XD INC(02400)

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心动公司(02400) - 翌日披露报表 (已发行股本变动)
2025-09-04 10:27
FF305 表格類別: 股票 狀態: 新提交 公司名稱: 心动有限公司 呈交日期: 2025年9月4日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 02400 | 說明 | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | 庫存股份變動 | 每股發行/出售價 (註4) | 已發行股份總數 | | 事件 | | 已發行股份(不包括庫存股份)數 目 | 佔有關事件前的現有已發 行股份(不包括庫存股 份)數目百分比 (註3) | 庫存股份數目 | | | | ...
华兴资本:将心动公司目标价上调至80港元
Zheng Quan Shi Bao· 2025-09-04 04:14
Core Viewpoint - Huaxing Capital's research report highlights that Xindong Company experienced a 39% year-on-year revenue growth in the first half of the year, with adjusted net profit surging by 235%, primarily driven by the growth in gaming and TapTap businesses, aligning with the company's pre-profit announcement [1] Financial Performance - The report indicates that the robust performance in the interim results is attributed to effective control of marketing expenses [1] - The gaming business achieved a 39% annual growth, while the TapTap business increased its growth through improved conversion efficiency and user engagement [1] Valuation and Rating - Based on a projected price-to-earnings ratio of 18 times for next year, the target price has been raised to HKD 80, while maintaining a "Hold" rating [1]
心动公司(2400.HK):游戏业务带动业绩大增 TAPTAP生态优化
Ge Long Hui· 2025-09-04 03:57
Core Insights - The company reported significant growth in revenue and profit for the first half of 2025, with a revenue of 3.082 billion yuan, a year-on-year increase of 38.8%, and a net profit of 755 million yuan, up 268.0% [1] - The gross profit margin improved to 73.1%, an increase of 5.7 percentage points year-on-year, indicating enhanced profitability [1] - The launch of new games, particularly "Ither," is anticipated to contribute positively to future revenues, with the game already showing strong performance in overseas markets [2] Financial Performance - In H1 2025, the company achieved a revenue of 3.082 billion yuan, with a gross profit of 2.253 billion yuan, reflecting a 50.5% year-on-year increase [1] - The sales and R&D expense ratios improved to 24.14% and 17.81%, respectively, down 7.18 and 1.08 percentage points year-on-year, indicating better cost management [1] - The gaming segment generated revenue of 2.071 billion yuan, a 39.4% increase year-on-year, with online game revenue at 1.982 billion yuan, also up 39.0% [1] Game Development and Market Performance - The average monthly active users (MAU) for online games increased by 19.7%, and the average monthly paying users rose by 21.1% [2] - The game "Ither" saw over one million downloads within a week of its overseas public beta launch, demonstrating strong user engagement [2] - The information services segment reported revenue of 1.011 billion yuan, a 37.6% increase, driven by improved advertising algorithms and user engagement [2] Future Outlook - The company is focusing on self-developed games and aims to enhance cost efficiency and commercialization levels [3] - Projected net profits for 2025-2027 are estimated at 1.645 billion, 1.957 billion, and 2.169 billion yuan, with corresponding EPS of 3.33, 3.97, and 4.40 yuan per share [3] - The company maintains a "buy" rating based on expected growth from new game launches and increased user engagement on the TapTap platform [3]
研报掘金|华兴资本:心动公司中绩稳固 目标价上调至80港元
Ge Long Hui A P P· 2025-09-04 02:53
Core Insights - Huanxing Capital's research report indicates that Xindong Company's revenue increased by 39% year-on-year in the first half of the year, with adjusted net profit soaring by 235%, driven by growth in gaming and the TapTap platform business [1] Revenue and Profit Growth - The company's gaming business experienced a year-on-year growth of 39%, while the TapTap business saw improvements in conversion efficiency and higher user engagement, contributing to overall growth [1] Financial Forecast Adjustments - Revenue forecasts for 2025 to 2027 have been raised by 23% to 25%, and adjusted net profit forecasts have been increased by 83% to 86% [1] - The valuation basis has been extended to 2026, with the projected price-to-earnings ratio for next year set at 18 times, up from the previous estimate of 15 times for this year [1] Target Price and Rating - The target price has been raised to 80 HKD, with a rating of "Hold" [1]
心动公司因购股权获行使而合计发行29.24万股
Zhi Tong Cai Jing· 2025-09-03 10:15
Group 1 - The company, Heartbeat Company (02400), announced the issuance of a total of 292,400 shares due to the exercise of stock options by qualified participants under the stock option plan adopted on June 25, 2021 [1]
心动公司(02400)因购股权获行使而合计发行29.24万股
智通财经网· 2025-09-03 09:55
Group 1 - The company, Heartbeat Company (02400), announced the issuance of a total of 292,400 shares due to the exercise of stock options by eligible participants under the stock option plan adopted on June 25, 2021 [1]
心动公司(02400) - 翌日披露报表 (已发行股本变动)
2025-09-03 09:48
第 2 頁 共 8 頁 v 1.3.0 FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 公司名稱: 心动有限公司 呈交日期: 2025年9月3日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 02400 | 說明 | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | 庫存股份變動 | 每股發行/出售價 (註4) | 已發行股份總數 | | 事件 | | 已發行股 ...
