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国产游戏:新10年大爆发,要来!
Xin Lang Cai Jing· 2025-06-30 06:13
Core Viewpoint - The Chinese gaming industry, which experienced rapid growth before 2020, is now at a crossroads as it faces a slowdown in growth. However, there are signs of potential new growth driven by increased game approvals and supportive government policies [1][4]. Group 1: Game Approval Trends - The National Press and Publication Administration reported a record high of 147 new domestic online games approved in June 2025, indicating a sustained high level of game approvals in recent years [1]. - In 2024, the monthly issuance of domestic game licenses consistently exceeded 100, except for April and May, reflecting a robust approval process [1]. Group 2: Market Growth and Financial Data - In May 2025, the Chinese gaming market reached a scale of 280.51 billion yuan, marking a year-on-year growth of 9.86% and a month-on-month increase of 2.56% [3]. - The client game market size was 58.19 billion yuan, with a year-on-year growth of 1.58% and a month-on-month growth of 0.34% [3]. - The mobile game market size was 211.77 billion yuan, showing a year-on-year growth of 11.96% and a month-on-month growth of 3.69% [3]. Group 3: Government Support and Policies - Various regions, including Beijing, Shanghai, Guangdong, and Zhejiang, have introduced subsidies and measures to support high-quality game projects and original creations [3]. - Beijing's policy includes rewards of up to 5 million yuan for game development and operation companies [3]. - Zhejiang's measures aim to optimize game export processes and enhance international compliance, indicating a focus on expanding the global reach of Chinese games [3]. Group 4: Industry Trends and Future Outlook - The sustained high number of game approvals reflects a trend towards the production of high-quality games, with an increased likelihood of passing the approval process [5]. - The rise of casual and puzzle games, particularly after the success of titles like "Party of Eggs," indicates a shift in industry focus towards more engaging and innovative game types [9][10]. - The gaming industry is expected to enter a new phase of rapid growth over the next decade, driven by both domestic and international market opportunities [4][17].
第一创业晨会纪要-20250626
Group 1: Semiconductor Industry - Changchuan Technology, primarily engaged in semiconductor testing machines, announced a profit forecast for the first half of 2025, expecting a net profit attributable to shareholders of 360-420 million yuan, representing a year-on-year growth of 67.5% to 95.5% [1] - The net profit after deducting non-recurring gains and losses is expected to be between 290 to 350 million yuan, an increase of 39.1% to 67.9% compared to the same period last year [1] - The significant growth in performance is attributed to the rapid growth of the integrated circuit industry and strong customer demand, along with the recognition of high-end testing equipment products [1] Group 2: Automotive Industry - The new energy vehicle sector is facing a crisis, with companies like Neta Auto filing for bankruptcy and joint ventures being dissolved, indicating an intensifying industry reshuffle [5] - The industry is shifting from a cash-burning expansion model to a profitability survival model, with many new players experiencing severe financial losses [5] - Consumers are increasingly favoring larger, more stable automakers, leading to a concentration of market share among established companies [5] Group 3: Gaming Industry - In June 2025, the National Press and Publication Administration approved 147 domestic game licenses, the highest monthly figure since April 2021, marking an increase of 11 licenses from the previous month and 43 licenses year-on-year [7] - The total number of domestic game licenses issued in the first half of 2025 reached 757, a significant increase of 129 licenses compared to the same period last year [7] - The surge in domestic game licenses reflects a positive trend in the domestic gaming industry, with many game developers expected to accelerate their product launches and promotional plans [7]