Workflow
《GTA6》
icon
Search documents
《GTA6》还没发售,游戏音乐已经火了两波
Hu Xiu· 2025-05-16 08:05
一个预告片,直接让一首发行近40年的老歌重新翻红。 5月6日,《GTA6》(《侠盗猎车手6》)第二部预告片上线仅24小时,就收获了4.75亿次观看,遥遥领 先于历史上其他视频游戏预告片。其中的配乐《Hot Together》也顺势被关注,在Spotfiy播放数据暴增 182,000%。 相比之下,在2011年《GTA5》首部预告片则耗费数月才达到相似的数据。 随着游戏影响力日益扩大,音乐在游戏中似乎不再只是"配角",而是在构建新的文化逻辑与产业链条。 那么,游戏如何成为音乐传播与创作的新引擎?艺术家又如何在这一浪潮中获得真正的权益与参与感? 游戏预告片如何带动老歌"回春"? 这不是《GTA6》预告片第一次带动老歌翻红。 2023年末,Rockstar Games(简称R星)首度发布第一部《GTA6》预告片时,Tom Petty发行于1989年的 《Love Is a Long Road》作为其中的插曲,在短时间内流媒体播放量激增36,979%,因其歌词氛围与游 戏调性契合,成为预告片中最具标志性的听觉意象。 而在第二部《GTA6》预告片中,Rockstar Games再度凭借精准选曲让不少玩家沸腾——来自美国 ...
《崩坏:星穹铁道》重回出海手游收入增长榜冠军;《毁灭战士:黑暗时代》PS5 版遭遇“偷跑”丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-12 21:54
|2025年5月13日星期二| NO.1《崩坏:星穹铁道》重回出海手游收入增长榜冠军 NO.3《毁灭战士:黑暗时代》PS5版遭遇"偷跑" 5月12日消息,尚未正式发布的PS5版本《毁灭战士:黑暗时代》在社交平台上遭遇"偷跑"(指通过非官 方渠道流出,提前泄露)。有玩家表示早在5月8日就已上手该游戏,并且顺利通关,发文时还附上 了"偷跑"截图。 《毁灭战士:黑暗时代》原本定于5月15日正式解锁,其中至尊版玩家可提前两天游玩。游戏将登陆 PS5、PC和Xbox平台。从媒体评分来看,该游戏在知名游戏评分网站Metacritic平台成绩优异,Xbox版 获得86分(24家媒体评分)、PC版获得85分(54家媒体评分)、PS5 版获得84分(50家媒体评分)。 点评:按照游戏行业惯例,正式发售后的前期销量是收入的重要组成部分。《毁灭战士:黑暗时代》的 偷跑使得部分玩家提前体验游戏,可能会减少正式发售后的购买冲动,导致游戏销量受损。 (文章来源:每日经济新闻) 5月12日消息,移动应用数据分析公司Sensor Tower最新数据显示,米哈游旗下《崩坏:星穹铁道》更 新首日,游戏流水便飙升至1周年庆以来峰值,强势登顶中国、 ...
浪人早报 | 比尔盖茨将捐出几乎全部财富、隐藏式门把手将迎来强制性国家标准、BOSS直聘回应秀恩爱引发不适…
Xin Lang Ke Ji· 2025-05-09 01:48
Group 1 - Bill Gates announced plans to donate nearly all of his wealth through the Gates Foundation over the next 20 years, with the foundation set to close permanently by December 31, 2045 [2] - Boss Zhipin faced backlash over a job posting that included personal details of applicants, leading to discomfort among job seekers [2] - The latest update for "Honor of Kings" includes cross-platform ranking features between QQ and WeChat, allowing for team play across different regions [2] Group 2 - Yu Shu Technology confirmed a security vulnerability in its Go1 robotic dog, where hackers accessed management keys to modify data and programs, compromising user privacy [4] - Apple is making progress in developing a dedicated chip for smart glasses, aiming to compete with Meta's Ray-Ban smart glasses, with production expected to start by late 2026 or 2027 [4] - The trailer for "GTA6" garnered over 475 million views on its first day, despite the game's potential release being delayed until 2026 [4] Group 3 - Amazon introduced a new robot named Vulcan, which features tactile perception capabilities, allowing it to identify and handle approximately 75% of items in Amazon warehouses [5] - OpenAI appointed Fidji Simo as the new CEO of its applications division, who will oversee product and business functions while Sam Altman continues to lead core AI research [5] Group 4 - The Ministry of Industry and Information Technology is seeking public input on the mandatory national standard for automotive door handle safety requirements, addressing various installation and testing protocols [7] - The China Consumers Association highlighted irregularities in the new energy vehicle market, noting increased complaints due to intensified competition and changing sales models [7] - A humanoid robot open-source community has been launched in Beijing, aimed at fostering collaboration and innovation in the field of embodied intelligence [7]
《GTA6》延期与游戏行业的“大作焦虑”
3 6 Ke· 2025-05-08 12:47
