platform operation, and related industry chains to reflect the overall performance of the sector [1] - The index focuses on innovation and growth in the animation and gaming field, covering the entire industry chain from content creation to distribution channels, showcasing distinct industry representation and market vitality [1]
EA或500亿美元私有化;9月下发156款版号 | 游戏周报
2 1 Shi Ji Jing Ji Bao Dao· 2025-09-29 01:15
Industry Dynamics - In August 2025, China's gaming market revenue reached 29.263 billion yuan, showing a month-on-month increase of 0.61% but a year-on-year decline of 13.01% [3] - The actual sales revenue of domestically developed games in overseas markets was 1.68 billion USD, reflecting a month-on-month decrease of 0.79% and a year-on-year decrease of 10.66% [3] - The year-on-year decline in revenue is attributed to the high revenue base from the previous year due to the success of the game "Black Myth: Wukong," and the lack of similarly impactful new releases during the current period [3] Game Licensing - On September 24, the National Press and Publication Administration issued licenses for 156 games, including 145 domestic and 11 imported titles [4] - Notable titles include Tencent's "Return Ring," NetEase's "Star Drawing Friends," and miHoYo's "Honkai: Inheritance Spirit" [4] Domestic Company News - NetEase announced the shutdown of "The Legend of the Condor Heroes," effective November 24, due to the expiration of its IP cooperation with Minghe Publishing and adjustments in operational strategy [5] - Tencent's UK studio Splash Damage has been sold to overseas private equity investors; the studio was previously acquired by Tencent in 2022 [6] - Tom Cat's former chairman Wang Jian reduced his holdings by 31.58 million shares, exiting the major shareholder position, with his remaining stake now below 5% [7] - Wang Jian's history of share reductions includes 71 transactions from 2019 to 2020, totaling over 700 million yuan, raising concerns about the company's fundamentals [8] - Kingsoft's subsidiary, Kingsoft Game, has formed a strategic partnership with Sega and Rovio to reintroduce the popular IP "Angry Birds" to the Chinese market [9] Regulatory Compliance - The Mexican Ministry of Finance proposed an 8% special tax on games containing "violent" content as part of its 2026 budget plan, applicable to both domestic and foreign companies [10] Major Transactions - Electronic Arts (EA) is reportedly negotiating a privatization deal valued at approximately 50 billion USD (about 356.74 billion yuan), which could become the largest leveraged buyout in history [11] eSports Events - The qualification matches for the 2025 League of Legends World Championship concluded, with teams BLG, AL, TES, and iG representing the LPL region [12]
游戏产业跟踪:暑期档以来游戏行业保持高热度,看好行业景气度延续
2025-09-28 14:57
Summary of the Gaming Industry Conference Call Industry Overview - The gaming industry in China has maintained high activity levels since the summer, with a market size of approximately 29 billion yuan in July, reflecting a year-on-year growth of nearly 5% [1][4] - Mobile game revenue showed a slight increase, with several new games performing well, such as "Douluo Dalu: Soul Master World," which generated over 100 million yuan in its first month [1][4] - The market size remained stable in August compared to July, but there was a year-on-year decline, with mobile game revenue decreasing by 4% [1][4] Key Insights - The overall performance of the gaming industry has been positive this year, supported by a relaxation of policies and an acceleration in supply growth [2] - The industry is in an upward trend, with new game launches significantly boosting company performance [2] - The release of 156 game licenses in September, including 145 domestic and 11 imported, indicates a healthy regulatory environment [6][7] Company-Specific Developments - Huatuo's core overseas products have shown strong performance, leading to an 11% month-on-month increase in revenue for Diandian Interactive [8] - Giant Network's game "Supernatural" has exceeded expectations in revenue stability, with plans to launch an overseas version next year [8] - Key products