Workflow
《33号远征队》
icon
Search documents
等等,这“炸翻游戏圈”的产品,背后竟有网易4年前偷偷做的投资?
3 6 Ke· 2025-12-16 03:34
01 比起发行商,它更像一个联盟组织 说起开普勒,对于很多人来说这个名字多少会有些陌生,不过在开普勒发行过的游戏当中,的确有不少相当优秀的低成本佳作,比如同样是由法国团队开 发的《师傅》,此前也曾获得TGA2022最佳动作游戏,最佳独立游戏等多项提名,还有《超自然车旅》以及今年的爆款《Rematch》等等精品。 值得学习的开发与发行商模式。 尽管有着"游戏界奥斯卡"之称的TGA2025已经过去了两天,但是似乎它带来的这波热度还没有过去,对于《33号远征队》这位实现奖项大满贯的新科冠 军,它的热度还在持续。 此前,我们也撰写了文章,同大家聊了聊关于《33号远征队》入选并斩获众多奖项的背后逻辑,尤其是在西方游戏产业迎来巨大波动的现在,《33号远征 队》这一案例对于行业来说可谓是及其重要的存在。但直到现在,外界似乎还对这一成功存在误区,认为其成功的功劳都归功于开发商。 诚然,开发商在其中发挥了相当重要的作用,但是能够得到这般认可,并不仅仅是《33号远征队》开发商Sandfall Interactive单方面的功劳,在它的背后, 还站着一位发行商Kepler Interactive(开普勒),而早在2021年,那个西 ...
索尼前总裁直言3A游戏不赚钱,但这或许是国产单机最好的时代
Xin Lang Cai Jing· 2025-07-12 04:17
Group 1 - NetEase's first major single-player game, "Wanmin Changge: Three Kingdoms," was canceled shortly after its demo release, indicating a cautious approach to project viability based on market demand [4][17] - The success of "Black Myth: Wukong" has revitalized the single-player game market in China, showcasing its potential beyond direct sales revenue and changing perceptions about the quality of domestic single-player games [4][5] - The number of new F2P games in China is declining, with a reported drop of over 22% year-on-year in the first half of 2025, indicating a challenging environment for free-to-play titles [4][12] Group 2 - The single-player game market in China saw significant growth, with sales reaching approximately 10.22 billion yuan in 2024, largely driven by "Black Myth: Wukong," which alone generated around 9 billion yuan [7][9] - Despite the growth in single-player games, they still lag behind top F2P games in revenue, with "Honor of Kings" generating approximately 2.419 billion USD (about 17.359 billion yuan) in 2024 [9][10] - The cost of developing AAA games has become a significant challenge, with budgets often exceeding 100 million USD, leading to a focus on fewer, more secure projects by major publishers [18][20] Group 3 - The cancellation of "Wanmin Changge: Three Kingdoms" highlights the high development costs associated with single-player games, where a team of 70 could incur costs of around 150 million yuan over three years, necessitating substantial sales to break even [17][21] - The industry is witnessing a shift towards mid-tier 2A games and independent titles as viable options for developers, allowing for better cost control while still delivering creative content [21] - The current landscape suggests that the single-player game market may be entering a favorable era, where both creative aspirations and financial viability can coexist [21]