《我的世界》
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谢赛宁也玩MC?开源全新世界模型生成多人一致的游戏视角
机器之心· 2026-03-07 04:20
Core Insights - The article discusses the significant role of video games in advancing AI technology, particularly in training AI to understand physical interactions and world models [1] - The research team led by Xie Saining is exploring new directions in world models using the game "Minecraft" [3] Group 1: Video World Model Development - The Solaris model is the first multiplayer video world model that generates consistent first-person views for multiple players [5] - The research team identified that existing video world models only handle single-player perspectives, which do not accurately reflect real-world interactions [7] - SolarisEngine, a custom-built data collection system, supports coordinated multi-agent interactions and visual capture in games like "Minecraft" [7][14] Group 2: Data Collection and Model Training - The team collected a dataset of 12.6 million frames from 9,240 task rounds, focusing on various tasks such as building, combat, and exploration [16] - The dataset is the first of its kind with action annotations suitable for training world models [17] - The model utilizes a combination of flow matching and diffusion forcing to predict future observations based on players' historical actions [19] Group 3: Model Architecture and Improvements - The model architecture includes enhancements such as expanded action space and multi-player self-attention layers to facilitate information exchange among players [20][22] - The improvements allow the model to generalize to any number of players, although it has currently been trained with data from two players [20] Group 4: Evaluation Metrics and Results - The Solaris Eval dataset was created to test five collaborative abilities, including movement, positioning, consistency, memory, and building capabilities [24][28] - The results indicate that the Solaris model outperforms previous methods in visual quality and quantitative metrics across various evaluation categories [27][29]
毫无游戏经验的新 CEO,能救得了 Xbox 吗?
Sou Hu Cai Jing· 2026-02-25 08:23
Core Insights - Microsoft is undergoing significant leadership changes in its gaming division, with Phil Spencer retiring as CEO and Sarah Bond also leaving her position, which indicates a major shift in strategy and management approach [1][5] - Asha Sharma, a former AI executive, has been appointed as the new Xbox president, raising concerns among Xbox fans due to her lack of gaming industry experience [1][3] - The leadership changes reflect Microsoft's intent to restructure its gaming team and seek new development strategies, although Sharma's background in AI may not align with the gaming community's expectations [1][5] Leadership Changes - Phil Spencer has been a long-time figure in Microsoft, having joined as an intern in 1988 and significantly contributing to the Xbox brand over 25 years [7] - Spencer's leadership was marked by a focus on player-centric culture and the introduction of backward compatibility and cross-platform gaming [7] - Asha Sharma's appointment is seen as a move to integrate business models with long-term value, despite her limited experience in gaming [5][10] Community Reaction - Xbox fans have expressed skepticism towards Sharma, questioning her gaming credentials and fearing an overemphasis on AI in gaming [3][4] - Sharma has acknowledged the challenges of gaining player trust and emphasized her commitment to making Xbox a leading platform [4][5] Strategic Challenges - Microsoft's gaming division faces pressure to achieve a 30% profit margin, which has led to project cancellations and studio closures [10] - The acquisition of Activision Blizzard for $69.7 billion has raised concerns about the sustainability of Xbox's business model and its impact on the gaming community [8][10] - The next generation of Xbox hardware is expected to be based on high-end PC-like specifications, which may limit its competitiveness in the broader gaming market [10][12] Future Directions - Sharma has the potential to revitalize the Xbox brand by reconsidering exclusivity strategies and possibly deprioritizing Game Pass [12][14] - The existing structure of Microsoft's gaming division, with a large number of studios, may hinder Sharma's ability to implement significant changes [12][14] - The need for a transformative approach in leadership and strategy is critical for the future success of Xbox, with Sharma's capabilities and the support from Microsoft's upper management being key factors [14]
用4.39亿方块在《我的世界》手搓一款ChatGPT?玩家又一次“整活”,还把游戏玩出了新高度!
