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用4.39亿方块在《我的世界》手搓一款ChatGPT?玩家又一次“整活”,还把游戏玩出了新高度!
猿大侠· 2025-10-10 04:11
整理 | 屠敏 出品 | CSDN(ID:CSDNnews) 在《我的世界》里搭建一个虚拟的"世界",然后待在里面玩 GPT,这可行吗? 别眨眼,总之已经有人真的这么干了,而且构建起来的排面还颇为惊人! 最近,一位网友在社交媒体 X 上分享了自己的震惊感受:"这对我来说简直震撼到不行。有人居然在 Minecraft 里建了一个 500 万参数的语言模型 , 还训练好了,让它具备基本的对话能力。说实话,这是我这个月看到的 最牛的东西 了。" 虚拟"世界"长这样,左下角显示的 CraftGPT 就是这名牛人创造的 GPT 项目,另外他还搭配了虚拟键盘,方便与这个 GPT 进行对话: 那么,在方块世界里运行 AI 模型 ,他究竟是怎么做到的?我们不妨一起看看! 4.39 亿个方块,在《我的世界》里造了一款 GPT 这名开发者名为 Sammyuri,他花了数月的时间,经过大量的规划和投入,才完成了在 《Minecraft》中运行的小型语言模型 CraftGPT 以及支撑它的 世界。 据 Sammyuri 介绍,起初他只是在 ChatGPT 提了一个问题:"能在 《Minecraft》中构建一个你吗? " 然后就有了后 ...
用4.39亿方块在《我的世界》手搓一款ChatGPT?玩家又一次“整活”,还把游戏玩出了新高度
3 6 Ke· 2025-10-09 11:44
在《我的世界》里搭建一个虚拟的"世界",然后待在里面玩 GPT,这可行吗? 别眨眼,总之已经有人真的这么干了,而且构建起来的排面还颇为惊人! 最近,一位网友在社交媒体 X 上分享了自己的震惊感受:"这对我来说简直震撼到不行。有人居然在 Minecraft 里建了一个 500 万参数的语言模型,还训 练好了,让它具备基本的对话能力。说实话,这是我这个月看到的最牛的东西了。" 虚拟"世界"长这样,左下角显示的 CraftGPT 就是这名牛人创造的 GPT 项目,另外他还搭配了虚拟键盘,方便与这个 GPT 进行对话: 那么,在方块世界里运行 AI 模型,他究竟是怎么做到的?我们不妨一起看看! 4.39 亿个方块,在《我的世界》里造了一款 GPT 这名开发者名为 Sammyuri,他花了数月的时间,经过大量的规划和投入,才完成了在《Minecraft》中运行的小型语言模型 CraftGPT 以及支撑它的世界。 据 Sammyuri 介绍,起初他只是在 ChatGPT 提了一个问题:"能在《Minecraft》中构建一个你吗?" 然后就有了后续的 CraftGPT。 他在发布的视频中表示:"从技术上讲,它算是一个'小型 ...
巴菲特教导Z世代:选对伙伴是致富的关键
财富FORTUNE· 2025-10-08 13:47
即将退休的伯克希尔-哈撒韦公司(Berkshire Hathaway)老板被问及如何才能成为白手起家的百万富 翁。虽然他的想法更抽象,没有提供创业的具体步骤,但"不要害怕犯错"这一观念可能尤其会引起Z世 代的共鸣。 由于疫情和经济不确定性,Z世代的职业生涯起步颇为坎坷,有些人在职场中未能达到预期目标。但那 些将逆境视为正面挑战并勇敢面对的人,或许最终能积累更多财富。 选择正确的商业伙伴能决定事业的成败 图片来源:JOHANNES EISELE/AFP VIA GETTY IMAGES 沃伦·巴菲特对可口可乐(Coca-Cola)的喜爱众人皆知,这位亿万富翁在其事业鼎盛时期每天要喝掉五 罐以上的这种含糖饮料。 然而,他对该产品的钟爱不止是因为它的口感,更在于它对其职业生涯产生的颠覆性影响。巴菲特的第 一份工作就是挨家挨户卖可乐瓶,这为他32岁时成为百万富翁(按今日美元计算约合1,000万美元)奠 定了基础。他表示,其他人只要听从一条简单的建议,也可以走上致富的道路: 他对CBS新闻表示:"先明确自己的优势所在,然后选择与合适的人共事,并且不要害怕犯错。" 巴菲特对CNBC表示:"每次和查理在一起,我至少会对某个 ...
