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拉瑞安CEO谈AI后,多名游戏美术炮轰领导不懂实际工作
Sou Hu Cai Jing· 2026-01-02 07:55
Core Viewpoint - The CEO of Larian Studios, Swen Vincke, stated that while the company is experimenting with generative AI tools, it has not significantly improved efficiency. The studio continues to prioritize original artwork and is actively hiring concept artists [1][3]. Group 1: Use of Generative AI in Game Development - Larian Studios uses AI tools to explore reference materials and create rough sketches, but these are later replaced with original concept art [3][5]. - Concept artists express concerns that using AI-generated images complicates their work, as it may limit creative exploration and lead to a lack of originality [6][9]. - Many artists believe that AI-generated images do not capture the intent behind the original works, making it difficult to use them effectively in the creative process [9][11]. Group 2: Impact on Concept Artists - Concept artists spend a significant amount of time collecting reference materials, and the introduction of AI tools is seen as potentially detrimental to their workflow [4][5]. - Artists report that reliance on AI-generated images can lead to misunderstandings and miscommunications within teams, as AI outputs may not align with the creative vision [13][15]. - There is a growing concern that the use of generative AI could hinder the career prospects of emerging artists, as studios may prefer AI-generated content over hiring new talent [17][18]. Group 3: Industry Perspectives - The gaming industry is witnessing a shift where some companies are mandating the use of AI-generated references, which artists find problematic [11][12]. - Artists emphasize the importance of human creativity and the unique insights that come from traditional artistic processes, arguing that AI cannot replicate the depth of human experience [19][20]. - There is a call for industry leaders to reconsider the role of generative AI in the creative process, as it may undermine the artistic integrity of game development [22].
索尼承认收购Bungie并不成功:《命运2》表现低于预期
Sou Hu Cai Jing· 2025-11-12 00:31
索尼 2025 财年第二季度财报显示,对 Bungie 的《命运 2》资产计提了 315 亿日元(IT之家注:现汇率约合 14.56 亿元人民币)减值。尽管《地狱潜者 2》依旧在持续运营中取得成功,这笔减值仍拖累了公司的整体 利润。 IT之家 11 月 12 日消息,据外媒 Neowin 今日报道,索尼披露,《命运 2》的销量和玩家活跃度均低于收购 时的预期。 索尼首席财务官林涛在财报发布会上表示:"关于《命运 2》,部分由于竞争环境变化,其销量和用户活跃 度未能达到收购 Bungie 时的预期。我们将继续改进,但目前已下调业务预期,并对 Bungie 部分资产计提减 值。" 目前尚不清楚最新数据是否会促使索尼在 Bungie 进行裁员。2023 年,Bungie 曾经历一波大规模裁员,原因 是玩家热度下降和收入下滑。据悉,《命运 2》在 Steam 上的玩家数量已创历史新低。 Bungie 目前全力开发射击新作《失落星船:马拉松》。不过,由于用户反馈以及艺术作品抄袭争议,该作 在 6 月被无限期推迟。Bungie 首席执行官皮特・帕森斯已于 8 月离职。 以打造《光环》和《命运》系列著称的 Bungie 在 ...
新游海外公测3天吸金预估超1700万,网易试图拿起IP“武器”抢占这条细分射击赛道
3 6 Ke· 2025-09-03 02:17
Core Viewpoint - The mobile game "Destiny: Rising," developed by NetEase's Titan Studio under Bungie's authorization, has officially launched in over 160 countries and regions, achieving significant early success in downloads and revenue generation [2][4][38]. Group 1: Game Performance - The game had approximately 40,000 downloads during pre-downloads and surged to 314,000 on the first day of testing, ranking in the top 20 of the iOS free game charts in 111 countries [4][5]. - After three days of public testing, the game maintained a position in the top 50 free game charts in 48 regions, with a total of around 710,000 downloads on iOS [5][11]. - The game generated an estimated revenue of over 17 million yuan (approximately 2.4 million USD) within the first three days, with the average revenue per download (RPD) reaching 12.33 yuan [9][11]. Group 2: Development Background - The development of "Destiny: Rising" took seven years, with initial investment from NetEase in 2018 amounting to 100 million USD, leading to a partnership with Bungie [13][14]. - Bungie was acquired by Sony for 3.6 billion USD in 2022, which likely increased the value of NetEase's investment [14]. - The game underwent extensive testing phases, including a closed alpha test in North America that received positive feedback from prominent streamers [18][20]. Group 3: Market Strategy - The game leverages the strong IP influence of the "Destiny" series, which has a solid player base and historical success, allowing it to attract users without heavy marketing expenditures [27][29]. - The gameplay experience has been tailored to retain core elements from the original series while adapting to mobile user preferences, including new gameplay modes and mechanics [29][31]. - The choice of a multiplayer loot shooter genre positions the game in a less competitive market segment, providing growth opportunities [37][38].
3A史上最实锤的抄袭,索尼的下一款射击游戏又危险了
Hu Xiu· 2025-05-19 06:05
Core Viewpoint - The article discusses a significant and severe plagiarism incident involving Bungie's upcoming game "Marathon," where the design elements were allegedly copied from a designer's previous works without authorization [1][5][22]. Group 1: Incident Overview - "Marathon," a sci-fi shooter game developed by Bungie, recently opened for closed alpha testing and is expected to be released in September [2][3]. - The game has attracted attention due to its striking sci-fi art style, which features high saturation colors and complex graphics, leading to over 20 million views on its first trailer [3][4]. - A designer named "Antireal" accused Bungie of unauthorized use of her designs, which she has developed since 2017, claiming that many assets in "Marathon" were directly taken from her work [6][7][10]. Group 2: Response and Acknowledgment - Bungie acknowledged the plagiarism shortly after Antireal's claims, stating they had discussed the issue with her and were committed to "seeking justice" for her [22][23]. - The responsibility for the plagiarism was attributed to a "former Bungie artist," with the current art team reportedly unaware of the issue [24][25]. - Antireal's claims gained traction online, with many encouraging her to crowdfund for legal action against Bungie, highlighting the community's support for her [18][19]. Group 3: Historical Context and Implications - Bungie has a history of plagiarism allegations, including incidents involving fan art and other creative works, which raises concerns about the company's reputation [27][28]. - The current situation has created a "hostile environment" within Bungie, as employees worry about the potential failure of "Marathon" and its impact on the studio's future [42][48]. - The development timeline for "Marathon" may be affected due to the need for a thorough review of the game's assets, potentially delaying its release [43][44].