《我的世界》
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用4.39亿方块在《我的世界》手搓一款ChatGPT?玩家又一次“整活”,还把游戏玩出了新高度!
猿大侠· 2025-10-10 04:11
Core Viewpoint - The article discusses the innovative project where a developer named Sammyuri created a small language model called CraftGPT within the game Minecraft, utilizing the game's redstone mechanics to simulate a functional AI model with 5 million parameters [6][9][15]. Group 1: Project Overview - CraftGPT was built using approximately 439 million blocks in Minecraft, with dimensions of 1020 blocks long, 260 blocks high, and 1656 blocks wide [9][6]. - The model operates on a small scale, with 5,087,280 parameters, trained on the TinyChat dataset for basic English conversations [15][16]. - The project showcases the potential of Minecraft as a platform for complex computational tasks, previously demonstrated by other projects like a 16-bit CPU and a computer running DOOM [25][26]. Group 2: Technical Details - CraftGPT's architecture includes components such as tokenizers, matrix multipliers, and multi-headed attention mechanisms, all constructed using redstone circuits [11][13]. - The model's embedding dimension is 240, with a vocabulary size of 1920 tokens and a total of 6 layers [16]. - To optimize resource usage, most weights are quantized to 8 bits, while embedding and LayerNorm weights retain higher precision [17]. Group 3: Performance and Limitations - The response time for CraftGPT can be extremely long, with simple queries taking up to two hours to generate a reply [22][20]. - The model's context window is limited to 64 tokens, restricting the length of conversations it can handle [18]. - Users are advised to use the MCHPRS (Minecraft High-Performance Redstone Server) to improve performance, as running the model on standard Minecraft could take years for a single response [22][23]. Group 4: Community and Future Implications - The project has sparked interest and excitement within the gaming and AI communities, highlighting the creative potential of Minecraft [25][34]. - Sammyuri's work raises the bar for what can be achieved in Minecraft, suggesting that the game's limitations are primarily defined by human creativity [25][33].
用4.39亿方块在《我的世界》手搓一款ChatGPT?玩家又一次“整活”,还把游戏玩出了新高度
3 6 Ke· 2025-10-09 11:44
Core Insights - A developer named Sammyuri has successfully created a small language model called CraftGPT within the game Minecraft, utilizing 4.39 billion blocks to build a virtual environment for the model to operate [4][20]. - CraftGPT consists of 5,087,280 parameters and is designed to handle basic English conversations, although it is significantly smaller than models like GPT-1 and GPT-3 [25]. Technical Details - The CraftGPT project occupies a massive area in Minecraft, measuring 1020 blocks long, 260 blocks high, and 1656 blocks wide [7]. - The internal structure of CraftGPT includes various components such as tokenizers, matrix multipliers, and multi-headed attention mechanisms, all constructed using Minecraft's redstone circuitry [12][13]. - The model was trained on the TinyChat dataset, focusing on basic conversational English [13]. Performance and Limitations - Despite its innovative design, CraftGPT has significant limitations, including long response times that can take several hours for a single reply [16][17]. - The model's context window is limited to 64 tokens, restricting its ability to handle longer conversations [14]. - Users are advised to use a high-performance redstone server (MCHPRS) to improve response times, as running it on standard Minecraft could lead to impractically long wait times [16][17]. Community Reaction - The project has garnered significant attention and admiration from the gaming community, with many expressing astonishment at the creativity and technical achievement involved in building such a model within Minecraft [20][23]. - CraftGPT is seen as a continuation of previous impressive redstone projects in Minecraft, such as functioning CPUs and even a version of the game DOOM [20].