重生之在《我的世界》做山姆·奥特曼:网友在线手搓ChatGPT
创业邦· 2025-10-08 03:20
来源 | 量子位 逆天,太逆天。 一老哥在《我的世界》上手搓了一个ChatGPT! 这你敢信? 这款手搓GPT不仅经过英语对话训练,有 500 万个参数,还能在像素世界里的小电脑上跟你对话。 而且手搓这么一个GPT竟然没用指令集,完全是用红石电路(0/1)和存储单元手搓出来的。 怎么说呢,这难度不亚于你在60年代用IBM的超级计算机打《王者荣耀》。 这一出整的,在《我的世界》上跑GPT居然比在本地跑还靠谱。 也难怪网友说宇宙是红石模拟出来的。 这一切的开始源自《我的世界》大神 sammyuri 与GPT的一次对话: 我能在《我的世界》造一个你吗? 绝对可…… (GPT可能也没想到,这顺嘴一说,直接把自己送进了《我的世界》。) 总的来说,这500万参数的GPT虽小,但五脏俱全。 词嵌入、位置编码、归一化、矩阵乘法、多头注意力、KV cache、激活函数(ReLU)、层数x6、 输出单元应有尽有。 这是怎么一回事? 从逻辑电门到GPT (就是不怎么快) 模型的大部分权重被量化到8位,不过嵌入层和LayerNorm的权重分别以18位和24位存储。 整个建造占据了1020×260×1656方块的体积,所以视频里有些地 ...
重生之在《我的世界》做山姆·奥特曼:网友在线手搓ChatGPT
量子位· 2025-10-06 05:42
henry 发自 凹非寺 量子位 | 公众号 QbitAI 逆天,太逆天。 一老哥在《我的世界》上手搓了一个ChatGPT! 这你敢信? 这款手搓GPT不仅经过英语对话训练,有 500 万个参数,还能在像素世界里的小电脑上跟你对话。 而且手搓这么一个GPT竟然没用指令集,完全是用红石电路(0/1)和存储单元手搓出来的。 怎么说呢,这难度不亚于你在60年代用IBM的超级计算机打《王者荣耀》。 我能在《我的世界》造一个你吗? 绝对可…… (GPT可能也没想到,这顺嘴一说,直接把自己送进了《我的世界》。) 总的来说,这500万参数的GPT虽小,但五脏俱全。 | 这一出整的,在《我的世界》上跑GPT居然比在本地跑还靠谱。 | | --- | | 也难怪网友说宇宙是红石模拟出来的。 | 这是怎么一回事? 从逻辑电门到GPT 这一切的开始源自《我的世界》大神 sammyuri 与GPT的一次对话: 词嵌入、位置编码、归一化、矩阵乘法、多头注意力、KV cache、激活函数(ReLU)、层数x6、输出单元应有尽有。 在具体的数据上,模型一共有5087280(约500万)个参数,在Python中用TinyChat数据集进行训 ...