Core Viewpoint - Rockstar Games announced the release date of Grand Theft Auto VI (GTA6) has been postponed from Fall 2025 to May 26, 2026, emphasizing the need for more time to refine the game [2][4] Group 1: Market Reaction - Following the announcement, Take-Two's stock price dropped by 8% to 10%, resulting in a market capitalization loss of several billion dollars [4] - Analysts noted that the delay significantly impacted expectations for growth in the 2025 gaming market [4] - Take-Two's CEO Strauss Zelnick expressed support for Rockstar's decision, reiterating the company's potential for record revenue in fiscal years 2026 and 2027 [4] Group 2: Industry Trends - The frequency of game delays has become a common phenomenon in the industry, with over 20 major titles delayed in 2022 alone [4][5] - The increasing scale of AAA game development, often involving thousands of developers across multiple studios, complicates project management and increases the likelihood of delays [5][6] - The COVID-19 pandemic exacerbated these challenges, with surveys indicating that around 50% of developers felt remote work reduced efficiency [5][6] Group 3: Financial Implications - The development budget for AAA games can reach up to $240 million, with marketing costs adding another $200 million to $300 million, leading to total costs as high as $540 million [6] - The pressure to deliver high-quality products means publishers prefer to extend development timelines rather than risk poor launches [6][10] - In contrast, Chinese game companies face stricter market reactions to delays, often needing to adjust their project timelines to meet quarterly performance expectations [8][10] Group 4: Player Expectations - Players have become more rational regarding delays, often preferring to wait for a polished product rather than receiving a subpar release [7][12] - The industry faces a dilemma where the desire for perfection can lead to extended development times, creating a cycle of anxiety among developers and players [12][15] - The focus on blockbuster titles can overshadow the importance of diverse, smaller games that also contribute to the gaming ecosystem [15]
《明末:渊虚之羽》开启首次线下试玩;《天国:拯救2》销量突破300万份|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-05 22:20
每经记者 李宇彤 每经实习编辑 余婷婷 |2025年5月6日 星期二| NO.1《天国:拯救2》销量突破300万份 点评:《天国:拯救2》销量破300万份,系列总销量超千万份,市场表现亮眼。这对战马工作室及发行 商Deep Silver形成积极反馈,也提振了游戏研发和发行板块的信心。该消息传递了优质游戏产品具备持 续吸引力的信号,对游戏行业整体发展形成正面引导。 NO.2《明末:渊虚之羽》开启首次线下试玩 在5月3日至5月5日举行的WAW微博游戏动漫展上,由灵泽科技开发的国风ARPG(动作角色扮演游 戏)《明末:渊虚之羽》开启了首次线下试玩,受到了玩家的热烈关注,现场体验区的试玩号迅速发放 完毕。4月29日,该游戏开启预购,预计于7月24日正式发售,游戏Steam定价标准版248元,豪华版298 元。 免责声明:本文内容与数据仅供参考,不构成投资建议,使用前请核实。据此操作,风险自 担。 点评:灵泽科技《明末:渊虚之羽》在WAW展上试玩号迅速被抢,预购价格较高且发售在即,显示出 玩家对国风ARPG的期待与市场认可度。这一积极反馈有望增强投资者对同类国风游戏开发公司的信 心,对游戏研发和发行板块形成正面支撑,同 ...
传媒行业周报:AI应用热度有望重燃-20250504
Huaxin Securities· 2025-05-04 07:48
2025 年 05 月 05 日 AI 应用热度有望重燃 推荐(维持) 投资要点 | 分析师:朱珠 | S1050521110001 | | --- | --- | | zhuzhu@cfsc.com.cn | | | 分析师:于越 | S1050522080001 | | yvyue@cfsc.com.cn | | 行业相对表现 表现 1M 3M 12M 传媒(申万) -2.2 2.4 11.4 沪深 300 -3.0 -1.2 4.6 市场表现 -30 -20 -10 0 10 20 30 (%) 传媒 沪深300 资料来源:Wind,华鑫证券研究 相关研究 1、《传媒行业周报:内需看 A 计划 科技与消费并驾齐驱》2025-04-20 2、《传媒行业周报:持续看好内需 且洼地的成长型选手》2025-04-12 3、《传媒行业专题报告:"情绪经 济"专题》2025-04-10 ▌ 本周观点更新 年报与一季度均落地,总体看,2025 年一季度处于修复向好 态势,虽关税因子对部分细分行业的影响仍需要观察,但总 体看传媒应用板块有望持续获 AI 赋能。自上而下看,政策持 续护航 AI 应用发展,2025 年 4 ...
3A游戏行业深度研究:TakeTwo:曾取凌云志,再见拉满弓
Tianfeng Securities· 2025-04-10 12:11
证券研究报告 2025年04月10日 海外行业报告:行业深度研究 3A游戏行业深度研究 Take Two:曾取凌云志,再见拉满弓 作者: 请务必阅读正文之后的信息披露和免责申明 1 分析师 吴立 SAC执业证书编号:S1110517010002 分析师 孔蓉 SAC执业证书编号:S1110521020002 摘要 1、复盘:Take Two过往股价走势及对应时间 我们认为,从12年前的2011年公司发布的第一支《GTA5》开始,公司因产品驱动,到2018年期间处于快速增长期,其中《GTA5》为公司营 收的快速增长做出了显著贡献,2023年,公司正式发布了《GTA6》的第一支预告,风靡市场。《GTA6》的发布将大幅增长公司营收,并成为 公司股价上涨的关键增长点。 4、Take Two:知名IP驱动的全球游戏巨头 目前旗下已有多款知名游戏IP,如《GTA》、《文明》、 《NBA 2K》、 《荒野大镖客》等。公司专注于大制作游戏,产品以3A大作为主,成 功的3A游戏IP实现移动手游为辅。代表作有《GTA5》、 《NBA 2K》系列、 《文明6》、《荒野大镖客2》、《无主之地3》等。 5、2024年全球娱乐产业概览 ...