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国信证券:持续看好游戏板块新品周期 关注IP潮玩及AI应用布局机会
智通财经网· 2025-09-16 02:05
Group 1: Media Sector Performance - In August, the media sector (Shenwan Media Index) rose by 10.70%, outperforming the CSI 300 Index by 0.37 percentage points, ranking 9th among 31 industries in Shenwan's first-level classification [1] - Notable gainers included Jishi Media, Guomai Culture, Liou Shares, ST Huicheng, and Zhidu Shares, while ST Huayang, Jinyi Film, Shanghai Film, and Beijing Culture experienced declines [1] - The current TTM-PE for the Shenwan Media Index is 47.9x, positioned at the 87th percentile over the past five years [1] Group 2: Gaming Market Insights - From January to August, a total of 1,119 game licenses were issued, marking a 20.8% year-on-year increase, with August seeing a record number of game approvals [2] - In July, the Chinese gaming market generated revenue of 29.1 billion yuan, reflecting a 4.7% year-on-year growth, while the mobile gaming sector reported actual sales revenue of 21.4 billion yuan, up by 0.9% [2] - The gaming sector is currently undervalued, with potential for upward correction driven by new releases, regulatory policies, and AI applications [2] Group 3: Film and TV Market Trends - The total box office in August reached 5.99 billion yuan, representing a 48.6% year-on-year increase, with attention on new releases like "731" [3] - The series "Sheng Wan Wu" achieved 1.5 billion views, leading the rankings, followed by "Fan Ren Xiu Xian Zhuan" and "Jin Yue Ru Ge" with 1.022 billion and 948 million views, respectively [3] - In the variety show market, Tencent's "Heart Signal Season 8" held a market share of 12.35%, while "Earth Super Fresh" and "Ace vs. Ace Season 9" followed with shares of 6.74% and 6.20% [3] Group 4: AI Application Developments - In August, AI application downloads increased by 7% month-on-month, with continuous breakthroughs in AI models [4] - The "2025 Global Unicorn List" ranked SpaceX, ByteDance, and OpenAI as the top three [4] - New regulations such as the "Generative AI Service Security Management Measures 2.0" and the implementation of the "Identification Measures for AI-Generated Synthetic Content" will further standardize the domestic AI industry [4]
传媒行业2025年中期投资策略:游戏开启新品周期,关注AI应用商业化进展
Southwest Securities· 2025-07-26 13:04
Group 1 - The core viewpoint of the report emphasizes the ongoing transformation in the media industry, particularly focusing on the gaming sector and the commercialization of AI applications [1][12] - As of June 30, 2025, the media industry index increased by 12.77%, outperforming the CSI 300 index by 12.74 percentage points and the ChiNext index by 3.99 percentage points [4] - The gaming sub-sector has shown the highest growth, with an increase of approximately 39.16% since the beginning of the year, while the publishing index saw a modest rise of about 1.30% [4] Group 2 - The report highlights a significant decline in the price-to-earnings (PE) ratios across various sub-sectors of the media industry, with the publishing sector at a relatively low PE of 19 times and the film and television sector at a higher PE of 46 times [6] - The current PE (TTM) for the media industry is around 43 times, which is above the historical valuation mean [6] Group 3 - The report notes that the Chinese gaming market reached a size of 28.05 billion yuan in May 2025, reflecting a year-on-year growth of 9.9% [13] - The report indicates a favorable policy environment, with various local governments providing financial support for high-quality gaming projects, including one-time grants of up to 5 million yuan [13] Group 4 - The gaming industry is characterized by two growth models: wave-type and step-type growth, with the former being influenced by new product cycles and the latter relying on core products with longer life cycles [14] - The report discusses the normalization of game license approvals, with 147 domestic game licenses and 11 imported licenses issued in June 2025, contributing to a robust supply of new content [15] Group 5 - The report identifies key companies in the media sector, such as Kuaishou, which launched the AI video generation model "Keling," and Kunlun Wanwei, which released the "Tiangong" AI model [24][31] - The report emphasizes the importance of AI applications in enhancing content creation and operational efficiency within the media industry [48]