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网红城市不再出现,可能因为大家都忙着造机器人
虎嗅APP· 2025-08-22 10:29
以下文章来源于洒家君泽 ,作者洒家君泽 洒家君泽 . 关于改变你我生活的商业与科技 本文来自微信公众号: 洒家君泽 ,作者:洒家君泽,题图来自:视觉中国 上周,苏超第九轮比赛,常州队终于进球,还赢了比赛,再次推热了"苏超"的讨论。 "苏超"是一个业余足球联赛,它把关于"散装江苏"的戏谑,成功转化为线下真实的消费热潮和强烈的 地域认同感,也成了一场极为成功的文旅事件。 不过,这样的文旅事件,并没有像前两年一样,把某个城市推向聚光灯下,诞生一个全国瞩目的现象 级"网红城市",比如前两年的淄博、"尔滨"或者大约去年此时因为《黑神话·悟空》而大热的山西隰 县。 是人们不喜欢旅游了吗? 现在,文旅部门变得越发克制。 并不是。根据官方数据, 今年一季度全国国内出游人次和消费依然在增长,在春节和五一两个关键 假期,也都创了新的纪录 。中国旅游研究院的预测认为,2025 年旅游经济的主要发展指标有望全面 创下历史新高。 去年夏天,网红"郭有才"带火了菏泽南站,众多网红来打卡,不过菏泽并没有"接住破天的流量",而 是在一段时间后表示不会在菏泽南站举办文娱活动。 到今年,主动出面高调为文旅站台的部门也越来越少,"文旅经济"依然会 ...
网红城市不再出现,可能因为大家都忙着造机器人
Hu Xiu· 2025-08-22 01:13
上周,苏超第九轮比赛,常州队终于进球,还赢了比赛,再次推热了"苏超"的讨论。 "苏超"是一个业余足球联赛,它把关于"散装江苏"的戏谑,成功转化为线下真实的消费热潮和强烈的地 域认同感,也成了一场极为成功的文旅事件。 不过,这样的文旅事件,并没有像前两年一样,把某个城市推向聚光灯下,诞生一个全国瞩目的现象 级"网红城市",比如前两年的淄博、"尔滨"或者大约去年此时因为《黑神话·悟空》而大热的山西隰 县。 是人们不喜欢旅游了吗? 并不是。根据官方数据,今年一季度全国国内出游人次和消费依然在增长,在春节和五一两个关键假 期,也都创了新的纪录。中国旅游研究院的预测认为,2025 年旅游经济的主要发展指标有望全面创下 历史新高。 那么网红城市去哪儿了? 一个重要原因是,我们对于旅游的需求发生了变化。大家已经不再是"流量导向",已经不再只满足 于"美食+奇观"的单一爆款模式,转而寻求更个性化、更具文化内核的深度体验。"苏超"的火热,某种 程度上便是例证。 这是消费者层面的原因,我们也要注意供应端的变化。 不论是先前淄博烧烤,还是如今的苏超,背后都有积极参与其中的文旅以及其他相关政府部门。比如在 淄博火热的时候,高铁有烧烤 ...
