Workflow
《天国:拯救2》
icon
Search documents
《明末:渊虚之羽》开启首次线下试玩;《天国:拯救2》销量突破300万份|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-05 22:20
Group 1 - The game "Kingdom Come: Deliverance 2" has sold over 3 million copies globally within three months of its release, contributing to the series' total sales exceeding 10 million copies, indicating strong market performance [1] - The game received an average score of 87 out of 100 on Metacritic from 50 gaming media outlets, reflecting its positive reception among critics and players [1] - The success of "Kingdom Come: Deliverance 2" is expected to boost confidence in the game development and publishing sector, signaling the enduring appeal of high-quality game products [1] Group 2 - "Mingmo: The Feather of Abyss" by Lingze Technology had its first offline trial at the WAW Weibo Game and Animation Expo, generating significant player interest as trial codes were quickly distributed [2] - The game is set for official release on July 24, with pre-order prices at 248 yuan for the standard edition and 298 yuan for the deluxe edition, indicating strong market anticipation [2] - The positive feedback from the trial and pre-orders is likely to enhance investor confidence in domestic ARPG developers, reflecting ongoing market interest in high-quality Chinese-themed games [2] Group 3 - The announcement of the delay for "GTA 6" by Rockstar Games has garnered over 100 million views, highlighting the immense global interest in the title [3] - The release date has been pushed from the originally planned fall of this year to May 26, 2026, with the company emphasizing the need for additional time to meet player expectations and quality standards [3] - The high viewership of the delay announcement may prompt market considerations regarding the development cycles and cost management of large-scale game projects [3]
前圣塔莫尼卡工作室编剧表示游戏行业现状并不乐观
Sou Hu Cai Jing· 2025-05-05 06:31
Group 1 - The gaming industry is facing systemic issues leading to mass layoffs, studio closures, and stagnation in growth due to complex economic, technological, and demographic factors [1][2] - The industry's deep ties to stock market expectations for exponential growth are no longer feasible, with monetization models like free-to-play, battle passes, and microtransactions reaching saturation [3] - Global birth rates are insufficient to sustain the influx of new consumers that tech giants expect, indicating a demographic challenge for the industry [3] Group 2 - Major games like Fortnite, Call of Duty, and Minecraft are monopolizing player attention, reshaping consumer habits and sidelining smaller games and studios [3] - There is hope in independent studios like Larian Studios with Baldur's Gate 3 and Warhorse Studios with Kingdom Come: Deliverance, which have succeeded without investor pressure [4] - The industry is promoting smartphone apps and cloud gaming in developing countries more to appease investors than to enhance accessibility [3]