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网易梦幻事业部负责人林云枫离职,《漫威争锋》制作人接任 | 最前线
3 6 Ke· 2026-01-08 05:14
Group 1 - Lin Yunfeng, the former head of NetEase's DreamWorks division, has officially left the company after 22 years of service [1][3] - His departure follows a series of personnel adjustments within NetEase's interactive entertainment division, which included the restructuring of the DreamWorks division and the reassignment of key projects [3] - Lin was previously moved to oversee the self-operating chess game "Fenghua Duel" based on the "Yin Yang Master" IP, indicating that he was still involved in significant projects within the company [3] Group 2 - The restructuring at NetEase has led to the reassignment of the "Dream of Dreams" online game project to Wu Weicong, the producer of "Marvel Showdown," while the mobile team was integrated into the Sea God division [3] - The ongoing personnel changes at NetEase, including the departure of other key figures, suggest a potential shift in the company's market strategy and performance in the coming year [3]
网易梦幻事业部负责人林云枫已离职
Xin Lang Cai Jing· 2026-01-08 04:45
Core Insights - Lin Yunfeng, the former head of NetEase's DreamWorks division, has left the company [1][2] - Following his departure, the mobile game team of "Dream of the West" has been integrated into the Sea God division [1][2] - Chen Junxiong, the head of the Sea God division, is also the producer of the "Dream of the West" mobile game [1][2] Company Background - Lin Yunfeng participated as a core planner in the development of "Dream of the West" in 2003 and later became the game's second chief planner [1][2] - In 2015, Lin was promoted to producer of "Dream of the West" and head of the DreamWorks division [1][2] - He was also responsible for the auto-chess game "Fenghua Duel" based on the "Onmyoji" IP [1][2]
《鹅鸭杀》手游正式公测开服,公测上线24小时新增注册用户破500万
Cai Jing Wang· 2026-01-08 04:24
对于虎牙来说,这也是虎牙的游戏发行模式:坚持通过内容打造、内容营销引领渠道的一次高度正向反 馈,并体现了虎牙在全网培育游戏直播内容生态、积累游戏生态资源的价值。 未来,我们将持续发挥虎牙的内容营销优势与经验,为鹅鸭杀打造游戏内容生态,拓展更多主播合作与 赛事综艺玩法,构建从内容观看到游戏参与的高效转化链路,扎实打造玩家社区文化,实现IP的长效运 营。 开服当天,"鹅鸭杀手游公测""你抢到鹅鸭杀极品id了吗"等诸多话题,全天轮番登陆抖音、B站、微 博、小红书等渠道热榜、热搜,成为开年首个"破圈"游戏爆款。 同时,1月7日晚,《鹅鸭杀》手游官方赛事综艺《鹅斯卡之夜》第二季正式启幕。游戏主理人大司马正 式回归鹅鸭杀,并带领全明星主播阵容参与录制、直播,再次引发《鹅鸭杀》用户狂欢。 整体来说,《鹅鸭杀》手游目前的渠道表现、社媒热度、市场反响,反映了端游积累的IP人气与两轮测 试期以及上线首日的主播种草、口碑沉淀。 由虎牙与金山世游联合发行的《鹅鸭杀》手游于1月7日正式公测开服,公测上线仅24小时新增注册用户 破500万,并登顶iOS免费榜,随后占据多家商店平台游戏榜榜首。 ...
网易梦幻事业部林云枫离职,《漫威争锋》制作人接管
3 6 Ke· 2026-01-08 03:48
Core Viewpoint - The departure of Lin Yunfeng, head of NetEase Interactive Entertainment's Dreamland Division, marks a significant change in leadership, with implications for ongoing projects and the future direction of the division [1]. Group 1: Leadership Changes - Lin Yunfeng has left his position, with no immediate plans for entrepreneurship, after being reassigned to the online gaming division a few months prior [1]. - He has been with NetEase for over 20 years, playing key roles in the development of the "Dream of the West" series and overseeing the Dreamland Division [1][2]. - The Dreamland Division has been a cornerstone of NetEase's gaming business, with Lin Yunfeng's leadership contributing to its success [3]. Group 2: Product Performance - The "Dream of the West" online game has been a major revenue driver for NetEase, achieving a peak concurrent user count of 358 million after the launch of a new server in July [2]. - The mobile adaptation of "Dream of the West" has also been successful, consistently ranking in the top ten of the iOS sales charts since its release in 2015 [3]. - Despite the success of the "Dream of the West" series, the Dreamland Division has faced challenges in expanding into new genres and developing new hit products [6]. Group 3: Project Developments - The division is currently focused on the development of "Fenghua Battle," a key project that has shown promising data performance during its iOS testing phase [1]. - Other projects, such as "Destiny: Stars," have experienced significant revenue declines after initial success, indicating volatility in the gaming market [6]. - The division has attempted to diversify its portfolio with various game types, but has struggled to produce long-lasting hits outside of the "Dream of the West" series [6].
