游戏ETF(159869)

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9月发放156款游戏版号,聚焦游戏ETF(159869)布局机会
Mei Ri Jing Ji Xin Wen· 2025-09-30 22:07
Group 1 - The game ETF (159869) has seen a narrowing decline of 0.25% as of September 30, with a net inflow of funds amounting to 1.298 billion yuan over the past five trading days, indicating strong investor interest [1] - The product scale of the game ETF has reached a new high of 10.574 billion yuan since its inception, facilitating investors in easily accessing leading A-share gaming companies [1] - In September 2025, a total of 145 domestic game licenses and 11 imported game licenses were issued, with several major companies receiving approvals for their games [1] Group 2 - The gaming sector is experiencing multiple catalysts including AI, content, and commercialization model transformations, making the game ETF (159869) an attractive investment opportunity [2]
游戏ETF(159869)近5个交易日“吸金”近12亿元,规模突破100亿元,游戏产业正成为提振消费新引擎
Mei Ri Jing Ji Xin Wen· 2025-09-29 07:02
9月29日,游戏板块早盘表现持续震荡,游戏ETF(159869)现小幅微跌,打开布局窗口。Wind数据显示,截至9月26日,游戏ETF (159869)近5个交易日累计获得资金净流入达11.66亿元,备受资金青睐,产品规模突破100亿元,创成立以来新高,助力投资者一键布局A股 游戏龙头。 (责任编辑:董萍萍 ) 【免责声明】本文仅代表作者本人观点,与和讯网无关。和讯网站对文中陈述、观点判断保持中立,不对所包含内容的准确性、可靠性或完整性提供任何明示或 暗示的保证。请读者仅作参考,并请自行承担全部责任。邮箱:news_center@staff.hexun.com 每日经济新闻 2024年,国内游戏市场实际销售收入3257.83亿元,同比增长7.53%;游戏用户规模6.74亿人,同比增长0.94%,实现历史新高。上海网络 游戏产业持续领跑全国,全年销售收入1558亿元,同比增长7.8%,连续13年保持正向增长。上海游戏行业坚持精品化战略,构建起覆盖研 发、发行、衍生品开发的全链条产业体系,打造出一批兼具强IP属性、高流水表现与高用户黏性的优秀作品,文化影响、市场收益、经济贡献 显著提高,已成为数字文化产业和在线新 ...
翻红上扬!游戏ETF(159869)震荡走强涨近1%
Mei Ri Jing Ji Xin Wen· 2025-09-29 05:26
开源证券认为,游戏行业依然在经历供需共振下高景气周期,三季报或进一步验证高景气度,且此轮景 气周期长度或超市场预期,板块当前估值性价比依然突出,调整后建议加大游戏配置力度。游戏板块具 备AI、内容、商业化模式变革多点催化,游戏ETF(159869)跟踪中证动漫游戏指数,反映动漫游戏产 业A股上市公司股票的整体表现,关注游戏ETF(159869)布局机会。 (文章来源:每日经济新闻) 9月29日,游戏板块早盘表现略微震荡,游戏ETF(159869)翻红后持续上扬,现涨近1%。Wind数据显 示,截至9月26日,近10个交易日累计获得资金净流入达16.72亿元,备受资金青睐,产品规模突破100 亿元,创成立以来新高,助力投资者一键布局A股游戏龙头。 今年以来,游戏板块呈现出显著的复苏态势,数据显示,2025年1-9月,国家新闻出版署累计发放游戏 版号达到1275个(包括国产和进口游戏),其中国产版号数量维持高位,进口版号延续"一月一批"的审 批节奏。8月单月发放版号166款,创下2022年4月版号重启以来的新高。此外,国家层面明确提出支持 游戏出海业务,构建从IP打造到制作、发行、海外运营的完整产业链。 ...