approved include new titles from Tencent, NetEase, and miHoYo, indicating strong competition among major players [6][7] International Market Performance - Chinese self-developed games generated nearly 1.7 billion USD in overseas revenue in July, with a year-on-year growth in single digits [5] - Despite a 10% year-on-year decline in August due to high base effects, some products like KingShow's "Frost Knight" maintained strong growth, with a 20% month-on-month increase [5] Future Trends - The legendary game market is substantial, with annual revenues of 30-40 billion yuan, and more legendary games are expected to enter the market [9] - Future growth will come from expanding partnerships with larger companies, the introduction of 25 key legendary games, and enhancements in PC, live streaming, and item trading functionalities [9] Product Development and AI Initiatives - Kaiying Network is entering a new product cycle, with "Blood of the River and Lake" launched in South Korea and plans for several new titles by 2025-2026 [10] - The AI product EVE is expected to launch by the end of the year, and the AI gaming platform Soon may begin commercialization [10] Performance of Key Companies - Gigabit has consistently outperformed expectations, with "Sword of the Hero" showing strong overseas revenue growth of 14% month-on-month in August [11] - Perfect World and Shenzhou Taiyue have new titles in development, with Perfect World's "Yihuan" showcased at the Tokyo Game Show [12] Overall Market Sentiment - The gaming industry remains strong, with companies performing well even in the traditionally slower month of September [13] - Continued investment opportunities are recommended in companies such as Giant Network, Kaiying Network, ST Huatuo, Perfect World, Gigabit, Shenzhou Taiyue, and Sanqi Interactive [13]
国泰海通|传媒:9月国产游戏版号共发放145款,优质内容供给有望持续释放
国泰海通证券研究· 2025-09-28 12:34
Core Viewpoint - The gaming industry is expected to perform well in the third quarter due to the release of quality content, with a positive long-term outlook for the sector [1]. Group 1: Market Performance - The media index increased by 0.63%, ranking 5th among 31 industries, underperforming compared to the Shanghai and Shenzhen 300 index (up 1.07%) and the ChiNext index (up 1.96%) [2]. - The total number of domestic game licenses issued this year has reached 1,195, significantly surpassing the 959 licenses issued during the same period last year [2]. Group 2: Game License Distribution - In September, 145 domestic game licenses were issued, including titles from major companies such as Tencent, NetEase, and miHoYo [2]. - Additionally, 11 imported game licenses were granted, featuring notable titles like "Super Hole" and "MapleStory: New Chapter" [2]. Group 3: Market Size and Trends - In August, the domestic gaming market size was 29.263 billion yuan, showing a month-on-month growth of 0.61% but a year-on-year decline of 13.01% due to high base effects from the previous year [3]. - Mobile game revenue was 21.521 billion yuan, with a month-on-month increase of 0.85% and a year-on-year decrease of 4.25%, while client game revenue was 6.563 billion yuan, showing a month-on-month decline of 1.11% but a year-on-year increase of 17.59% [3].
年内第三次单月版号发放数量超150个!游戏ETF(159869)现大涨超3.5%
Mei Ri Jing Ji Xin Wen· 2025-09-25 09:00
Group 1 - The A-share gaming stocks have shown strong performance, with companies like Iceberg Network rising nearly 10%, and others such as Electric Soul Network, Perfect World, and 37 Interactive Entertainment also experiencing gains. The gaming ETF (159869) has surged over 3.5% [1] - In the past 10 trading days, the gaming ETF (159869) has seen a net inflow of funds amounting to 1.062 billion yuan, indicating strong investor interest [1] - The National Press and Publication Administration announced the approval of 156 games in September, including 145 domestic games and 11 imported games, marking the third month this year with over 150 game approvals [1] Group 2 - Among the newly approved games, notable titles include Tencent's "Return to the Ring," NetEase's "Starry Friends," and Mihayou's "Honkai: Inheritance Spirits," which has over 4.07 million pre-registrations [2] - The total number of game approvals this year has reached 1,275, maintaining a stable monthly issuance frequency and high approval numbers [2]
