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2025·全国文化企业30强(上)
Jing Ji Ri Bao· 2025-05-26 22:17
Group 1: China Publishing Group Co., Ltd. - In 2024, China Publishing Group Co., Ltd. improved management quality, achieving a balance between social and economic benefits [1] - The company published 21,000 titles with a reprint rate of around 60% [1] - The group won multiple awards, including the "Five One Project" Excellent Works Award and had the highest number of publications selected as "Good Books" in 2024 [1] Group 2: China Education Publishing Media Group Co., Ltd. - The group integrated the latest achievements of the Party's innovative theory into textbooks, reflecting the creative transformation of traditional culture [2] - It published over 45,000 books and donated more than 53 million yuan in cash and materials [2] - The group focused on developing future industries, including "Artificial Intelligence+" initiatives [2] Group 3: China Film Co., Ltd. - In 2024, China Film Co., Ltd. released 46 films, capturing 70.19% of the total box office for domestic films [3] - The company provided distribution services for 646 films, accounting for over 88% of the national box office [3] - It received multiple awards, including the "Five One Project" Award and the Golden Rooster Award [3] Group 4: Huaxia Film Distribution Co., Ltd. - Huaxia Film Distribution Co., Ltd. produced and distributed several award-winning films, contributing positively to the film industry [4] - The company provided quality distribution services to over 120 clients and released 22 films [5] - The first global high-frame LED cinema, "Huaxia Film Center," was established, leading industry upgrades [5] Group 5: China International Television Corporation - The company supported major promotional efforts for significant events, including the 20th National Congress of the Communist Party and the 75th anniversary of the founding of New China [6] - It achieved a record high in international communication business contracts and expanded its overseas media channels [6] - The company launched various cultural and sports events, enhancing its market presence [6] Group 6: Kuaishou Technology Co., Ltd. - Kuaishou Technology Co., Ltd. developed a video generation model, achieving over 6 million users and generating over 65 million videos [7] - The company created a job recruitment platform, leading to 43.2 million employment opportunities [7] - Kuaishou integrated various sectors, becoming a new carrier for the digital economy [7] Group 7: iQIYI, Inc. - iQIYI, Inc. covered over 1 billion users, ranking high in user engagement in the online video industry [8] - The company produced award-winning original content and expanded its use of AI in content production [8] - iQIYI developed immersive experiences using VR and gaming technologies [8] Group 8: Weibo Corporation - Weibo Corporation operated over 100,000 government and media accounts, achieving nearly 3 trillion annual reads [10] - The company promoted cultural themes and engaged in significant topics, generating substantial online discussions [10] - Weibo collaborated with various organizations to enhance cultural heritage and tourism [10] Group 9: Hebei Publishing and Media Group Co., Ltd. - The group achieved a revenue of 6.883 billion yuan, with a net profit of 1.186 billion yuan, reflecting steady growth [11] - It focused on reforming governance and resource allocation, with R&D investment increasing by 201% [11] - The group built 158 cultural spaces and hosted numerous reading events [11] Group 10: Shanghai Film Group Corporation - Shanghai Film Group Corporation produced award-winning works and achieved significant box office success, with total box office exceeding 7.5 billion yuan [12] - The company launched an AI creation center, pioneering a new creative model [12] - It attracted over 140,000 visitors to its film tourism projects [12] Group 11: Oriental Pearl New Media Co., Ltd. - The company integrated various media resources and advanced its smart broadcasting and cultural tourism sectors [13] - It launched significant projects, including a nationwide release of a dance film and a popular urban drama [13] - The company enhanced its cultural consumption offerings, attracting millions of visitors to its attractions [13] Group 12: Jiangsu Phoenix Publishing and Media Group Co., Ltd. - The group ranked first among domestic publishing companies in the global publishing top 50 [16] - It published over 120 award-winning titles and implemented four major original publishing projects [16] - The group achieved over 3.2 billion yuan in digital economy revenue [16] Group 13: Jiangsu Provincial Radio and Television Information Network Co., Ltd. - The company developed a comprehensive cultural and technological system, establishing a unique broadcasting platform [17] - It launched innovative projects in smart television and audio-visual applications [17] - The company collaborated internationally to create culturally impactful content [17] Group 14: Zhejiang Publishing United Group Co., Ltd. - The group focused on high-quality publishing and launched numerous themed books [18] - It established a dual online and offline distribution system, enhancing bookstore operations [18] - The group explored AI and big data applications in publishing [18]
扇巴掌才是收视密码
Hu Xiu· 2025-04-30 08:46
Group 1 - The article discusses the resurgence of slapping scenes in Chinese dramas, highlighting their role in conveying intense emotions and audience engagement [3][12][13] - It notes that slapping has become a significant element in both short and long dramas, reflecting a shift in narrative style and audience expectations [11][14] - The article emphasizes that slapping serves as a form of immediate emotional feedback, contrasting with the slower pacing and emotional restraint seen in some contemporary dramas [12][13] Group 2 - The piece mentions specific dramas that have effectively utilized slapping, such as "Summer Family Three Thousand Gold" and "Cloud of Feather," showcasing the variety of contexts in which slapping is employed [8][9][10] - It highlights the cultural significance of slapping in storytelling, suggesting that it has evolved from a trope of lowbrow entertainment to a more nuanced expression of character dynamics and societal commentary [3][12] - The article also points out that the portrayal of slapping can vary in effectiveness, with some scenes resonating well with audiences while others may detract from the overall narrative [5][11]