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俄罗斯最大游戏公司遭政府“充公”始末
Hu Xiu· 2025-06-17 23:33
5月20日,俄罗斯数据机构Smart Ranking统计了一份"收入最高的100家俄罗斯科技公司"名单。Lesta是排名最靠前的游戏公司,位列第28。 Lesta曾是隶属于Wargaming(WG)的工作室,后者是《坦克世界》和《战舰世界》的版权所有方,Lesta既有参与这两款游戏的研发,同时也负责它们在 俄罗斯与白俄罗斯的发行。2022年俄乌冲突爆发后,Wargaming宣布支持乌克兰,随即退出俄罗斯和白俄罗斯市场,Lesta也就此从WG独立,继承了游戏 在这些地区的所有运营权。 2024年,Lesta的收入达到350亿卢布(约合人民币31.64亿元),净利润达160亿卢布(约合人民币14.46亿元),与2022年刚分家时相比,增长了821.1%。 考虑到《坦克世界》是独联体地区的国民级游戏,哪怕是分了家,Lesta取得商业成功也并不令人感到意外。 | 27 | | | Jet | IT-услуги | 36,72 | +43,2% ↑ | | --- | --- | --- | --- | --- | --- | --- | | | | Jef | | | | | | | Инфосистемы Дже ...
《坦克世界》现在是俄罗斯国营游戏了
3 6 Ke· 2025-05-23 11:26
Core Points - The Russian Federal Court has ruled that Lesta Games committed "treason" and engaged in extremist activities, leading to the nationalization of its popular military games like "World of Tanks" and "World of Warships" [1][4] - Lesta Games, originally established in 1991 and later acquired by Wargaming, became independent after Wargaming exited the Russian and Belarusian markets due to the Ukraine conflict [2][4] - The company reported a revenue of 35 billion rubles (approximately 3.17 billion RMB) and a net profit of 16 billion rubles (approximately 1.45 billion RMB) for 2024, with a monthly active user base of 6.5 million [2] Legal and Political Context - The Russian government has tightened laws regarding treason and extremism since the escalation of the Ukraine conflict, with a significant increase in treason convictions [4][5] - Lesta's founder is accused of forming an organization that engaged in extremist activities, with claims that Lesta indirectly funded the Ukrainian military through charitable activities [4][5] - The court proceedings were expedited, with asset freezes occurring before a public trial, indicating a lack of transparency in the legal process [5] Industry Implications - The nationalization of Lesta Games is seen as a strong signal of the Russian government's increasing control over gaming content and infrastructure, aligning with its "digital sovereignty" agenda [7] - Industry associations have expressed concerns that the forced nationalization could undermine confidence in the gaming sector and lead to a significant outflow of entrepreneurs and capital [7] - The distinction between Russian and international versions of games is expected to widen, especially as multinational companies have already begun to withdraw from the Russian market [8]