猿大侠· 2025-10-10 04:11
Core Viewpoint - The article discusses the innovative project where a developer named Sammyuri created a small language model called CraftGPT within the game Minecraft, utilizing the game's redstone mechanics to simulate a functional AI model with 5 million parameters [6][9][15]. Group 1: Project Overview - CraftGPT was built using approximately 439 million blocks in Minecraft, with dimensions of 1020 blocks long, 260 blocks high, and 1656 blocks wide [9][6]. - The model operates on a small scale, with 5,087,280 parameters, trained on the TinyChat dataset for basic English conversations [15][16]. - The project showcases the potential of Minecraft as a platform for complex computational tasks, previously demonstrated by other projects like a 16-bit CPU and a computer running DOOM [25][26]. Group 2: Technical Details - CraftGPT's architecture includes components such as tokenizers, matrix multipliers, and multi-headed attention mechanisms, all constructed using redstone circuits [11][13]. - The model's embedding dimension is 240, with a vocabulary size of 1920 tokens and a total of 6 layers [16]. - To optimize resource usage, most weights are quantized to 8 bits, while embedding and LayerNorm weights retain higher precision [17]. Group 3: Performance and Limitations - The response time for CraftGPT can be extremely long, with simple queries taking up to two hours to generate a reply [22][20]. - The model's context window is limited to 64 tokens, restricting the length of conversations it can handle [18]. - Users are advised to use the MCHPRS (Minecraft High-Performance Redstone Server) to improve performance, as running the model on standard Minecraft could take years for a single response [22][23]. Group 4: Community and Future Implications - The project has sparked interest and excitement within the gaming and AI communities, highlighting the creative potential of Minecraft [25][34]. - Sammyuri's work raises the bar for what can be achieved in Minecraft, suggesting that the game's limitations are primarily defined by human creativity [25][33].
用4.39亿方块在《我的世界》手搓一款ChatGPT?玩家又一次“整活”,还把游戏玩出了新高度
3 6 Ke· 2025-10-09 11:44
Core Insights - A developer named Sammyuri has successfully created a small language model called CraftGPT within the game Minecraft, utilizing 4.39 billion blocks to build a virtual environment for the model to operate [4][20]. - CraftGPT consists of 5,087,280 parameters and is designed to handle basic English conversations, although it is significantly smaller than models like GPT-1 and GPT-3 [25]. Technical Details - The CraftGPT project occupies a massive area in Minecraft, measuring 1020 blocks long, 260 blocks high, and 1656 blocks wide [7]. - The internal structure of CraftGPT includes various components such as tokenizers, matrix multipliers, and multi-headed attention mechanisms, all constructed using Minecraft's redstone circuitry [12][13]. - The model was trained on the TinyChat dataset, focusing on basic conversational English [13]. Performance and Limitations - Despite its innovative design, CraftGPT has significant limitations, including long response times that can take several hours for a single reply [16][17]. - The model's context window is limited to 64 tokens, restricting its ability to handle longer conversations [14]. - Users are advised to use a high-performance redstone server (MCHPRS) to improve response times, as running it on standard Minecraft could lead to impractically long wait times [16][17]. Community Reaction - The project has garnered significant attention and admiration from the gaming community, with many expressing astonishment at the creativity and technical achievement involved in building such a model within Minecraft [20][23]. - CraftGPT is seen as a continuation of previous impressive redstone projects in Minecraft, such as functioning CPUs and even a version of the game DOOM [20].
