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对话《苍翼:混沌效应》制作人:对于中国游戏未来的20年,我充满信心
Guan Cha Zhe Wang· 2026-02-15 07:51
Core Viewpoint - Chengdu Fighting Technology Co., Ltd. (91ACT) has successfully launched the action game "BlazBlue: Chaos Effect" on PC and mobile platforms, achieving over 1 million sales on PC and more than 1.2 million paid users on mobile by March 2025, marking it as a significant success in the domestic gaming industry [1][3]. Game Development and Challenges - "BlazBlue: Chaos Effect" is a derivative work of the 2D fighting game series "BlazBlue" developed by Arc System Works, praised for its quality and ability to attract both original fans and new players [1][3]. - The development team faced significant challenges, including a near-disbandment in February 2024, but through perseverance and player feedback, they managed to revitalize the game and achieve impressive sales [3][4]. - The upcoming release of "BlazBlue: Chaos Effect X" on PlayStation 5, Nintendo Switch, and Xbox Series X|S will include new playable characters, game modes, and a storyline supervised by the original creators [1][3][4]. Future Outlook - The company aims to develop original action game IPs, aspiring to create higher quality and more extreme action games, reflecting confidence in the future of the Chinese gaming industry [4][20]. - The success of "BlazBlue: Chaos Effect" has positioned 91ACT as a model for long-term operation of buyout games, with plans for continuous updates and new content post-launch [3][15]. - The company believes that as Chinese developers mature, they can establish a strong presence in the global buyout game market, similar to the dominance seen in other industrial sectors [20][21].
从flash小游戏到3A大作,中国独立游戏野蛮生长史
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-01 00:43
Core Insights - The article highlights the significant growth of China's gaming industry over the past decade, particularly after the lifting of the ban on game console sales in 2014, which has led to a doubling of annual revenue from 140.7 billion to 325.7 billion yuan [1][3] - The rise of independent games is emphasized as a key development, showcasing how small teams have created innovative products that can compete globally, supported by a growing ecosystem of investors and incubators [2][4] Industry Growth - The Chinese gaming industry has seen a revenue increase from 140.7 billion yuan in 2015 to 325.7 billion yuan in 2023, marking a significant growth trajectory [1] - The lifting of the console sales ban in 2014 allowed major consoles like PS4 and Xbox One to enter the market, which contributed to the popularity of independent games [3] Independent Games Development - Independent games have emerged as a vital segment, characterized by small teams focusing on gameplay innovation and a preference for buyout models rather than free-to-play with in-game purchases [3][6] - The concept of independent games gained traction around 2014, influenced by the success of platforms like Steam, which provided easier access for developers to monetize their products [6][7] Investment and Support Ecosystem - Major gaming companies like Tencent and NetEase have begun investing in independent game studios, providing financial support while allowing these studios to maintain operational independence [9][10] - The establishment of incubators and investment funds specifically for the gaming industry has created a more stable funding environment for independent developers [13][16] Market Dynamics - The entry of large companies into the independent game sector has led to a more structured development and monetization process, attracting more developers to the market [11][12] - The focus has shifted towards nurturing creativity and sustainability in game development, with incubators emphasizing the importance of original content and player experience [14][15] Collaborative Ecosystem - The formation of collaborative ecosystems, such as the "Light of Hope" game incubator, aims to connect independent developers with resources, mentorship, and funding opportunities [16][17] - The involvement of experienced professionals from larger companies as mentors for startups is enhancing the development capabilities of independent game creators [17]