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索尼承认收购Bungie并不成功:《命运2》表现低于预期
Sou Hu Cai Jing· 2025-11-12 00:31
索尼 2025 财年第二季度财报显示,对 Bungie 的《命运 2》资产计提了 315 亿日元(IT之家注:现汇率约合 14.56 亿元人民币)减值。尽管《地狱潜者 2》依旧在持续运营中取得成功,这笔减值仍拖累了公司的整体 利润。 IT之家 11 月 12 日消息,据外媒 Neowin 今日报道,索尼披露,《命运 2》的销量和玩家活跃度均低于收购 时的预期。 索尼首席财务官林涛在财报发布会上表示:"关于《命运 2》,部分由于竞争环境变化,其销量和用户活跃 度未能达到收购 Bungie 时的预期。我们将继续改进,但目前已下调业务预期,并对 Bungie 部分资产计提减 值。" 目前尚不清楚最新数据是否会促使索尼在 Bungie 进行裁员。2023 年,Bungie 曾经历一波大规模裁员,原因 是玩家热度下降和收入下滑。据悉,《命运 2》在 Steam 上的玩家数量已创历史新低。 Bungie 目前全力开发射击新作《失落星船:马拉松》。不过,由于用户反馈以及艺术作品抄袭争议,该作 在 6 月被无限期推迟。Bungie 首席执行官皮特・帕森斯已于 8 月离职。 以打造《光环》和《命运》系列著称的 Bungie 在 ...
新游海外公测3天吸金预估超1700万,网易试图拿起IP“武器”抢占这条细分射击赛道
3 6 Ke· 2025-09-03 02:17
Core Viewpoint - The mobile game "Destiny: Rising," developed by NetEase's Titan Studio under Bungie's authorization, has officially launched in over 160 countries and regions, achieving significant early success in downloads and revenue generation [2][4][38]. Group 1: Game Performance - The game had approximately 40,000 downloads during pre-downloads and surged to 314,000 on the first day of testing, ranking in the top 20 of the iOS free game charts in 111 countries [4][5]. - After three days of public testing, the game maintained a position in the top 50 free game charts in 48 regions, with a total of around 710,000 downloads on iOS [5][11]. - The game generated an estimated revenue of over 17 million yuan (approximately 2.4 million USD) within the first three days, with the average revenue per download (RPD) reaching 12.33 yuan [9][11]. Group 2: Development Background - The development of "Destiny: Rising" took seven years, with initial investment from NetEase in 2018 amounting to 100 million USD, leading to a partnership with Bungie [13][14]. - Bungie was acquired by Sony for 3.6 billion USD in 2022, which likely increased the value of NetEase's investment [14]. - The game underwent extensive testing phases, including a closed alpha test in North America that received positive feedback from prominent streamers [18][20]. Group 3: Market Strategy - The game leverages the strong IP influence of the "Destiny" series, which has a solid player base and historical success, allowing it to attract users without heavy marketing expenditures [27][29]. - The gameplay experience has been tailored to retain core elements from the original series while adapting to mobile user preferences, including new gameplay modes and mechanics [29][31]. - The choice of a multiplayer loot shooter genre positions the game in a less competitive market segment, providing growth opportunities [37][38].
3A史上最实锤的抄袭,索尼的下一款射击游戏又危险了
Hu Xiu· 2025-05-19 06:05
Core Viewpoint - The article discusses a significant and severe plagiarism incident involving Bungie's upcoming game "Marathon," where the design elements were allegedly copied from a designer's previous works without authorization [1][5][22]. Group 1: Incident Overview - "Marathon," a sci-fi shooter game developed by Bungie, recently opened for closed alpha testing and is expected to be released in September [2][3]. - The game has attracted attention due to its striking sci-fi art style, which features high saturation colors and complex graphics, leading to over 20 million views on its first trailer [3][4]. - A designer named "Antireal" accused Bungie of unauthorized use of her designs, which she has developed since 2017, claiming that many assets in "Marathon" were directly taken from her work [6][7][10]. Group 2: Response and Acknowledgment - Bungie acknowledged the plagiarism shortly after Antireal's claims, stating they had discussed the issue with her and were committed to "seeking justice" for her [22][23]. - The responsibility for the plagiarism was attributed to a "former Bungie artist," with the current art team reportedly unaware of the issue [24][25]. - Antireal's claims gained traction online, with many encouraging her to crowdfund for legal action against Bungie, highlighting the community's support for her [18][19]. Group 3: Historical Context and Implications - Bungie has a history of plagiarism allegations, including incidents involving fan art and other creative works, which raises concerns about the company's reputation [27][28]. - The current situation has created a "hostile environment" within Bungie, as employees worry about the potential failure of "Marathon" and its impact on the studio's future [42][48]. - The development timeline for "Marathon" may be affected due to the need for a thorough review of the game's assets, potentially delaying its release [43][44].