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美国变形金刚,要涨价了
财联社· 2025-07-10 02:20
在 美 国 总 统 特 朗 普 " 关 税 大 棒 " 的 重 压 下 , 生 产 大 富 翁 ( Monopoly ) 、 变 形 金 刚 (Transformers)的全球玩具巨头孩之宝(Hasbro)警告称,今年晚些时候,美国玩具价格 可能会上涨,尤其是更高关税未来如果生效的话。 孩之宝首席执行官Chris Cocks指出,"关税已经存在了一段时间了。我们着眼于长远,所以 我们的总体反应是:保持灵活,但不要反应过度"。 孩之宝成立于1923年,生产著名的玩具和游戏,包括培乐多彩泥、变形金刚、糖果乐园和龙 与地下城。 尽管孩之宝尚未因关税问题涨价,但Cocks预计, 该公司产品的整体涨价即将到 来,很可能就在秋季。 Cocks还反驳了美国商务部长霍华德·卢特尼克(Howard Lutnick)等官员的说法,即外国承 担了关税成本。他指出,实际过程是,一个企业和另一个企业合作,都要吸收成本。 "外国供应商的利润率很低,约为2%至3%,因此他们负担不起10%的关税。 最终,孩之宝 将为进口其产品支付更多的费用。 "他补充说。 不过,Cocks还补充称,孩之宝在应对新关税压力方面比玩具行业的许多公司更有优势。其 ...
【公告全知道】谷子经济+区块链+AI游戏+AI大模型+华为鸿蒙!公司积累大量IP授权包括“大富翁”等
财联社· 2025-06-16 15:00
每周日至每周四推送明日股市重大公告!内容包含"停复牌、增减持、投资中标、收购、业绩、解禁、 高送转"等一系列个股利好利空公告,其中重要公告均以红色标注,帮助投资者提前寻找到投资热点, 防范各类黑天鹅事件,并且有充足的时间进行分辨和寻找合适的上市公司。 ①谷子经济+区块链+AI游戏+AI大模型+华为鸿蒙!这家公司积累大量IP授权包括"大富翁"等知名IP;②数 字货币+区块链+人形机器人+军工+鸿蒙+数字经济+信创!这家公司正在推进与相关金融机构的合作并在 数字货币试点城市进行业务拓展;③人形机器人+军工+无人机+新能源汽车!公司拟定增募资不超10亿元 用于具身智能机器人等项目。 前言 ...
恺英网络20250531
2025-06-02 15:44
游戏板块整体估值维持在 15-18 倍,暑期档游戏和 AI 应用数据预计表 现良好,多模态模型可能成为催化剂,建议投资者超配游戏板块。 恺英网络在传奇游戏市场占据超过 50%的市占率,通过搭建用户平台和 打造传奇生态延长玩家生命周期,降低投流成本,"传奇盒子"收入显 著增长,日活用户稳步提升。 恺英网络自 2024 年第四季度以来加快新产品上线节奏,包括 SLG 产品 "三国天下归心"、大 IP 产品"大富翁"和"拳皇"等,多款产品预计 在 8-9 月份上线。 恺英网络积极拓展海外业务,已在香港和韩国设立办公室,收购复古情 怀 IP,搭建海外发行平台,2025 年海外业务有望延续高增长态势,重 点关注东南亚市场 RO 仙境传说等 IP 产品。 恺英网络在 AI 领域布局 AI 陪伴、社交应用"IF",女性向产品研发进展 顺利,计划暑期发布 AI 游戏引擎 2.0 版本,并探索 AI 辅助创作的双边 用户平台商业逻辑。 恺英网络还布局了 AI 玩具,如晚安羊和忘忧鸟,并与大鹏眼镜合作探索 AI 眼镜生态。 恺英网络 20250531 摘要 从去年(2024 年)第四季度至今,恺英网络的新产品上线节奏明显加快。例 ...
PTCG手游半年吸金70亿,卡牌大厂们加速“虚实结合”
3 6 Ke· 2025-05-30 00:05
一是孩之宝授权的《大富翁Go》,在发布后的24个月内总收入突破50亿美元,成为移动游戏史上最快达成该里程碑的产品。 二是宝可梦卡牌改编的手机游戏《Pokémon Trading Card Game Pocket》上线204天后营收达到10亿美元(《大富翁Go》用了218天)。 《大富翁Go》的爆炸表现,使得孩之宝、美泰等纷纷表态要对电子游戏产品投入更多,旗下基于实体玩具的众多IP都有机会改编。PTCG Pocket也让卡牌 大厂们看到新的商业潜力——实体品牌与虚拟世界相结合。 文创潮注意到,美国和日本的许多TCG产品都在加速"虚实结合"。 本文,我们还是结合日本连锁卡店Cardbox最新发布的TCG综合销量榜(2025年3月版,不包含二手产品),对头部产品和厂商的动态进行解读。 | | 2025年3月日本地区TCG综合销量榜 | | | --- | --- | --- | | 排名 | 卡牌系列 | 厂商 | | 1 | 宝可梦PTCG | 宝可梦 | | 2 | 决斗大师DM | 多美 | | 3 | 游戏王OCG | Konami | | 4 | 海贼王OPCG | 万代 | | 5 | hololive ...
