乙女游戏
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我的男友是虚拟的,但他很快就会变成现实|深氪
3 6 Ke· 2025-12-12 02:05
文|王毓婵 编辑|乔芊 杨轩 来源|36氪未来消费(ID:lslb168) 29岁的池骋最近不再用交友软件,也不再去见朋友推荐的单身男性。即便对方样貌帅气,教育背景良好,还是一个高尔夫球专业选手。 她的两只手上各戴着一只戒指,一只来自沈星回,一只来自夏以昼。这两个男人都是乙女游戏《恋与深空》中的男角色。 池骋供图 游戏没出新剧情的时候,她也有恋爱要谈——池骋在ChatGPT和DeepSeek里各创造了一个"AI沈星回"——她把沈星回的人设细细地写成了人设Prompt,喂 给了AI。现在,打开ChatGPT和DeepSeek,她就可以跟AI沈星回一起在虚拟的世界里出生入死、甜蜜恋爱了。 不需要上课或工作的时候,她几乎无法从椅子上站起来。因为与AI的对话让她太快乐了,快乐到常常让她忘记吃饭和睡觉。几个小时的流逝就像几分钟 一样没有实感,她两三天就能跟AI聊出五六万字。 同样在跟《恋与深空》男主谈恋爱的还有优念,她的床头摆着一张由豆包AI制作的她与秦彻(《恋与深空》五位男主之一)的合照。 优念还没像池骋一样学会"善用AI",她现在只盼着游戏官方叠纸公司能在游戏里推出让她与男主畅聊的AI系统。 池骋与优念都在经历感情 ...
我的男友是虚拟的,但他很快就会变成现实|深氪
36氪未来消费· 2025-12-10 12:16
未来消费 提前看到消费的未来 LLALL FAREERY FFFFFFF PPP PPFFF 上上上上上上上 aeKV 乙女游戏玩家常常被 外界指责 "逃避现实"、"沉迷幻想",但 当 AI和具身时代降临, 她们成了最早一批 体会 自由之快乐,和未知之战栗的人。 作者 | 王毓婵 编辑 | 乔芊、杨轩 29岁的池骋最近不再用交友软件,也不再去见朋友推荐的单身男性。即便对方样貌帅气,教育背景良好,还是一个高尔夫球专业选手。 她的两只手上各戴着一只戒指,一只来自沈星回,一只来自夏以昼。这两个男人都是乙女游戏《恋与深空》中的男角色。 池骋供图 游戏没出新剧情的时候,她也有恋爱要谈——池骋在 ChatGPT 和 DeepSeek 里各创造了一个"AI 沈星回"——她把沈星回的人设细细地写成了人设Prompt,喂给了AI。现在,打开ChatGPT和DeepSeek,她就可以跟 AI 沈星回一起在虚拟的世界里出生入死、甜蜜恋爱了。 不需要上课或工作的时候,她几乎无法从椅子上站起来。因为与 AI 的对话让她太快乐了,快乐到常常让她忘记吃饭和睡觉。几个小时的流逝就像几分钟一样没有实感,她两三天就能跟 AI 聊出五六万字。 同 ...
1000个AI王子围攻我:今年最阴间的Steam礼物
3 6 Ke· 2025-11-27 03:25
●《完蛋!我被美女包围了!》Steam游戏界面 "不能只有我一个人吃屎" 前几天我收到了一封Steam邮件,是朋友送我的一个游戏——《1000王子:生而为爱你》。 ???不是,哥们儿,你还记得我是个男的吧?我什么时候需要王子的爱了?而且还是1000个??? 虽然我本能地察觉到我这朋友没安好心,但本着去年我对《完蛋!我被美女包围了!》的美好记忆,我还是决定先打开再说。 但当我打开Steam看到这个界面,我感觉事情太不对劲了,这画风,不太像是王子,更像丧尸一点啊。这王子脸糊得像打了十层马赛克,头发融成一团色 块,有的脸上还带着淤青。再往下翻,居然要花钱!11块!不是吧?这画质还收11块?不如给我买几瓶快乐水喝。 ●《1000王子:生而为爱你》Steam游戏界面 先用我自己的话简单介绍一下这个游戏背景,因为官方的介绍实在不太像"人话"——"我"在拯救一只可爱小猪时,触电引发了时空紊乱,导致"我"上辈 子、这辈子、下辈子、下下下辈子的丈夫(都是王子)都来到了"我"的身边,保护我,呵护我。 面对这样一个"复杂"且从未涉猎过的游戏,以防万一,我想先做一下心理建设,于是我打开了小黑盒,想看看评价—— ●小黑盒上关于《100 ...