巴菲特教导Z世代:选对伙伴是致富的关键
财富FORTUNE· 2025-10-08 13:47
Core Insights - Warren Buffett's fondness for Coca-Cola is well-known, as he consumed over five cans daily at the peak of his career, which significantly influenced his professional journey [1] - Buffett emphasizes the importance of recognizing one's strengths and collaborating with the right people, advising not to fear making mistakes, a sentiment that resonates particularly with Generation Z [1] - The article highlights the challenges faced by Generation Z in their career beginnings due to the pandemic and economic uncertainties, suggesting that those who view adversity as a challenge may ultimately accumulate more wealth [1] Group 1 - Buffett's career began with selling Coca-Cola bottles, which laid the foundation for him becoming a millionaire by age 32, equivalent to approximately $10 million today [1] - He stresses the importance of working with partners who possess wisdom, energy, and integrity, and warns against the futility of trying to change others after forming partnerships [3][4] - The partnership between Buffett and Charlie Munger, which lasted over 40 years, is highlighted as a successful collaboration based on mutual respect and diverse thinking [5] Group 2 - The article discusses the high costs of choosing the wrong business partners, using the example of Sam Bankman-Fried, whose failed cryptocurrency platform resulted in significant losses for many [5] - It suggests that becoming a millionaire or billionaire is akin to an adventure, with various paths available in today's market, and emphasizes the inevitability of failure in business [6] - Buffett humorously notes that the best way to become a millionaire is to be born into wealth, but he underscores the value of investing in oneself as the most important investment advice [6]
重生之在《我的世界》做山姆·奥特曼:网友在线手搓ChatGPT
创业邦· 2025-10-08 03:20
Core Insights - A user has successfully created a version of ChatGPT within the game Minecraft, showcasing the potential of in-game programming and logic circuits [4][10][12] - The model consists of approximately 5 million parameters and is capable of engaging in basic conversations, demonstrating the feasibility of building complex AI systems using simple game mechanics [6][19][22] Technical Details - The model has 5,087,280 parameters, trained using the TinyChat dataset, with an embedding dimension of 240 and a vocabulary of 1,920 tokens [19][21] - It features 6 layers and 5 attention heads, with a context window size of 64 tokens, allowing for short dialogues [21][22] - The construction of the model occupies a volume of 1020×260×1656 blocks in Minecraft, indicating the scale of the project [24] Construction Process - The process involved training a small GPT model on a personal computer, compressing weights to low precision, and translating calculations into Minecraft's redstone circuitry [26][30] - A "compiler" script was used to map the trained model to redstone modules, facilitating the construction of the circuit [29][30] Broader Implications - The success of this project highlights the capabilities of Minecraft as a platform for digital logic experimentation, where players can build complex systems from basic binary signals [32][34] - The community has also explored various computational projects within Minecraft, including building CNNs and even simulating internet-like structures [38][46]
重生之在《我的世界》做山姆·奥特曼:网友在线手搓ChatGPT
量子位· 2025-10-06 05:42
Core Viewpoint - The article discusses the impressive achievement of creating a ChatGPT model within the game Minecraft, showcasing the potential of using redstone circuits to simulate complex computational tasks [1][2][4]. Group 1: Model Specifications - The constructed ChatGPT model has approximately 5 million parameters, specifically 5,087,280 [16]. - It utilizes a TinyChat dataset for training, with an embedding dimension of 240 and a vocabulary of 1,920 tokens [18]. - The model features 6 layers and 5 attention heads, with a context window size of 64 tokens, suitable for very short conversations [19]. Group 2: Construction Process - The process involves training a small GPT model on a personal computer, compressing weights to low precision, and exporting the model structure [25]. - The next steps include translating computational methods into pixel block language and defining reusable circuit modules [26][27]. - Finally, a "compiler" script is used to map the trained model to redstone modules, facilitating the construction of the entire setup [28][30]. Group 3: Redstone Circuit Functionality - Redstone circuits in Minecraft operate on binary logic, where signals can be either on (1) or off (0), allowing players to build complex logic gates and circuits [32][34]. - This capability enables the construction of basic computational systems, such as adders and counters, leading to the potential for creating CPUs and neural networks [34]. Group 4: Broader Implications - The article highlights that the development of computational systems in Minecraft is still in its infancy, with only about 1% of the potential explored [37]. - Other projects within Minecraft include building CNNs for digit recognition and creating various games and even an internet simulation [39][46]. - The narrative suggests that players in Minecraft may eventually surpass current AI capabilities, hinting at a future where Minecraft could play a role in advancing artificial general intelligence (AGI) [48][49].
