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90亿,腾讯买了
投资界· 2025-11-25 07:23
完成投资。 作者/王露 报道/投资界PEdaily 尘埃落地。 近 日 , 游 戏 巨 头 育 碧 宣 布 , 腾 讯 对 育 碧 子 公 司 的 战 略 投 资 已 完 成 , 金 额 为 11 . 6 亿 欧 元 (约9 0亿元人民币)。 玩家们对育碧一定不陌生——创造"信仰之跃"的《刺客信条》、派对尬舞神器《舞力全 开 》 、 颠 覆 了 射 击 游 戏 的 《 孤 岛 惊 魂 》 。 自 1 9 8 6 年 由 Gu i l l emo t 五 兄 弟 在 法 国 创 立 以 来 , 育 碧 凭 借 一 系 列 高 辨 识 度 的 3A 大 作 , 一 度 被 玩 家 亲 切 又 戏 谑 地 称 为 " 育 碧 我 大 哥"。 然而,昔日主机游戏巨头却风光不再。关键时刻,老朋友腾讯再次出手。 腾讯来了 公告指出,Va n t a g e S t u d i o s并非育碧与腾讯的一次性实验,未来还将成立更多工作室 来容纳育碧拥有的其他游戏品牌和系列I P。 国内玩家对于育碧并不陌生。1 9 8 6年,Gu i l l emo t五兄弟创立育碧。一路走来,凭借精 品主机游戏,被玩家们奉为"育碧我大哥"。 ...
《33号远征队》获金摇杆年度;网易Q3营收284亿丨游戏周报
国内公司方面,网易发布2025年Q3财报,游戏业务营收增长11.8%;米哈游旗舰款新游《Varsapura》发 布实机演示视频。 合规监管与海外方面,Roblox实装"人脸识别认证"与强制年龄认证;育碧宣布腾讯完成对其新子公司的 战略投资;苹果开放日区Siri语音助手更换。 《33号远征队》获金摇杆年度游戏 近日,游戏界大众选择奖——金摇杆奖结果正式揭晓。Sandfall Interactive开发的《光与影:33号远征 队》摘得"终极年度游戏"桂冠,并同时包揽了最佳叙事、最佳视觉设计、最佳原声带以及最佳主角/配 角表演等多项大奖。 此外,《羊蹄山之魂》获年度主机游戏,《空洞骑士:丝之歌》获年度PC游戏,《蓝途王子》获最佳 独立游戏,《侠盗猎车手6》获最受期待游戏。 宝可梦卡牌获GooglePlay年度手游 11月18日,谷歌公布了Google Play 2025 年度最佳奖项获奖名单。由The Pokémon Company与DeNA共同 开发的《PTCG Pocket》摘得"年度最佳游戏"的桂冠。此外,中国厂商库洛旗下《鸣潮》也获得"最佳持 续运营游戏"(Best Ongoing)奖项。 TGA年度游戏提 ...
腾讯13亿美元投资完成 育碧预告“全新运营模式”
Sou Hu Cai Jing· 2025-11-24 04:43
11月13日,育碧推迟发布2025-26财年上半年财报,并暂停股票与债券交易。这份迟来的财报曾引发游 戏圈担忧,认为其与腾讯的13亿美元合作可能生变,但最终财报于近日如期发布,交易顺利完成。 随着腾讯13亿美元投资到位、第二季度业绩超预期,以及三大IP持续发力,育碧前景渐趋明朗——但这 一切都以大幅削减成本为代价。 "通过严格控制招聘与针对性重组,截至2025年9月底,育碧全球员工数降至17,097人,过去12个月减少 约1,500人,其中自2025年3月底减少约700人。10月已在北欧工作室推行自愿离职计划与重组方案。" 今年早些时候,这家游戏巨头宣布重大重组计划,将成立专注于《刺客信条》《孤岛惊魂》《汤姆克兰 西彩虹六号》三大IP的独立工作室。由Christophe Derennes与Charlie Guillemot领衔的新工作室已定名 Vantage Studios,未来还将设立更多"创意工坊"。 推迟发布的财报显示,在经历2024年重大亏损后,育碧可能正重回正轨。 "第二季度净预订额达4.908亿欧元,远超4.5亿欧元预期,同比增长39%。超额完成得益于强劲的合作伙 伴关系与经典游戏库存,印证了集团 ...
