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GameSquare's Stream Hatchet Publishes Q3 2025 Live Streaming Trends Report
Accessnewswire· 2025-10-23 12:00
Core Insights - Global live streaming viewership increased by 13% year-over-year, reaching 9.6 billion hours watched in Q3 2025, marking the highest Q3 viewership across all live-streaming platforms [1] Industry Trends - The Q3 2025 Live Streaming Trends Report by Stream Hatchet highlights significant growth in the global live streaming market, particularly in gaming, esports, and entertainment sectors [1]
DraftKings to Release Third Quarter 2025 Results on November 6, 2025 and Host Conference Call on November 7, 2025
Globenewswire· 2025-10-23 11:30
Group 1 - DraftKings Inc. will release its third quarter 2025 results after market close on November 6, 2025 [1] - A conference call and audio webcast will be held on November 7, 2025, at 8:30 a.m. ET to discuss the results and business performance [2] - The audio webcast will be available on the investor relations website until December 31, 2025 [2] Group 2 - DraftKings is a digital sports entertainment and gaming company founded in 2012, headquartered in Boston [3] - The company offers products in daily fantasy, regulated gaming, and digital media, operating in 28 states, Washington, D.C., and Ontario, Canada for sports betting [3] - DraftKings also operates iGaming in five states and Ontario, and owns Jackpocket, a leading digital lottery courier app in the U.S. [3] - The company is an official partner of major sports leagues including the NFL, NHL, PGA TOUR, WNBA, UFC, NBA, and MLB [3] - DraftKings is committed to responsible gaming and provides educational resources for players [3]
腾讯报告显示2025上半年端游外挂增238%,手游外挂增162%
3 6 Ke· 2025-10-23 10:11
Core Insights - The report highlights a significant increase in the number of game cheats, with PC game cheats rising by 238.2% and mobile game cheats increasing by 162.5% in the first half of 2025 compared to the same period in 2024 [1][2]. Group 1: PC Game Cheats - In the first half of 2025, the number of PC game cheats reached 61,465, marking a historical high [1]. - Among PC game cheats, first-person shooter (FPS) and third-person shooter (TPS) games accounted for 81.9% of the total, with 50,320 cheats identified [1]. - The number of cheats in multiplayer online battle arena (MOBA) and casual competitive games has decreased compared to previous years [1]. Group 2: Mobile Game Cheats - The total number of mobile game cheats detected was 100,927, the highest recorded to date [2]. - Custom cheats made up 86.62% of mobile game cheats, a decrease from 97.60% in the same period last year [2]. - Attack-type cheats targeting security solutions constituted 5.44% of the overall cheat samples, indicating a growing trend among cheat developers [2].
166个国产游戏版号10月获批:网易“缺席”,美团入局
Guo Ji Jin Rong Bao· 2025-10-23 07:13
Core Insights - The National Press and Publication Administration released the approval information for domestic online games in October 2025, granting a total of 166 licenses, including 159 domestic and 7 imported games [1][3] - The number of game licenses issued in October is the second highest this year, following August's 173 licenses, bringing the total for 2025 to 1,440 licenses, with 1,354 for domestic games and 86 for imported games [1] Group 1: Game Categories and Companies - Over 40% of the approved games in October are casual mobile games [1] - Notable companies receiving approvals include FunPlus, 37 Interactive Entertainment, Klei Entertainment, Youzu Interactive, and Eagle Horn Network [1][3] - Key products approved include Eagle Horn Network's "Arknights," 37 Interactive Entertainment's "Survival 33 Days," and Klei Entertainment's "Blue Moon Hero" [3] Group 2: Absences and New Entries - Notably, NetEase was absent from the list of approved games, while Tencent only had one game approved, "Eight Desolate Journey," operated by Guangzhou Kugou Computer Technology Co., Ltd [3] - The mobile game "Tomorrow's Prologue," operated by Beijing San快 Technology Co., Ltd, is linked to Meituan, co-owned by Meituan's founders Wang Xing and Mu Rongjun [3][4]
《卡拉彼丘》手游全平台公测 创梦天地(01119)自研业务迎来收获期
智通财经网· 2025-10-23 04:05