重点大作集中过审,头部厂商深耕优势赛道,聚焦游戏ETF(159869)布局机会
Mei Ri Jing Ji Xin Wen· 2025-09-26 03:56
Group 1 - The A-share gaming sector experienced a sharp decline, with companies like Gigabit, Xinghui Entertainment dropping over 5%, and Xunyou Technology, 37 Interactive Entertainment, and Shenzhou Taiyue falling over 3% [1] - The gaming ETF (159869) opened lower and continued to fluctuate, currently down over 2.5%. However, it has seen a net inflow of 498 million yuan over the past five trading days, indicating strong investor interest [1] - CITIC Securities reported that as of September 2025, the National Press and Publication Administration issued 145 domestic game licenses and 11 import licenses, maintaining a high level of domestic licenses and a regular monthly issuance of import licenses, which stabilizes the supply side [1] Group 2 - The gaming sector is expected to benefit from multiple catalysts, including AI, content, and commercialization model transformations. The gaming ETF (159869) tracks the CSI Animation and Gaming Index, reflecting the overall performance of A-share listed companies in the animation and gaming industry [1] - The continued easing of licensing conditions is anticipated to enhance the short-term prosperity of the gaming industry and lay a foundation for product reserves and long-term R&D innovation [1]
游戏ETF(159869)持续打开低位布局通道,近10个交易日累计获得资金净流入达10.05亿元
Sou Hu Cai Jing· 2025-09-26 03:03
Core Viewpoint - The gaming sector is experiencing volatility, with the gaming ETF (159869) dropping over 3%, while some stocks like Jibite, Xinghui Entertainment, Shenzhou Taiyue, and Sanqi Interactive are seeing significant declines. Conversely, Guomai Culture and Huali Technology are performing well amidst this downturn [1]. Group 1: Market Performance - The gaming ETF (159869) has seen a net inflow of funds amounting to 1.005 billion yuan over the past 10 trading days, indicating strong investor interest [1]. - On September 26, the gaming sector is under pressure, with notable declines in several key stocks [1]. Group 2: Regulatory Compliance - Tencent Games announced a gaming time restriction for minors during the National Day and Mid-Autumn Festival holidays, allowing access only from 8 PM to 9 PM on specific dates [1]. - Following Tencent, NetEase also released a similar gaming time restriction for minors, showcasing the industry's proactive response to regulatory compliance [1]. Group 3: Industry Developments - The National Press and Publication Administration approved 145 domestic online games for release in September 2025, along with 11 imported games, reflecting ongoing regulatory activity in the gaming sector [1]. - The gaming sector is poised for transformation towards premium and compliant offerings, driven by multiple catalysts including AI, content, and business model innovations [1].
机构称游戏此轮景气周期长度或超市场预期,游戏ETF(159869)午后持续强势
Mei Ri Jing Ji Xin Wen· 2025-09-25 10:12
Group 1 - The gaming sector is experiencing strong performance, with the gaming ETF (159869) rising nearly 3% in the afternoon session on September 25, following a net inflow of 1.062 billion yuan over the past 10 trading days, indicating significant investor interest [1] - On September 24, the National Press and Publication Administration announced the approval of 145 domestic online games and 11 imported games, reflecting a positive regulatory environment for the gaming industry [1] - According to Open Source Securities, the gaming industry is expected to maintain high prosperity due to strong demand driven by emotional consumption needs, with new product supply continuously being released, suggesting that the current cycle may exceed market expectations [1] Group 2 - The gaming sector is catalyzed by multiple factors including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the CSI Animation and Gaming Index, which reflects the overall performance of A-share listed companies in the animation and gaming industry [1]
这个赛道悄悄翻倍了!