硅谷最疯CEO:卖掉摇钱树《宝可梦GO》后,他做了什么?
创业邦· 2025-05-27 10:11
以下文章来源于福布斯 ,作者Forbes 福布斯 . 福布斯中国集团是一家集咨询、社群于一体的企业。集团秉承企业家精神和创新精神,坚持专业、公 正、创新和进取的价值观。 作者丨 Richard Nieva 翻译丨 Lemin 图源丨 Nikkei Asia 走进旧金山历史悠久的渡轮大厦内的 Niantic 总部,访客首先会被一群巨大的宝可梦毛绒玩具包围: 在阶梯式剧场般的台阶上,一只巨大的卡比兽正在角落打盹,而妙蛙种子则仿佛随时准备扑向猎物。 不远处,一脸震惊的可达鸭茫然望着远方,似乎想要看清这家公司出人意料的未来。 来源丨福布斯(ID: forbes_china ) 今年 3 月, Niantic 宣布了一则重磅消息: 根据高德纳( Gartner )的数据, 2023 年空间计算的市场规模为 1100 亿美元,到 2033 年预计将 增至 1.7 万亿美元,增长动力来自 TomTom 等地图巨头以及谷歌等传统科技巨头的定位服务。 "这是 个巨大的机会。"高德纳新兴技术团队首席分析师阮祥( Tuong Nguyen ,音译)表示。 但竞争也同样激烈。在空间 AI 领域, Niantic 面临一些强劲对手。 ...
手机游戏行业洗牌加剧:下载量下滑但玩家支出逆增4%,头部效应愈演愈烈
智通财经网· 2025-05-14 03:58
智通财经APP获悉,尽管全球手游下载量与新游发行量双双回落,但2024年玩家氪金总额仍实现4%增长,行业集中度加剧的态势愈发明显——市场正被少 数头部产品牢牢掌控。 Appfigures最新数据显示,新晋爆款游戏达成百万美元营收的速度创下历史纪录,仅需106天即可突破该门槛。 移动端马太效应尤为显著。腾讯控股2024年手游收入达第二名Scopely(《大富翁Go!》开发商)的四倍,其旗下《王者荣耀》《和平精英》稳居全球收入榜 TOP4。 年度收入榜呈现惊人态势:在657亿美元总盘子中,2024年新游贡献不足40亿美元,且八成新晋爆款来自中国厂商,仅两款日本游戏跻身此列。 面对用户留存与拉新双重压力,开发者正加速探索跨界融合。Appfigures分析师指出:"手游与影视、动漫等IP的联动早已有之,但在多人在线和直播服务类 游戏中,这种合作正深度渗透至付费体系设计,成为头部产品的核心商业策略。" 值得关注的是,美国玩家以6.43美元/次的下载付费额领跑全球,这一数字是全球均值(1.52美元)的4.2倍,且同比增幅达11%,揭示出发达市场强劲的消费潜 力。 图1 但与此同时,常青游戏的强势垄断导致破圈新游数量锐减: ...
恺英网络(002517):2024年报和2025年一季报点评:Q4符合、Q1超预期,产品储备丰富,关注AI应用上线进度
Huachuang Securities· 2025-05-13 23:30
评论: [ReportFinancialIndex] 主要财务指标 | | 2024A | 2025E | 2026E | 2027E | | --- | --- | --- | --- | --- | | 营业总收入(百万) | 5,118 | 6,046 | 6,902 | 7,692 | | 同比增速(%) | 19.2% | 18.1% | 14.2% | 11.4% | | 归母净利润(百万) | 1,628 | 2,015 | 2,378 | 2,660 | | 同比增速(%) | 11.4% | 23.7% | 18.0% | 11.9% | | 每股盈利(元) | 0.76 | 0.94 | 1.11 | 1.25 | | 市盈率(倍) | 22 | 18 | 15 | 14 | | 市净率(倍) | 5.5 | 4.1 | 3.4 | 2.8 | 公司研究 证 券 研 究 报 告 恺英网络(002517)2024 年报和 2025 年一季报点评 推荐(维持) Q4 符合、Q1 超预期,产品储备丰富,关注 AI 应用上线进度 事项: 事件:24Q4 符合预期,25Q1 大超预期。公司发布 24 ...