产值十倍碾压电影业,没有什么能阻挡游戏了
Hu Xiu· 2025-09-17 03:58
Core Insights - The gaming industry is rapidly transforming cultural and social landscapes, with significant media attention on titles like "Black Myth: Wukong" and a global market value projected to reach $455.2 billion in 2024, far surpassing the film industry's $38.3 billion [1][5][4] Industry Overview - The gaming sector has evolved from being perceived as mere entertainment to a powerful cultural phenomenon that reflects and heals societal disarray, fostering human connections [2][4] - The growth of the gaming industry is attributed to the integration of human nature and technology, creating an unstoppable force in modern culture [5] Game Characteristics - Key elements of games include boundaries, order, rules, and voluntary participation, as defined by scholar Johan Huizinga [6] - Games serve as a microcosm of civilization, emphasizing the importance of rules and boundaries in human interactions [8] Psychological Impact - Games can induce a state of "flow," where individuals experience heightened focus and fulfillment, contributing to mental well-being [12][19] - Research indicates that moderate gaming (up to 3 hours daily) is associated with reduced psychological distress and increased life satisfaction [19] Social Connections - The relationship between virtual and real-world interactions is crucial, with games facilitating genuine emotional and social connections, as seen during the pandemic with titles like "Animal Crossing" [21][22] - Players' avatars can influence their real-life behaviors and perceptions, demonstrating the psychological effects of gaming [24] Educational Applications - Game-based learning offers innovative educational approaches, allowing students to engage in practical knowledge through interactive experiences [26][28] - The concept of "game literacy" is emerging, emphasizing the need for skills such as decision-making, creativity, and social interaction in the interactive age [30] Cultural Significance - Games are likened to journeys, sharing characteristics with traditional storytelling and art forms, emphasizing exploration, self-challenge, and cultural experiences [35][36] - The design of games can address modern social issues, providing indirect connections for individuals who struggle with direct social interactions [43][45]
SensorTower:2025年迄今PC/主机游戏下载量已超10亿次 Steam平台全年收入有望突破120亿美元
智通财经网· 2025-09-17 02:53
Group 1 - In 2025, PC/console game downloads are expected to exceed 1 billion, with Steam holding the largest market share due to its dominance on the PC platform [1] - Steam's game purchase revenue is projected to grow by 15% compared to the same period in 2024, potentially surpassing $12 billion by the end of the year [3] - Action games (262 million downloads), shooting games (189 million downloads), and role-playing games (131 million downloads) are the most popular genres among PC/console players in 2025 [5] Group 2 - Electronic Arts (EA) is currently the highest download publisher, benefiting from sports and IP game series, as well as collaborations like "Split Fiction" and "It Takes Two" [8] - Microsoft and Sony rank second and third respectively, with Sony's content performing better on PlayStation and Microsoft's content being more popular on Xbox, largely due to the integration with Game Pass [8] - Notable games include "Marvel Rivals" by NetEase, which is the most downloaded PC/console game this year, and Kepler Interactive's "Clair Obscur: Expedition 33" and "REMATCH" gaining significant traction [11] Group 3 - In the AAA game sector, sports games like "EA SPORTS FC 25" and "NBA 2K25" continue to dominate, while the action RPG "Monster Hunter Wilds" also performs strongly [14] - The AA game "Clair Obscur: Expedition 33" has received critical acclaim and surpassed "NBA 2K25" in downloads [14] - The independent game "R.E.P.O." has the highest sales, reflecting its popularity in content creation circles, while the second-ranked independent game "Schedule I" achieved comparable download performance at double the price [14]
AI陪伴新赛道:他给800万游戏玩家找了个AI搭子?
混沌学园· 2025-08-22 11:58
Core Viewpoint - The article discusses the emergence of "Doudou AI," a product that aims to provide genuine companionship through shared experiences rather than superficial conversations, highlighting the need for emotional connection in the digital age [2][9][31]. Group 1: Product Overview - "Doudou AI" has quietly gained 8 million users with a remarkable 70% next-day retention rate on PC, indicating strong user engagement [2]. - The product is designed to enhance user experiences by being context-aware, allowing it to interact meaningfully based on the user's current activities, such as gaming [18][20]. Group 2: Founder’s Insight - The founder, Binson, recognized that the mobile internet era has led to users' time being consumed by major platforms, leaving little room for new applications [3][4]. - A pivotal moment for Binson was witnessing his son share his gaming achievements, which led him to understand the importance of being a witness to shared experiences rather than engaging in aimless chat [6][9]. Group 3: Concept Development - Binson drew inspiration from AI programming assistants, which provide help without interrupting the user's workflow, leading to the idea of an AI companion that enhances rather than distracts [13][16]. - The new concept of "scene awareness" was introduced, allowing the AI to interact based on the user's current context, creating a sense of camaraderie [17][18]. Group 4: Personal Experience and Mission - A life-threatening car accident deepened Binson's understanding of companionship and the value of shared experiences, influencing the product's development direction [22][24]. - The mission of "Doudou AI" is to enhance users' life experiences by being a supportive companion that acknowledges and celebrates their achievements [27][31]. Group 5: Market Positioning - The product aims to fill a gap in the market for emotional companionship, addressing the loneliness often felt in the digital age by providing a reliable and responsive AI partner [29][30].
