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国庆游戏高频数据亮眼,《黑神话:悟空》迎来更新优化,聚焦游戏ETF(159869)布局机会
Mei Ri Jing Ji Xin Wen· 2025-10-13 02:36
Group 1 - The gaming sector experienced a slight decline in early trading on October 13, with the gaming ETF (159869) dropping to around 1.5% [1] - As of October 10, the gaming ETF (159869) saw a net inflow of funds amounting to 2.102 billion yuan over the past five trading days, indicating strong investor interest [1] - The product size of the gaming ETF reached 10.936 billion yuan, facilitating investors' access to leading A-share gaming companies [1] Group 2 - On October 12, the official announcement of the game "Black Myth: Wukong" revealed an update aimed at performance optimization and bug fixes, set to be released on October 13 across platforms [1] - The update is intended to enhance player experience and strengthen the game's reputation and longevity, highlighting the importance of ongoing maintenance for AAA titles in the gaming industry [1] - Investors are likely to place greater value on companies capable of continuous content updates and technological iterations, shifting the competitive focus towards the full lifecycle operation of products [1] Group 3 - Citic Securities released a report indicating that the typical peak seasons for gaming are during summer and winter vacations, but this year, the National Day and Mid-Autumn Festival holidays showed strong performance in tourism and dining [2] - Several games, including "Delta," "Dream of the Westward Journey," and "Supernatural," achieved daily revenue during the holidays that was approximately 50% higher than the average daily revenue during the summer [2] - The gaming sector is experiencing multiple catalysts for transformation, including AI, content, and commercialization models, with the gaming ETF (159869) tracking the performance of the A-share listed companies in the animation and gaming industry [2]
中金:高景气产品周期推动游戏整体业绩超预期 关注长线化、全球化趋势
智通财经网· 2025-09-05 09:25
Core Viewpoint - The gaming industry in A-shares and Hong Kong stocks has shown significant revenue growth, with A-share gaming companies reporting a 22% year-on-year increase in gaming business revenue and Hong Kong gaming companies reporting a 16% increase, indicating overall profit improvement for manufacturers [1] Group 1: Revenue Growth Drivers - The performance of new and evergreen games has driven revenue growth, with successful new releases such as Tencent's "Delta Action" and Xindong's "Fantasy Land M: Original Server" contributing to revenue increases in Southeast Asia and the Greater China region [2] - Flagship evergreen games from Tencent and NetEase have also seen growth, with several mid-sized manufacturers experiencing a rebound in older games [2] Group 2: Marketing and AI Strategies - Marketing strategies vary among manufacturers due to product cycle differences, with increased marketing investments noted for new game versions, while some companies have reduced sales expense ratios due to AI-driven efficiency improvements [3] - AI applications in gaming focus on enhancing user engagement through AI NPCs and UGC creation, while company-level applications aim to improve efficiency in art, coding, and customer service [3] Group 3: Future Outlook - The outlook for A-share gaming companies in Q3 is optimistic, with new game releases expected to significantly contribute to profits, exemplified by Giant Network's "Supernatural" and JiBit's "Staff Sword Legend" [4] - Continued focus on the sustainability of new games and the value of evergreen games, alongside global expansion efforts, is anticipated to drive demand [4]
游戏ETF(516010)收涨超过1.9%,行业数据向好或支撑板块表现
Mei Ri Jing Ji Xin Wen· 2025-08-22 08:27
Group 1 - The gaming industry shows positive high-frequency data and good mid-term report expectations, indicating a favorable outlook for the sector's sustainability [1] - The product "Supernatural" demonstrates commercial flexibility after an increase in Daily Active Users (DAU), with a need to monitor revenue sustainability post-summer [1] - Long-term prospects in the IP sector are optimistic, particularly regarding 2B licensing and 2C channel growth, reflecting overall confidence in the gaming and IP industries [1] Group 2 - The gaming ETF (516010) tracks the anime and gaming index (930901), which selects listed companies involved in anime production, game development, and platform operations to reflect the overall performance of the anime and gaming industry [1] - The anime and gaming index focuses on the emerging cultural entertainment sector, covering the entire industry chain from content creation to distribution, characterized by high growth potential and market volatility [1] - Investors without stock accounts can consider the Guotai CSI Anime and Gaming ETF Connect C (012729) and Connect A (012728) for investment opportunities [1]