日媒:玩不了“剧本杀”?关税动摇美国桌游市场
Huan Qiu Shi Bao· 2025-05-12 22:54
Core Viewpoint - The U.S. tariff policy poses a significant threat to the tabletop gaming industry, potentially leading to substantial losses and forcing many companies to relocate their operations overseas [1][2]. Industry Overview - The global tabletop gaming market, which includes card games, board games, miniature games, and role-playing games, is valued at approximately $20 billion [2]. - The market was projected to grow to over $31 billion by 2030, but this forecast may be jeopardized due to tariffs affecting disposable income and increasing manufacturing costs [2]. Impact on Companies - Many U.S. tabletop game companies are either shutting down or shifting their focus to international markets that offer better opportunities [2]. - The industry relies heavily on overseas imports for complex game components, which are essential for production [2][3]. - A notable example is CMON, a Singapore-based publisher, which announced a halt on new game development due to financial losses exceeding $3 million and a 17% drop in revenue [4]. Challenges for Small Companies - Smaller companies and creators are particularly vulnerable to the adverse effects of the tariff policy, which threatens their ability to operate and innovate [5][6]. - The tariff policy has led to increased costs for small publishers, with some reporting a significant rise in expenses due to tariffs, impacting their financial viability [6]. Community Response - The majority of tabletop game studios publicly oppose the tariff policy, with some companies taking a more aggressive stance against it [6]. - Stonemaier Games highlighted the financial burden of tariffs, stating that they now pay unprecedented tariffs that significantly increase their production costs [6].
万联晨会-20250428
Wanlian Securities· 2025-04-28 06:42
Core Viewpoints - The report highlights a mixed performance in the A-share market, with the Shanghai Composite Index down by 0.07% and the Shenzhen Component Index and ChiNext Index up by 0.39% and 0.59% respectively, indicating a divergence in market sentiment [1] - The report notes that the Ministry of Commerce and other departments have optimized the exit tax refund policy to stimulate inbound consumption, lowering the minimum refund threshold from 500 yuan to 200 yuan and increasing the cash refund limit from 10,000 yuan to 20,000 yuan [2] - The Central Political Bureau emphasized the importance of self-reliance and application-oriented development in artificial intelligence, aiming for a healthy and orderly advancement of AI technology [2] Market Performance - The report provides a summary of domestic market performance, with the Shanghai Composite Index closing at 3,295.06 points, down 0.07%, while the Shenzhen Component Index and ChiNext Index saw increases of 0.39% and 0.59% respectively [4] - Internationally, major indices such as the Dow Jones and S&P 500 saw slight increases, with the Dow up 0.05% and the S&P 500 up 0.74% [4] Industry Insights - The report discusses the ongoing optimization of policies to stabilize the consumption sector, with a focus on increasing income for low- and middle-income groups and promoting service consumption [7] - The Central Political Bureau's meeting on April 25 highlighted the establishment of new policy financial tools to support consumption and stabilize foreign trade, indicating a proactive approach to economic management [6][7] - The report emphasizes the potential for growth in the gaming industry, with the approval of multiple game titles, including Tencent's "Path of Exile: Ascendancy," reflecting a normalization in the issuance of game licenses [15] Investment Recommendations - The report suggests focusing on sectors that will benefit from policy support, including tourism, duty-free, hotel, and restaurant industries, as well as domestic beauty brands that are gaining market share [8] - In the real estate sector, the report indicates that the market is stabilizing, with expectations for continued policy support to enhance housing consumption [11][12] - The report highlights the importance of the AI and pharmaceutical sectors, recommending attention to AI drug development and smart healthcare supply chains as key growth areas [19]
游戏周报:“游戏艺术设计”专业首次被列入本科专业目录,4月版号审批信息发布
2 1 Shi Ji Jing Ji Bao Dao· 2025-04-27 04:36
Industry Developments - The Chinese government has introduced multiple favorable policies for the gaming industry, including support for game exports and the establishment of a "Game Art Design" undergraduate program [1][4][5] - The National Press and Publication Administration approved 127 new game licenses in April, with 118 being domestic games [1][6] Company Updates - Gigabit reported Q1 2025 revenue of 1.136 billion yuan, a year-on-year increase of 22.47%, and a net profit of 283 million yuan, up 11.82% [1][8] - Giant Network's 2024 net profit grew by 31.15%, with stable operations and significant growth in mini-game business [1][11] - Iceberg Network reported a net loss of 247 million yuan in 2024, a decline of approximately 190%, primarily due to high overseas marketing costs [1][9][10] - Perfect World experienced a 28.5% revenue decline in 2024 but rebounded in Q1 2025 with a revenue increase of 52.22% [1][12] - Youzu Network's 2024 revenue fell by 11.75%, but Q1 2025 showed a revenue increase of 7.29% [1][13] - Tencent announced 46 game updates at the SPARK 2025 conference, including 24 new games [1][14] - Ru Yi Jing Xiu partnered with NBA China to develop two mobile games, expanding into the sports gaming sector [1][15] - NetEase's global investment and cooperation president Simon Zhu announced his departure, with Li Riqiang taking over [1][16]