美股异动丨哔哩哔哩盘前涨约3% 新一轮游戏版号获批 《三国:百将牌》即将测试
Ge Long Hui· 2025-09-25 08:54
Core Viewpoint - Bilibili (BILI.US) stock rose by 2.8% in pre-market trading following the approval of 156 games by the National Press and Publication Administration, marking the third month this year with over 150 game approvals [1] Group 1: Game Approvals - On September 24, the National Press and Publication Administration released a new batch of game approvals, including 145 domestic games and 11 imported games [1] - This approval marks the third time in 2023 that the monthly number of game approvals has exceeded 150 [1] Group 2: New Game Launch - Bilibili's new strategy card game, "Three Kingdoms: Hundred Generals Card," was revealed at the beginning of the month [1] - The game is currently available for pre-registration and is set to enter its first public test in October [1] - "Hundred Generals Card" is Bilibili's second game based on the Three Kingdoms theme and features a new asymmetrical casual competitive card format [1] Group 3: Stock Performance - As of September 24, Bilibili's closing price was $26.270, with a pre-market price of $27.010, reflecting a 2.82% increase [1] - The stock's 52-week high and low are $31.770 and $14.470, respectively, indicating significant volatility [1] - The total market capitalization of Bilibili is approximately $10.846 billion [1]
9月国产游戏版号下发,优质产品表现突出
GUOTAI HAITONG SECURITIES· 2025-09-25 07:13
Investment Rating - The report assigns an "Increase" rating for the gaming industry, indicating a positive outlook compared to the CSI 300 index, with expected growth exceeding 15% [13]. Core Insights - In September, a total of 145 domestic games received approval, contributing to a total of 1,195 domestic game licenses issued this year, significantly higher than the 959 licenses issued in the same period last year [6][8]. - The gaming market in August showed stability, with a total revenue of 29.263 billion yuan, reflecting a month-on-month growth of 0.61% but a year-on-year decline of 13.01% [6][8]. - The report highlights the strong performance of leading products, such as Tencent's "Delta Action," which reached 30 million daily active users in September, and the anticipated revenue of over 300 million yuan for the new game "Valorant: Energy Action" in its first month [6][8]. Summary by Sections Game License Approvals - In September, 145 domestic games and 11 imported games received approval, with notable titles from Tencent, NetEase, and others included in the list [6][8]. - The approval rate for domestic game licenses has increased, with an average monthly issuance of 132.8 licenses in 2023, up from 88.8 in 2021 and 108.8 in 2022 [6][8]. Market Performance - The gaming market's revenue for August was 29.263 billion yuan, with mobile games generating 21.521 billion yuan and client games 6.563 billion yuan [6][8]. - The report notes that client games are experiencing growth due to cross-platform products, which enhances their profitability compared to mobile games [6][8]. Investment Recommendations - The report recommends companies with strong content reserves and solid fundamentals, including Kain Network, 37 Interactive Entertainment, Giant Network, Perfect World, and others [6][8]. - Specific stock recommendations include Kain Network (28.94 yuan), 37 Interactive Entertainment (22.49 yuan), and Giant Network (44.87 yuan), all rated for "Increase" [7][8].
9月156个游戏版号过审 年内累计获批1275款
Zheng Quan Shi Bao· 2025-09-24 18:21
多家大厂的多款重点游戏作品获得版号,包括网易雷火的《星绘友晴天》、米哈游的《崩坏:因缘精 灵》、腾讯旗下萨罗斯网络的《归环》等。 A股公司中,巨人网络的《热血王朝:篮球》、三七互娱的《无尽黑夜》、恺英网络的《黑猫警长:守 护》等在列。米哈游的《崩坏:因缘精灵》是一款精灵养成冒险策略游戏,该游戏于近期开展了首次公 开测试。据制作方披露,该游戏在测试阶段收到了较多反馈,游戏仍然处于十分早期的阶段,后续仍将 持续开发与优化。 网易的《星绘友晴天》是一款养成系社交游戏。《归环》则是腾讯萨罗斯工作室旗下的开放世界新游 戏。 证券时报记者 吴志 9月145款国产网络游戏与11款进口网络游戏过审。 9月24日晚,国家新闻出版署公布了2025年9月份国产网络游戏审批信息,该批次共有145款国产网络游 戏获得版号。进口网络游戏审批信息同步更新,11款进口网络游戏获得版号。 据证券时报记者统计,包括此次公布的最新一批版号在内,2025年获得版号的游戏达到1275款,其中国 产网络游戏版号1195个,进口网络游戏版号80个。 新一批获得版号的国产网络游戏包括移动及移动-休闲益智类游戏135款,客户端游戏2款,移动+网页类 游戏1款 ...
