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网易(NTES.US)盘前涨逾3% 《燕云十六声》海外版本上线24小时玩家超200万
Zhi Tong Cai Jing· 2025-11-19 14:15
Core Viewpoint - NetEase (NTES.US) shares rose over 3% to $143.53 ahead of the global launch of its martial arts open-world game "Yan Yun Shi Liu Sheng" on November 15, which is available on Steam, PlayStation, and Epic platforms [1] Group 1: Game Launch Performance - The game achieved over 500,000 players within 40 minutes of its overseas version launch [1] - Within 24 hours, the overseas version attracted more than 2 million players [1] - The game reached a peak of over 190,000 concurrent players on Steam [1] Group 2: Rankings and Achievements - "Yan Yun Shi Liu Sheng" ranked 7th on Steam's global best-selling games list and 5th on the most-played games list [1] - The game also secured a top 3 position in the best-selling list across 7 markets on PlayStation [1] - It climbed to the 2nd position on the Twitch game rankings shortly after launch [1]
美股异动 | 网易(NTES.US)盘前涨逾3% 《燕云十六声》海外版本上线24小时玩家超200万
智通财经网· 2025-11-19 14:08
智通财经APP获悉,周三,网易(NTES.US)盘前涨逾3%,报143.53美元。消息面上,11月15日,网易旗 下武侠开放世界游戏《燕云十六声》正式全球发行,登陆Steam、PlayStation、Epic三大游戏平台。据官 方数据显示,上线40分钟海外版本玩家突破50万,24小时海外版本玩家超200万,Steam全球同时在线人 数超19万,登上多个榜单:Steam全球最畅销游戏榜Top7、Steam全球最热玩游戏榜Top5,PlayStation畅 销榜7市场TOP3,并且开服即冲上Twitch游戏榜Top2 。 ...
AlphaTON Capital (Nasdaq: ATON) Issues Shareholder Update on Balance Sheet Assets and Strategic Ecosystem Expansion
Globenewswire· 2025-11-19 14:00
Core Insights - AlphaTON Capital Corp. has successfully raised $71 million, including $18.5 million in equity financing, to support its strategic initiatives in the Telegram ecosystem and launch the Artificial Intelligence Compute Program and Telegram Cocoon Initiative [1][2]. Strategic Initiatives - The company has adopted a three-pillar strategy focusing on capital deployment into high-conviction assets, transforming its balance sheet into a diversified portfolio of productive digital assets [2]. - AlphaTON aims to create a closed-loop ecosystem that integrates payment systems with AI and gaming platforms, enhancing demand for its treasury assets while supporting its operating companies [3]. Balance Sheet and Asset Management - Since the PIPE funding on September 25, 2025, AlphaTON has made significant allocations, including an initial treasury tranche of approximately $30 million in digital assets, with a current total asset value of $28.6 million [7]. - The company has a low debt-to-equity ratio of 7%, utilizing only $2.1 million of its $35 million Bitgo Lending Facility [10]. Strategic Acquisitions and Partnerships - AlphaTON has executed a binding LOI with Animoca Brands to acquire a 51% equity interest in GAMEE, a mobile gaming platform, with plans to increase this to 60% for $15 million [10]. - The company has formed a strategic alliance with SingularityNET and others to develop a decentralized AI compute infrastructure within Telegram [10]. - A joint venture with PagoPay and ALT5 Sigma is set to launch a co-branded TON Mastercard, facilitating crypto-to-fiat transactions [10]. Market Positioning and Growth Strategy - AlphaTON is transitioning from a passive holding company to an active operator, focusing on incubating and acquiring cash-flowing businesses within the Telegram Mini-App economy [6]. - The company is also leveraging its legacy biotech assets while exploring innovative applications at the intersection of healthcare and blockchain technology [10]. Leadership and Governance - To support its growth strategy, AlphaTON has strengthened its leadership team with key appointments, including a Chief Financial Officer, Chief Partnership Officer, Chief Technology Officer, and Chief Marketing Officer [12][15].
