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资深玩家与《王者荣耀》对簿公堂,游戏算法第一案开庭
Hu Xiu· 2025-08-16 01:47
Core Viewpoint - The ongoing legal case involving "Honor of Kings" and its matchmaking algorithm has sparked significant public interest and debate regarding algorithm transparency and player rights [2][3][6]. Group 1: Legal Case Overview - The case, referred to as "China's first game algorithm case," centers on a lawsuit filed by a veteran player, Sun Qianhe, against Tencent, demanding the disclosure of the matchmaking algorithm used in "Honor of Kings" [2][3]. - The court hearings have concluded, but the judgment date remains unknown, leading to widespread media coverage and public discourse [3][4]. Group 2: Key Arguments - Sun Qianhe's primary demand is for Tencent to publicly disclose the matchmaking algorithm or at least provide a summarized explanation of its operational logic to ensure players' right to know the game rules [4][8]. - Tencent has presented evidence during the hearings showing that player win rates do not align with Sun's claim that the algorithm controls win rates to around 50%, arguing that various factors influence match outcomes [4][8][14]. Group 3: Matchmaking Mechanism Debate - The core dispute revolves around whether the matchmaking mechanism should be made public, with Sun arguing that the current system is unfair and leads to inconsistent matchmaking experiences [7][8]. - Tencent contends that revealing the matchmaking algorithm could lead to exploitation by malicious players, undermining the integrity of the game and harming the interests of legitimate players [9][15][17]. Group 4: Industry Implications - The case raises broader questions about algorithm regulation in the gaming industry, as there are currently no clear legal precedents in China requiring game companies to disclose their matchmaking algorithms [13][16]. - The outcome of this case could set a significant precedent for how gaming companies handle algorithm transparency and player rights in the future [10][12].
连胜之后匹配“猪队友”,连败之后则“摆烂”都能赢?中国游戏算法第一案开庭,资深玩家与《王者荣耀》对簿公堂
3 6 Ke· 2025-08-15 12:05
目前该案庭审已结束,判决时间未定。 连续三年在营收上霸榜全球第一的《王者荣耀》,遇到了一位较劲的玩家。 《王者荣耀》资深玩家孙千和起诉腾讯,要求公开游戏匹配算法机制,认为游戏通过控制玩家胜率提高留存率。 腾讯回应称匹配算法属公司核心知识产权,公开将导致不公平竞争和外挂泛滥。双方争议焦点在于匹配机制是否应公开。业内人士认为该机制属腾讯技术 秘密,强制公开不利于市场和技术创新。 8月12日晚,《王者荣耀》资深玩家、律师孙千和结束庭审,走出深圳市南山区人民法院。尽管该案涉及的游戏匹配机制与游戏算法在定义上不完全重 合,但此案仍被冠以"中国游戏算法第一案"。 目前该案的庭审部分已结束,具体判决时间仍未可知,却已掀起舆论巨浪,"王者荣耀"作为关键词甚至登上了当日(8月12日)的微博热搜榜。孙千和的 媒体账号也引发诸多关注,有人称她为"当代堂吉诃德",手持长矛挑战风车;也有人质疑她"博流量""不懂技术"。 8月14日,孙千和在接受《每日经济新闻》记者采访时指出,自己的核心诉求很明确,即要求腾讯公司公开《王者荣耀》的匹配算法机制,或以脱敏、概 括性方式说明其基本运行逻辑,保障玩家对游戏规则的知情权。在她看来,《王者荣耀》有 ...
律师诉《王者荣耀》,5小时庭审激辩游戏匹配机制是否应公开
Nan Fang Du Shi Bao· 2025-08-13 06:58
玩家起诉腾讯《王者荣耀》要求公开游戏匹配机制一案首次开庭审理。8月12日晚7点半,《王者荣耀》 玩家、律师孙千和结束庭审,走出深圳市南山区人民法院沙河人民法庭。尽管该案涉及的游戏匹配机 制,与游戏算法在定义上不完全重合,但此案仍被冠以"中国游戏算法第一案"引发广泛关注。"王者荣 耀"作为热搜关键词登上了12日的微博热搜榜第一。 当晚,孙千和在法庭外向等候数个小时的南方都市报等多家媒体表示,这场原定于3点半庭审提前了1个 小时开始,质证过程进行了2个多小时,庭审过程约5小时,未当庭宣判。据其透露,当天庭审的争议焦 点在于《王者荣耀》的匹配机制是否应该公开。 作为此次庭审为自己辩护的律师,孙千和向南都记者透露,游戏匹配机制是否应该公开是此次法庭归纳 的案件焦点。"对方认为是技术秘密,我认为基于知情权应该公开,游戏不应该排除在算法规制之外, 比如抖音可能已经公开了,游戏领域虽然相对来说关注较少,但是绝对不可以没有人去规制它。" 南都记者另从参加庭审旁听的人士处了解到,针对这一争议,被告认为匹配机制在事实层面不具有控制 胜率结果的能力,游戏对局结果有多重因素导致,同时提供了随机抽取公开可查的玩家胜率,大量案例 显示玩 ...