世纪华通股价涨5.02%,富安达基金旗下1只基金重仓,持有30万股浮盈赚取27.6万元
Xin Lang Cai Jing· 2026-01-08 03:25
Group 1 - The core point of the news is that Century Huatong's stock price increased by 5.02% to 19.23 CNY per share, with a trading volume of 2.315 billion CNY and a market capitalization of 141.738 billion CNY as of January 8 [1] - Century Huatong, established on October 31, 2005, and listed on July 28, 2011, is primarily engaged in the development and operation of online games and the research, manufacturing, and sales of various automotive parts and related molds [1] - The revenue composition of Century Huatong includes mobile games at 84.70%, PC games at 9.85%, automotive parts at 4.11%, web games at 0.76%, other at 0.55%, and cloud data services at 0.04% [1] Group 2 - According to data, one fund under Fuan Da has Century Huatong as a top ten heavy stock, with the Fuan Da Industry Rotation Mixed Fund (001660) holding 300,000 shares, accounting for 3.84% of the fund's net value, ranking as the tenth largest heavy stock [2] - The Fuan Da Industry Rotation Mixed Fund (001660) was established on April 4, 2018, with a latest scale of 162 million CNY, yielding 2.53% this year, ranking 5240 out of 8825 in its category, and 16.41% over the past year, ranking 5645 out of 8084 [2]
ARC Raiders上线两月持续火爆,玩家留存率近90%
Xin Lang Cai Jing· 2026-01-08 01:30
Core Insights - The cooperative extraction multiplayer game ARC Raiders has been performing strongly in the market since its release two months ago, with a stable player base across major platforms including Steam, Epic, PS5, and Xbox Series [2][3] Player Engagement - As of January 4, ARC Raiders achieved a peak concurrent player count of approximately 466,000 on Steam, nearing its historical high of 481,000, indicating a player retention rate of around 90% [3] - This high retention rate suggests that the game effectively maintains user engagement and has strong long-term appeal [3] Comparison with Competitors - In contrast, other similar titles released around the same time have shown a significant decline in player numbers. For instance, another popular shooter peaked at 747,000 players but has recently dropped to about 118,000 concurrent players, indicating a substantial user loss [3] - ARC Raiders demonstrates a more robust performance in user retention compared to its competitors, highlighting its stability in the market [3]
游戏行业的收尸队,轮到给自己收尸了?
3 6 Ke· 2026-01-08 00:27
Core Insights - The article discusses the evolving landscape of the gaming industry, particularly focusing on the "0.1折" model and its implications for long-tail markets [1][10][15] - There is a divergence in opinions among industry professionals regarding the potential of the long-tail market, with some viewing it as a savior while others see it as a potential risk to traditional market dynamics [1][15] Market Size and Dynamics - The long-tail market is estimated to be around 200 billion, with a revenue-sharing model of approximately 20% for developers and 80% for platforms [1][5] - Different regions exhibit varying attitudes towards the long-tail channels, with companies in Guangzhou and Shenzhen being more open to the 0.1折 model compared to those in Shanghai and Beijing [2][11] Game Characteristics and Entry Criteria - Games suitable for the long-tail market typically include value-driven genres like card games and MMOs, with a historical revenue benchmark of over 100 million being a key criterion for entry [2][12] - The 0.1折 model allows for a lighter development process compared to traditional BT versions, requiring fewer resources and a shorter timeline to launch [5][6] Operational Strategies - Successful companies focus on selecting games with established IP and quality, often prioritizing those with historical revenues exceeding 100 million [8][12] - The operational approach varies among publishers, with some opting for deep collaboration with developers while others provide code takeover services for games that have already been abandoned by their original teams [9][10] Market Perception and Future Outlook - The perception of the 0.1折 market is mixed, with some viewing it as a necessary adaptation to changing consumer demands, while others express concerns about its long-term viability and impact on brand integrity [15][20] - The long-tail market is seen as a potential lifeline for many smaller developers, providing a way to sustain older projects and fund new developments [5][18] User Behavior and Platform Dynamics - Users in the 0.1折 market are characterized as price-sensitive, with a clear understanding of gameplay and payment structures, leading to concentrated spending within the first month of engagement [20][22] - As competition among platforms intensifies, service capabilities such as customer support and transaction guarantees are becoming critical differentiators in the long-tail market [20][22]