金山软件发布第三季度业绩 股东应占溢利约2.13亿元 同比减少48%
Zhi Tong Cai Jing· 2025-11-19 10:15
Core Insights - Kingsoft Software reported Q3 2025 earnings with total revenue of approximately RMB 2.419 billion, a year-on-year decrease of 17% but a quarter-on-quarter increase of 5% [1] - Operating profit was around RMB 277 million, down 76% year-on-year and down 28% quarter-on-quarter [1] - Net profit attributable to shareholders was approximately RMB 213 million, a decrease of 48% year-on-year and a decrease of 60% quarter-on-quarter, with basic earnings per share of RMB 0.15 [1] Business Performance - The company focused on its core business, emphasizing AI, collaboration, and internationalization as strategic priorities [1][2] - The WPS personal business saw steady growth due to the launch of new AI products and refined operations in domestic and international markets, leading to an increase in monthly active users and paid users [2] - The WPS 365 business showed rapid growth, with significant progress in covering private enterprises and local state-owned enterprises [2] Gaming Sector - The gaming business experienced a decline, primarily due to reduced revenue contributions from existing games, while new games are still in the early stages of market establishment [1] - Flagship game "Jian Wang 3" celebrated its 16th anniversary in August and launched an annual expansion pack in October, introducing innovative gameplay [2] - The sci-fi mech game "Jie Xian Ji" was globally launched and is undergoing adjustments to enhance player experience [2] Future Outlook - Kingsoft Software plans to continue focusing on its core strategy of AI, collaboration, and internationalization, leveraging its product matrix to meet the needs of individual users and large enterprises [2] - The gaming business will concentrate on developing high-quality content and global distribution, aiming to enhance the longevity of classic IPs and promote sustainable growth in new categories [2]
Playtika shedding yet more employees
En.Globes.Co.Il· 2025-11-19 09:12
Core Insights - Playtika Holding Corp. is undergoing significant layoffs, with estimates suggesting up to 700 employees will be let go, representing about 20% of its workforce as of the end of last year [1][2] - The company has faced challenges in growth despite being profitable, with revenue declines in 2023 and 2024, and a notable drop in profit by 42% in the first nine months of 2025 [3][4] - Playtika's market capitalization has decreased significantly from $11 billion at its flotation in early 2021 to $1.5 billion currently, reflecting an 85% loss in value [4] Company Operations - Playtika develops mobile games, including casual and casino games, and has experienced multiple rounds of layoffs over the years, with the most recent occurring after a previous reduction of nearly 100 employees in June [2] - The company has a total revenue guidance for 2025 of $2.7-2.75 billion, indicating a growth of 5.9-7.9% compared to the previous year, alongside an adjusted EBITDA of $715-740 million [4] Market Analysis - Twelve analysts cover Playtika's stock, with eight holding neutral views and four being positive, and the average price target is 50% above the current stock price [5]
年度魔幻:为赖掉2.5亿美元奖金,Krafton CEO被曝求助ChatGPT
Sou Hu Cai Jing· 2025-11-19 03:12
在这种心态驱使下,Kim 痴迷于寻找空子。文件指出,尽管公司内部及 ChatGPT 都给出了"难以取消"的建议,Kim 依旧没有放弃,并启动了代号为"X 计 划"的秘密行动。 IT之家援引博文介绍,"X 计划"的核心手段被指是蓄意拖延续作《深海迷航 2》的抢先体验版发布。联合创始人方面称,Krafton 管理层通过干预游戏开发进 度、制造发布障碍等方式,蓄意破坏项目,旨在让 Unknown Worlds 错过达成销售目标的窗口期,从而导致巨额奖金支付条款失效。 IT之家 11 月 19 日消息,科技媒体 Wccftech 昨日(11 月 18 日)发布博文,报道称《深海迷航》开发商 Unknown Worlds 的联合创始人与母公司 Krafton 之 间的法律战再度升级。 根据最新公开的庭审前文件,联合创始人的法律团队指控 Krafton 首席执行官(CEO)Changham Kim 曾求助于人工智能 ChatGPT,试图寻找方法以避免支 付一笔高达 2.5 亿美元(IT之家注:现汇率约合 17.78 亿元人民币)的绩效奖金。 文件详细描述了 Kim 规避支付义务的动机。他不仅向同事承认,支付这笔巨额奖金对 ...
Unboxing the $250 Analogue 3D and $40 8Bitdo 64 Bluetooth Controller 🎮
CNET· 2025-11-18 18:36
Product Design & Appeal - Analogue 3D boasts a clean design reminiscent of Apple products, emphasizing refinement and sophistication [1] - The product targets hardcore retro gaming enthusiasts seeking a hassle-free experience, or those who prefer not to use software emulators [1] Competitive Positioning - Analogue 3D is positioned as a competitively priced, all-in-one solution for playing N64 games [1]
4 Struggling Stocks With “Harmless” Pullbacks
Schaeffers Investment Research· 2025-11-18 16:05
Core Insights - The article draws a parallel between certain stocks and snakes, highlighting that some stocks may appear risky but are actually safe investments, akin to king snakes mimicking coral snakes [1][3]. Stock Analysis - **CRISPR Therapeutics AG (NASDAQ:CRSP)**: The stock has decreased by 21% this quarter and 23% from its annual high of $78.48. However, it has maintained its prior low of around $51 and its 200-day moving average, indicating potential support. The stock only fell 0.7% post-earnings after a narrower-than-expected loss, and its experimental cholesterol treatment shows promise. The 14-day Relative Strength Index (RSI) is at 30, suggesting it may be a good buying opportunity [5]. - **Crocs Inc (NASDAQ:CROX)**: The stock held its prior low of $73, and despite current unattractiveness, there are optimistic signs following earnings with a top-line beat and price-target hikes. Options are affordably priced, making it a potential buy for investors looking for value [7]. - **Palantir Technologies Inc (NASDAQ:PLTR)**: The stock is currently facing challenges, with a middling RSI and support at the 100-day moving average. There are concerns about a potential double top formation, and it is viewed as a target due to AI valuation concerns [9]. - **AppLovin Corp (NASDAQ:APP)**: The stock briefly breached its prior lows at $545 but quickly recovered, indicating chart support. While it is not considered oversold, the 80-day trendline is providing assistance, and $500 was a significant peak earlier in the year [11]. Volatility Insights - All four stocks mentioned have implied volatilities at modest-to-low levels, which is advantageous for options traders looking for stocks experiencing a post-earnings volatility crush [13]. Value Trap Consideration - The article also mentions the concept of value traps, referring to stocks that have performed well but may not have reached their lowest point yet, indicating potential risks for investors [14].