蔡浩宇老友,估值20亿
3 6 Ke· 2025-08-07 09:01
Core Insights - The article highlights the recent strategic investment of $14 million (approximately 100 million RMB) by Xindong Company in the gaming company MiAO, which is now valued at $264 million (approximately 2.64 billion RMB) [1][6] - The investment reflects a renewed interest from venture capitalists in the gaming industry, particularly in the context of the AI era, which is seen as providing new opportunities for innovation [1][9] Group 1: Company Overview - MiAO was founded by Wu Meng, a veteran in the gaming industry, who previously served as CEO of Giant Network and has a history of successful ventures [1][4] - The company aims to create innovative gaming products and services, with its first product being an open-world game focused on multiplayer gameplay [4][8] - MiAO's founding team has an average of over 15 years of experience in the gaming and internet sectors, indicating a strong background in the industry [4] Group 2: Investment Landscape - The investment from Xindong Company marks a significant milestone for MiAO, as achieving such a high valuation at an early stage is uncommon in the industry [8] - MiAO had previously raised $27.78 million (approximately 200 million RMB) in a financing round in June 2024, with undisclosed investors, and completed an angel round of 100 million RMB earlier in 2023 [6][8] - The renewed interest from investors in gaming projects is partly driven by the success of titles like "Genshin Impact" and "Black Myth: Wukong," which have set high benchmarks for potential returns [9][10] Group 3: Industry Trends - The gaming industry is experiencing a shift as AI technology begins to play a significant role in game development, with expectations that AI will revolutionize the creation of games [12][13] - There is a belief within the industry that the next major gaming success story, akin to MiHoYo, will emerge in the AI-driven gaming landscape [14]
前巨人CEO吴萌创办的MiAO再获亿元投资:「游戏+社交」成就下一个超级平台
IPO早知道· 2025-08-06 02:42
Core Viewpoint - The article discusses the significant potential of the gaming industry, particularly focusing on the integration of social elements and AI, highlighting the emergence of new platforms and opportunities for companies like MiAO [4][9][10]. Group 1: Company Overview - MiAO, founded in 2022 by former Giant CEO Wu Meng, has a founding team with over 15 years of experience in the gaming and internet sectors [4]. - MiAO has successfully developed several high DAU games, including the popular titles "Ball Battle" and "Space Kill," achieving millions of DAU [4]. - Following its recent financing round, MiAO's valuation is nearly 2 billion RMB, with total funding reaching approximately 500 million RMB from notable investors [4]. Group 2: Industry Trends - The gaming industry is experiencing stable growth and globalization, with Chinese self-developed games accounting for 30% of global market revenue, and mobile games making up 50% of that [7]. - The success of games like "Black Myth: Wukong" illustrates the potential for Chinese teams to compete globally, breaking cultural barriers [7]. Group 3: Social Integration in Gaming - The article emphasizes that gaming is becoming a crucial social language for younger generations, particularly Gen-Z, who are expected to be lifelong gamers [9]. - There is a significant unmet demand for social features in online games, as gaming provides an effective social environment that can alleviate loneliness [9]. Group 4: AI's Impact on Gaming - AI is seen as a transformative force in the gaming industry, with the potential to revolutionize content creation and reshape social experiences within games [10]. - The long-term vision for AI in gaming includes creating immersive experiences and characters that enhance player engagement, leading to a shift from purposeful to aimless gaming [10].
好评率不足30%,《明末》恐难复制《黑神话》成功
Core Viewpoint - The release of the highly anticipated domestic 3A game "Mingmo: Yuanshu Zhi Yu" has faced significant criticism due to optimization issues and pricing strategies, leading to a decline in its reputation despite initial sales success [1][2][3] Sales Performance - "Mingmo" reached the second spot on Steam's best-selling games list within two hours of its release, with over 110,000 concurrent players [2] - The game received an IGN score of 8 and a Metacritic average of 75 from 50 media outlets, indicating a generally favorable reception from critics [2] - However, player reviews on Steam were predominantly negative, with 29% of players giving it a negative rating, contrasting sharply with the positive reception of "Black Myth: Wukong" [2][3] Challenges Faced - The game faced multiple issues including technical problems like lag and frame drops, content concerns regarding historical representation, and dissatisfaction with pricing strategies that varied by region [3][7] - The development company, Lingze Technology, is classified as a small to medium-sized game company, which presents challenges in funding and production capabilities for a 3A title [4][6] Development and Funding - Lingze Technology has relied on cash flow and experience gained from outsourcing projects to support the development of "Mingmo" [5][6] - The company has a history of involvement in the production of several overseas 3A titles, which has contributed to its development capabilities [5][6] Market Dynamics - The single-player game market in China is experiencing growth, with expectations for more high-quality domestic titles in the future [9][10] - The market for 3A games is projected to reach 13.3 billion yuan by 2025 and 16.9 billion yuan by 2026, with a compound annual growth rate (CAGR) of 35% anticipated [10]
