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资深玩家与《王者荣耀》对簿公堂,游戏算法第一案开庭
Hu Xiu· 2025-08-16 01:47
Core Viewpoint - The ongoing legal case involving "Honor of Kings" and its matchmaking algorithm has sparked significant public interest and debate regarding algorithm transparency and player rights [2][3][6]. Group 1: Legal Case Overview - The case, referred to as "China's first game algorithm case," centers on a lawsuit filed by a veteran player, Sun Qianhe, against Tencent, demanding the disclosure of the matchmaking algorithm used in "Honor of Kings" [2][3]. - The court hearings have concluded, but the judgment date remains unknown, leading to widespread media coverage and public discourse [3][4]. Group 2: Key Arguments - Sun Qianhe's primary demand is for Tencent to publicly disclose the matchmaking algorithm or at least provide a summarized explanation of its operational logic to ensure players' right to know the game rules [4][8]. - Tencent has presented evidence during the hearings showing that player win rates do not align with Sun's claim that the algorithm controls win rates to around 50%, arguing that various factors influence match outcomes [4][8][14]. Group 3: Matchmaking Mechanism Debate - The core dispute revolves around whether the matchmaking mechanism should be made public, with Sun arguing that the current system is unfair and leads to inconsistent matchmaking experiences [7][8]. - Tencent contends that revealing the matchmaking algorithm could lead to exploitation by malicious players, undermining the integrity of the game and harming the interests of legitimate players [9][15][17]. Group 4: Industry Implications - The case raises broader questions about algorithm regulation in the gaming industry, as there are currently no clear legal precedents in China requiring game companies to disclose their matchmaking algorithms [13][16]. - The outcome of this case could set a significant precedent for how gaming companies handle algorithm transparency and player rights in the future [10][12].
连胜之后匹配“猪队友”,连败之后则“摆烂”都能赢?中国游戏算法第一案开庭,资深玩家与《王者荣耀》对簿公堂
3 6 Ke· 2025-08-15 12:05
Core Viewpoint - The lawsuit filed by veteran player Sun Qianhe against Tencent seeks to compel the company to disclose the matching algorithm of "Honor of Kings," arguing that the game manipulates player win rates to enhance retention rates [1][2][4]. Group 1: Lawsuit Details - Sun Qianhe's primary demand is for Tencent to publicly disclose the matching algorithm or at least provide a summarized explanation of its basic operational logic to ensure players' right to know the game rules [2][5]. - The court hearings have concluded, but the judgment date remains uncertain, generating significant public interest and debate on social media [1][4]. - Tencent argues that the matching algorithm is a core intellectual property and that its disclosure could lead to unfair competition and an increase in cheating [1][6]. Group 2: Arguments from Both Sides - Sun Qianhe contends that the matching mechanism is unfair, claiming that players on winning streaks are matched with weaker teammates, while those on losing streaks face stronger opponents [5][6]. - Tencent presented evidence during the trial showing that the win rates of randomly selected players do not hover around 50%, countering Sun's claims of manipulated win rates [2][5]. - The company emphasizes that the outcome of matches is influenced by various factors beyond the matching mechanism, such as team coordination and player performance [6][9]. Group 3: Industry Implications - The case raises broader questions about algorithm regulation in the gaming industry, as there are currently no clear legal precedents in China requiring game companies to disclose matching algorithms [9][10]. - Tencent has previously denied any intentional manipulation of player match outcomes and has outlined its algorithm's goal of creating balanced matches based on player skill levels [9][10]. - Industry experts suggest that the matching mechanism is a proprietary technology designed to ensure fair competition, and its forced disclosure could hinder market fairness and technological innovation [10][11].
律师诉《王者荣耀》,5小时庭审激辩游戏匹配机制是否应公开
Nan Fang Du Shi Bao· 2025-08-13 06:58
Core Viewpoint - The lawsuit against Tencent regarding the public disclosure of the matchmaking mechanism in "Honor of Kings" has garnered significant attention, being referred to as the "first case of game algorithm in China" [1][2]. Group 1: Lawsuit Details - The court hearing focused on whether the matchmaking mechanism of "Honor of Kings" should be made public, with the plaintiff arguing for transparency based on consumer rights [2][3]. - The plaintiff, Sun Qianhe, claims that the matchmaking algorithm is unfair, leading to inconsistent win rates for players [2][3]. - The defendant, Tencent, argues that disclosing the matchmaking details could lead to negative consequences, citing examples where public disclosure has harmed game fairness [1][3]. Group 2: Arguments Presented - The plaintiff demands specific details about the factors influencing matchmaking, including their weight in different game modes [3][4]. - The defendant contends that the matchmaking mechanism does not control match outcomes, which are influenced by various factors such as team coordination and player skill [7][8]. - The defendant also emphasizes that the matchmaking mechanism is a technical secret that provides a competitive advantage and should not be disclosed [8][9]. Group 3: Public Interest and Consumer Rights - The debate includes whether consumer rights should extend to the disclosure of technical secrets, with experts suggesting that not all service details need to be public [4][9]. - The plaintiff argues that public interest should be prioritized, drawing parallels with other industries where algorithms have been made public for fairness [10][11]. - However, experts assert that the matchmaking mechanism in gaming is primarily for enhancing user experience and does not directly relate to public interest [11].