《恶魔之魂》

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史上最伟大的动作游戏,源头竟如此小众
Hu Xiu· 2025-08-14 13:49
Group 1 - The article discusses the mixed reception of the Chinese single-player game "Mingmo: Yuanshu Zhi Yu" (referred to as "Mingmo"), which faced criticism for various issues including reward distribution errors and historical adaptation controversies [1] - The game initially received overwhelming negative reviews but managed to recover to a "mostly positive" rating on Steam after the developers issued apologies and released patches [1] - The article contrasts "Mingmo" with another Chinese game, "Black Myth: Wukong," which has garnered positive acclaim, highlighting the challenges faced by new entrants in the Chinese gaming market [1] Group 2 - The article explores the "Soulslike" genre, characterized by its emphasis on patience, reaction, and decision-making rather than mindless combat, with players often describing their experiences as "suffering" [2][3] - The narrative and aesthetic of games like "Dark Souls" are steeped in themes of decay and despair, creating a unique atmosphere that resonates with players [3][4] - The influence of early fantasy literature, particularly the "dying earth" subgenre, is noted as a significant inspiration for the dark fantasy style of these games [6][7] Group 3 - The article delves into the philosophical underpinnings of the "Dark Souls" series, which reflects themes of entropy and the inevitable decline of the universe, paralleling the concept of "heat death" [14][15] - The narrative structure of "Dark Souls" employs fragmented storytelling, requiring players to piece together the lore through exploration and discovery [4][24] - The article draws connections between the "dying earth" genre and the works of authors like Jack Vance, emphasizing the romanticism of entropy and the exploration of personal desires in a decaying world [25][27] Group 4 - The influence of H.G. Wells and other early science fiction writers on the themes of decay and societal collapse is highlighted, showcasing how these narratives have evolved over time [31][32] - The article discusses the blending of science fiction and fantasy elements in works like "The Dying Earth," which has impacted both literature and gaming [46] - The concept of "entropic romance" is introduced, where characters navigate a world on the brink of collapse, seeking meaning and connection in their personal journeys [25][26]
不用走流程了,直接扣钱
猫笔刀· 2024-08-21 14:13
且不说有多少人会因为玩个游戏就特地去山西旅游,就说黑猴这样的单机游戏,它的热度上的快,退的也会很快,你们信我最多10天就会大幅回 落,它不是pvp可以热很久,pvc的话题周期切换很快的,等到潮退的时候游戏科学自然是盆满钵满,那些个蹭热度的股票你跑慢点就被埋了。 本质上现在和黑猴有关的概念股,都是没活硬整,没料尬炒,和之前炒龙凤麒麟这些神兽概念是一回事,这也是a股如今的无奈,价值崩溃,秩序混 乱,宁愿炒空气也不愿意买逻辑。 …… 今天成交5100亿,市场中位数下跌0.4%。 a股现在 陷入到 比较严重的流动性危机, 几乎很少有资金注入,但持续有人往外取钱, 就像一个逐渐干涸 的池塘, 水位下降,水域面积越来越小。 以前股票下跌通常会有理由,现在的情况是,如果没有特殊的原因,你的股票自然而然就会随着流动性的下降而下跌。所以别问为什么,跌是常态。 今天我 在 微信群里看到有人吐槽,说以后盘中不用再显示股价, 3点直接扣钱就行了。其实.....也不是不行,尤其看着一分一秒的下跌,还不如直 接收盘给个痛快,起码盘中4个小时还能让人安心打工,做个合格的电池。 我上午睡懒觉,下午打黑猴,全天没看行情,就是收盘看一下结果。在 ...