Ge Long Hui· 2025-09-25 09:54
Market Overview - The A-share market showed mixed performance, with the Shanghai Composite Index down 0.01%, while the Shenzhen Component Index rose by 0.67% and the ChiNext Index increased by 1.58% [1] - The total trading volume in A-shares reached 2.39 trillion yuan, compared to 2.35 trillion yuan the previous day [1] Game Sector Performance - The game sector has rebounded significantly since September 24 of last year, driven by valuation recovery and a new growth cycle [1] - The game ETF (159869) has seen a year-to-date increase of over 67% and a 108% increase over the past year [9][10] Growth Drivers in the Game Sector - The game sector is experiencing a threefold growth impetus, including new game approvals, advancements in AI, MR (Mixed Reality), cloud gaming, and international expansion [10][15] - From January to August this year, the number of game approvals increased by 21% year-on-year, with a total of 1,119 licenses issued [12] - AI applications in gaming are becoming widespread, enhancing user engagement and monetization potential [13] - The cloud gaming infrastructure is improving, making it more accessible and changing distribution channels [13] Financial Performance - In the first half of 2025, the game sector achieved revenue of 54.45 billion yuan, a year-on-year increase of 22.17%, with net profit rising by 74.95% to 8.05 billion yuan [18] - The leading companies in the A-share game sector have rolling P/E ratios mostly between 20-35 times, indicating a significant recovery from previous years [21] Investment Opportunities - The game ETF (159869) tracks the China Animation and Game Index, including major players like Giant Network, Keai Network, and others, and has seen significant capital inflow, reaching nearly 10.62 billion yuan in the last 10 days [23][26] - The ETF provides a convenient way for investors to participate in the game sector without needing extensive knowledge of individual companies [22][26] Conclusion - The game industry is evolving into a growth-oriented sector, driven by technological advancements and global market expansion, requiring investors to adopt a forward-looking perspective to identify quality companies [28]
年内第三次单月版号发放数量超150个!游戏ETF(159869)现大涨超3.5%
Mei Ri Jing Ji Xin Wen· 2025-09-25 09:00
Group 1 - The A-share gaming stocks have shown strong performance, with companies like Iceberg Network rising nearly 10%, and others such as Electric Soul Network, Perfect World, and 37 Interactive Entertainment also experiencing gains. The gaming ETF (159869) has surged over 3.5% [1] - In the past 10 trading days, the gaming ETF (159869) has seen a net inflow of funds amounting to 1.062 billion yuan, indicating strong investor interest [1] - The National Press and Publication Administration announced the approval of 156 games in September, including 145 domestic games and 11 imported games, marking the third month this year with over 150 game approvals [1] Group 2 - Among the newly approved games, notable titles include Tencent's "Return to the Ring," NetEase's "Starry Friends," and Mihayou's "Honkai: Inheritance Spirits," which has over 4.07 million pre-registrations [2] - The total number of game approvals this year has reached 1,275, maintaining a stable monthly issuance frequency and high approval numbers [2]
9月游戏版号出炉,游戏ETF(159869)大涨近3%
Mei Ri Jing Ji Xin Wen· 2025-09-25 02:57
Group 1 - The gaming sector is experiencing a significant rise, with the gaming ETF (159869) increasing nearly 3% in early trading, and notable stocks such as Glacier Network, Perfect World, and Star Shine Entertainment showing strong gains [1] - In September, a total of 156 games were approved, including 145 domestic and 11 imported titles, marking the third month this year with over 150 game approvals [1] - Open Source Securities suggests that the current gaming industry cycle may exceed market expectations due to supply-demand resonance, and recommends increasing investments in the gaming sector [1] Group 2 - The gaming sector is undergoing multiple catalysts including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2] - Citic Construction Investment is optimistic about the gaming sector's performance for the year, highlighting that the overall gaming landscape is improving, with leading companies like Tencent and mid-sized firms performing well [1][2]
游戏板块午后异动拉升,游戏ETF(159869)现涨近4.5%
Mei Ri Jing Ji Xin Wen· 2025-09-24 09:26
9月24日午后,游戏板块异动拉升,游戏ETF(159869)现涨近4.5%。游戏ETF(159869)近10个交易日累计获得资金净流入达10.36亿 元,备受资金青睐。个股方面,吉比特涨超8%创新高,神州泰岳、恺英网络、巨人网络跟涨。消息面上,广发证券研报指出,游戏行业方 面,腾讯《三角洲行动》新赛季上线后登顶iOS畅销榜,呈现长青竞技游戏特点。此外,恺英网络传奇盒子整合加速,与头部厂商签订品牌专 区合作协议,有望在三季度形成业绩增量。 万联证券认为,2025H1传媒板块整体业绩表现回升向好,板块表现有所分化,2025年Q2游戏板块业绩表现显著回升,从中长期来看,预 计随着内容供给逐步恢复,AI等技术赋能持续深化,叠加政策支持及消费回暖预期,行业景气度有望得到修复,建议关注影视院线、游戏等 领域业绩表现亮眼的公司,并关注布局数字资产、应用AIGC相关技术的公司。 游戏板块具备AI、内容、商业化模式变革多点催化,游戏ETF(159869)跟踪中证动漫游戏指数,反映动漫游戏产业A股上市公司股票的 整体表现,关注游戏ETF(159869)布局机会。 (责任编辑:张晓波 ) 【免责声明】本文仅代表作者本人观点,与和讯 ...