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湾财周报 人物 揭秘“Cos委托”;广州金控集团换帅
Nan Fang Du Shi Bao· 2025-06-22 14:29
Group 1 - The rise of emotional consumption is becoming a new growth driver in the economy, with trends such as blind boxes, healing economy, AI companionship, and self-indulgent consumption gaining traction among Generation Z consumers [6] - The popularity of products like Pop Mart's Labubu dolls and the societal interest in emotional consumption highlight a shift in consumer behavior, particularly among younger demographics [6] - A series of reports on the emotional economy will be launched, focusing on emotional consumption and the underlying industrial ecosystem and capital movements, particularly in the context of the otome game industry in China [6] Group 2 - The appointment of Xu Xiubin as the new Party Secretary and Chairman of Guangzhou Financial Holdings Group indicates a leadership change within the company [9] - The resignation of Dong Fang as Deputy General Manager of China Merchants Fund, who is set to become the President of China Merchants Wealth Management, reflects ongoing personnel shifts in the financial sector [10] - The approval of Qian Xi to serve as the Chairman of Zhuhai China Resources Bank marks a significant leadership transition within a major city commercial bank [11]
当二次元照进现实:Cos委托成年轻人的“情感寄存柜”
Nan Fang Du Shi Bao· 2025-06-19 04:03
Core Insights - The rise of emotional consumption, particularly through services like Cosplay commissions, reflects a growing trend among young consumers seeking emotional and social fulfillment [1][2][20] - The domestic otome game industry has seen significant growth, with over 300 million female gamers in China, creating a core user base for Cosplay commission services [1][12] Group 1: Emotional Consumption Trends - Emotional consumption is becoming a new growth driver in the economy, with services like Cosplay commissions transforming virtual emotions into real-life experiences [1][2] - The phenomenon of "compensatory psychological satisfaction" drives demand for these services, allowing consumers to pay for idealized companionship [2][20] Group 2: Market Dynamics - The Chinese two-dimensional industry has experienced explosive growth, expanding from 18.9 billion yuan in 2016 to 221.9 billion yuan in 2023, with a compound annual growth rate of 42% [10] - The surrounding derivative industries, including Cosplay commissions, are expected to continue growing, with projections indicating the two-dimensional content market could reach 110.58 billion yuan by 2026 [10][12] Group 3: User Experience and Challenges - Users report mixed experiences with Cosplay commissions, with about one-third of experiences being unsatisfactory due to issues like lack of professionalism and quality [4][5] - The industry faces challenges such as the "killing familiarity" phenomenon, where service quality declines after initial positive experiences [4][5] Group 4: Safety and Regulation Concerns - The lack of industry standards and regulations raises safety concerns for consumers engaging in these services, particularly regarding personal safety and emotional well-being [20][22] - Experts emphasize the need for early legislative and regulatory attention to establish service standards and protect consumer rights [22][23] Group 5: Industry Perspectives - Service providers express concerns about the commercialization of Cosplay commissions, fearing it may lead to a decline in service quality and emotional value [19][21] - The industry is characterized by a significant disparity in service quality and pricing, with some providers charging excessively high fees without corresponding service quality [7][9]