九方金融研究所:迎接突破时刻——下半年看好A股的十大理由
Sou Hu Cai Jing· 2025-07-21 04:12
Group 1 - A-shares are expected to break upward in the second half of 2025 due to the gradual recovery of the Chinese economy, supportive policies, and innovation-driven growth [1] - The Federal Reserve's potential interest rate cuts may improve global liquidity, reducing pressure on the RMB and supporting domestic monetary policy easing, which could lead to a new upward trend in A-shares [2] - The evolving "new stable state" in China-US relations may enhance predictability and risk appetite, contributing to a more stable external environment for A-shares [4] Group 2 - The dual easing of monetary and fiscal policies is expected to initiate a new recovery cycle in the Chinese economy, positively impacting A-share performance [5] - M1 growth has been rising since last September, indicating a potential turning point for the A-share market [7] - The recovery of corporate profits and the positive performance of listed companies suggest that A-shares may experience a "Davis Double" effect [10] Group 3 - The low interest rate environment is driving a reallocation of household assets towards A-shares, particularly in high-dividend sectors [12] - Policies aimed at stabilizing and activating the capital market will enhance funding supply, optimize systems, improve corporate quality, and strengthen risk prevention [14] - The "14th Five-Year Plan" is expected to significantly influence A-shares through its focus on new productive forces and domestic demand expansion [16][17] Group 4 - The innovation cycle is underway, with AI and other sectors expected to lead significant market movements, similar to past technology booms [18][21] - Technical analysis suggests that if the index breaks above 3500, it may challenge last year's high of 3647, with a growing probability of surpassing 3674 by year-end [23]
文化产品“出海”又“出圈”
Core Insights - The article highlights the growing international appeal of Chinese cultural products, with significant successes in various media formats and a supportive policy environment for cultural exports [1][3]. Group 1: Cultural Export Trends - The recent release of the "2025-2026 National Cultural Export Key Enterprises Directory" includes over 400 companies and more than 120 projects, indicating a structured approach to promoting cultural exports [1]. - The types of cultural products being exported have diversified, moving from traditional forms to digital formats such as web novels, web series, and online games [1][2]. Group 2: Digital Cultural Trade Advantages - Digital cultural products have low marginal costs, strong replicability, and sustainable content updates, making them well-suited for cross-border dissemination [2]. - The collaboration between domestic and international digital platforms is evolving, exemplified by the successful overseas release of Chinese web series like "White Night Chase" on Netflix [2]. Group 3: Investment Opportunities - The cultural export sector is still in its early stages, with strong policy support and less susceptibility to external disruptions, making it an attractive area for investment, particularly in the gaming and media sectors [3]. - The increasing user base and higher average income in overseas markets suggest that cultural exports could achieve higher valuation levels [3]. Group 4: Localization and Global Narrative - The localization of cultural products involves three stages: translation, building localized narratives, and creating IP derivatives and local communities [3]. - Successful examples like LABUBU demonstrate the potential for cultural products to resonate emotionally with global audiences, enhancing their marketability [3]. Group 5: Technological Integration and Marketing - Companies like BlueFocus have leveraged AI technology to enhance their overseas marketing efforts, with revenue from international operations projected to exceed 48 billion by 2024 [4]. - The establishment of a standardized terminology database for game localization has improved translation quality and consistency, facilitating the entry of Chinese games into international markets [4]. Group 6: Government Support and Industry Development - Local governments are increasingly recognizing the importance of cultural industries, with initiatives to support game exports and enhance international communication [5]. - The development of public service platforms and policies to support small and medium-sized enterprises in their international endeavors is still needed to strengthen the cultural export ecosystem [5][6].