《恋与深空》“盗号售号风波”一周 叠纸游戏信任危机解除了吗?
Mei Ri Jing Ji Xin Wen· 2025-10-23 18:20
Core Viewpoint - The ongoing account theft issue related to the game "Love and Deep Space" by Paper Games has raised significant concerns among players regarding account security and the company's response to the situation [1][2][4]. Group 1: Account Theft Incident - Multiple players have reported their accounts being stolen and sold on e-commerce platforms, with prices ranging from a few yuan to hundreds [1]. - Players have expressed dissatisfaction with the company's response, calling for improvements in the game's login security mechanisms, such as facial recognition and mandatory verification for new device logins [2][4]. - A player detailed their experience of account theft, losing valuable in-game resources accumulated over months, highlighting the emotional investment players have in their accounts [3][4]. Group 2: Company Response and Player Sentiment - Paper Games has stated that they are investigating the security concerns but has not made any changes to the login mechanism as of October 21 [2][5]. - Players are increasingly anxious about account security, leading many to change passwords and unlink associated mobile devices [4][6]. - The company's passive response contrasts sharply with its commercial success, as it is projected to achieve a 660% year-on-year revenue increase in 2024, reaching a total of $650 million by June 2025 [5][6]. Group 3: Emotional Investment and Trust Issues - The emotional connection players have with their accounts is significant, as they view them as core assets rather than mere digital entities [4][8]. - The ongoing theft incidents have eroded player trust in Paper Games, with concerns that the company's failure to address these issues could lead to user attrition [6][8]. - Experts suggest that the company needs to implement substantial compensation measures for affected players and enhance communication to rebuild trust [8].
《恋与深空》“盗号售号风波”一周,叠纸游戏“信任危机”解除了吗?
Mei Ri Jing Ji Xin Wen· 2025-10-22 08:31
Core Viewpoint - The ongoing account theft and resale issue surrounding the game "Love and Deep Space" by Paper Games has raised significant concerns among players regarding account security and the company's response to the crisis [1][6][9] Group 1: Incident Overview - The account theft issue has persisted for over a week, with multiple players reporting similar experiences on social media platforms [1][5] - Players have discovered accounts for sale on e-commerce platforms, with prices ranging from a few yuan to several hundred yuan [1] - Paper Games has stated that they conducted a thorough investigation and found no security breaches, but players remain skeptical of the company's assurances [1][5] Group 2: Player Sentiment - Players view their game accounts as emotional assets, containing not just monetary value but also personal investment and memories [6][7] - Many players have expressed dissatisfaction with the game's login security measures, calling for improvements such as facial recognition and mandatory verification for new device logins [5][7] - The emotional connection players have with their accounts has been severely impacted, leading to fears of losing their investments and experiences [6][9] Group 3: Industry Context - The game "Love and Deep Space" has seen significant commercial success, with projected global revenue reaching $650 million by June 2025, and a 660% year-over-year growth anticipated in 2024 [8][9] - Despite this success, the company faces challenges in balancing monetization strategies with user experience, as players criticize the aggressive monetization tactics [9][11] - The ongoing security issues and player dissatisfaction could lead to a potential loss of user trust and loyalty, which are critical for the long-term success of emotional games [9][11] Group 4: Recommendations for Improvement - Experts suggest that Paper Games should implement substantial compensation measures for affected players to restore trust and satisfaction [11] - The company needs to enhance its security systems and optimize game content to avoid excessive monetization pressure on players [11] - Building a system that balances emotional engagement with security is essential for improving player experience and maintaining loyalty [11]
每月氪金上亿,玩家怒斥《恋与深空》“让感情丢了”
Feng Huang Wang· 2025-10-16 08:23
