《逆战》

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狂飙的《三角洲行动》
新财富· 2025-09-11 08:06
Core Viewpoint - Tencent's Q2 financial report exceeded expectations, highlighting the success of the game "Delta Operation" which has rapidly gained popularity in the gaming market [1][3]. Group 1: Game Performance and Market Potential - "Delta Operation" achieved 12 million daily active users (DAU) in April and surpassed 20 million DAU in July, ranking among the top five in the domestic gaming industry [1]. - The game has become Tencent's new "cash cow" within just 10 months, raising questions about its potential ceiling [1]. - The success of "Delta Operation" is attributed to the resurgence of the shooting game genre, which has been underexplored in the Chinese market despite its popularity in the West [3][6]. Group 2: Game Design and Mechanics - "Delta Operation" features three main gameplay modes, with "Search, Fight, and Retreat" being the most popular, emphasizing high-risk, high-reward gameplay [18][20]. - The game incorporates a unique mechanic where players can lose their equipment upon death, enhancing the tension and excitement of gameplay [23]. - The integration of in-game and out-of-game systems, such as the use of "Havf Coins" for purchasing equipment, creates a dynamic balance in player decision-making [26][28]. Group 3: Social and Marketing Strategy - Tencent aims to position "Delta Operation" as a social phenomenon, similar to "Honor of Kings," by leveraging its strong operational capabilities [31][33]. - The game has gained traction among younger audiences, becoming a new form of social capital among players [33][34]. - Tencent's marketing strategies include offline events, celebrity endorsements, and viral content on social media platforms, contributing to the game's rapid spread beyond traditional gaming circles [33].
《远光84》转战国服,背后的抉择与野心
雷峰网· 2025-02-27 10:15
Core Viewpoint - The article discusses the challenges and developments of Lilith Games' tactical competitive game "Far Light 84," highlighting its transition from initial development to a more structured approach as it prepares for its domestic launch in China. Group 1: Project Background and Development - "Far Light 84" has been operating overseas for a year and a half before its domestic launch announcement, aiming to expand Lilith's user base and growth curve [2] - The project was initiated around 2020 as part of Lilith's "breaking the wall plan" to compete against Tencent and NetEase's dominance in the shooting game sector [2] - Initial development faced quality issues due to a lack of core talent and frequent changes in the development team, leading to a significant waste of time [3] Group 2: Technical and Market Challenges - The project switched from Unity to Unreal Engine 4 to enhance graphics quality for the domestic market, reflecting a shift in focus as it targets higher-end devices [3] - The game's initial innovative approach became misaligned with current market trends, resulting in a slower development pace compared to competitors [3] - The decision to undergo major system and gameplay changes for the domestic launch led to a decline in player numbers and daily active users (DAU) [4] Group 3: Resource Allocation and Expectations - Lilith Games did not invest heavily in the marketing of "Far Light 84," allowing for organic growth, and the project received significant autonomy in its development process [5] - The expected key performance indicators (KPIs) for the domestic launch are primarily focused on DAU, with a benchmark set against "Delta Force," which is considered achievable given the recent changes [5]