围猎600亿「外挂帝国」
36氪· 2026-01-08 00:10
以下文章来源于蓝字计划 ,作者Hayward 蓝字计划 . 记录智能时代的每一次浪潮!前沿科技捕手,AI产品深度洞察。重点关注人工智能、机器人、新能源车与硬科技。 围猎600亿外挂帝国隐现, 游戏黑产暴利链浮出水面。 文 | Hayward 来源| 蓝字计划(ID: BlueLetterPlan ) 封面来源 | Unsplash 李东第一次意识到"外挂能赚大钱",是在他算清自己前两个月的流水时。 两个月破百万。这让他几乎不敢相信。毕竟,为了做外挂工作室,他投入的不过是5套单价六万元的开挂设备——每套价值相当于一台五菱宏光Mini EV。 可短短几个月的收入,却已足够他去看迈巴赫。 "几台五菱换一台迈巴赫",是游戏外挂生意获取暴利最直接的描述。 但李东的故事并不特殊,他只是数百亿外挂黑产链条里,不起眼的一环。 在当下,外挂生态几乎已经和游戏共生,逛贴吧、QQ群、论坛,轻易能看到"代练""陪玩""代打"广告;在淘宝、闲鱼上,外挂工作室公开提供陪玩、上分 等服务;通过特定的渠道,就可以定制标价上十万的作弊硬件;专门用于推广外挂的贴吧累计发帖超过13万条,讨论外挂硬件的主题也多达数万—— 讨论某个游戏外挂硬件的贴吧 ...
Red Rock Resorts Announces Date of Fourth Quarter and Full Year 2025 Conference Call and Earnings Release Date
Prnewswire· 2026-01-07 18:09
Core Viewpoint - Red Rock Resorts, Inc. will announce its financial results for Q4 and full year 2025 on February 10, 2026, followed by a conference call at 4:30 p.m. ET [1] Financial Results Announcement - The financial results for the fourth quarter and full year 2025 will be released on February 10, 2026 [1] - A conference call will take place on the same day at 4:30 p.m. ET, including prepared remarks and a Q&A session [1] Conference Call Details - Participants can join the conference call by dialing (888) 317-6003 for domestic calls or (412) 317-6061 for international calls, with a passcode of 4242029 [2] - A live audio webcast will be available on the company's website [2] Replay Information - A replay of the conference call will be accessible until February 17, 2026, by calling (855) 669-9658 or (412) 317-0088 internationally, using conference ID 4400269 [3] - An audio archive will also be available on the company's website [3] Company Overview - Red Rock Resorts is a holding company that manages Station Casinos LLC, a leading provider of gaming, hospitality, and entertainment in Las Vegas, Nevada [4] - Station Casinos operates various properties throughout the Las Vegas valley, offering amenities such as restaurants, entertainment venues, and traditional casino gaming [4] - The company owns and operates multiple casino resorts, including Red Rock Casino Resort Spa and Green Valley Ranch Resort Spa Casino, among others [4]
What's Going On With Roblox Stock Today? - Roblox (NYSE:RBLX)
Benzinga· 2026-01-07 17:44
Core Insights - Roblox Corporation's stock remains stable following acquisition news related to in-game advertising [1] - Super League Enterprise Inc. acquired marketing technology firm Let's Bounce to enhance measurable advertising within gaming and user-generated content (UGC) platforms [2] Group 1: Acquisition and Market Impact - The acquisition is aimed at improving brand engagement tools and supporting Super League's path to profitability [4] - Bounce adds scalable and measurable in-game marketing programs, which are expected to enhance campaign performance and measurement [5] - The integration is anticipated to increase campaign scale and drive repeatable revenue, particularly targeting Gen Z and Gen Alpha who are significant consumers of games and UGC content [6] Group 2: User Engagement and Changes - Roblox will implement a private age check for chat access, starting in the U.S. and rolling out globally, which includes age-based chat limits and parental consent requirements for users under nine [2][3] - The platform reported 151.5 million average daily active users and 88.7 billion hours engaged in the first three quarters of 2025, indicating strong user engagement metrics [6] Group 3: Financial Performance - Roblox stock has increased over 24% in the past year, reflecting positive investor sentiment [3] - As of the latest publication, Roblox shares are trading at $76.42, up 0.78% [7]