《GTA》
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“GTA之父”丹·豪瑟承认其个人新作使用AI,但作用有限
Sou Hu Cai Jing· 2025-11-24 14:10
Group 1 - The core viewpoint of the article is that the gaming industry has significant potential for innovation, particularly in creating "living narrative experiences," despite the commercial pressures that can influence artistic direction [3][4]. - Dan Houser, co-founder of Rockstar and current producer at Absurd Ventures, emphasizes the dual nature of new developments in the gaming industry, which can either lead to exciting advancements or become mere cash cows [3]. - The new project from Absurd Ventures, titled "Absurdaverse," integrates both gaming and novel storytelling, showcasing a unified worldview while narrating different stories [4]. Group 2 - Houser indicates that their studio's new game will take several years to complete and highlights ongoing efforts to incorporate AI into gaming [6]. - He expresses skepticism about the current capabilities of AI, stating that it does not perform as well as large companies claim and cannot solve all problems [6]. - Houser notes that while AI can excel in certain tasks, many challenges remain, and the true potential of AI in gaming will require time to fully realize [6].
Take-Two CEO 泽尔尼克:AI 不可能生成一款堪比《GTA》的游戏
Sou Hu Cai Jing· 2025-10-29 23:40
Core Insights - Take-Two's CEO Strauss Zelnick stated that generative AI currently has a limited impact on the development of large games like Grand Theft Auto due to its fundamental lack of creativity [1][3] - Zelnick acknowledged that while AI has entered the game production process, its role in enhancing development efficiency remains quite limited [1] Group 1 - Zelnick does not deny the value of AI but believes that the changes it brings to production processes are not as significant as many perceive [3] - One reason for this limitation is intellectual property issues, while a deeper barrier is that AI is inherently "backward-looking," relying on vast databases of historical data [3] - Zelnick emphasized that even if AI were unrestricted, it would not be possible to generate a game comparable to GTA with a complete marketing plan at the push of a button [3] Group 2 - The essence of AI is a combination of large datasets, significant computing power, and large language models, which are fundamentally retrospective in nature [3] - AI can assist in areas that rely on historical data, but it is incapable of true creativity, which is essential in certain business aspects of Take-Two [3] - Take-Two is committed to creating long-lasting series, with Grand Theft Auto being a prime example, showcasing the creativity of its team and Rockstar Games' pursuit of perfection [3]