CTW Cayman-A(CTW) - 2025 Q4 - Earnings Call Transcript
2025-11-18 14:32
Financial Data and Key Metrics Changes - Revenue for fiscal year 2025 grew 32% year over year to $98.4 million, driven by seven new game launches generating approximately $32.3 million [3][4] - Operating loss recorded at $1.1 million compared to operating income of $6.7 million in the previous year, attributed to strategic investments in AI and marketing [4][5] - Adjusted EBITDA decreased to $8 million from $12 million in fiscal year 2024, reflecting higher personnel and marketing investments [5][6] - Cash and cash equivalents stood at $12.2 million as of July 31, 2025, with no debt on the balance sheet [6] Business Line Data and Key Metrics Changes - Segment profit increased by $4.3 million year over year to $31.3 million, indicating improved operational efficiency [5] - The two top-performing titles were "So I'm a Spider, So What? - Ruler of Labyrinth" contributing $14.2 million and "Arifureta: Rebellion's Soul" contributing $9.3 million [3][4] Market Data and Key Metrics Changes - Growth was strong across all major regions, with significant international expansion noted, particularly outside Japan [4][6] - The company is focusing on enhancing advertisement spending in markets outside Japan to support growth [14] Company Strategy and Development Direction - The company plans to translate recent investments into growth and operating leverage, with a focus on AI systems and creative infrastructure [7][8] - Expansion into the U.S. market is a priority, with plans to open a new office in New York City to build local capabilities [7][8] - The company aims to maintain financial discipline while investing in talent, infrastructure, and marketing expansion [7][8] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in continued top-line growth driven by an expanding global presence and upcoming releases [7][8] - The company anticipates increased operating expenses due to investments in talent and infrastructure but remains focused on long-term value creation [7][8] Other Important Information - The company completed its initial public offering on Nasdaq, raising $12 million in gross proceeds [6] - The return on advertising spend improved significantly, indicating effective allocation of marketing resources [5][6] Q&A Session Summary Question: What is driving accelerated revenue growth in the second half? - The growth is attributed to the addition of new titles and increased advertisement spending in international markets [12][13][14] Question: What is the expected timeline for launching games in pre-registration and backlog? - Most games in pre-registration are expected to launch within the current fiscal year, with efforts to expedite the process [17][18][19] Question: What are the expectations for the North American market? - The North American market is expected to grow significantly, with potential to match or exceed the Japanese market in certain titles [21][22][23] Question: What sets CTW apart from its competitors in securing attractive anime IP? - Strong relationships with IP holders, a frictionless HTML5 platform, and advanced AI-backed marketing tools are key competitive advantages [24][25] Question: What initiatives are in place for growing the U.S. market? - The company is focusing on organic growth and exploring M&A opportunities, particularly with local marketing channels [29][31] Question: Do you expect U.S. users to become higher spenders than those in Japan? - There is potential for North American users to become significant spenders, with expectations of increased whale customers in the region [30][32][33] Question: What capabilities are being developed in AI-driven user acquisition? - Investments are being made in optimizing advertisement management systems and enhancing AI tools for game development and marketing [39][40][41]
Roblox to require age checks to use platform's chat features
Reuters· 2025-11-18 12:02
Core Viewpoint - The gaming platform Roblox is implementing a facial recognition software requirement for users to verify their age in order to chat with other players, aiming to limit communication among younger users [1] Group 1 - Roblox's new policy is designed to enhance safety by restricting chat features for users who do not verify their age [1] - The initiative reflects a growing trend in the gaming industry to prioritize user safety and mitigate risks associated with online interactions among minors [1]