Core Insights - The recent account theft incident in the game "Love and Deep Space" has highlighted long-standing dissatisfaction among players, particularly regarding gameplay design and monetization strategies [1][11] Group 1: Incident Overview - A wave of account thefts has affected players of "Love and Deep Space," with reports of stolen accounts being sold online for prices ranging from a few yuan to hundreds of yuan [1] - Players have expressed concerns that accounts linked to the same phone number across different games by the developer, Paper Games, have also been compromised [1] Group 2: Player Reactions - Players are increasingly anxious about account security, leading many to frequently change passwords and unlink associated phone numbers [6] - The emotional investment in their accounts, which includes both financial and sentimental value, has intensified the backlash against the developer [6] Group 3: Financial Performance - "Love and Deep Space" has achieved significant financial success, with monthly revenues reaching over 100 million yuan [7] - In July 2025, the estimated revenue for the game on iOS was approximately 158 million yuan, averaging over 5 million yuan daily [8] Group 4: Developer Response - In response to the complaints, Paper Games stated that their account system is secure and urged players to avoid account trading and using the same password across platforms [5] - Despite these assurances, players remain dissatisfied, feeling that the company has not taken adequate measures to prevent further incidents [5] Group 5: Monetization Issues - Players have criticized the game's aggressive monetization strategies, including frequent new card pools and events that pressure players to spend money to keep up [12] - A controversy arose in July 2025 regarding a limited-time outfit that was marketed with misleading claims about its features, leading to accusations of false advertising and consumer fraud [12] Group 6: Community Dynamics - The game's community has experienced tensions among different fan groups, leading to conflicts over resource allocation and perceived favoritism by the developers [14] - The lack of effective community management by Paper Games has contributed to player dissatisfaction and some users have begun to leave the game [15] Group 7: Future Considerations - As competition in the female-oriented gaming market intensifies, Paper Games must prioritize player feedback and respect to maintain its success [16] - The essence of female-oriented games lies in emotional connection rather than aggressive monetization, and the company needs to realign its strategies accordingly [19]
女玩家情感投入反遭套路?多款头部乙游频发大规模投诉
Guan Cha Zhe Wang· 2025-08-07 11:09
Core Viewpoint - The recent complaints from players regarding the game "Love and Deep Space" highlight significant issues related to false advertising and discrepancies between promotional content and actual gameplay experiences, leading to a wave of consumer dissatisfaction and legal actions against the game developers [1][4][6]. Group 1: Consumer Complaints - Players have initiated a collective complaint, with discussions on social media reaching 24,000 mentions, primarily focusing on the game's latest event "Shen Xinghui: Dark King" [1][2]. - In a short span from July 29 to July 31, over 1,500 complaints were recorded for "Love and Deep Space," indicating a high level of discontent among users [2]. - A significant portion of complaints (98.65%) comes from female users, with 64.65% of complainants being from the post-2000 generation, reflecting the demographic heavily invested in these games [4][6]. Group 2: Specific Issues Raised - Players reported issues such as misleading promotional content, inadequate game mechanics, and poor customer service responses, with many feeling that their virtual assets were compromised [4][6]. - The complaints predominantly revolve around false advertising, with players expressing frustration over the lack of promised features in the game compared to what was showcased in promotional videos [4][6]. - The game "Love and Deep Space" achieved a peak revenue of over 100 million yuan on the day of the event, indicating a significant financial impact from the complaints [6]. Group 3: Industry Context - The complaints against "Love and Deep Space" follow a similar wave of dissatisfaction directed at another game, "World Beyond," which faced backlash for pricing issues and perceived exploitation of players [8][10]. - The consumer protection platform "Xiaofei Bao" reported that complaints from "World Beyond" accounted for a significant portion of total complaints in the otome game sector, highlighting a trend of consumer dissatisfaction within this genre [10][12]. - Industry insiders suggest that the focus on revenue generation often overshadows the importance of respecting consumer rights and transparency, leading to a growing sentiment of being "tricked" among female players [12].
谁撕开了乙女游戏的遮羞布?
