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8月166款国产游戏获批 创年内单月版号新高
Zheng Quan Shi Bao· 2025-08-25 18:07
Group 1 - The National Press and Publication Administration announced the approval of 166 domestic games and 7 imported games in August 2025, marking a new monthly high for domestic game approvals this year [1] - Among the 166 domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are mobile and client games, 1 is a console game (PS5), and 2 are client games [1] - Major companies like NetEase and Bilibili have successfully obtained approvals for their games, indicating strong performance among leading firms in the industry [1] Group 2 - Several A-share game companies reported positive impacts from the issuance of game approvals, with Baotong Technology highlighting the role of approvals in the recovery of the domestic game industry [2] - Tom Cat mentioned that the game industry is experiencing a dual drive of policy support and technological innovation, with 757 domestic and 55 imported game approvals issued in the first half of 2025, reflecting an 18% year-on-year increase [2] - The domestic game market achieved a sales revenue of 168 billion yuan in the first half of 2025, a 14.08% year-on-year growth, with the user base reaching nearly 679 million, marking a historical high [2]
8月173款游戏过审 版号数量创新高 年内1100款获批
Nan Fang Du Shi Bao· 2025-08-25 16:07
Group 1 - The National Press and Publication Administration approved a total of 173 games in August, including 166 domestic and 7 imported games, setting a new high for the year [1][2] - By August 2025, over 1100 games have been approved in total for the year, with 1119 games receiving approval, an increase of 193 compared to the same period last year [4] - Among the 166 domestic games, there are 107 mobile games, 39 mobile-casual puzzle games, 17 mobile and client games, 2 client games, and 1 console game [1] Group 2 - Notable companies with approved products include NetEase with "Tianxia: Wanxiang," Century Huatong with "Legend of the Ancients," and Bilibili with "Escape from Duckkov" [1] - The 7 imported games include "Kaeas Dreamland" by Xiaoming Taiji and Tencent Games, "Age of Discovery: Origins" by Century Huatong, and "Dudu Face Prank" by Bilibili [2] - Some games underwent approval information changes, such as "Matrix: Zero Day Crisis" adding a console version and "Tianya Mingyue Dao" being renamed to "Tianya Mingyue Dao: World" with an added client version [4]
年内游戏版号下发已破千
财联社· 2025-08-25 15:38
Core Viewpoint - The National Press and Publication Administration has approved a total of 173 games in August 2025, setting a new record for the year, with 166 domestic and 7 imported games approved, indicating a sustained high level of game license issuance in the industry [1][2]. Group 1: Domestic Game Approvals - Among the 166 domestic games, there are 17 mobile and client games, 2 client games, 1 PS5 game, and 146 mobile games, including 39 casual puzzle games [2]. - The cumulative number of game licenses issued in 2025 has surpassed 1,119, which includes 1,050 domestic and 69 imported games, representing an increase of 193 licenses compared to the same period last year [2]. Group 2: Listed Companies Involved - Key products from listed companies include NetEase's "Tianxia: Wanxiang," Icefire Network's "Super Energy Fighter" and "Qianji Array," and 37 Interactive Entertainment's "Super Cow Hero" and "Doupo Cangqiong: Dou Di Road" [2]. - Other notable companies with approved games include G-bits, ST Zhongqingbao, China Mobile's Migu Interactive Entertainment, Bilibili, Kying Network, Alibaba's Lingxi Interactive Entertainment, ST Huatuo, and Tom Cat [2]. Group 3: Imported Game Approvals - The imported games approved include Bilibili's "Dudu Face Prank," Tencent's "Kaeas Dreamland," and ST Huatuo's "Age of Discovery: Origin" [3].
