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游戏等行业增值税税率要提高?专家回应
第一财经· 2026-02-03 08:24
Core Viewpoint - Recent rumors regarding potential increases in value-added tax (VAT) rates for industries such as gaming and finance have been circulating on various online platforms, suggesting that the gaming industry's VAT could rise from 6% to 32%. However, these rumors have been confirmed to be untrue by industry experts and insiders [1]. Summary by Relevant Sections - The implementation of the new VAT law and its regulations will take effect on January 1, 2026, with the aim of ensuring legislative consistency and clarity in tax policies for industries including gaming and finance [1]. - Experts indicate that recent announcements from the financial and tax authorities have clarified VAT policies, confirming that there will be no adjustments to the VAT rates for the gaming and finance sectors [1]. - The claim that the gaming industry's VAT rate could increase to 32% is unfounded, as the current VAT law specifies a maximum rate of 13%, making the 32% figure nonexistent and further validating the lack of credibility in the rumors [1].
游戏等行业增值税税率要提高?专家:没有可信度
财联社· 2026-02-03 08:24
Core Viewpoint - Recent rumors regarding potential adjustments to the value-added tax (VAT) rates for industries such as gaming and finance have been circulating on various online platforms, suggesting a possible increase in the gaming industry's VAT rate from 6% to 32%. However, these rumors have been confirmed to be unfounded by experts and industry insiders [1]. Summary by Relevant Sections - **VAT Policy Clarification**: Starting from January 1, 2026, the new VAT Law and its implementation regulations will come into effect in China. Recent announcements from the financial and tax authorities aim to ensure the coherence of the tax system following the enactment of the VAT Law, with clear regulations on applicable tax rates for industries including gaming and finance [1]. - **Expert Opinions**: Industry insiders have stated that the rumors regarding tax rate adjustments lack credibility. The current VAT Law specifies that the maximum VAT rate is 13%, and the suggested rate of 32% does not exist within the legal framework, further discrediting the circulating rumors [1].
大行评级丨中银国际:下调网易港股目标价至250港元,维持“买入”评级
Ge Long Hui· 2026-02-03 07:45
中银国际发表报告,预期网易去年第四季核心游戏收入按年增长6%,经调整净利润额为84亿元,分别 较目前市场预期低5%及9%。该行认为,公司将持续执行在游戏研发及营运提升其资源利润及分配效率 的优化措施,核心的创新能力及全球化愿景维持不变,并预期公司2026年业绩将随着大型新游戏在今年 下半年的逐步推出上线而加速,同时对其在激烈的市场竞争中核心长青游戏的稳定营运有信心。基于公 司较大机会增加去年第四季的派息规模,以及2027年因港交所新规而进入港股通的潜在预期,维持"买 入"评级,港股及美股目标价分别降至250港元及160美元。 ...
游戏等行业增值税税率要提高?专家表示没有可信度
Xin Hua Wang· 2026-02-03 07:40
Core Viewpoint - Recent rumors regarding potential increases in value-added tax (VAT) rates for industries such as gaming and finance have been deemed unfounded by experts and industry insiders [1]. Industry Tax Policy - Starting January 1, 2026, the new VAT Law of the People's Republic of China and its implementation regulations will come into effect [1]. - Recent announcements from the financial and tax authorities have clarified VAT policies, ensuring legislative consistency and stability for industries including gaming and finance [1]. Tax Rate Clarification - The current VAT law specifies that the maximum VAT rate is 13%, contradicting claims that the gaming industry's rate could rise from 6% to 32% [1]. - Industry insiders have confirmed that there have been no adjustments to the VAT policies for the gaming and finance sectors, reinforcing the credibility of the current tax structure [1].
大厂开启2026春节AI应用流量大战,AI应用催化行情,影视ETF(516620)涨超3%
Mei Ri Jing Ji Xin Wen· 2026-02-03 07:26
大厂开启2026春节AI应用流量大战,AI应用催化行情,2月3日,影视ETF(516620)涨超3%。 中信建投指出,大厂已开启2026春节AI应用流量大战,腾讯元宝启动10亿元现金红包活动,预计千 问、豆包的春节运营活动也将逐步启动。谷歌世界模型Genie 3发布,我们认为不会"颠覆"游戏行业, 反而利好那些玩法创新力强、用户需求洞察深刻,但制作能力普通甚至落后的中小型CP。后续催化不 断,包括DeepSeek、字节、阿里均将于春节期间发布新版大模型,以及ChatGPT等通用AI应用商业化进 展。 影视ETF(516620)跟踪的是中证影视指数(930781),该指数从沪深市场中选取涉及视频、直播、游 戏、电影等符合新技术和新消费趋势的上市公司证券作为指数样本,以反映中国影视内容制作及传播行 业的整体表现。成分股覆盖影视动漫制作、电视广播、视频媒体等领域,行业配置上以通信服务为主, 其次为可选消费与信息技术。 (文章来源:每日经济新闻) ...