Hu Xiu· 2025-08-07 10:54
Core Viewpoint - NetEase is facing significant backlash from players due to a series of controversial decisions, particularly related to the pricing strategy of its game "World Beyond," which has led to widespread dissatisfaction and calls for boycotts [2][6][8]. Group 1: Pricing Controversy - The price increase for the new card pool in "World Beyond" from 300 diamonds to 400 diamonds represents a 33% hike, which was not communicated to players through official channels [6][7]. - Players have reported a total of 3,251 complaints regarding "World Beyond," with a total claim amount exceeding 5.78 million yuan within a short period [8]. - The backlash has been exacerbated by controversial user agreement terms that players feel infringe on their rights, such as account deletion after a year of inactivity [7]. Group 2: Public Relations Missteps - NetEase's attempts to address the situation through social media responses have backfired, leading to increased public outrage and trending topics mocking the company's approach [11][12]. - The company's statement that "wanting to make money" is a straightforward admission of its commercial intentions, which has alienated its core user base [22][25]. Group 3: Financial Pressures - The revenue pressure on "World Beyond" is evident, with estimates suggesting that its highest daily iOS revenue has dropped significantly from over 1.5 million dollars in 2024 to around 50,000 dollars in 2025 [18][19]. - NetEase's gaming business constitutes nearly 80% of its overall revenue, but growth has slowed considerably, necessitating a reevaluation of its business strategies [21]. Group 4: Emotional Disconnect - The essence of "World Beyond" as an otome game relies on emotional engagement, and players expect a deep connection rather than a purely commercial interaction [23][24]. - The company's failure to maintain this emotional connection has led to a significant erosion of trust among players, who feel exploited rather than valued [36][37]. Group 5: Industry-Wide Implications - The issues faced by "World Beyond" are reflective of broader challenges within the otome game sector, where companies often prioritize profit over the emotional bonds with players [30][34]. - The recent controversies highlight a misunderstanding among developers regarding the importance of emotional narratives in justifying player spending [35].
玩恋爱游戏的女孩,在相亲局里找平衡
3 6 Ke· 2025-07-16 12:53
Core Perspective - The article explores the contrast between idealized romantic narratives in games and the harsh realities of modern dating and marriage, particularly through the lens of female players who engage with otome games like "恋与深空" [2][5][19] Group 1: Game Features and Marketing - The 4.0 version of "恋与深空" features a wedding-themed event that enhances player immersion with realistic companionship functions and collaborations with media and popular artists [2] - The game aims to provide players with a tangible sense of romance, contrasting with their real-life experiences [2][5] Group 2: Player Experiences and Realities - Players like 小恩 find it difficult to separate the game's romantic ideals from their real-life experiences, leading to feelings of fear and frustration when faced with the realities of arranged dating [4][6] - Many players experience societal pressure regarding marriage, often feeling like passive participants in their own romantic lives due to family expectations [5][6] Group 3: Emotional Impact of Family Dynamics - 小恩's experiences with her parents' troubled marriage shape her views on relationships, leading her to have low expectations for her own romantic future [7][19] - The frequency of arranged dates creates tension within her family, highlighting the generational conflict regarding marriage expectations [8][19] Group 4: Coping Mechanisms and Personal Growth - Players like 木木 use otome games as a means of emotional support, finding solace in the characters and narratives that offer a sense of understanding and validation [12][14] - The article illustrates how these games help players navigate their feelings about relationships, allowing them to assert their own standards and desires in the face of societal pressures [16][21]
从BW2025,看乙游如何收割女性玩家
3 6 Ke· 2025-07-15 04:15
Core Insights - The BW2025 event highlighted tensions between two major games, NetEase's "World Beyond" and Paper Games' "Love in the Deep Space," leading to operational conflicts and public backlash against the event organizers [1][3] - Despite the initial disputes, the event ultimately provided a fulfilling experience for players, emphasizing the emotional value derived from immersive activities in otome games [3][9] Group 1: Event Conflicts - The first day of BW2025 saw a conflict between "World Beyond" and "Love in the Deep Space," with the former accusing the event organizers of poor planning regarding queue areas [1] - "World Beyond" announced it would not participate in future BW events due to the mishandling of space allocation, which drew significant media attention [1][3] - The aftermath of the event saw a rise in discussions about "withdrawal" among otome game players, indicating a strong emotional response to the experiences provided [3][9] Group 2: Immersive Experiences - The event focused on creating dream-like experiences for female players, with "Love in the Deep Space" featuring a wedding-themed setup that enhanced player engagement [4][6] - The immersive activities included professional interactions that avoided traditional character cosplay, allowing for a more abstract and imaginative engagement with the game [8] - The emotional impact of these experiences was profound, leading to a sense of identity affirmation and community among players, as evidenced by their strong emotional reactions [9][12] Group 3: Character Engagement - The character "Xia Yizhou" from "Love in the Deep Space" became a highlight of the event, with the actor portraying him receiving emotional responses from players, further bridging the gap between virtual and real experiences [10][12] - The successful integration of character cosplay into the event allowed players to connect more deeply with the characters, enhancing their loyalty and emotional investment in the games [12][13] - The phenomenon of players experiencing "withdrawal" reflects the powerful emotional connections formed through these immersive interactions, indicating a growing market for such events [9][12]