巴菲特教导Z世代:选对伙伴是致富的关键
财富FORTUNE· 2025-10-08 13:47
Core Insights - Warren Buffett's fondness for Coca-Cola is well-known, as he consumed over five cans daily at the peak of his career, which significantly influenced his professional journey [1] - Buffett emphasizes the importance of recognizing one's strengths and collaborating with the right people, advising not to fear making mistakes, a sentiment that resonates particularly with Generation Z [1] - The article highlights the challenges faced by Generation Z in their career beginnings due to the pandemic and economic uncertainties, suggesting that those who view adversity as a challenge may ultimately accumulate more wealth [1] Group 1 - Buffett's career began with selling Coca-Cola bottles, which laid the foundation for him becoming a millionaire by age 32, equivalent to approximately $10 million today [1] - He stresses the importance of working with partners who possess wisdom, energy, and integrity, and warns against the futility of trying to change others after forming partnerships [3][4] - The partnership between Buffett and Charlie Munger, which lasted over 40 years, is highlighted as a successful collaboration based on mutual respect and diverse thinking [5] Group 2 - The article discusses the high costs of choosing the wrong business partners, using the example of Sam Bankman-Fried, whose failed cryptocurrency platform resulted in significant losses for many [5] - It suggests that becoming a millionaire or billionaire is akin to an adventure, with various paths available in today's market, and emphasizes the inevitability of failure in business [6] - Buffett humorously notes that the best way to become a millionaire is to be born into wealth, but he underscores the value of investing in oneself as the most important investment advice [6]
重生之在《我的世界》做山姆·奥特曼:网友在线手搓ChatGPT
创业邦· 2025-10-08 03:20
Core Insights - A user has successfully created a version of ChatGPT within the game Minecraft, showcasing the potential of in-game programming and logic circuits [4][10][12] - The model consists of approximately 5 million parameters and is capable of engaging in basic conversations, demonstrating the feasibility of building complex AI systems using simple game mechanics [6][19][22] Technical Details - The model has 5,087,280 parameters, trained using the TinyChat dataset, with an embedding dimension of 240 and a vocabulary of 1,920 tokens [19][21] - It features 6 layers and 5 attention heads, with a context window size of 64 tokens, allowing for short dialogues [21][22] - The construction of the model occupies a volume of 1020×260×1656 blocks in Minecraft, indicating the scale of the project [24] Construction Process - The process involved training a small GPT model on a personal computer, compressing weights to low precision, and translating calculations into Minecraft's redstone circuitry [26][30] - A "compiler" script was used to map the trained model to redstone modules, facilitating the construction of the circuit [29][30] Broader Implications - The success of this project highlights the capabilities of Minecraft as a platform for digital logic experimentation, where players can build complex systems from basic binary signals [32][34] - The community has also explored various computational projects within Minecraft, including building CNNs and even simulating internet-like structures [38][46]
重生之在《我的世界》做山姆·奥特曼:网友在线手搓ChatGPT
量子位· 2025-10-06 05:42
Core Viewpoint - The article discusses the impressive achievement of creating a ChatGPT model within the game Minecraft, showcasing the potential of using redstone circuits to simulate complex computational tasks [1][2][4]. Group 1: Model Specifications - The constructed ChatGPT model has approximately 5 million parameters, specifically 5,087,280 [16]. - It utilizes a TinyChat dataset for training, with an embedding dimension of 240 and a vocabulary of 1,920 tokens [18]. - The model features 6 layers and 5 attention heads, with a context window size of 64 tokens, suitable for very short conversations [19]. Group 2: Construction Process - The process involves training a small GPT model on a personal computer, compressing weights to low precision, and exporting the model structure [25]. - The next steps include translating computational methods into pixel block language and defining reusable circuit modules [26][27]. - Finally, a "compiler" script is used to map the trained model to redstone modules, facilitating the construction of the entire setup [28][30]. Group 3: Redstone Circuit Functionality - Redstone circuits in Minecraft operate on binary logic, where signals can be either on (1) or off (0), allowing players to build complex logic gates and circuits [32][34]. - This capability enables the construction of basic computational systems, such as adders and counters, leading to the potential for creating CPUs and neural networks [34]. Group 4: Broader Implications - The article highlights that the development of computational systems in Minecraft is still in its infancy, with only about 1% of the potential explored [37]. - Other projects within Minecraft include building CNNs for digit recognition and creating various games and even an internet simulation [39][46]. - The narrative suggests that players in Minecraft may eventually surpass current AI capabilities, hinting at a future where Minecraft could play a role in advancing artificial general intelligence (AGI) [48][49].