心动公司(02400):TapTap平台价值加速释放,新游周期持续
Changjiang Securities· 2025-09-02 23:30
Investment Rating - The investment rating for the company is "Buy" and is maintained [7]. Core Views - The company reported a significant revenue increase of 38.8% year-on-year, reaching 3.082 billion yuan in the first half of 2025, with a remarkable net profit growth of 268.0% to 755 million yuan [2][4]. - The performance of games such as "Heart Town" and "Ragnarok M: Original Server" has driven revenue growth and significantly improved profit margins [2][7]. - The TapTap platform has shown high revenue growth due to algorithm upgrades and increased user engagement, indicating ongoing commercial potential [2][7]. - The company has a strong pipeline of new games and is expanding its presence in the PC gaming sector, which is expected to enhance community commercialization potential [2][7]. Summary by Sections Financial Performance - In the first half of 2025, the company achieved a revenue of 3.082 billion yuan, a year-on-year increase of 38.8%, and a net profit of 755 million yuan, up 268.0% [2][4]. - Adjusted net profit reached 796 million yuan, reflecting a year-on-year increase of 235.3% [2][4]. Game Business - The game revenue increased by 39.4% year-on-year to 2.071 billion yuan, with a sequential increase of 6.3% compared to the second half of 2024 [7]. - The average monthly active users (MAU) and paying users increased by 19.7% and 21.1% year-on-year, reaching 11.409 million and 1.322 million, respectively [7]. - The gross margin for the game business improved by 8.0 percentage points year-on-year to 68.0% [7]. TapTap Platform - TapTap's revenue grew by 37.6% year-on-year to 1.011 billion yuan, benefiting from improved advertising algorithms and user engagement [7]. - The MAU for TapTap in China increased by 0.9% year-on-year to 43.625 million, while the international version saw a slight decline [7]. Operational Efficiency - The company improved its operational efficiency, with a decrease in sales expense ratio by 7.2 percentage points year-on-year to 24.1% [7]. - The overall gross margin increased by 5.7 percentage points year-on-year to 73.1%, leading to a significant improvement in net profit margin to 25.8% [7]. Future Outlook - The company has several promising new game releases planned, including the overseas version of "Heart Town" and the next-generation title "Ragnarok RO: Guardian of Eternal Love 2" [7]. - TapTap is focusing on increasing the number of PC games, which is expected to drive growth in the community commercialization potential [7].
心动公司(2400.HK):TAPTAP商业化效率提升 关注《伊瑟》国服表现
Ge Long Hui· 2025-09-02 11:55
Core Viewpoint - The company reported significant growth in revenue and profit for the first half of 2025, driven by strong performance in gaming and the TapTap platform, indicating robust operational capabilities and potential for future growth [1] Financial Performance - The company achieved revenue of 3.082 billion RMB, a year-on-year increase of 38.8% [1] - Gross profit reached 2.253 billion RMB, up 50.5%, with a gross margin of 73.1% [1] - Net profit attributable to shareholders was 755 million RMB, a remarkable increase of 268.0%, resulting in a net profit margin of 24.5% [1] Gaming Business - Gaming revenue totaled 2.071 billion RMB, reflecting a year-on-year growth of 39.4% [1] - Online gaming revenue was 1.982 billion RMB, up 39.0%, primarily driven by self-developed games [1] - The average monthly active users (MAU) increased by 19.7%, and the average paying users (MPU) grew by 21.1% [1] - Key games contributing to revenue included "Out of the Muffin," "Heart Town," and "Ragnarok M," with "Ragnarok M" showing strong performance in overseas markets [1] TapTap Platform - TapTap's advertising revenue was 1.011 billion RMB, a year-on-year increase of 37.6% [1] - The MAU for the Chinese version of TapTap reached 43.6 million, a slight increase of 0.9% [1] - Revenue growth was driven by increased advertiser spending, improved algorithms, and higher ad display frequency [1] Future Outlook - The company has revised its net profit forecasts for 2025-2027 to 1.69 billion, 2.07 billion, and 2.38 billion RMB, reflecting increases of 52.0%, 51.4%, and 69.6% respectively [2] - The company maintains a "buy" rating based on the strong performance of new games and the ongoing updates of existing titles [2]
心动公司(02400):游戏业务带动业绩大增,TapTap生态优化
Guoyuan Securities· 2025-09-02 11:08
Investment Rating - The report maintains a "Buy" rating for the company [6] Core Views - The company's game business significantly boosted performance, with a notable increase in revenue and profit margins. In H1 2025, the company achieved a revenue of 3.082 billion yuan, a year-on-year increase of 38.8%, and a net profit of 755 million yuan, up 268.0% year-on-year, with a gross profit of 2.253 billion yuan and a gross margin of 73.1%, an increase of 5.7 percentage points year-on-year [1][2] Summary by Sections Financial Performance - In H1 2025, the company reported a revenue of 3.082 billion yuan, a 38.8% increase year-on-year, and a net profit of 755 million yuan, reflecting a 268.0% year-on-year growth. The gross profit was 2.253 billion yuan, with a gross margin of 73.1%, up 5.7 percentage points year-on-year. The sales and R&D expense ratios were 24.14% and 17.81%, respectively, showing improvements of 7.18 and 1.08 percentage points year-on-year [1][2] Business Segments - The game business generated 2.071 billion yuan in revenue, a 39.4% increase year-on-year, with online game revenue at 1.982 billion yuan (up 39.0%) and paid game revenue at 63 million yuan (up 14.2%). The average monthly active users (MAU) for online games increased by 19.7% year-on-year, and the monthly average number of paying users rose by 21.1% [2] Future Outlook - The company focuses on self-developed games and aims to enhance cost efficiency and commercialization. It is expected to achieve net profits of 1.645 billion yuan, 1.957 billion yuan, and 2.169 billion yuan for 2025, 2026, and 2027, respectively, with corresponding EPS of 3.33, 3.97, and 4.40 yuan per share, and PE ratios of 22, 19, and 17 times [3]