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暑期档动画电影表现亮眼 二次元产业驱动消费融合
Huan Qiu Wang· 2025-08-09 03:40
Group 1 - The total box office for the summer season has approached 8 billion yuan as of August 8, with notable performances from animated films "The King's Avatar: For the Glory" and "The Little Monster of Langlang Mountain" [1] - "The Little Monster of Langlang Mountain," produced by Shanghai Film Group, is expected to reach a box office of 1.3 billion yuan, with merchandise sales exceeding 7 million yuan on its premiere day [3] - "The King's Avatar: For the Glory" has a Douban rating of 8.7 and has surpassed 380 million yuan in box office, with its collaborative blind box selling out in 2 seconds [3] Group 2 - The domestic animation industry has seen continuous innovation, with significant successes such as "Ne Zha" which grossed 15.446 billion yuan and attracted 324 million viewers, making it the highest-grossing animated film in Chinese history [3] - The Chinese ACG (Anime, Comic, Game) industry is projected to exceed 270 billion yuan in scale by 2024, with a user base of 503 million people [3] - The offline commercial sales in Shanghai's ACG sector are expected to reach nearly 1.2 billion yuan in 2024, supported by a robust ecosystem of top-tier ACG malls and brands [4]
国产动画爆款频出 上市公司助力产业链上下游联动
Core Insights - The summer box office in China has approached 8 billion yuan as of August 8, with notable performances from animated films like "The King's Avatar: The Movie" and "The Little Monster of Langlang Mountain" [3] - The rapid growth of the Chinese animation industry is highlighted, with the market expected to exceed 270 billion yuan by 2024 and a user base of 503 million in the broader "ACG" (Anime, Comic, Game) sector [3] - The success of domestic animated films is attributed to innovative storytelling and strong production values, with "The King's Avatar: The Movie" achieving a box office of 15.446 billion yuan and 324 million viewers [3][5] Industry Developments - Major streaming platforms like Tencent, iQIYI, Youku, Bilibili, and Mango TV have launched "The King's Avatar: The Movie," setting a record for the fastest online release of a domestic blockbuster, just 33 days after its theatrical run [4] - The film "The Little Monster of Langlang Mountain," produced by Shanghai Animation Film Studio, has received a high rating of 8.6 on Douban and has grossed over 340 million yuan, with projections reaching 1.3 billion yuan [5] - Bilibili has emerged as a key player in the domestic animation sector, having aired 642 domestic animation works and produced 78 original animations from 2018 to 2024, with a user base of approximately 320 million [6] Market Trends - The animation industry is driving offline consumption, with Shanghai leading in the number of top-tier ACG shopping centers and generating nearly 1.2 billion yuan in sales in 2024 [8] - The release of "The Little Monster of Langlang Mountain" has spurred innovative marketing strategies, such as transforming cinemas into themed parks and launching related merchandise, which generated over 7 million yuan in sales on the premiere day [9] - The integration of animation IP into various consumer products is expanding, with over 400 licensed merchandise items launched alongside "The Little Monster of Langlang Mountain," and collaborations with companies like Yili and Morning Glory [9] Future Outlook - The animation industry is expected to continue its deep integration across various sectors, enhancing collaboration among upstream and downstream players to maximize IP value [10] - Companies are increasingly focusing on the emotional connection of animation IP with consumers, as seen in the successful merchandise sales linked to films like "The King's Avatar" and "The Little Monster of Langlang Mountain" [9]
当二次元照进现实:Cos委托成年轻人的“情感寄存柜”
Nan Fang Du Shi Bao· 2025-06-19 04:03
Core Insights - The rise of emotional consumption, particularly through services like Cosplay commissions, reflects a growing trend among young consumers seeking emotional and social fulfillment [1][2][20] - The domestic otome game industry has seen significant growth, with over 300 million female gamers in China, creating a core user base for Cosplay commission services [1][12] Group 1: Emotional Consumption Trends - Emotional consumption is becoming a new growth driver in the economy, with services like Cosplay commissions transforming virtual emotions into real-life experiences [1][2] - The phenomenon of "compensatory psychological satisfaction" drives demand for these services, allowing consumers to pay for idealized companionship [2][20] Group 2: Market Dynamics - The Chinese two-dimensional industry has experienced explosive growth, expanding from 18.9 billion yuan in 2016 to 221.9 billion yuan in 2023, with a compound annual growth rate of 42% [10] - The surrounding derivative industries, including Cosplay commissions, are expected to continue growing, with projections indicating the two-dimensional content market could reach 110.58 billion yuan by 2026 [10][12] Group 3: User Experience and Challenges - Users report mixed experiences with Cosplay commissions, with about one-third of experiences being unsatisfactory due to issues like lack of professionalism and quality [4][5] - The industry faces challenges such as the "killing familiarity" phenomenon, where service quality declines after initial positive experiences [4][5] Group 4: Safety and Regulation Concerns - The lack of industry standards and regulations raises safety concerns for consumers engaging in these services, particularly regarding personal safety and emotional well-being [20][22] - Experts emphasize the need for early legislative and regulatory attention to establish service standards and protect consumer rights [22][23] Group 5: Industry Perspectives - Service providers express concerns about the commercialization of Cosplay commissions, fearing it may lead to a decline in service quality and emotional value [19][21] - The industry is characterized by a significant disparity in service quality and pricing, with some providers charging excessively high fees without corresponding service quality [7][9]