《师父》
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中国叙事艺术如何实现当代创新?戴锦华、李修文、徐浩峰上演激情思想交锋
Xin Lang Cai Jing· 2025-12-27 15:39
转自:北京日报客户端 12月26日下午,北京电影学院报告厅内涌动着近乎沸腾的思想热流,报告厅内连过道上都站满了 人,"北电大讲堂·文学与电影"第二季第二期巅峰对谈隆重举行。北京大学教授、著名文化学者戴锦 华,湖北省作家协会主席、鲁迅文学奖得主李修文,以及北京电影学院导演系副教授、作家兼导演徐浩 峰三位横跨文学批评、小说创作与电影实践的嘉宾,围绕"当'古道'遇见'热肠'——中国叙事的当代精 神",进行了思想和观点的交锋与碰撞。 徐浩峰:我的电影是严肃的"行业剧" 以冷峻武侠美学独树一帜的徐浩峰,首先援引《文心雕龙》与司马迁的治史精神,指出中国文艺传统向 来将高尚人格与天地之美等同,这本身就是一种"道"。他的创作,如《师父》《箭士柳白猿》,刻意剥 离传统武侠的浪漫飞檐,转而聚焦"武行"——一个真实的社会行会组织,以近乎人类学考据的精度,解 剖其内部规则、伦理与利益博弈。他坦言,自己拍的并非快意恩仇的"武侠",而是严肃的"行业剧",旨 在通过一个微观切片,透视更广阔的社会肌理与人性光谱。 戴锦华认为,在人类可能步入与硅基智慧生命共存的新文明阶段,"身体"(碳基生命独有的体验与脆 弱)将成为我们确认自身存在、进行艺术 ...
每一步都Roll出大成功的《33号远征队》,真的只是靠运气吗?
3 6 Ke· 2025-12-23 10:23
《光与影:33号远征队》(下文简称《33号远征队》)是今年的游戏大奖(The Game Awards,TGA)大满贯,也横扫了其他一些业界奖项。作为一款开 发商Sandfall自行分类的2A游戏,它因为获得了独立游戏奖饱受争议;但从Steam、Metacritic等平台的用户评分来看,这确实是一部被媒体和玩家都广泛 承认的佳作,也是在众多大作包围中跳出的一匹黑马。 随着作品和开发团队Sandfall逐渐声名鹊起,它背后的开发故事也被各种渠道挖掘了出来。人们惊讶地发现,《33号远征队》的成功基于一系列巨大的巧 合,很多环节和获取资源的方式都超越常规,以至于只能用"运气"来解释。 Broche找到编剧Jennifer和配乐师Lorien的过程比较广为人知。疫情期间,他在Reddit上发了一个"免费给Demo配音"的招募贴,而Jennifer正好半赋闲在家, 便决定应征。她的本职工作在金融行业,当时既无已发表的文字作品,也无配音方面的工作经验。因为工作和常住地的变动,她参与过NASA的封闭测试 项目、教过舞蹈、学过武术……而这次应征配音,单纯是觉得"这个工作很酷"。 没想到,联系上Broche之后,Jennifer ...
网易(09999)投出TGA最大赢家!《光与影:33号远征队》狂揽9项大奖,法国总统发文祝贺
智通财经网· 2025-12-15 11:28
Core Insights - The game "Light and Shadow: Expedition 33" won nine awards at TGA 2025, including Game of the Year, Best Narrative, and Best Art Direction, marking it as the most awarded game in a single TGA event's history [1][2] - The success of "Expedition 33" is attributed to its innovative content and strong support from its publishing team, focusing 90% of resources on core experiences such as combat feedback, camera language, and musical narrative [1] - The game received recognition from French President Macron, highlighting its significance as a symbol of French creativity [2] Company Overview - Kepler Interactive, the publisher of "Expedition 33," employs a "developer co-governance" model, allowing studio founders to retain creative autonomy while jointly making decisions [2] - Kepler Interactive has previously published successful low-budget titles, including "Sifu," which also received multiple nominations at TGA 2022 [2] Industry Impact - "Expedition 33" achieved a historic breakthrough at TGA 2025, generating global attention and setting a record with 12 nominations, the highest in TGA history [2]
从外国厂商制作的中国游戏中,我们能学到什么?
3 6 Ke· 2025-05-22 23:51
Core Insights - The article discusses the cultural exchange and integration in the gaming industry, highlighting successful examples of games that utilize Chinese cultural elements created by foreign companies, such as "Kung Fu Panda" and "Sifu" [1][4][10] - It emphasizes the importance of not only using cultural symbols but also ensuring the quality of the work to avoid cultural appropriation issues [14][21] - The article suggests that successful cultural representation in games requires a balance between cultural authenticity and universal themes that resonate with a global audience [9][13][18] Group 1: Cultural Representation in Gaming - The gaming industry is experiencing a rise in domestic games that showcase Chinese culture, with varying opinions on how to effectively convey cultural messages [1][3] - Successful examples of foreign games using Chinese themes include "Jade Empire" and "Sifu," which have effectively integrated cultural elements while appealing to a broad audience [2][10] - The article analyzes the success of "Kung Fu Panda," breaking it down into three layers: cultural symbols, media performance, and cultural core transmission [4][5][9] Group 2: Quality and Authenticity - The quality of the game is paramount; a well-made game can transcend cultural differences and be appreciated by both domestic and international audiences [14][21] - "Sifu" is highlighted as a case where the developers took great care to authentically represent Chinese martial arts, which contributed to its success [10][12] - The article argues that merely using cultural symbols is insufficient; a deeper understanding and respect for the culture are necessary to create meaningful and engaging content [14][20] Group 3: Universal Themes and Emotional Resonance - The article points out that successful cultural products often convey universal themes, such as friendship and personal growth, which resonate across different cultures [9][13] - The narrative of "Sifu" revolves around themes of revenge and loss, which, while rooted in Chinese culture, also possess universal appeal [13][18] - The exploration of common human experiences can facilitate cross-cultural understanding and appreciation, making cultural narratives more accessible to a global audience [17][21]