腾讯旗下《QQ经典农场》将于2月6日回归
Zhi Tong Cai Jing· 2026-02-03 07:11
IDI TANUARY STER! 《QQ经典农场》即将上线 合 & QQ经典农场 Q 文章称,"收菜『偷菜』不用再比拼谁先到家、谁能守在电脑前。无论是相隔千里还是正面对面,彼此的农场都能即时相联"。 腾讯(00700)"QQ经典农场"公众号2月2日发文宣布,《QQ经典农场》将在2月6日(周五)正式回归,同步登陆QQ和微信。该款游戏于2009年上线,2010 年,游戏最高在线人数达1.2亿。 《QQ经典农场》保留了2009年《QQ农场》的核心玩法,包括种菜、偷菜、养动物等,让玩家在手机上重温当年的"偷菜"乐趣。 ...
AI应用催化不断,游戏ETF(516010)大涨超2%,近10日资金净流入超1.8亿元
Mei Ri Jing Ji Xin Wen· 2026-02-03 06:53
(文章来源:每日经济新闻) 相关机构表示,全球AI应用催化密集。海外智能体和世界模型进展迅速,如Clawdbot凭借强大的本地自 主执行能力推动Agent落地,谷歌的Project Genie可通过文本提示生成可交互虚拟世界,应用于游戏、 VR等内容场景。国内AI入口争夺及多模态应用持续推进,例如腾讯元宝派致力于打造AI社交空间,心 动公司推出AI游戏创作智能体TapTap制造以降低开发门槛,快手内测可灵3.0覆盖影视制作全流程。AI 改变入口格局,竞赛刚刚开始,高质量数据与垂类know-how是垂类场景借助AI再上台阶的关键。此 外,春节是年轻向、大DAU游戏旺季,市场活动较为活跃。 游戏ETF(516010)跟踪的是动漫游戏指数(930901),该指数从沪深市场中选取涉及动漫制作、游戏 开发、发行运营及相关产业链的上市公司证券作为指数样本,以反映动漫游戏行业相关上市公司证券的 整体表现。 ...
任天堂第三季度经营利润1,552.1亿日元
Xin Lang Cai Jing· 2026-02-03 06:41
任天堂第三季度经营利润1,552.1亿日元,同比增长23%,市场预估1,807亿日元。第三季度净利润 1,599.3亿日元,同比增长24%,市场预估1,475亿日元。第三季度销售净额8,063.2亿日元,同比增长 86%,市场预估8,157亿日元。 来源:滚动播报 ...
任天堂:第三季度营业利润为1552.1亿日元
Di Yi Cai Jing· 2026-02-03 06:40
(文章来源:第一财经) 任天堂披露,第三季度营业利润为1552.1亿日元,低于预期;任天堂9个月SWITCH硬件销量325万台, 同比下降66%。 ...
37股获推荐,华盛锂电目标价涨幅超76%
Group 1 - The core viewpoint of the article highlights the target price increases for several listed companies, with notable gains in the battery and gaming sectors [1][2]. - The companies with the highest target price increases include Huasheng Lithium Battery with a 76.77% increase, Zhongyi Technology with a 68.24% increase, and Gibit with a 53.12% increase [1][2]. - A total of 37 listed companies received recommendations from brokers on February 2, with Dongpeng Beverage receiving the most recommendations at four [3]. Group 2 - On February 2, brokers provided 12 new coverage ratings, including Aorijins receiving an "Outperform" rating from Guosen Securities, and Zhongyi Technology receiving a "Buy" rating from Tianfeng Securities [3][4]. - Other companies receiving new ratings include China Merchants Shekou and Huayuan Shares, both rated "Buy" by Huayuan Securities, and Xingshui Technology rated "Buy" by CITIC Securities [3][4]. - The sectors represented in the new coverage include packaging printing, real estate development, automotive parts, IT services, and chemical pharmaceuticals [4].