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有多少PVP游戏玩家,是AI假扮的
3 6 Ke· 2025-08-28 01:17
大家打游戏的时候,有没有碰到这种情况? 几场痛快的连胜之后,之后几局莫名其妙碰到奇葩队友,花式浪,各种送,让你又连跪几局,体验冰火两重天。又或者是,你排位赛连战连捷,就在马上 要升段位的关键时刻,突然匹到了五个大神在对面,直接把你杀穿。 偶尔一次也罢了,还能用巧合来解释,经常碰见这种死循环的人,肯定会开始怀疑,服务器是不是有什么特殊的匹配算法,暗中控制玩家胜率? 有些较真的玩家,想通过一纸诉状寻求真相。8月12日,"中国游戏算法诉讼第一案"在深圳市开庭,网红律师孙某起诉腾讯,要求公开《王者荣耀》的真 实匹配机制。她的依据是,按照《消保法》第八条的规定,消费者享有知悉其购买、使用的商品或者接受的服务的真实情况的权利。但腾讯坚称服务器不 存在操纵胜率,游戏匹配机制是商业秘密,无法公开。 01 服务器做局? 据媒体报道,《王者》官方在法庭上为自己辩护时,随机抽取了几位玩家的战绩作为证据,有人60%胜率,有人70%胜率,意思就是,胜率并非全员一 致,多的是高胜率玩家,你们菜就多练,别怪匹配机制。 但这种解释,似乎并不能打消玩家们的疑虑,毕竟"能打上去"和"难打上去"并不冲突。新闻评论区就有一大群人,咬定了官方就是在操 ...
游戏产业:2025市场变局观察
2025-08-07 15:04
Summary of Conference Call Records Industry Overview: Gaming Industry Key Points - **Market Dynamics**: The gaming industry is experiencing a shift with mid-tier companies performing well in mini-programs and overseas markets due to lower costs and technical requirements. In contrast, leading companies are facing challenges in transformation due to high costs and complex processes. It is anticipated that by the end of 2026 or 2027, these leading companies will leverage their technological advantages to capture market share with higher quality products [1][2][3]. - **Product Delays**: Major gaming companies have delayed the release of several products originally scheduled for the first half of 2025 due to changes in player preferences and the rise of new game genres. This has led to a reassessment of R&D investments to capture market share in the latter half of the year [1][3][4]. - **Mobile Market Competition**: The competition in the mobile game publishing and operation sector has slowed down in the first half of 2025, with increased costs in a saturated market. Companies are shifting towards private traffic strategies to maintain user engagement and reduce costs [5]. - **User Demographics**: Changes in user age demographics are influencing game genre preferences. Younger users prioritize fairness and freedom, leading to increased customer acquisition costs for traditional games. Games emphasizing fair competition and content, such as "Soda Car" games, are gaining popularity [6]. - **Domestic Two-Dimensional Market**: The domestic two-dimensional market is polarized, with leading products attracting significant user bases while mid-tier products struggle to survive. High-quality and innovative experiences are essential for development, as smaller productions face challenges in gaining market recognition [7][11]. - **Overseas SLG Market**: Companies like Yuanqu and Jiangyu have successfully navigated the overseas SLG market by innovating and focusing on niche segments, surpassing the 10 million user threshold. The challenge remains to attract non-SLG users, as only 30% of users have previously engaged with SLG games [8][9][10]. - **High Investment Trends**: The trend towards high-investment, high-quality products is creating barriers for smaller companies. While some can match investment levels, they struggle with gameplay differentiation, leading to a reliance on quality to outperform competitors [12]. - **Mini-Game Market**: The mini-game market is growing rapidly, but profitability remains low due to high platform costs and user retention challenges. Companies are exploring new business models to adapt to changing user expectations [13]. - **Regulatory Environment**: The normalization of licensing policies has stabilized time and cost expectations, promoting healthier industry development. This stability encourages the production of high-quality cultural products and supports their international expansion [19]. - **Emerging Game Trends**: The end-game market is witnessing a steady rise, driven by high-quality domestic single-player games and independent games. The emergence of interactive film games is also noted, although success rates in this area are low [16][17][18]. Additional Insights - **Community Engagement**: TapTap has become a significant player in the market, benefiting from user migration and changing demographics, with a 50%-60% share in new user acquisition for projects launched [2][15]. - **Market Risks**: Certain games, such as a tomb-raiding themed game, show growth potential but face risks due to content similarities and competition. The need for innovation and differentiation is critical for maintaining market position [21][22]. - **Military Simulation Games**: The potential for military-themed games like "World of Tanks" is limited due to their aging user base and gameplay. Without innovation, these games may struggle to attract new users [23]. This summary encapsulates the key insights and trends within the gaming industry as discussed in the conference call records, highlighting both opportunities and challenges faced by companies in this dynamic market.