产值十倍碾压电影业,没有什么能阻挡游戏了
Hu Xiu· 2025-09-17 03:58
Core Insights - The gaming industry is rapidly transforming cultural and social landscapes, with significant media attention on titles like "Black Myth: Wukong" and a global market value projected to reach $455.2 billion in 2024, far surpassing the film industry's $38.3 billion [1][5][4] Industry Overview - The gaming sector has evolved from being perceived as mere entertainment to a powerful cultural phenomenon that reflects and heals societal disarray, fostering human connections [2][4] - The growth of the gaming industry is attributed to the integration of human nature and technology, creating an unstoppable force in modern culture [5] Game Characteristics - Key elements of games include boundaries, order, rules, and voluntary participation, as defined by scholar Johan Huizinga [6] - Games serve as a microcosm of civilization, emphasizing the importance of rules and boundaries in human interactions [8] Psychological Impact - Games can induce a state of "flow," where individuals experience heightened focus and fulfillment, contributing to mental well-being [12][19] - Research indicates that moderate gaming (up to 3 hours daily) is associated with reduced psychological distress and increased life satisfaction [19] Social Connections - The relationship between virtual and real-world interactions is crucial, with games facilitating genuine emotional and social connections, as seen during the pandemic with titles like "Animal Crossing" [21][22] - Players' avatars can influence their real-life behaviors and perceptions, demonstrating the psychological effects of gaming [24] Educational Applications - Game-based learning offers innovative educational approaches, allowing students to engage in practical knowledge through interactive experiences [26][28] - The concept of "game literacy" is emerging, emphasizing the need for skills such as decision-making, creativity, and social interaction in the interactive age [30] Cultural Significance - Games are likened to journeys, sharing characteristics with traditional storytelling and art forms, emphasizing exploration, self-challenge, and cultural experiences [35][36] - The design of games can address modern social issues, providing indirect connections for individuals who struggle with direct social interactions [43][45]
SensorTower:2025年迄今PC/主机游戏下载量已超10亿次 Steam平台全年收入有望突破120亿美元
智通财经网· 2025-09-17 02:53
Group 1 - In 2025, PC/console game downloads are expected to exceed 1 billion, with Steam holding the largest market share due to its dominance on the PC platform [1] - Steam's game purchase revenue is projected to grow by 15% compared to the same period in 2024, potentially surpassing $12 billion by the end of the year [3] - Action games (262 million downloads), shooting games (189 million downloads), and role-playing games (131 million downloads) are the most popular genres among PC/console players in 2025 [5] Group 2 - Electronic Arts (EA) is currently the highest download publisher, benefiting from sports and IP game series, as well as collaborations like "Split Fiction" and "It Takes Two" [8] - Microsoft and Sony rank second and third respectively, with Sony's content performing better on PlayStation and Microsoft's content being more popular on Xbox, largely due to the integration with Game Pass [8] - Notable games include "Marvel Rivals" by NetEase, which is the most downloaded PC/console game this year, and Kepler Interactive's "Clair Obscur: Expedition 33" and "REMATCH" gaining significant traction [11] Group 3 - In the AAA game sector, sports games like "EA SPORTS FC 25" and "NBA 2K25" continue to dominate, while the action RPG "Monster Hunter Wilds" also performs strongly [14] - The AA game "Clair Obscur: Expedition 33" has received critical acclaim and surpassed "NBA 2K25" in downloads [14] - The independent game "R.E.P.O." has the highest sales, reflecting its popularity in content creation circles, while the second-ranked independent game "Schedule I" achieved comparable download performance at double the price [14]
AI陪伴新赛道:他给800万游戏玩家找了个AI搭子?
混沌学园· 2025-08-22 11:58
Core Viewpoint - The article discusses the emergence of "Doudou AI," a product that aims to provide genuine companionship through shared experiences rather than superficial conversations, highlighting the need for emotional connection in the digital age [2][9][31]. Group 1: Product Overview - "Doudou AI" has quietly gained 8 million users with a remarkable 70% next-day retention rate on PC, indicating strong user engagement [2]. - The product is designed to enhance user experiences by being context-aware, allowing it to interact meaningfully based on the user's current activities, such as gaming [18][20]. Group 2: Founder’s Insight - The founder, Binson, recognized that the mobile internet era has led to users' time being consumed by major platforms, leaving little room for new applications [3][4]. - A pivotal moment for Binson was witnessing his son share his gaming achievements, which led him to understand the importance of being a witness to shared experiences rather than engaging in aimless chat [6][9]. Group 3: Concept Development - Binson drew inspiration from AI programming assistants, which provide help without interrupting the user's workflow, leading to the idea of an AI companion that enhances rather than distracts [13][16]. - The new concept of "scene awareness" was introduced, allowing the AI to interact based on the user's current context, creating a sense of camaraderie [17][18]. Group 4: Personal Experience and Mission - A life-threatening car accident deepened Binson's understanding of companionship and the value of shared experiences, influencing the product's development direction [22][24]. - The mission of "Doudou AI" is to enhance users' life experiences by being a supportive companion that acknowledges and celebrates their achievements [27][31]. Group 5: Market Positioning - The product aims to fill a gap in the market for emotional companionship, addressing the loneliness often felt in the digital age by providing a reliable and responsive AI partner [29][30].