首席访谈|人人都能传播的时代,处理信息的能力才更重要——专访深圳大学传播学院特聘教授辜晓进
Sou Hu Cai Jing· 2025-06-19 17:54
Group 1 - The development of AI large models and the integration of intelligent media are creating new opportunities and challenges in the communication ecosystem [1] - The core of effectively telling the "Chinese story" lies in using methods that foreign audiences can accept, focusing on objective narratives, and respecting common human interests [4][5] - Successful examples include the animated film "Nezha 2," which topped the global box office by leveraging traditional Chinese cultural elements [4] Group 2 - The concept of "newsworthiness" and "internet sensibility" are not mutually exclusive; they can coexist and enhance each other [6][7] - Balancing flow and professionalism is crucial for creating content that resonates with audiences while maintaining quality [8] - A sustainable business model should target specific user groups rather than attempting to appeal to everyone, which can alleviate flow anxiety [8] Group 3 - The issue of information overload is closely tied to changes in information carriers, necessitating a proactive approach to adapt to the internet's pervasive influence [9][10] - The future will require effective information management, where individuals and organizations must enhance their ability to process and filter information [10] - The role of editors is expanding beyond traditional media, emphasizing the need for improved information handling skills across various sectors [10]
又一个消费赛道热起来了
格隆汇APP· 2025-06-17 11:38
Core Viewpoint - The gaming industry is experiencing a resurgence, driven by favorable policy changes and emerging growth opportunities, despite previous regulatory challenges and market saturation [2][10][13]. Group 1: Market Performance - The gaming index has risen significantly, increasing nearly 2000 points (over 30%) since April [2]. - Several gaming companies have seen substantial stock price increases, with Youzu Network up over 60%, Perfect World up over 50%, and Gigabit up over 40% [2]. - The overall gaming market in China is projected to reach a record revenue of 455.06 billion yuan in 2024, with a compound annual growth rate of 26.8% over the past two decades [14]. Group 2: Regulatory Environment - Recent policy changes, including the introduction of new undergraduate programs like "Game Art Design," indicate a shift in societal perception of gaming [6][8]. - Shenzhen has implemented supportive measures for gaming companies, including one-time rewards of up to 10 million yuan and efficient game license application processes [9][10]. - The gaming industry has seen a significant reduction in company closures compared to previous years, suggesting a more favorable regulatory environment [11][13]. Group 3: Emerging Growth Areas - Mini-games have emerged as a new growth engine, contributing significantly to market revenue, with their market share increasing from less than 1% in 2021 to over 10% in 2024 [21]. - The demand for high-quality gaming hardware is rising, with 78.51% of users considering upgrading their devices due to performance needs [27]. - The IP economy is becoming increasingly important, with successful franchises like "Genshin Impact" generating over $5 billion in revenue in 2024, highlighting the potential for sustained profitability through IP management [38][42]. Group 4: Future Outlook - The gaming industry is expected to see a positive trend with over 30 new games scheduled for release during the summer, indicating a robust pipeline of new content [44]. - Companies with strong IP management capabilities and those focusing on niche markets, such as otome games and party games, may stand out in the evolving landscape [45].
在文明对话中读懂河南
He Nan Ri Bao· 2025-06-10 23:54
Group 1 - The establishment of the "International Day of Civilizational Dialogue" on June 10 aims to enhance awareness of the value of cultural diversity and promote dialogue, mutual respect, and global unity [1][2] - The event held in New York featured performances that showcased the fusion of traditional Chinese arts with Western elements, highlighting the beauty of cultural exchange [1][2] - The historical significance of cultural interactions is emphasized through examples like the Longmen Grottoes, which reflect the integration of various cultural elements over centuries [2] Group 2 - The internet era has significantly reduced communication costs, facilitating cultural exchange and breaking down stereotypes, particularly among the youth [3] - The popularity of Chinese cultural products, such as "China Travel" and the game "Black Myth: Wukong," illustrates the growing global interest in Chinese culture [3] - The establishment of the "International Day of Civilizational Dialogue" is seen as a starting point for fostering understanding and cooperation among different civilizations [3]