守望先锋

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有多少PVP游戏玩家,是AI假扮的
3 6 Ke· 2025-08-28 01:17
大家打游戏的时候,有没有碰到这种情况? 几场痛快的连胜之后,之后几局莫名其妙碰到奇葩队友,花式浪,各种送,让你又连跪几局,体验冰火两重天。又或者是,你排位赛连战连捷,就在马上 要升段位的关键时刻,突然匹到了五个大神在对面,直接把你杀穿。 偶尔一次也罢了,还能用巧合来解释,经常碰见这种死循环的人,肯定会开始怀疑,服务器是不是有什么特殊的匹配算法,暗中控制玩家胜率? 有些较真的玩家,想通过一纸诉状寻求真相。8月12日,"中国游戏算法诉讼第一案"在深圳市开庭,网红律师孙某起诉腾讯,要求公开《王者荣耀》的真 实匹配机制。她的依据是,按照《消保法》第八条的规定,消费者享有知悉其购买、使用的商品或者接受的服务的真实情况的权利。但腾讯坚称服务器不 存在操纵胜率,游戏匹配机制是商业秘密,无法公开。 01 服务器做局? 据媒体报道,《王者》官方在法庭上为自己辩护时,随机抽取了几位玩家的战绩作为证据,有人60%胜率,有人70%胜率,意思就是,胜率并非全员一 致,多的是高胜率玩家,你们菜就多练,别怪匹配机制。 但这种解释,似乎并不能打消玩家们的疑虑,毕竟"能打上去"和"难打上去"并不冲突。新闻评论区就有一大群人,咬定了官方就是在操 ...
网易(9999.HK)25Q2点评:《蛋仔派对》暑期表现优异 预期Q3长青游戏修复
Ge Long Hui· 2025-08-23 02:51
Group 1 - The core viewpoint of the article highlights that NetEase's Q2 2025 financial results showed a revenue of 27.9 billion (up 9% year-on-year), which was 2% lower than Bloomberg's expectations, primarily due to gaming impacts [1] - The gaming and related value-added services revenue totaled 22.8 billion (up 14% year-on-year), also 2% below Bloomberg's expectations, mainly due to declines in titles like "Nirvana in Fire" and "Party of Eggs" [2] - The company expects Q3 2025 mobile gaming performance to improve, driven by strong summer releases and a favorable comparison to last year's high base [2] Group 2 - Online music revenue for Q2 2025 was 1.97 billion (down 4% year-on-year), below Bloomberg's expectations, mainly due to declines in the social entertainment segment [3] - The core online music business is anticipated to maintain a high growth rate of 15% in Q3 2025, supported by an improved music library and increasing monthly active users (MAU) and payment rates [3] - The company has adjusted its net profit forecasts for 2025-2027 to 36.3 billion, 39 billion, and 43.3 billion respectively, based on improved gross margin and reduced sales expense rates [3]
暴雪中国回应“守望先锋新角色配音被吐槽”:将重新选择配音演员
Xin Lang Ke Ji· 2025-08-16 06:37
新浪科技讯 8月16日下午消息,暴雪中国发布微博表示:我们收到了玩家们对于《守望先锋》新英 雄"无漾"配音的反馈。我们将重新选择配音演员进行录制,力求在18赛季上线时,为大家呈现更加贴合 角色的声音。 衷心感谢每一位玩家的支持和宝贵意见,并期待在即将到来的18赛季与大家并肩作战! 据悉,事件起因是守望先锋新角色"无漾"预告片中该英雄的中文配音被众多玩家批评,认为与角色形象 严重不符。一时间,大量玩家纷纷涌入官方及配音演员的社交媒体账号,表示不满并强烈要求重新进行 配音。(罗宁) 责任编辑:江钰涵 ...
FTC撤销反垄断诉讼 “游戏史上最大并购案”尘埃落定
Zhong Guo Jing Ying Bao· 2025-05-31 02:00
Core Viewpoint - The Federal Trade Commission (FTC) officially withdrew its antitrust lawsuit against Microsoft's acquisition of Activision Blizzard, marking the end of regulatory disputes surrounding what is described as the "largest merger in gaming history" [1][2][4]. Regulatory Developments - On May 22, the FTC announced the withdrawal of its lawsuit, stating that continuing the litigation was not in the public interest after the Ninth Circuit Court upheld a lower court's decision to deny a preliminary injunction against the merger [2][3]. - The FTC's efforts to block the merger began in December 2022, citing concerns that the acquisition could suppress competition [2][4]. Acquisition Details - Microsoft announced its plan to acquire Activision Blizzard for approximately $69 billion in January 2022, which faced significant regulatory scrutiny in multiple countries before being completed in October 2023 [1][6]. - The total transaction value was reported to be $75.4 billion, with Microsoft utilizing over half of its cash reserves, which amounted to $111.26 billion as of June 30, 2023, for the acquisition [4][5]. Market Impact - Following the acquisition, Microsoft's Xbox content and services revenue surged by 50%, with Activision Blizzard contributing 44% to this growth [5]. - The merger is expected to enhance Microsoft's competitive position across various gaming sectors, including console, PC, and mobile gaming, while also expanding its player base significantly [4][5]. Challenges and Responses - The acquisition faced challenges from the UK's Competition and Markets Authority (CMA), which expressed concerns about Microsoft's potential dominance in the cloud gaming market [7][8]. - Microsoft made concessions by selling cloud gaming rights to Ubisoft, which helped alleviate some regulatory concerns from the CMA [8]. Future Considerations - With regulatory hurdles cleared, the focus now shifts to how Microsoft will effectively integrate Activision Blizzard into its gaming operations [9].
刚刚,网易一季度营收净利双增长,美股盘前大涨!
Jin Rong Jie· 2025-05-15 12:14
Core Viewpoint - NetEase reported strong performance in Q1 2025, with net revenue of 28.829 billion RMB, reflecting a year-on-year growth of 7.4% and a quarter-on-quarter growth of 7.8% [1][2] Group 1: Financial Performance - NetEase's Q1 2025 gross profit reached 18.479 billion RMB, marking an 8.6% increase year-on-year, with a gross margin of 64.1% [2] - The company's operating expenses for Q1 2025 were 8.038 billion RMB, a decrease of 14.4% year-on-year, attributed to reduced marketing spending in the gaming sector [2] - Net profit attributable to shareholders for Q1 2025 was 10.301 billion RMB, showing a significant year-on-year increase of 34.9% [2] Group 2: Business Segments - Revenue from games and related value-added services in Q1 2025 was 24.048 billion RMB, accounting for approximately 83.4% of total revenue, with a year-on-year growth of 12.1% [1] - New game releases, such as "Yan Yun Shi Liu Sheng" and "Jie Wai Kuang Chao," contributed to the revenue growth, with the former surpassing 30 million registered players and the latter achieving a peak of over 110,000 concurrent players shortly after launch [1] - Non-gaming segments, including Youdao, NetEase Cloud Music, and other businesses, experienced revenue declines of 6.7%, 8.4%, and 17.6% respectively [1] Group 3: Market Reaction - Following the earnings announcement, NetEase's stock price rose by 1.2% to 168.1 HKD per share, with a market capitalization of 532.5 billion HKD [2] - In pre-market trading in the US, NetEase's stock price increased by 4.85%, reaching 112.3 USD per share [2]