前巨人CEO吴萌创办的MiAO再获亿元投资:「游戏+社交」成就下一个超级平台
IPO早知道· 2025-08-06 02:42
Core Viewpoint - The article discusses the significant potential of the gaming industry, particularly focusing on the integration of social elements and AI, highlighting the emergence of new platforms and opportunities for companies like MiAO [4][9][10]. Group 1: Company Overview - MiAO, founded in 2022 by former Giant CEO Wu Meng, has a founding team with over 15 years of experience in the gaming and internet sectors [4]. - MiAO has successfully developed several high DAU games, including the popular titles "Ball Battle" and "Space Kill," achieving millions of DAU [4]. - Following its recent financing round, MiAO's valuation is nearly 2 billion RMB, with total funding reaching approximately 500 million RMB from notable investors [4]. Group 2: Industry Trends - The gaming industry is experiencing stable growth and globalization, with Chinese self-developed games accounting for 30% of global market revenue, and mobile games making up 50% of that [7]. - The success of games like "Black Myth: Wukong" illustrates the potential for Chinese teams to compete globally, breaking cultural barriers [7]. Group 3: Social Integration in Gaming - The article emphasizes that gaming is becoming a crucial social language for younger generations, particularly Gen-Z, who are expected to be lifelong gamers [9]. - There is a significant unmet demand for social features in online games, as gaming provides an effective social environment that can alleviate loneliness [9]. Group 4: AI's Impact on Gaming - AI is seen as a transformative force in the gaming industry, with the potential to revolutionize content creation and reshape social experiences within games [10]. - The long-term vision for AI in gaming includes creating immersive experiences and characters that enhance player engagement, leading to a shift from purposeful to aimless gaming [10].
微软电话会| Azure云、Copilot炸裂 盘前大涨8%
Xin Lang Cai Jing· 2025-08-02 14:43
Core Insights - Microsoft reported Q4 FY2025 revenue of $76.44 billion, an 18% year-over-year increase, exceeding analyst expectations of $73.89 billion [1] - Adjusted EPS was $3.65, a 24% increase year-over-year, also surpassing the expected $3.37 [1] - Azure and other cloud services revenue grew by 39%, exceeding the market expectation of 35% [3] Financial Performance - Total revenue for Azure and other cloud services exceeded $75 billion for FY2025, with a 34% year-over-year growth [3] - Microsoft projects Q1 FY2026 revenue between $74.7 billion and $75.8 billion, with a midpoint of $75.25 billion, above the market expectation of $74.09 billion [3] - Operating margin for the same period is expected to be 46.6%, better than the anticipated 45.7% [3] - Capital expenditures for FY2026 are projected to exceed $120 billion, a 36% increase year-over-year, surpassing the previous expectation of $100.5 billion by 20% [3] Azure Cloud Business - Azure's growth is attributed to the accelerated migration of on-premises data to the cloud, with significant client wins such as Nestlé migrating over 200 SAP instances and 1.2PB of data [4] - Microsoft introduced Azure AI Foundry, which is being utilized by 80% of Fortune 500 companies to design and manage AI applications [4] Copilot and Office Suite - The Copilot family of applications has surpassed 100 million monthly active users, with major clients including Barclays and Pfizer [7] - GitHub Copilot has 20 million users, with a 75% year-over-year increase in enterprise clients [7] - Dynamics 365 continues to expand its market share, with notable clients like Verizon and Domino's Pizza Group [7] Other Business Segments - LinkedIn has 1.2 billion members, achieving double-digit growth for four consecutive years [8] - Microsoft has 500 million monthly active players in gaming, making it the largest game publisher on Xbox and PlayStation [8] - The game "Call of Duty: Black Ops 6" attracted 50 million players, while "Minecraft" reached record highs in active users and revenue [8]