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360前高管实名“开炮”,称“帮做假账几十亿”!周鸿祎紧急发声→
Guo Ji Jin Rong Bao· 2025-12-16 13:45
近日,一组玉红"炮轰"周鸿祎的微信截图在各大网络平台广泛传播。 网传截图内容显示,身为加密货币圈知名社群"三点钟"核心发起人的玉红在多个微信群聊及个人朋友圈中声称:"我帮周鸿祎做假账就至少几十亿,我都 有数据,我会全网公布,他的游戏全部财务造假。" 同时,玉红明确强调自己并未被盗号。 "玉红所称'财务造假'等言论完全背离事实。360集团始终坚持合规经营,严格遵守国家法律法规及证券市场规则,定期接受权威机构审计,财务公开透 明、健康合规。"12月16日晚间,360集团创始人兼CEO周鸿祎在其个人微博账号发布声明,就"做假账几十亿""游戏全部财务造假"等言论进行紧急回应。 360集团声明称,玉红曾担任Gamewave游戏公司负责人,该公司于十多年前被原360美股上市主体Qihoo360收购;其本人于2014年入职360集团下属公司, 2015年便因个人原因离职,在职期间从未担任集团核心管理层职务。 "针对玉红对360集团、创始人周鸿祎先生及相关企业家的恶意诽谤,360集团将依法采取法律措施追究其法律责任,坚决维护企业声誉与合法权益。"上述 声明一并强调道。 | | | | 主营业务分行业情况 | | | | | ...
连续两款游戏上线仅三个月就下架,这家互联网大厂的游戏业务怎么了?
3 6 Ke· 2025-11-19 00:13
Core Viewpoint - The recent announcement of the shutdown of the game "Time-Space Journey" just three months after its launch highlights the ongoing struggles of the company in the gaming industry, particularly in the mobile sector, despite previous efforts to revitalize its game development and publishing business [1][2][5]. Company Overview - The game "Time-Space Journey" was developed by the company's subsidiary, Xingyao Studio, and published by 360, which has not seen significant success in the gaming sector for several years [2][5]. - The company has been attempting to re-enter the gaming market since 2018, establishing a self-developed brand "360 Game Art" and setting up multiple divisions across major cities to enhance its game development capabilities [5][11]. Market Challenges - The company has faced challenges in the mobile gaming market, losing its competitive edge since 2014 and struggling to adapt to the evolving landscape dominated by other major players [8][11]. - Despite having a substantial user base, the company has not been able to leverage this advantage effectively, with its gaming revenue experiencing a gradual decline in recent years [7][8]. Game Development and Performance - The company has shifted its focus to mobile games, particularly in the Southeast Asian market, where it has seen some success with titles like "Destiny Girl," which performed relatively well in Indonesia's iOS top charts [11][17]. - However, recent titles, including "Time-Space Journey," have not achieved expected performance, with the game failing to maintain a strong ranking shortly after its release [2][24]. Strategic Shifts - The company has attempted to incorporate AI tools into its gaming operations, resulting in a 50% increase in user payment performance and a 200% increase in material production [17][24]. - Despite these efforts, the company has struggled to produce standout titles, with several games underperforming and being removed from the market shortly after launch [24][26]. Future Prospects - The company is exploring new opportunities in the PC gaming market, leveraging its existing user base and aiming to capitalize on the growing interest in PC gaming [32][33]. - The company has also been focusing on developing lighter, more casual games, which may align better with current market trends and user preferences [26][32].