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游族网络面向全球员工举办16周年庆生嘉年华
据介绍,有超千万的全球玩家参与了本次活动。通过直播、游戏内活动等形式将全球玩家紧密联系在一 起,凸显了游族网络在全球游戏市场的强大影响力。 作为中国游戏出海先行者,游族网络凭借其成熟的全球化发行矩阵与多样化发行实力在全球市场持续深 耕多年,并将AI等前沿科技融入发行全链条,显著提升了游戏产品的发行效率与精度。目前公司还储 备有《起源:无尽之地》《代号:SR2》等十余款新品,未来将进一步巩固和扩大其全球版图。 游族网络坚持践行"科技传颂文明"使命,以游戏形式让全球玩家充分感受中国传统文化之美。本次少年 节《少年三国志2》与国家级非遗广陵琴派深度联动,以嵇康名曲《酒狂》为灵感,推出全新武将阮籍 与嵇康,再度唤醒了玩家对中国古代四艺之一古琴的记忆。而面向员工,游族网络也安排了古琴文化赏 析等非遗体验活动,让员工感受到了中华文明的深厚底蕴与魅力。 展望未来,公司将继续秉持"科技传颂文明"之使命,坚持"文化+科技"双轮驱动,让游戏与文化互相赋 能,以游戏为载体讲好中国故事,让玩家在沉浸式体验游戏的同时感悟中华文化的魅力。 6月16日,游族网络(002174)启动了以"自游光芒Be YOUTHself"为主题的16周年庆 ...
NBD游研所|拆解A股游戏公司一季报:头部厂商出海“吸金” 中小厂商困守买量红海
Mei Ri Jing Ji Xin Wen· 2025-05-18 04:59
Core Viewpoint - The A-share gaming industry in China is experiencing a structural recovery in Q1 2025 after policy adjustments and market reshuffling in 2024, with a reported revenue of 85.704 billion yuan, a year-on-year increase of 17.99% [1] Industry Overview - The gaming industry has transitioned from extensive growth to a "technology-driven content" phase, with AI and globalization as the two core tracks for future development [2] - The market landscape is increasingly polarized, with only 7 out of 17 listed gaming companies achieving growth in both revenue and profit in Q1 2025 [2] Company Performance - Century Huatong led the industry with a revenue growth of 91.12%, reaching 8.145 billion yuan, marking a historical high [3] - Youzu Network reported a revenue of 359 million yuan, a year-on-year increase of 7.29%, with a net profit of 24.7035 million yuan, up 43.74% [3] - 37 Interactive Entertainment experienced a decline in both revenue and net profit, with Q1 2025 revenue at 4.243 billion yuan, down 10.67%, and net profit at 549 million yuan, down 10.87% [3] - Perfect World saw a significant turnaround with a revenue of 2.023 billion yuan, a year-on-year increase of 52.22%, and returned to profitability [4] - Tencent and NetEase maintained stable revenue growth of 10% or more, showcasing strong market competitiveness [4] Market Dynamics - The outflow of gaming companies to overseas markets has become essential as domestic user growth plateaus, with overseas revenue becoming a core growth engine [5] - Century Huatong's overseas revenue reached 11.367 billion yuan in 2024, accounting for 50.26% of total revenue [6] - Emerging markets such as Southeast Asia and Latin America are becoming new growth points due to increased smartphone penetration and unique cultural preferences [7] Technological Advancements - The integration of generative AI technologies has significantly optimized efficiency across the gaming industry, impacting everything from development to operations [8] - Tencent reported a 24% increase in gaming revenue to 59.5 billion yuan in Q1 2025, supported by AI applications [9] - 37 Interactive Entertainment indicated that over 80% of its 2D art assets and over 30% of its 3D models were generated with AI, enhancing its competitive edge in a rapidly evolving market [10]
AI融入游戏研运,游族网络今年一季度净利润上涨超四成
Nan Fang Du Shi Bao· 2025-04-26 05:35
4月25日晚,游族网络发布2024年度财报及2025年一季报。报告显示,2024年公司实现营收14.34亿元。 其中,2024年海外收入实现8.63亿元,占总收入60.16%,连续10年超过国内市场;全年现金流量净额由 负转正。此外,游族网络2025年一季度实现营收3.59亿元,同比增长7.29%,归属于上市公司股东的净 利润为2470万元,同比增长43.74%,进入稳健发展阶段。 | | 本报告期 | 上年同期 | 本报告期比上年同期增减 | | --- | --- | --- | --- | | | | | (%) | | 营业收入(元) | 359, 404, 100. 79 | 334, 992, 747. 75 | 7.29% | | 归属于上市公司股东的净利 | 24. 703. 463. 86 | 17, 186, 242. 41 | 43.74% | | 润(元) | | | | | 归属于上市公司股东的扣除 非经常性损益的净利润 | 10, 359, 209. 48 | 23, 042, 909. 52 | -55.04% | | (元) | | | | | 经营活动产生的现金流量净 | - ...