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机构称游戏此轮景气周期长度或超市场预期,游戏ETF(159869)午后持续强势
Mei Ri Jing Ji Xin Wen· 2025-09-25 10:12
Group 1 - The gaming sector is experiencing strong performance, with the gaming ETF (159869) rising nearly 3% in the afternoon session on September 25, following a net inflow of 1.062 billion yuan over the past 10 trading days, indicating significant investor interest [1] - On September 24, the National Press and Publication Administration announced the approval of 145 domestic online games and 11 imported games, reflecting a positive regulatory environment for the gaming industry [1] - According to Open Source Securities, the gaming industry is expected to maintain high prosperity due to strong demand driven by emotional consumption needs, with new product supply continuously being released, suggesting that the current cycle may exceed market expectations [1] Group 2 - The gaming sector is catalyzed by multiple factors including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the CSI Animation and Gaming Index, which reflects the overall performance of A-share listed companies in the animation and gaming industry [1]
港股异动 | 哔哩哔哩-W(09626)涨近5% 游戏行业景气周期长度或超市场预期 公司后续游...
Xin Lang Cai Jing· 2025-09-25 03:47
Core Viewpoint - Bilibili-W (09626) shares rose nearly 5%, reaching 216 HKD, with a trading volume of 731 million HKD, following the approval of 156 games by the National Press and Publication Administration, indicating a positive trend in the gaming industry [1] Industry Summary - The recent approval of 156 games, including 145 domestic and 11 imported, marks the third month this year with over 150 game licenses issued, suggesting a robust recovery in the gaming sector [1] - According to Kaiyuan Securities, the current valuation of the gaming sector remains attractive, and it is recommended to increase investments in this area while monitoring the performance of key new and evergreen games [1] Company Summary - Bilibili's mobile gaming revenue for the first half of the year reached 3.34 billion CNY, a year-on-year increase of 68%, driven by the success of "Three Kingdoms: Strategize the World" [1] - In Q2 2025, Bilibili's gaming business generated 1.61 billion CNY, reflecting a 60% year-on-year growth, primarily due to the strong performance of "Three Kingdoms" [1] - The company is currently testing a mini-game version of "Three Kingdoms" and plans to launch an international version in the second half of 2025, with 4 to 5 games awaiting approval, including a casual game based on the Three Kingdoms IP [1]
哔哩哔哩-W涨近5% 游戏行业景气周期长度或超市场预期 公司后续游戏储备丰富版
Zhi Tong Cai Jing· 2025-09-25 03:41
Core Viewpoint - Bilibili-W (09626) shares rose nearly 5%, reaching 216 HKD, with a trading volume of 731 million HKD, following the approval of 156 games by the National Press and Publication Administration, indicating a positive trend in the gaming industry [1] Industry Summary - The recent approval of 156 games, including 145 domestic and 11 imported titles, marks the third month this year with over 150 game licenses issued, suggesting a robust recovery in the gaming sector [1] - According to Open Source Securities, the current gaming industry cycle may exceed market expectations due to supply-demand resonance, and the sector's valuation remains attractive [1] Company Summary - Bilibili's mobile gaming revenue for the first half of the year reached 3.34 billion CNY, a year-on-year increase of 68%, driven by the success of "Three Kingdoms: Strategize the World" [1] - The company's evergreen titles, "Fate/Grand Order" and "Azur Lane," continue to perform steadily [1] - In Q2 2025, Bilibili's gaming business generated 1.61 billion CNY, a 60% year-on-year growth, primarily due to the strong performance of "Three Kingdoms" [1] - Bilibili is currently piloting a mini-game version of "Three Kingdoms" and plans to launch an international version in the second half of 2025 [1] - The company has 4 to 5 games awaiting approval, including a casual game based on the Three Kingdoms IP [1]
港股异动 | 哔哩哔哩-W(09626)涨近5% 游戏行业景气周期长度或超市场预期 公司后续游戏储备丰富版
智通财经网· 2025-09-25 03:39
