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业绩会直击|青瓷游戏(6633.HK):长线运营显韧性,新游蓄势、全球化布局谋增长
Ge Long Hui· 2025-08-28 07:25
Core Insights - The domestic gaming market in China achieved actual sales revenue exceeding 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08%, while self-developed games' overseas revenue reached 9.501 billion USD, up 11.07%, both setting historical highs for the industry [1] Company Performance - In the first half of 2025, the company reported a revenue of 247 million yuan and a net profit of 72.67 million yuan, reflecting a significant year-on-year increase of 90.2% [3] - Sales and marketing expenses were reduced by 58.3% to 55.04 million yuan, while R&D expenses were optimized by 10.8% to 42.02 million yuan [3] - The company surpassed 100 million registered players, with an average revenue per paying user (ARPPU) of 289.79 yuan, indicating strong business competitiveness and growth potential [3] Product Strategy - The flagship product "The Strong Snail" celebrated its fifth anniversary, introducing new characters and storylines, which significantly boosted user engagement and ARPPU from approximately 200 yuan to nearly 300 yuan, a 50% increase [4] - The diversified product matrix, including "Ares Virus 2" and "Fat Goose Gym," contributed to revenue stability, with "Ares Virus 2" generating 29.85 million yuan during the reporting period [5] - The classic IP "Incredible Maze" achieved notable success on the Steam platform, generating 3.91 million yuan in revenue and ranking sixth among popular free games globally [5] Global Expansion - The company is focusing on global expansion, with overseas market revenue accounting for 40.9% of total income, remaining stable compared to the previous year [6] - Upcoming releases include the Korean version of "The Strong Snail" and "Cardcaptor Sakura: Key to Memories" for the Vietnamese and Japanese markets, aiming to replicate previous successes [6] Future Growth Initiatives - The company plans to launch the nurturing casual game "God Golden Goose" on the Steam platform, targeting younger players, and is developing the strategic flagship "Project E," which has received positive feedback from core players [6][8] - The company is preparing for the release of several new titles, including "Project W," based on the "Great Master" IP, expected to launch in 2026 [9] Financial Health - The significant profit growth in the first half of the year is attributed to cost reduction and efficiency improvements, with a notable decrease in sales and marketing expenses [10] - The company maintains a solid cash flow and plans to invest in key projects while considering dividend distribution to shareholders in the future [12]
青瓷游戏(06633)成本管控显效 上半年净利大增 长线运营 + 全球化 + 研发储备筑牢增长根基
智通财经网· 2025-08-27 09:29
Core Insights - Qingci Games (06633) reported a mid-year revenue of approximately 247 million RMB for 2025, with a gross profit of around 154 million RMB and a net profit of 72.67 million RMB, representing a 90.2% increase compared to the same period last year, indicating a continuous improvement in profitability [1] - The growth in net profit is attributed to efficient management operations, significant reduction in marketing expenses, and favorable foreign exchange fluctuations leading to increased exchange gains [1] Financial Performance - Revenue: Approximately 247 million RMB [1] - Gross Profit: Approximately 154 million RMB [1] - Net Profit: 72.67 million RMB, up 90.2% from 38.20 million RMB year-on-year [1] Game Operations - Cumulative registered players exceeded 100 million, a year-on-year increase of 7.56% [1] - Monthly average active users: Approximately 1.144 million [1] - Monthly average paying users: Approximately 140,600 [1] - ARPPU reached 289.79 RMB, a year-on-year growth of 5.26% [1] - User engagement improved through new game versions and content optimization, attracting new players and re-engaging existing ones [1] Strategic Achievements - Long-term operation success with flagship game "The Strongest Snail" celebrating its fifth anniversary, leading to a significant increase in user spending during the anniversary event, with ARPPU rising from approximately 200 RMB to nearly 300 RMB, a 50% increase [2] - Global expansion efforts are underway, with preparations for the Korean version of "The Strongest Snail" expected to launch in the second half of 2025, alongside ongoing preparations for overseas releases in Vietnam and Japan [2] - The development of the strategic self-developed title "Project E" is progressing well, with recent core player testing initiated to accelerate game iteration, aiming to become a milestone product for future growth [2]