产值十倍碾压电影业,没有什么能阻挡游戏了
Hu Xiu· 2025-09-17 03:58
Core Insights - The gaming industry is rapidly transforming cultural and social landscapes, with significant media attention on titles like "Black Myth: Wukong" and a global market value projected to reach $455.2 billion in 2024, far surpassing the film industry's $38.3 billion [1][5][4] Industry Overview - The gaming sector has evolved from being perceived as mere entertainment to a powerful cultural phenomenon that reflects and heals societal disarray, fostering human connections [2][4] - The growth of the gaming industry is attributed to the integration of human nature and technology, creating an unstoppable force in modern culture [5] Game Characteristics - Key elements of games include boundaries, order, rules, and voluntary participation, as defined by scholar Johan Huizinga [6] - Games serve as a microcosm of civilization, emphasizing the importance of rules and boundaries in human interactions [8] Psychological Impact - Games can induce a state of "flow," where individuals experience heightened focus and fulfillment, contributing to mental well-being [12][19] - Research indicates that moderate gaming (up to 3 hours daily) is associated with reduced psychological distress and increased life satisfaction [19] Social Connections - The relationship between virtual and real-world interactions is crucial, with games facilitating genuine emotional and social connections, as seen during the pandemic with titles like "Animal Crossing" [21][22] - Players' avatars can influence their real-life behaviors and perceptions, demonstrating the psychological effects of gaming [24] Educational Applications - Game-based learning offers innovative educational approaches, allowing students to engage in practical knowledge through interactive experiences [26][28] - The concept of "game literacy" is emerging, emphasizing the need for skills such as decision-making, creativity, and social interaction in the interactive age [30] Cultural Significance - Games are likened to journeys, sharing characteristics with traditional storytelling and art forms, emphasizing exploration, self-challenge, and cultural experiences [35][36] - The design of games can address modern social issues, providing indirect connections for individuals who struggle with direct social interactions [43][45]
SensorTower:2025年迄今PC/主机游戏下载量已超10亿次 Steam平台全年收入有望突破120亿美元
智通财经网· 2025-09-17 02:53
Group 1 - In 2025, PC/console game downloads are expected to exceed 1 billion, with Steam holding the largest market share due to its dominance on the PC platform [1] - Steam's game purchase revenue is projected to grow by 15% compared to the same period in 2024, potentially surpassing $12 billion by the end of the year [3] - Action games (262 million downloads), shooting games (189 million downloads), and role-playing games (131 million downloads) are the most popular genres among PC/console players in 2025 [5] Group 2 - Electronic Arts (EA) is currently the highest download publisher, benefiting from sports and IP game series, as well as collaborations like "Split Fiction" and "It Takes Two" [8] - Microsoft and Sony rank second and third respectively, with Sony's content performing better on PlayStation and Microsoft's content being more popular on Xbox, largely due to the integration with Game Pass [8] - Notable games include "Marvel Rivals" by NetEase, which is the most downloaded PC/console game this year, and Kepler Interactive's "Clair Obscur: Expedition 33" and "REMATCH" gaining significant traction [11] Group 3 - In the AAA game sector, sports games like "EA SPORTS FC 25" and "NBA 2K25" continue to dominate, while the action RPG "Monster Hunter Wilds" also performs strongly [14] - The AA game "Clair Obscur: Expedition 33" has received critical acclaim and surpassed "NBA 2K25" in downloads [14] - The independent game "R.E.P.O." has the highest sales, reflecting its popularity in content creation circles, while the second-ranked independent game "Schedule I" achieved comparable download performance at double the price [14]
AI陪伴新赛道:他给800万游戏玩家找了个AI搭子?
混沌学园· 2025-08-22 11:58
Core Viewpoint - The article discusses the emergence of "Doudou AI," a product that aims to provide genuine companionship through shared experiences rather than superficial conversations, highlighting the need for emotional connection in the digital age [2][9][31]. Group 1: Product Overview - "Doudou AI" has quietly gained 8 million users with a remarkable 70% next-day retention rate on PC, indicating strong user engagement [2]. - The product is designed to enhance user experiences by being context-aware, allowing it to interact meaningfully based on the user's current activities, such as gaming [18][20]. Group 2: Founder’s Insight - The founder, Binson, recognized that the mobile internet era has led to users' time being consumed by major platforms, leaving little room for new applications [3][4]. - A pivotal moment for Binson was witnessing his son share his gaming achievements, which led him to understand the importance of being a witness to shared experiences rather than engaging in aimless chat [6][9]. Group 3: Concept Development - Binson drew inspiration from AI programming assistants, which provide help without interrupting the user's workflow, leading to the idea of an AI companion that enhances rather than distracts [13][16]. - The new concept of "scene awareness" was introduced, allowing the AI to interact based on the user's current context, creating a sense of camaraderie [17][18]. Group 4: Personal Experience and Mission - A life-threatening car accident deepened Binson's understanding of companionship and the value of shared experiences, influencing the product's development direction [22][24]. - The mission of "Doudou AI" is to enhance users' life experiences by being a supportive companion that acknowledges and celebrates their achievements [27][31]. Group 5: Market Positioning - The product aims to fill a gap in the market for emotional companionship, addressing the loneliness often felt in the digital age by providing a reliable and responsive AI partner [29][30].