Core Insights - The launch of the self-developed anime-style third-person shooting mobile game "Kara Bichu" by Chuangmeng Tiandi (01119) marks a significant milestone, showcasing the company's capability in independent game development and innovation [1][10] - The game achieved remarkable initial success, topping various app store charts, including App Store free list and multiple Android platforms, indicating strong market demand and player interest [1][3] Market Performance - "Kara Bichu" demonstrated strong market potential during its testing phase, with a user-generated content share of 46.5%, contributing to positive word-of-mouth among players [3] - The game’s user acquisition and retention rates exceeded expectations, laying a solid foundation for its public launch [3] Game Features and Mechanics - The core competitive advantage of "Kara Bichu" lies in its unique "string transformation gameplay" and deep integration of 2D and 3D art styles, allowing players to switch between different forms for enhanced combat dynamics [3][5] - The game offers diverse gameplay modes, catering to both tactical enthusiasts and casual players, ensuring a broad appeal [5] - Innovative mechanics such as "super string propulsion" and "personal brawl" modes are designed to enhance player engagement and experience [5] Development and Collaboration - The development of "Kara Bichu" involved collaboration with industry partners, including Tencent Cloud, which improved coding efficiency and overall game quality through AI assistance [7] - The partnership with iQOO enabled the integration of advanced graphics technology, providing players with a PC-level visual experience on mobile devices [7] Player Engagement and Experience - The game includes non-combat interactions, allowing players to build relationships with characters, enhancing emotional engagement and providing a relaxing experience [8] - The innovative scoring system focuses on functional contributions rather than traditional damage rankings, promoting a more inclusive gameplay environment [5] Future Prospects - The successful launch of "Kara Bichu" signifies the beginning of a new growth phase for Chuangmeng Tiandi's self-developed business, with plans for ongoing content expansion and new character releases [10] - The company aims to leverage this IP for future game series, catering to a global audience and enhancing player satisfaction [10]
X @Starknet (BTCFi arc)
Starknet 🐺🐱· 2025-10-23 02:07
RT Cointelegraph (@Cointelegraph)⚡️ INSIGHT: The gaming industry is changing; layoffs and shutdowns have left players and developers looking for lasting, community-driven experiences.@dopeworldgg is building a DAO-funded “digital theme park” on Starknet, where players help fund, build, and evolve games onchain.Powered by the open-source Dojo engine, it’s turning players into collaborators, shaping the future of onchain gaming. 🎮Would you play a game built by its own community?[Brought to you by @dopeworldgg ...
10月国产网络游戏版号下发 共159款游戏获批 祖龙娱乐(09990)在列
智通财经网· 2025-10-23 00:49
Core Insights - In October 2025, the National Press and Publication Administration approved a total of 159 domestic online games [1] Group 1: Approved Games - Notable approved games include Tencent's "Ba Huang Qi Lu," 37 Interactive Entertainment's "Survival for 33 Days," Zulong Entertainment's "Cloud Dream Westward," and Friendship Time's "Firefly Expedition" [1]
新一批版号刚刚下发:166个,鹰角游卡4399在列,《明日方舟》客户端来了
3 6 Ke· 2025-10-22 23:55
Core Insights - The National Press and Publication Administration released the approval information for domestic online games in October 2025, issuing a total of 159 domestic game licenses [1] - Among the newly approved licenses, 155 are for mobile games, 4 for client games, and 8 games received both mobile and client licenses [1] - A total of 7 new import game licenses were also issued, with 2 games receiving both mobile and client licenses [1] - As of October 2023, a total of 1,354 domestic game licenses have been issued this year [1] Domestic Game Licenses - Notable domestic games approved include titles from well-known companies such as: - 37 Interactive Entertainment's "Survival for 33 Days" - Eagle Horn's "Arknights" (client) - Youka's "Three