Group 1 - Bilibili-W (09626) shares increased by nearly 5%, reaching 216 HKD with a trading volume of 731 million HKD [1] - On September 24, the National Press and Publication Administration released a new batch of gaming licenses, approving 156 games, including 145 domestic and 11 imported titles, marking the third month this year with over 150 licenses issued [1] - According to Open Source Securities, the current gaming industry cycle may exceed market expectations due to supply-demand resonance, and the sector's valuation remains attractive, suggesting continued investment in gaming [1] Group 2 - Guosen Securities reported that Bilibili's mobile gaming revenue for the first half of the year reached 3.34 billion CNY, a year-on-year increase of 68%, driven by the game "Three Kingdoms: Strategy of the World" [1] - Evergreen products such as "Fate/Grand Order" and "Azur Lane" continue to perform steadily [1] - In Q2 2025, Bilibili's gaming business generated 1.61 billion CNY in revenue, a 60% year-on-year increase, primarily due to the strong performance of "Three Kingdoms" [1] - The company is currently piloting a mini-game version of "Three Kingdoms" and plans to launch an international version in the second half of 2025 [1] - Bilibili has 4 to 5 games awaiting approval, including a casual game based on the Three Kingdoms IP [1]
游戏股开盘大涨,年内版号已下发1275个
Di Yi Cai Jing· 2025-09-25 03:24
Group 1 - A-share gaming stocks experienced significant gains on September 25, with notable increases in companies such as Xinghui Entertainment (up over 12%) and Bingchuan Network (up nearly 10%) [1] - The A-share gaming index (BK1046) rose over 3%, reaching a new historical high of 1751 [1] - The National Press and Publication Administration approved 145 new domestic games in September, including key titles from Tencent, NetEase, and MiHoYo [1] Group 2 - As of September, a total of 1275 game licenses have been issued in 2025, indicating a sustained high frequency of approvals [2] - The gaming industry is transitioning from "one-wave skin change products" to "long-cycle projects," suggesting a potentially longer economic cycle than market expectations [2] - Several gaming companies have seen their stock prices and market values double this year, with Century Huatong's stock price increasing over threefold [2]
三七互娱上半年归母净利润增长10.72%,A股网络游戏股集体走强,游戏ETF(159869)现涨近3.5%
Mei Ri Jing Ji Xin Wen· 2025-08-26 02:41
Group 1 - The core viewpoint of the articles highlights the strong performance of the A-share gaming sector, with companies like Sanqi Interactive Entertainment reaching new highs and significant capital inflow into gaming ETFs [1] - Sanqi Interactive Entertainment reported a revenue of 8.486 billion yuan and a net profit of 1.4 billion yuan for the first half of 2025, marking a year-on-year growth of 10.72% [1] - The company plans to distribute a cash dividend of 2.10 yuan per share, totaling approximately 462 million yuan, indicating enhanced profitability and shareholder return awareness [1] Group 2 - The gaming industry is entering a favorable cycle, with trends such as increased user engagement and the rise of quality products driving market growth [2] - Innovations in gameplay, particularly through lightweight and casual formats, are expected to expand user demographics and break through existing market ceilings [2] - The potential consumer base is expanding, particularly among female users, indicating a growing demand for female-oriented products [2] - Technological advancements, especially in AI, are anticipated to bring additional growth to the gaming industry through improvements in production and gaming experiences [2]
游戏ETF(516010)昨日净流入超0.5亿,板块景气度获市场关注
Mei Ri Jing Ji Xin Wen· 2025-07-15 02:31
Group 1 - The gaming industry has entered a new prosperity cycle this year, with strong supply and demand, and high user activity [1] - From January to May, the domestic mobile gaming market grew by 20% year-on-year, with leading companies maintaining stable revenue from evergreen games, and mid-sized companies exceeding expectations with new product launches [1] - The number of domestic game licenses increased by 21% year-on-year from January to June, with June reaching a new high since 2022 [1] Group 2 - User activity remains high, and vertical platforms are emerging as new promotional and content community arenas beyond traditional user acquisition methods [1] - Game community platforms are benefiting from the industry's high prosperity, with accelerated commercialization [1] - As platform traffic grows and advertising spending shifts towards communities, the commercialization potential of game communities continues to be released [1] Group 3 - The gaming ETF tracks the animation and gaming index, which is compiled by China Securities Index Co., Ltd., selecting listed companies in the animation, comics, and gaming sectors from the A-share market [1] - This index reflects the overall performance of listed companies in the animation and gaming industry, showcasing significant industry characteristics and growth potential, providing investors with a convenient tool for investing in this emerging cultural industry [1]