前巨人CEO吴萌创办的MiAO再获亿元投资:「游戏+社交」成就下一个超级平台
IPO早知道· 2025-08-06 02:42
Core Viewpoint - The article discusses the significant potential of the gaming industry, particularly focusing on the integration of social elements and AI, highlighting the emergence of new platforms and opportunities for companies like MiAO [4][9][10]. Group 1: Company Overview - MiAO, founded in 2022 by former Giant CEO Wu Meng, has a founding team with over 15 years of experience in the gaming and internet sectors [4]. - MiAO has successfully developed several high DAU games, including the popular titles "Ball Battle" and "Space Kill," achieving millions of DAU [4]. - Following its recent financing round, MiAO's valuation is nearly 2 billion RMB, with total funding reaching approximately 500 million RMB from notable investors [4]. Group 2: Industry Trends - The gaming industry is experiencing stable growth and globalization, with Chinese self-developed games accounting for 30% of global market revenue, and mobile games making up 50% of that [7]. - The success of games like "Black Myth: Wukong" illustrates the potential for Chinese teams to compete globally, breaking cultural barriers [7]. Group 3: Social Integration in Gaming - The article emphasizes that gaming is becoming a crucial social language for younger generations, particularly Gen-Z, who are expected to be lifelong gamers [9]. - There is a significant unmet demand for social features in online games, as gaming provides an effective social environment that can alleviate loneliness [9]. Group 4: AI's Impact on Gaming - AI is seen as a transformative force in the gaming industry, with the potential to revolutionize content creation and reshape social experiences within games [10]. - The long-term vision for AI in gaming includes creating immersive experiences and characters that enhance player engagement, leading to a shift from purposeful to aimless gaming [10].
微软电话会| Azure云、Copilot炸裂 盘前大涨8%
Xin Lang Cai Jing· 2025-08-02 14:43
Core Insights - Microsoft reported Q4 FY2025 revenue of $76.44 billion, an 18% year-over-year increase, exceeding analyst expectations of $73.89 billion [1] - Adjusted EPS was $3.65, a 24% increase year-over-year, also surpassing the expected $3.37 [1] - Azure and other cloud services revenue grew by 39%, exceeding the market expectation of 35% [3] Financial Performance - Total revenue for Azure and other cloud services exceeded $75 billion for FY2025, with a 34% year-over-year growth [3] - Microsoft projects Q1 FY2026 revenue between $74.7 billion and $75.8 billion, with a midpoint of $75.25 billion, above the market expectation of $74.09 billion [3] - Operating margin for the same period is expected to be 46.6%, better than the anticipated 45.7% [3] - Capital expenditures for FY2026 are projected to exceed $120 billion, a 36% increase year-over-year, surpassing the previous expectation of $100.5 billion by 20% [3] Azure Cloud Business - Azure's growth is attributed to the accelerated migration of on-premises data to the cloud, with significant client wins such as Nestlé migrating over 200 SAP instances and 1.2PB of data [4] - Microsoft introduced Azure AI Foundry, which is being utilized by 80% of Fortune 500 companies to design and manage AI applications [4] Copilot and Office Suite - The Copilot family of applications has surpassed 100 million monthly active users, with major clients including Barclays and Pfizer [7] - GitHub Copilot has 20 million users, with a 75% year-over-year increase in enterprise clients [7] - Dynamics 365 continues to expand its market share, with notable clients like Verizon and Domino's Pizza Group [7] Other Business Segments - LinkedIn has 1.2 billion members, achieving double-digit growth for four consecutive years [8] - Microsoft has 500 million monthly active players in gaming, making it the largest game publisher on Xbox and PlayStation [8] - The game "Call of Duty: Black Ops 6" attracted 50 million players, while "Minecraft" reached record highs in active users and revenue [8]