动漫游戏指数
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游戏ETF(516010)涨超1.5% 行业新品周期或驱动估值修复
Mei Ri Jing Ji Xin Wen· 2025-12-19 06:53
Core Insights - The number of game licenses issued in November reached a three-year high, with 178 domestic and 6 imported games approved, totaling 1,625 licenses from January to November, a year-on-year increase of 26.8% [1] - The domestic gaming market revenue in October was 31.4 billion yuan, showing a year-on-year growth of 7.8%, with mobile gaming revenue at 22.6 billion yuan, up 2.4%, primarily benefiting from strong new product cycles of leading companies [1] - The film box office in November increased by 89.3% year-on-year to 3.553 billion yuan, with notable performances from Tencent and Mango TV in the variety show market, and a continued rise in the popularity of short dramas and animated series [1] Industry Trends - The AI application-driven sector shows upward momentum in the medium to long term, with a focus on AI-driven animated short dramas and new product performance [1] - Significant breakthroughs in AI video model technology have been achieved, with models like LingO1 supporting text-to-video generation and PixVerse V5.5 enabling multi-angle storytelling [1] - The gaming ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in animation production, game development, and platform operations, reflecting the overall performance of securities related to the animation and gaming industry [1]
游戏ETF(516010)近5日资金净流入超2.2亿元,扩盘+格局改善逻辑有望延续
Mei Ri Jing Ji Xin Wen· 2025-12-04 08:05
Core Viewpoint - The gaming ETF (516010) has seen a net inflow of over 220 million yuan in the past five days, with the logic of expansion and improved structure expected to continue [1] Group 1: Industry Growth and Trends - The gaming industry is returning to moderate growth, with mid-tier companies continuing to expand [1] - The market share of A-share gaming companies has reached a historical high, indicating a return to a reasonable valuation range for the industry [1] Group 2: Key Focus Areas - The dual-track development model of IP strategy is expected to maintain growth, with both nostalgic and innovative IPs meeting core user demands [1] - The Z-generation's changing gaming demands emphasize high entertainment value, particularly in games that allow for creative freedom and social interaction [1] - PC gaming is making a strong comeback, supported by an increase in PC device penetration and the natural advantages of PC channels and user acquisition [1] - The transformation of female-oriented gaming products addresses emotional and social pressures, serving as a form of emotional consumption [1] Group 3: ETF Overview - The gaming ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in animation production, game development and operation, and IP derivative sales to reflect the overall performance of the anime and gaming sector [1]
暑期游戏催化不断,资金积极布局游戏板块,游戏ETF(516010)连续5日净流入超1.8亿元
Mei Ri Jing Ji Xin Wen· 2025-07-28 02:51
Core Insights - The gaming industry in China is experiencing a significant increase in game license approvals, with 134 licenses issued in July, including 127 domestic and 7 imported games. The total number of licenses issued from January to July reached 946, marking a 19% year-on-year growth [1] Industry Developments - Multiple supportive policies from central and local governments are being implemented to foster the long-term development of the gaming industry [1] - Major traditional gaming companies like Tencent, NetEase, and miHoYo have not released any blockbuster titles this year, creating a user gap that provides an opportunity for mid-sized companies to launch new products [1] - Non-headline gaming companies are beginning to benefit from new product cycles, showing a clear trend of performance recovery [1] Market Dynamics - Recent adjustments in the gaming sector are primarily driven by structural market changes rather than fundamental factors. If capital shifts from high to low valuations, the adjusted gaming sector may demonstrate higher cost-effectiveness in terms of valuation and growth potential [1] - The gaming ETF (516010) tracks the anime and gaming index, selecting listed companies in the A-share market related to the anime, gaming, and associated industries, serving as an important indicator of the development of China's anime and gaming industry [1]
游戏ETF(516010)昨日净流入超0.5亿,板块景气度获市场关注
Mei Ri Jing Ji Xin Wen· 2025-07-15 02:31
Group 1 - The gaming industry has entered a new prosperity cycle this year, with strong supply and demand, and high user activity [1] - From January to May, the domestic mobile gaming market grew by 20% year-on-year, with leading companies maintaining stable revenue from evergreen games, and mid-sized companies exceeding expectations with new product launches [1] - The number of domestic game licenses increased by 21% year-on-year from January to June, with June reaching a new high since 2022 [1] Group 2 - User activity remains high, and vertical platforms are emerging as new promotional and content community arenas beyond traditional user acquisition methods [1] - Game community platforms are benefiting from the industry's high prosperity, with accelerated commercialization [1] - As platform traffic grows and advertising spending shifts towards communities, the commercialization potential of game communities continues to be released [1] Group 3 - The gaming ETF tracks the animation and gaming index, which is compiled by China Securities Index Co., Ltd., selecting listed companies in the animation, comics, and gaming sectors from the A-share market [1] - This index reflects the overall performance of listed companies in the animation and gaming industry, showcasing significant industry characteristics and growth potential, providing investors with a convenient tool for investing in this emerging cultural industry [1]
游戏ETF(516010)涨超3.5%,版号扩容提振行业预期
Sou Hu Cai Jing· 2025-07-04 03:36
Group 1 - The core viewpoint of the articles highlights the structural growth opportunities in the media industry driven by policy support and technological advancements, particularly in gaming product cycles, AI multimodal applications, and short dramas going overseas [1] - Huatai Securities reports that the number of game approvals reached a recent high in June, with 158 games approved, including 147 domestic online games and 11 imported games, indicating ongoing regulatory support for the healthy development of the industry [1] - The stability of policies enhances the predictability of domestic manufacturers' R&D and distribution plans, promoting a shift of resources towards high-quality and long-term development [1] Group 2 - The gaming industry is experiencing policy incentives that boost domestic demand, while technological empowerment strengthens product competitiveness, creating significant growth potential in overseas markets [1] - The game ETF tracks the animation and gaming index, which is compiled by China Securities Index Co., and reflects the overall performance of listed companies in the animation and gaming industry [1] - The index serves as an important indicator for measuring the development of China's animation and gaming industry, characterized by distinct industry features and style configurations [1]