游戏行业破圈出海拓新局板块年内涨幅高居第三
Zheng Quan Shi Bao· 2025-09-17 18:04
Group 1: Industry Performance - The gaming industry index closed up 2.13% on September 17, with key stocks like Kaiying Network rising by 9.01% and others like Giant Network and Xunyou Technology increasing by over 4% [1] - Year-to-date, the gaming industry index has increased by 82.61%, ranking third among all Shenwan secondary industries, making it one of the best-performing sectors this year [1] - Six gaming stocks have doubled in price compared to the end of last year, with ST Huatuo, Giant Network, and G-bits showing significant increases of 286.19%, 261.23%, and 157.39% respectively [1] Group 2: Market Growth - The gaming market revenue showed significant growth, reaching 197.08 billion yuan from January to July 2025, a year-on-year increase of 12.58% [2] - Projected revenues for the gaming market are 265.88 billion yuan in 2022, 302.96 billion yuan in 2023, and 325.78 billion yuan in 2024, indicating robust industry vitality [2] Group 3: Esports Development - The esports industry in China generated 12.76 billion yuan in revenue from January to June 2025, reflecting a year-on-year growth of 6.1% [3] - The Chinese esports industry is expanding its influence overseas, particularly in regions like Latin America, in addition to traditional markets in East and Southeast Asia [3] Group 4: Supply and User Growth - The steady growth in industry revenue is attributed to the continuous release of new games, with a notable increase in the number of game approvals [4] - As of June 2025, the number of online game users in China reached 584 million, an increase of 26.92 million from December 2024, representing 52% of the total internet users [5] - The proportion of female gamers has risen to 48%, up 3.1 percentage points from the end of 2024, contributing to market expansion and innovation [5] Group 5: International Expansion - The gaming industry's international business has become a significant growth point, with 20 A-share gaming companies reporting overseas revenue of 21.82 billion yuan in the first half of 2025, a year-on-year increase of 30.43% [6] - ST Huatuo reported overseas revenue of 8.96 billion yuan, accounting for 52.06% of its total revenue, highlighting its strong international presence [6] Group 6: Institutional Investment - Five gaming stocks received significant QFII holdings by the end of the first half of the year, with Xunyou Technology, ST Zhongqingbao, and Iceberg Network leading in QFII market value [7]
0826脱水研报
2025-08-27 01:12
Summary of Conference Call Records Industry or Company Involved 1. **Gaming Industry** [3][4][6][7] 2. **CDMO (Contract Development and Manufacturing Organization)** [2][16][20] 3. **Baijiu (Chinese Liquor) Industry** [9][10][15] 4. **Chlor-alkali Industry** [2][21][22][28] Key Points and Arguments Gaming Industry 1. **Record Number of Game Approvals**: In August 2025, a total of 166 domestic games were approved, marking a historical high, with 1,050 approvals in the first eight months of the year, significantly higher than 850 in the same period last year [3][4]. 2. **Strong Performance Indicators**: High-frequency data and better-than-expected mid-year reports suggest continued growth in the gaming sector, particularly during the summer peak season [6][7]. 3. **Revenue Growth**: Tencent reported domestic and overseas game revenues of 40.4 billion yuan (up 17% YoY) and 18.8 billion yuan (up 35% YoY) respectively for Q2 2025, driven by popular titles [6]. 4. **Market Recovery**: The gaming market is showing signs of strong recovery, with significant increases in daily active users for key games, indicating a positive trend for the industry [7]. CDMO Industry 1. **Revenue and Profit Growth**: CDMO companies have shown accelerated revenue and profit growth in the first half of 2025, with a positive order trend. Notably, WuXi AppTec raised its performance guidance [16][20]. 2. **Order Backlog**: WuXi AppTec reported a backlog of 56.69 billion yuan (up 37.2% YoY) and WuXi Biologics had a backlog of 20.34 billion USD, indicating strong future revenue potential [16]. 3. **Segment Growth**: The large molecule CDMO segment is recovering, with significant growth in dual antibodies and antibody-drug conjugates (ADC) [18][19]. Baijiu Industry 1. **Asset Pricing Recovery**: The Baijiu sector is at a turning point for asset pricing recovery, with signs of demand improvement as the Mid-Autumn Festival and National Day approach [9][10][15]. 2. **Market Dynamics**: The recent rebound in Baijiu stocks is attributed to a combination of market conditions, including a bull market and improved liquidity, which may attract long-term investment [10][15]. 3. **Performance Trends**: Despite some companies reporting declines in earnings, leading brands like Kweichow Moutai have shown resilience, maintaining positive growth in revenue and net profit [12]. Chlor-alkali Industry 1. **Profitability at a Low Point**: The chlor-alkali industry is currently experiencing low profitability, with expectations for recovery driven by demand and supply-side stimuli [21][28]. 2. **Market Dynamics**: The industry is closely tied to GDP growth, with steady increases in caustic soda and PVC exports. The transition to more efficient production methods is seen as a potential growth driver [21][22]. 3. **Production Statistics**: In 2024, the domestic caustic soda production was 42.18 million tons, and PVC production was 24.68 million tons, with significant economic implications for the industry [22][23]. Other Important but Possibly Overlooked Content 1. **Investment Opportunities**: The reports highlight potential investment opportunities in specific companies within the gaming, CDMO, Baijiu, and chlor-alkali sectors, suggesting a focus on firms with strong performance indicators and growth potential [8][20][33]. 2. **Regulatory Environment**: The gaming industry is benefiting from favorable regulatory changes, while the chlor-alkali sector is facing stricter environmental regulations that could impact production methods and costs [21][31]. 3. **Long-term Trends**: The reports emphasize the importance of long-term trends in consumer behavior and market dynamics, particularly in the context of economic recovery and changing consumer preferences [15][28].