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《光与影:33号远征队》
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SensorTower:2025年迄今PC/主机游戏下载量已超10亿次 Steam平台全年收入有望突破120亿美元
智通财经网· 2025-09-17 02:53
Group 1 - In 2025, PC/console game downloads are expected to exceed 1 billion, with Steam holding the largest market share due to its dominance on the PC platform [1] - Steam's game purchase revenue is projected to grow by 15% compared to the same period in 2024, potentially surpassing $12 billion by the end of the year [3] - Action games (262 million downloads), shooting games (189 million downloads), and role-playing games (131 million downloads) are the most popular genres among PC/console players in 2025 [5] Group 2 - Electronic Arts (EA) is currently the highest download publisher, benefiting from sports and IP game series, as well as collaborations like "Split Fiction" and "It Takes Two" [8] - Microsoft and Sony rank second and third respectively, with Sony's content performing better on PlayStation and Microsoft's content being more popular on Xbox, largely due to the integration with Game Pass [8] - Notable games include "Marvel Rivals" by NetEase, which is the most downloaded PC/console game this year, and Kepler Interactive's "Clair Obscur: Expedition 33" and "REMATCH" gaining significant traction [11] Group 3 - In the AAA game sector, sports games like "EA SPORTS FC 25" and "NBA 2K25" continue to dominate, while the action RPG "Monster Hunter Wilds" also performs strongly [14] - The AA game "Clair Obscur: Expedition 33" has received critical acclaim and surpassed "NBA 2K25" in downloads [14] - The independent game "R.E.P.O." has the highest sales, reflecting its popularity in content creation circles, while the second-ranked independent game "Schedule I" achieved comparable download performance at double the price [14]
上线3天销量100万份,这个小团队做的原创IP获法国总统亲贺
3 6 Ke· 2025-05-08 02:18
Core Insights - The game "Light and Shadow: Expedition 33" has quickly gained popularity, achieving over 1 million sales within three days of its release and receiving high praise from French President Emmanuel Macron as a model of French creativity [1][6][21] - The game has been recognized for its innovative blend of traditional JRPG elements with modern gameplay mechanics, receiving a Metacritic score of 94 and an 83% positive rating on Steam [7][6] - Despite its initial success, there are concerns regarding the game's narrative coherence and gameplay mechanics, which some players find disjointed and challenging [8][15] Game Development and Team Dynamics - The game's development team, consisting of only 25 members, benefited from a close-knit working environment that allowed for efficient communication and decision-making, contrasting with larger companies where lengthy approval processes can stifle innovation [21][22] - The game director, Guillaume Broche, noted that if the project had been developed by a larger company like Ubisoft, it could have taken up to 25 years to complete [21] Market Position and Reception - "Light and Shadow: Expedition 33" has been described as a "viral game," leveraging social media and influencer marketing to create a perception of quality that may not fully align with player experiences [15][16] - The game has sparked discussions about the nature of JRPGs, challenging traditional frameworks and inviting debate on what constitutes the genre [26] Gameplay Mechanics and Design - The combat system has been a focal point of discussion, with elements inspired by action games like "Devil May Cry," aiming to create a dynamic and engaging experience [9][11] - However, the game has faced criticism for its lack of clear guidance and overly complex mechanics, which may alienate casual players [19][20] Visual and Audio Experience - The game is praised for its high-quality visuals and sound design, which contribute to an immersive experience, although some players have reported issues with gameplay fluidity and control [15][26] Industry Trends - The success of "Light and Shadow: Expedition 33" highlights the potential for small teams to create impactful original IPs, suggesting a shift in the industry towards valuing creativity and efficiency over traditional large-scale development [21][26]
西山居《剑侠情缘 零》将开启全平台公测;4月33家中国厂商合计吸金20亿美元
Mei Ri Jing Ji Xin Wen· 2025-05-07 23:34
Group 1 - The game "It Takes Two" developer Hazelight Studios announced that its new cooperative game "A Way Out" has surpassed 4 million copies sold since its release on March 6, indicating strong market performance, especially in China [1] - "A Way Out" achieved 1 million sales within the first two days, significantly faster than its predecessor, which took nearly a month to reach the same milestone [1] - The success of "A Way Out" highlights the enduring appeal of high-quality game IPs and may influence market strategies for game developers and investor expectations for future product lines [1] Group 2 - Xishanju's MMO mobile game "Jianxia Qingyuan Zero" is set to launch a full-platform public test on May 29, featuring innovative gameplay elements such as AI management and customizable character creation [2] - The announcement of the public test date is expected to attract a broader user base and increase market interest in Xishanju's future products, potentially influencing the development strategies of similar MMO mobile games [2] Group 3 - Sensor Tower reported that in April 2025, 33 Chinese mobile game publishers made it to the global revenue ranking, collectively earning $2 billion, which accounts for 38.4% of the total revenue of the top 100 mobile game publishers worldwide [3] - Leading companies such as Tencent, NetEase, and Mihayou continue to dominate the revenue rankings, reflecting the competitive strength of Chinese game publishers in international markets [3] - This performance may prompt investors to pay closer attention to the overseas business prospects of these companies and provide confidence for future international market expansion [3] Group 4 - Valve's Steam platform revealed that "Light and Shadow: Expedition 33" topped the sales chart, outperforming "The Elder Scrolls IV: Oblivion Remastered," indicating strong market interest in specific game genres [4] - In the Chinese market, "Light and Shadow: Expedition 33," "Mingmo: The Feather of Abyss," and "A Way Out" ranked among the top three in sales, showcasing the popularity of these titles [4] - This trend may guide investors to focus on the future product strategies of the game developers and publishers involved, providing insights into the types of games that resonate with consumers [4]
叠纸就《闪耀暖暖》更换配音一事致歉;《光与影:33号远征队》3天销量破百万份|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-04-27 23:06
Group 1 - The game "Light and Shadow: Expedition No. 33" achieved over 1 million sales within three days of its release, indicating strong demand in the gaming market [1] - The game received high scores on Metacritic, with player ratings at 9.7 and media ratings at 9.2, making it the highest-rated game of the year so far [1] - The success of "Light and Shadow: Expedition No. 33" may positively impact related companies' stock prices due to its quality and market acceptance [1] Group 2 - Bethesda's "The Elder Scrolls IV: Oblivion Remastered" has surpassed 4 million players since its release, showcasing the ongoing growth potential in the gaming industry [2] - The game reached a peak of 205,499 concurrent players in the last 24 hours, indicating strong player engagement and interest [2] - The positive reception of "Oblivion Remastered" is likely to drive attention from the capital markets towards game development and publishing companies [2] Group 3 - Paper Games issued an apology regarding the voice actor change in "Shining Nikki," highlighting the importance of user experience in game operations [3] - The controversy surrounding the voice change may exert pressure on Paper Games and the gaming sector, particularly for products with significant player emotional investment [3] - The development of a voice-switching feature indicates the company's proactive approach to addressing player concerns, though future player reactions remain to be seen [3]