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我的男友是虚拟的,但他很快就会变成现实|深氪
3 6 Ke· 2025-12-12 02:05
Core Viewpoint - The article discusses the rise of virtual relationships through AI and 3D otome games, particularly focusing on the game "恋与深空" (Love and Deep Space), highlighting how technology has transformed emotional connections and consumer behavior in the gaming industry [7][20][50]. Group 1: Industry Trends - The 3D otome game "恋与深空" generated approximately 5.87 billion RMB in total revenue for 2024, ranking seventh in China's mobile game market [8]. - The female-oriented gaming market in China is projected to reach 8 billion RMB in 2024, showing a significant year-on-year growth of 124.1% [10]. - The game has seen a 33% month-on-month revenue increase following the release of its 4.0 version, which introduced new features and improved user engagement [25]. Group 2: Technological Advancements - The game utilizes Unity 2019, which has allowed developers to create high-quality 3D graphics and realistic character animations, enhancing player immersion [20]. - AI technology has enabled characters in the game to call players by their names, increasing the personalization of the gaming experience [22]. - The introduction of AR features allows players to interact with virtual characters in real-world settings, further blurring the lines between virtual and reality [45]. Group 3: Consumer Behavior - Players often experience emotional attachment to virtual characters, leading to significant in-game spending, with some players spending thousands of RMB on character cards and upgrades [34][35]. - The emotional investment in virtual relationships can lead to a sense of fulfillment that some players find more satisfying than real-life interactions [49]. - The phenomenon of "emotional labor" in gaming is highlighted, where players feel compelled to spend money to validate their emotional connections with virtual characters [39][40]. Group 4: Social Implications - The article notes a decline in marriage rates in China, with a 20.5% drop in marriage registrations in 2024, suggesting a shift in social dynamics and relationship preferences [14]. - The concept of loneliness is explored, with many players turning to virtual relationships as a coping mechanism for their emotional needs [12][14]. - The rise of virtual relationships raises questions about the future of human connections and the potential for AI to fulfill emotional needs traditionally met by human partners [11][50].
我的男友是虚拟的,但他很快就会变成现实|深氪
36氪· 2025-12-10 13:14
Core Viewpoint - The article discusses the rise of virtual relationships through AI and gaming, particularly focusing on the impact of the game "恋与深空" (Love and Deep Space) on women's emotional needs and consumption behavior in the context of loneliness and technological advancement [15][52]. Group 1: Virtual Relationships and Emotional Needs - Women are increasingly forming emotional attachments to virtual male characters from games, reflecting a shift in how loneliness is experienced and addressed [12][14]. - The game "恋与深空" generated approximately 5.87 billion RMB in total revenue in 2024, ranking seventh in China's mobile game market [16]. - The female gaming market in China is projected to reach 8 billion RMB in 2024, with a year-on-year growth of 124.1% [18]. Group 2: Technological Advancements - Advances in technology have made virtual characters more realistic and engaging, allowing for deeper emotional connections [47][52]. - The game utilizes Unity2019, enabling high-quality 3D graphics and dynamic character interactions, which enhance player immersion [48][49]. - The introduction of AI features allows characters to address players by name, significantly increasing the sense of personalization and connection [54][57]. Group 3: Consumption Behavior - Players often engage in significant spending to enhance their gaming experience, with some individuals spending thousands on in-game purchases to obtain rare items or characters [86][90]. - The emotional investment in virtual relationships leads to a cycle of consumption, where players feel compelled to spend more to validate their feelings [99][100]. - The concept of a "sweet trap" is highlighted, where players become emotionally and financially invested in their virtual relationships, leading to a sense of obligation to continue spending [17][102]. Group 4: Social Implications - The article explores how virtual relationships can impact real-life relationships, with some players reporting conflicts with partners over their gaming habits [105][108]. - The phenomenon raises questions about the nature of loneliness and fulfillment, suggesting that virtual relationships may provide a form of emotional support that some individuals find lacking in their real lives [30][127]. - The blending of virtual and real-life experiences is becoming more pronounced, with players expressing desires for physical manifestations of their virtual partners [131].
我的男友是虚拟的,但他很快就会变成现实|深氪
36氪未来消费· 2025-12-10 12:16
Core Viewpoint - The article discusses the rise of virtual relationships through AI and gaming, particularly focusing on the impact of the game "恋与深空" (Love and Deep Space) on female players, highlighting how technology has transformed emotional connections and consumer behavior in the gaming industry [16][21][128]. Group 1: Market Trends and Consumer Behavior - The Chinese mobile game "恋与深空" generated approximately 5.87 billion RMB in total revenue in 2024, ranking seventh in the Chinese mobile game market [17]. - The female-oriented gaming market in China is projected to reach 8 billion RMB in 2024, with a year-on-year growth of 124.1%, significantly outpacing the overall market growth [19]. - The condom industry in China is expected to decline by 17% in 2024, while the adult products market is projected to grow by 8%, indicating shifting consumer preferences [20]. Group 2: Emotional Engagement and Technology - The advancement of technology has made virtual characters in games more realistic and engaging, allowing players to form deeper emotional connections [15][50]. - AI technology enables characters in "恋与深空" to call players by their names, enhancing the immersive experience and driving player engagement [57][60]. - The game's 4.0 version led to a 33% increase in revenue, demonstrating the financial impact of technological enhancements on player experience [60]. Group 3: Psychological Aspects of Gaming - Players often experience a sense of emotional fulfillment from virtual relationships, which can lead to increased spending on in-game purchases [88][92]. - The concept of "emotional labor" is evident as players invest significant time and money into their virtual relationships, often feeling a sense of obligation to maintain these connections [99][100]. - The article highlights the paradox of loneliness, where players may not initially seek out gaming for companionship but find their emotional needs amplified through these virtual interactions [26][32]. Group 4: Societal Implications - The article suggests that the rise of virtual relationships may reflect broader societal trends of loneliness, particularly among women, as traditional relationship structures evolve [16][24]. - The decline in marriage rates in China, with a 20.5% drop in 2024, indicates changing social dynamics and the potential for virtual relationships to fill emotional voids [31]. - The blending of virtual and real-life experiences raises questions about the future of human relationships and the role of technology in shaping emotional connections [128][132].
独家|2033科技天使轮融资近亿元,打造基于Agent的AIGC内容平台
Z Potentials· 2025-04-14 02:30
连续创业者马宇驰,在上一波人工智能大潮中创立三角兽科技,带领公司被腾讯收购,去年重回 AI赛道,参与到新一轮大模型应用创业中, 2033科技 于 2024 年 已经完成天使轮融资,由商汤科技和东方国资共同投资近亿元 人民币。 2033科技 是一家大模型 2C应用的人工智能公 司, 致力于打造 AIGC内容平台,降低用户使用门槛,辅 助用户进行 IP原创和二创, 满足用户和 IP的深度 交互 , 用户可以在 平台上 高度自由 创造 "AI Agent+环境+情节+时间"的3D世界, 快速 将 喜欢的角色带到眼前,以 3D的形式呈现,方便分享转发给同 好,是 年轻用户的兴趣 内容平台。 经过 1年的筹备开发,目前2033科技的产品NYXverse,PC版已经登陆steam进行灰度测试,包括中国区在内全世界地区均可下载。 UGC 内容广场 NYXverse是UGC内容平台,由用户创造上传和定制自己喜欢的角色,目前平台上已经有数千个IP的Agent,支持用户自己上传VRM文件,降低用户形象创 作门槛,同时支持用户从名字到基础人设、背景故事和对话风格的高度自由定制。 用户创作塞尔达中的林克 用户创作的特朗普 用户在平台 ...