米哈游次时代新作公布实机演示;腾讯战投育碧11.6亿欧元;Unity和Epic宣布合作 | 氪游周报
3 6 Ke· 2025-11-23 05:52
Group 1: Game Releases and Updates - MiHoYo and HoYoverse have unveiled a 31-minute gameplay demonstration of their flagship new title "Varsapura," showcasing its immersive experience and unique design [1] - The action mobile game "Bleach: Immortal Souls" developed by ACG has officially launched on all platforms, emphasizing the original storyline and 3D combat [3] - The highly anticipated hardcore shooter "Escape from Tarkov" has received negative reviews post-launch on Steam, with a current positive rating of only 8% in the simplified Chinese region due to performance issues and server problems [5][7] Group 2: Industry Developments - Beijing's Haidian District has released measures to promote high-quality development in the gaming and esports industries, offering up to 20 million yuan in rewards for outstanding game projects [10] - Unity and Epic Games have announced a historic collaboration, allowing Unity editors to directly publish game projects to Epic's "Fortnite" platform, enhancing cross-platform capabilities [11] - Tencent has completed a strategic investment of 1.16 billion euros in Ubisoft Nova SAS, valuing the studio at 3.8 billion euros, which oversees major game franchises like "Assassin's Creed" and "Rainbow Six" [12]
育碧:与腾讯的交易将在未来数日内如期完成
Sou Hu Cai Jing· 2025-11-21 11:27
Core Insights - Ubisoft announced that its equity deal with Tencent will be completed in a few days, with Tencent acquiring a minority stake in the newly established Vantage Studios [1] - Vantage Studios will focus on Ubisoft's three major franchises: Far Cry, Rainbow Six: Siege, and Assassin's Creed, managed by Charlie Guillemot and Christophe Derennes [1] Financial Implications - The partnership with Tencent is crucial as it will bring in €1.16 billion (approximately ¥9.52 billion), stabilizing Ubisoft's finances and allowing for planned debt reduction [3] - The new studio will be better positioned to expand the three major game franchises due to this financial backing [3] Organizational Changes - Ubisoft plans to introduce a new organizational structure in January, centered around the concept of Creative Houses, aimed at making teams more autonomous, focused, and player-centric [3] - Vantage Studios will be the first to operate under this new structure, with a focus on autonomy, concentration, and player orientation [3] - The goal is for these franchises to eventually form a revenue ecosystem generating €1 billion annually [3]
过去几年,厂商押注“开放世界”是陷阱吗?
Tai Mei Ti A P P· 2025-11-10 05:08
Core Insights - The open-world gaming genre has evolved from being a niche market to a strategic necessity for major game developers, driven by the success of titles like Genshin Impact [2][6][8] - Many companies have misjudged the complexity and challenges of developing open-world games, leading to a wave of failures among those who attempted to replicate Genshin Impact's success without adequate preparation [5][7][8] Industry Trends - The demand for open-world games has been tempered by the rise of lightweight and fragmented entertainment options, making high-quality immersive experiences less appealing to some players [2][4] - Despite the challenges, there remains significant untapped potential in the open-world genre, particularly in enhancing replayability and catering to diverse player needs through innovative gameplay and themes [2][4] Competitive Landscape - The success of Genshin Impact has disrupted the industry, with its revenue reaching hundreds of billions, positioning it alongside major titles from companies like NetEase and Tencent [5][6] - Other major developers have struggled to produce comparable multi-platform open-world games, despite substantial investments and resources, highlighting the high barriers to entry in this genre [6][7] Development Challenges - The development of multi-platform open-world games requires overcoming significant technical hurdles, including latency, graphical fidelity, and user experience across different devices [5][6] - Many companies have attempted to enter the open-world space without the necessary experience or infrastructure, leading to project failures and a return to more traditional game formats [12][13] Strategic Implications - Open-world gaming is viewed as a critical strategic category that companies cannot afford to ignore, as the market dynamics shift and competition intensifies [7][8] - The industry's focus should shift from blind imitation of successful titles to a more respectful approach that acknowledges the complexities and long-term commitment required for successful open-world game development [8][9]
沙特5000亿远征,终点站是中国
3 6 Ke· 2025-11-05 08:36
Core Insights - Saudi Arabia has significantly invested in the gaming industry, with over $70 billion spent in the past five years, indicating a strong commitment to becoming a major player in the global gaming market [3][5][12] - The acquisition of Electronic Arts (EA) by a Saudi investment consortium marks a pivotal moment in the country's gaming ambitions, as it seeks to expand its influence and cultural output through gaming [1][14] - The Saudi Public Investment Fund (PIF) has established a dedicated gaming subsidiary, Savvy Games Group (SGG), with an initial capital reserve of approximately $38 billion, focusing on global gaming investments and acquisitions [9][12] Investment and Acquisition Strategy - In 2020, Saudi Arabia began its aggressive investment strategy in gaming, highlighted by the acquisition of a 51% stake in SNK, a prominent game developer [8][9] - SGG has made substantial investments in various gaming companies, including a $30 billion acquisition of a 5.01% stake in Nintendo, positioning itself as a significant player in the gaming industry [9][10] - The recent acquisition of EA, along with investments in companies like Scopely and partnerships with major gaming firms, showcases Saudi Arabia's ambition to dominate the gaming landscape [14][26] Cultural and Economic Impact - The Gamers8 esports event in Riyadh, with a prize pool of $45 million, reflects