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《权力的游戏凛冬将至》
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游族网络发布半年报:营收小幅下滑,扣非净利润增幅不足1%
Jing Ji Guan Cha Wang· 2025-08-26 07:05
8月25日晚间,游族网络(002174)公布了2025年半年度报告。报告显示,公司期内实现营业收入6.88 亿元,同比小幅下降1.93%;归属于上市公司股东的净利润为5015.53万元,同比大幅增长989.31%;扣 除非经常性损益后的归母净利润为1374.33万元,同比微增0.85%。 从业务结构来看,今年上半年,游族网络PC端游戏实现收入1.99亿元,占总收入的29.07%;移动游戏 收入为4.85亿元,占比达70.86%。相较去年同期,移动游戏收入占比提升2.87个百分点,PC端游戏收入 占比下降1.94个百分点。 按地区划分,作为中国最早一批开拓海外市场的游戏企业,游族网络在国内市场实现收入2.41亿元,占 总收入的35.20%;海外地区收入则达到4.44亿元,占比64.80%。相比之下,去年同期国内与海外收入占 比分别为39.84%和60.16%,海外业务占比进一步提升,已连续十年超越国内收入,全球化布局优势进 一步巩固。 针对营收略有下滑而归母净利润却大幅增长近10倍的情况,游族网络在报告中解释称,公司持续推进 以"少年"系列为核心的自研卡牌手游,旗下多款全球化产品表现亮眼,其中自研美式卡通SLG ...
游族网络上半年净利润大涨近10倍 聚焦AI赋能游戏
Nan Fang Du Shi Bao· 2025-08-25 13:49
同时,游族网络销售、研发等费用实现同比下降。现金流方面,公司上半年经营活动产生的现金流量净额为同比由正转负,主要系本期经营活 动现金流出较上年同期增加所致。此外,报告期内,非经常性损益同比上升,主要是本报告期公司持有的金融资产公允价值变动所致。 | 项目 | 金额 | 说明 | | --- | --- | --- | | 非流动性资产处置损益(包括已计提资产减值准备的冲 销部分) | -1. 494. 703. 99 | 主要系资产处置损益 | | 计入当期损益的政府补助(与公司正常经营业务密切相 关、符合国家政策规定、按照确定的标准享有、对公司 | 156, 472. 80 | 主要系增值税即征即退以外的其 他政府补助 | | 损益产生持续影响的政府补助除外) | | | | 除同公司正常经营业务相关的有效套期保值业务外,非 金融企业持有金融资产和金融负债产生的公允价值变动 | 34, 974, 108. 28 | 主要系其他非流动金融资产的公 允价值变动、持有期间取得的投 | | 损益以及处置金融资产和金融负债产生的损益 | | 资收益等 | | 单独进行减值测试的应收款项减值准备转回 | 562, 53 ...
游族网络面向全球员工举办16周年庆生嘉年华
Group 1 - The core theme of the event is "Be YOUTHself," celebrating the 16th anniversary of Youzu Interactive and the 616 Youth Festival, featuring a week-long carnival for global employees and multiple benefits for players, including 6.16 million gift packages [2] - Youzu Interactive aims to enhance the gaming experience for global players, with various titles like "Youth Three Kingdoms," "Youth Journey to the West," and "Game of Thrones: Winter is Coming" offering rich benefits during the festival [2] - Over 10 million global players participated in the event, showcasing Youzu Interactive's strong influence in the global gaming market [2] Group 2 - Youzu Interactive emphasizes its mission of "Technology Transmitting Civilization," integrating traditional Chinese culture into gaming, exemplified by the collaboration of "Youth Three Kingdoms 2" with the national intangible cultural heritage Guangling Qin School [3] - The company plans to continue its dual-driven approach of "Culture + Technology," using gaming as a medium to tell Chinese stories and enhance players' appreciation of Chinese culture [3] - Future product reserves include over ten new titles, such as "Origin: Endless Land" and "Code: SR2," aimed at consolidating and expanding its global presence [2]