Kingdoms Kill: Face-to-Face Duel" - Zulong's "Cloud Dream Westward" - Others from various developers [3] Import Game Licenses - The newly approved import game licenses include 7 titles, maintaining a stable overall quantity [4] - Notable titles include: - "Multiverse: Night Crisis" by Shanghai Haowan Orange - "Flying: Infinite Universe" by Beijing Ruiwo - "Crayon Shin-chan" by Shanghai Qizhuo [5] License Changes - There were also updates on changes to existing domestic game licenses, including: - Wangchen Technology's "NBA Peak Showdown" now has an added client version - Perfect World’s "Tower of Fantasy" has added a PS5 version [6][7]
Take-Two Interactive (TTWO) Falls More Steeply Than Broader Market: What Investors Need to Know
ZACKS· 2025-10-22 22:51
Company Performance - Take-Two Interactive (TTWO) shares decreased by 1.81% to $255.56, underperforming the S&P 500's loss of 0.53% on the same day [1] - Over the past month, TTWO shares gained 3.58%, outperforming the Consumer Discretionary sector, which saw a loss of 0.52%, and the S&P 500, which gained 1.13% [1] Upcoming Earnings - The earnings report for Take-Two Interactive is scheduled for November 6, 2025, with projected earnings of $0.91 per share, reflecting a year-over-year growth of 37.88% [2] - Revenue is expected to reach $1.74 billion, indicating a 17.71% increase compared to the same quarter last year [2] Fiscal Year Estimates - For the entire fiscal year, earnings are estimated at $2.83 per share, representing a growth of 38.05%, while revenue is projected at $6.11 billion, showing an increase of 8.13% from the previous year [3] Analyst Estimates - Changes in analyst estimates for Take-Two Interactive are crucial as they reflect short-term business dynamics, with positive adjustments indicating analyst optimism [4] - The Zacks Rank system, which incorporates these estimate changes, provides a rating system for actionable insights [5] Zacks Rank and Valuation - Take-Two Interactive currently holds a Zacks Rank of 3 (Hold), with a consensus EPS projection that has decreased by 0.02% in the past 30 days [6] - The company has a Forward P/E ratio of 91.92, significantly higher than the industry average of 22.31, and a PEG ratio of 2.69 compared to the industry average of 1.8 [7] Industry Overview - The Gaming industry, part of the Consumer Discretionary sector, ranks 61 in the Zacks Industry Rank, placing it in the top 25% of over 250 industries [8] - Research indicates that the top 50% rated industries outperform the bottom half by a factor of 2 to 1 [8]
Churchill Downs (CHDN) Q3 Earnings: How Key Metrics Compare to Wall Street Estimates
ZACKS· 2025-10-22 22:31
Core Insights - Churchill Downs (CHDN) reported $683 million in revenue for Q3 2025, marking an 8.7% year-over-year increase and a surprise of +1.36% over the Zacks Consensus Estimate of $673.83 million [1] - The EPS for the same quarter was $1.09, compared to $0.97 a year ago, resulting in an EPS surprise of +12.37% against the consensus estimate of $0.97 [1] Revenue Breakdown - Gaming revenue was reported at $265.5 million, slightly above the estimated $264.81 million, but reflecting a -1.8% change year-over-year [4] - Net revenue from Wagering Services & Solutions reached $118 million, exceeding the estimated $114.54 million [4] - Revenue from Live and Historical Racing was $305.7 million, surpassing the average estimate of $289.64 million, with a year-over-year increase of +21.1% [4] Adjusted EBITDA Performance - Adjusted EBITDA for All Other segments was reported at -$23.4 million, close to the average estimate of -$23.58 million [4] - Adjusted EBITDA for Wagering Services & Solutions was $46 million, exceeding the estimated $42.71 million [4] - Adjusted EBITDA for Gaming was $123.3 million, above the average estimate of $116.22 million, while Live and Historical Racing's adjusted EBITDA was $116.4 million, also surpassing the estimate of $112.13 million [4] Stock Performance - Over the past month, shares of Churchill Downs have returned -0.2%, in contrast to the Zacks S&P 500 composite's +1.1% change [3] - The stock currently holds a Zacks Rank 3 (Hold), indicating potential performance in line with the broader market in the near term [3]