166+7!8月游戏版号来了
Core Viewpoint - The approval of 166 domestic games and 7 imported games in August 2025 indicates a significant recovery and growth potential in the gaming industry, driven by policy support and an increase in game licenses issued [1][2][3]. Domestic Game Approval - A total of 166 domestic games received approval in August 2025, marking a new high for monthly approvals in recent years [3]. - Among the approved domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are both mobile and client games, 1 is a console game (PS5), and 2 are client games [2]. - Major companies like NetEase and Bilibili have notable titles approved, such as NetEase's "Tianxia: Wanxiang" and Bilibili's "Escape from Duckkov" [2]. Imported Game Approval - In August, 7 imported games received approval, including titles from major players like Bilibili and Tencent [2]. - The presence of established companies in both domestic and imported game approvals suggests a strong competitive landscape [2]. Industry Growth and Support - As of August 2025, a total of 1,119 games have received approval this year, with 1,050 being domestic and 69 imported, showing a significant year-on-year growth [3]. - Companies like Baotong Technology and Tom Cat have highlighted the positive impact of license issuance on the recovery of the domestic gaming industry, contributing to an improved overall industry ecosystem [3]. - Tom Cat also noted that various regions, including Beijing, Shanghai, and Guangdong, have introduced supportive policies for the gaming industry, fostering innovation and development [4].
汤姆猫2025年中报简析:净利润同比下降141.34%
Zheng Quan Zhi Xing· 2025-08-23 22:58
Core Viewpoint - The financial performance of the company Tom Cat (300459) has significantly declined in the 2025 mid-year report, with a notable drop in both revenue and net profit compared to the previous year [1][3]. Financial Performance Summary - Total revenue for the first half of 2025 was 463 million yuan, a decrease of 19.62% year-on-year [1]. - The net profit attributable to shareholders was -30.33 million yuan, reflecting a year-on-year decline of 141.34% [1]. - The gross profit margin was 86.59%, down 2.31% from the previous year, while the net profit margin was -6.89%, a decrease of 154.24% [1]. - Total expenses (sales, management, and financial) amounted to 328 million yuan, accounting for 70.9% of revenue, an increase of 27.6% year-on-year [1]. - Earnings per share were -0.01 yuan, a decline of 150.0% compared to the previous year [1]. Cash Flow and Debt Analysis - The net cash flow from operating activities decreased by 51.93%, attributed to reduced cash received from sales [3]. - The company’s cash and cash equivalents decreased by 34.91% to 357 million yuan [3]. - The interest-bearing debt decreased by 11.70% to 1.563 billion yuan [1]. Business Evaluation - The company's historical return on invested capital (ROIC) has been relatively low, with a median ROIC of 9.01% since its listing [4]. - The company has experienced three years of losses since its IPO, indicating a fragile business model [4]. - The cash flow situation is concerning, with a cash to current liabilities ratio of only 22.63% [4]. Fund Holdings - The largest fund holding Tom Cat shares is the Southern CSI 1000 ETF, with 32.47 million shares, indicating a new entry into the top ten holdings [5]. - The fund has shown a significant increase in value, with a 65.64% rise over the past year [5]. Future Developments - The company is focusing on developing in-app purchase games, with recent products showing a year-on-year revenue growth of 27% and 24% in April and May respectively [6]. - New game products are in development, including "Tom Cat Town" and "Tom Cat Mobilization 2," aimed at enhancing user interaction and expanding the user base [6].
汤姆猫(300459.SZ):上半年净亏损3032.69万元
Ge Long Hui A P P· 2025-08-22 14:09
Core Viewpoint - The company Tom Cat (300459.SZ) reported a significant decline in revenue and a net loss for the first half of 2025, indicating potential challenges in its financial performance [1] Financial Performance - The company achieved an operating revenue of 463 million yuan, representing a year-on-year decrease of 19.62% [1] - The net profit attributable to shareholders of the listed company was -30.33 million yuan, marking a shift from profit to loss compared to the previous year [1] - The net profit attributable to shareholders after deducting non-recurring gains and losses was -31.04 million yuan [1] - The basic earnings per share were -0.01 yuan [1]
汤姆猫(300459.SZ)发布上半年业绩,由盈转亏至3032.69万元
智通财经网· 2025-08-22 12:23
汤姆猫(300459.SZ)发布2025年半年度报告,该公司营业收入为4.63亿元,同比减少19.62%。归属于上市 公司股东的净亏损为3032.69万元。归属于上市公司股东的扣除非经常性损益的净亏损为3104.34万元。 基本每股亏损为0.01元。 ...