Saudi Arabia's growing influence in the esports sector, surpassing traditional gaming events like the League of Legends World Championship [12][14] - The gaming market in Saudi Arabia is projected to generate approximately $1.19 billion in revenue in 2024, with expectations to grow to $1.64 billion by 2028, indicating a robust growth trajectory [18][19] - The region's gaming players exhibit high spending potential, with an average payment capability of $46, aligning with the global trend of increasing gaming consumption [18][30] Future Prospects and Challenges - Saudi Arabia aims to attract global gaming talent and companies, offering incentives for developers to establish operations in the country, which could enhance its gaming ecosystem [21][22] - Despite significant financial investments, the challenge remains for Saudi Arabia to cultivate original game development and creativity, as it currently lacks influential homegrown titles [25][30] - The ongoing global trend of layoffs in the gaming industry presents an opportunity for Saudi Arabia to recruit talent and enhance its gaming capabilities [19][31]
世纪华通子公司登顶Top50手游商;电魂高管减持丨 游戏周报
Industry Trends - The September mobile game overseas revenue ranking was released, with Point Cloud Interactive's "Whiteout Survival" and "Kingshot" taking the top two spots [2] - Tencent and Ubisoft jointly established a new studio, Vantage Studios, which will be responsible for the development and operation of core IPs such as "Assassin's Creed" [3] - Century Games, a subsidiary of Century Huatong, rose from 7th to 1st place in the global Top 50 mobile game companies ranking [4] Company Developments - The actual controller and chairman of Dianhun Network, Hu Jianping, completed a reduction of 4.8692 million shares, cashing out 101 million yuan, with a total reduction exceeding 200 million yuan in six months [5][6] - Tencent subsidiary Funcom announced a round of layoffs and restructuring as it transitions from game development to long-term operations [7] - NetEase's MMO studio, Fantastic Pixel Castle, led by veteran producer Greg Street, is facing significant operational crises and potential layoffs [10] Compliance and Regulatory Issues - Discord confirmed that approximately 70,000 users' identity information and photos may have been leaked due to a hacker attack on a third-party supplier [11] Mergers and Acquisitions - EA announced it will be acquired in an all-cash transaction by a consortium led by Saudi Arabia's Public Investment Fund, with a total price of approximately 55 billion USD [12] - Microsoft reaffirmed its commitment to the development of the next-generation Xbox console amid rumors of cancellation [13] Esports Highlights - LCK team BFX won the Asian Invitational Championship by defeating DK with a score of 3:2 [14] - The 2026 Esports World Cup announced its main event projects, including popular titles like League of Legends and DOTA2 [15]
(活力中国调研行)“哪吒”降世、游戏“出海” 成都打造千亿级数字文创产业
Zhong Guo Xin Wen Wang· 2025-09-04 02:39
Core Insights - Chengdu is developing a trillion-level digital cultural and creative industry, with a projected total scale of 381.9 billion yuan by 2024 [1] - The Chengdu High-tech Zone has over 12,000 employees in the digital cultural and creative sector, with an industry scale exceeding 110 billion yuan [1] Group 1: Industry Development - The Tianfu Changdao Digital Cultural and Creative Park hosts 64 enterprises focusing on animation, gaming, digital music, and ultra-high-definition video, creating a closely-knit collaboration network [1] - The park's enterprises have a "grapevine effect," where the establishment of one company leads to the emergence of many others, exemplified by Tencent's new cultural headquarters attracting over 50 related entities [2] Group 2: Economic Policies and Support - Chengdu High-tech Zone has implemented "26 digital economy policies" to support game development, esports events, and ultra-high-definition products, offering financial rewards for game developers and operators [4] - Companies that obtain game licenses can receive rewards of 500,000 yuan for overseas expansion [4] Group 3: International Expansion and Achievements - The gaming industry in the park is expected to generate over 400 million USD in overseas revenue by 2024, with the game "Wanguo Awakening" having over 100 million global players [4] - AG Esports has established 14 overseas branches and recently won the championship at the Saudi Esports World Cup, attracting 350 million global fans [4] Group 4: Cultural Representation - The game "Jiangmu" showcases traditional Chinese "mortise and tenon" culture internationally and has been featured in exhibitions in Europe [5]
2025年“活力中国调研行”主题采访活动走进天府长岛数字文创园 为什么头部IP会在这座“岛”上扎堆?
Si Chuan Ri Bao· 2025-09-03 00:13
Core Insights - Chengdu Tianfu Changdao Digital Cultural and Creative Park is a notable hub for the digital cultural industry, attracting significant attention due to its successful production of top-tier intellectual properties (IPs) like the animated film "Nezha: Birth of the Demon Child" [2][5] - The park houses 64 companies and employs over 6,000 people, fostering a collaborative environment where businesses can easily connect and cooperate [4][6] - The park's appeal is further enhanced by its strategic location within Chengdu High-tech Zone, which has implemented supportive policies and established a substantial investment fund to promote the digital economy [6] Industry Overview - The digital cultural industry in Chengdu has shown robust growth, with revenue from large-scale cultural and related enterprises reaching 166.41 billion yuan in the first half of the year, marking a 7.0% year-on-year increase [6] - The presence of major gaming and animation companies, such as AG eSports, which attracts over 400 fans daily, highlights the park's status as a leading destination for digital entertainment [5] - The establishment of the National Ultra High Definition Video Innovation Center within the park provides cutting-edge technological support to cultural enterprises, enhancing their competitive edge [6]