汤姆猫(300459) - 《总经理工作细则》(2025年8月)
2025-08-22 12:05
第二条 本细则适用于公司总经理、副总经理、财务总监等公司高级管理人 员。总经理及其他高级管理人员应当遵守国家的有关法律法规及《公司章程》及 本细则的规定,履行忠实和勤勉的义务,维护公司利益,不得利用在公司的地位 和职权为自己谋取私利。 第二章 总经理的任职资格和任免程序 第三条 公司设总经理各一名,由董事长提名,董事会聘任或解聘。公司设 副总经理若干名、财务总监一名,由总经理提名,董事会聘任或解聘。 浙江金科汤姆猫文化产业股份有限公司 总经理工作细则 第一章 总则 第一条 为了适应建立现代企业制度的需要,确保公司法人治理结构规范运 作,保证公司管理层贯彻执行和组织实施董事会决议,切实履行公司日常经营管 理的职权职责,根据《中华人民共和国公司法》、《中华人民共和国证券法》、 《上市公司治理准则》和《浙江金科汤姆猫文化产业股份有限公司章程》(以下 简称"《公司章程》")等有关规定,并结合公司的实际情况,特制定本细则。 第七条 具有《公司法》第一百七十八条、《公司章程》第一百条规定情形 的人员以及被中国证监会确定为市场禁入者,不得担任公司的高级管理人员。 第三章 总经理职权 第八条 总经理对董事会负责,行使下列职权 ...
汤姆猫(300459) - 《控股子公司管理制度》(2025年8月)
2025-08-22 12:05
浙江金科汤姆猫文化产业股份有限公司 控股子公司管理制度 第一章 总则 第一条 为加强浙江金科汤姆猫文化产业股份有限公司(以下简称"公司") 对控股子公司的管理,确保控股子公司规范、高效、有序的运作,切实保护投资 者利益,根据《中华人民共和国公司法》(以下简称"《公司法》")、《浙江金科汤 姆猫文化产业股份有限公司章程》(以下简称"《公司章程》"),特制定本制度。 第二条 本制度所称控股子公司是指根据公司总体战略规划、产业结构调整 或业务发展需要而依法设立的由公司投资控股或实质控股的具有独立法人资格 主体的公司。 第三条 控股子公司在公司总体方针目标框架下,独立经营和自主管理,合 法有效地运作企业法人财产。公司按照有关法律法规和上市公司规范运作要求, 行使对控股子公司的重大事项管理。 第四条 控股子公司应遵循本制度规定,结合公司其他内部控制制度,根据 自身经营特点和环境条件,制定具体实施细则,以保证本制度的贯彻和执行。控 股子公司同时控股其他公司的,应参照本制度的要求逐层建立对其控股子公司的 管理制度,并接受公司的监督。 第五条 公司各职能部门应依照本制度及相关内控制度,及时、有效地对控 股子公司做好管理、指导 ...
汤姆猫(300459) - 《关联交易决策制度》(2025年8月)
2025-08-22 12:05
第二条 公司关联交易是指公司及其控股子公司与关联方发生的转移资源或义务的 事情,而不论是否收取价款,即按照实质重于形式原则确定,包括但不限于下列 事项: (一)购买或者出售资产; (二)对外投资(含委托理财、对子公司投资等,设立或者增资全资子公司 除外); (三)提供财务资助(含委托贷款); 浙江金科汤姆猫文化产业股份有限公司 关联交易决策制度 第一章 总则 第一条 为进一步加强浙江金科汤姆猫文化产业股份有限公司(以下简称"本公司" 或"公司")关联交易管理,明确管理职责和分工,维护公司股东和债权人的合 法利益,特别是中小投资者的合法利益,保证公司与关联方之间订立的关联交易 合同符合公平、公正、公开的原则,根据中国证券监督管理委员会(以下简称"中 国证监会")、深圳证券交易所有关规范关联交易的规范性文件的规定、中华人 民共和国财政部颁布的《企业会计准则第36号——关联方披露》及《浙江金科汤 姆猫文化产业股份有限公司章程》(以下简称"《公司章程》")的规定,特制 订本制度。 (四)提供担保(指公司为他人提供的担保,含对控股子公司的担保); (五)租入或者租出资产; (六)签订管理方面的合同(含委托经营、受托经营 ...