剧本杀

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活力中国调研行丨当秦简遇见电音:云梦文旅激活消费新引擎
Sou Hu Cai Jing· 2025-08-26 18:53
【中国日报孝感8月26日电】(记者:刘坤)夜幕降临,祥云湾的古建群在灯光与雾森交织下焕然"苏醒"。飞 檐下、长廊间,人流涌动,游客身着汉服穿梭其间,有的在拍照打卡,有的在等待一场皮影戏开演,还有的 准备加入夜晚的电音派对。与白天云梦博物馆的厚重历史形成鲜明对比,这里正在以新潮的方式点燃一座古 县的夜经济。 | | | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 9-114 | FINEL | 2-111 | 同即取用除 | 角度新情况 | | | | | | 角型交叉车 | 红面图,高谷图。属荆州。户五万六十八日四十四,日二 | 或使用第一十六人,黑心十周人可事 | RETHIA | THERELL | 十一万九千二百一十八,县十四:西陵,有云梦宜。泰国江阳。 | | | | | 新民汇团致大 | 新闻:新大一人 | 和生産性パナル,高圧費三人可事 | NELEATERS. | 竞渡,平山在东北,古文以为内方山。那乡,楚娜公邑。泰曰守平。 | КЕРИЕСА | AZENELL,其世人可事 | | | | 知道 ...
如何在三四线城市赚大钱?教你10个复制策略,缺什么就复制什么
Sou Hu Cai Jing· 2025-08-25 10:40
很多人觉得:三四线城市小,机会少,消费力不如一二线,所以不容易赚钱。 但事实恰恰相反:三四线城市隐藏着容易落地、容易复制成功的财富机会。 下面这 10个"复制"策略,每一个都是实打实的机会。 ① 复制一二线的餐饮模式 一二线流行的餐饮,过几年才会下沉到三四线。 你要做的,就是 提早复制,把潮流餐饮搬过去。 为什么? 所以,想在三四线赚大钱,就要用一个核心思维: 一二线城市的很多模式已经跑通,但三四线还没跟上; 三四线投资成本低,竞争少,容错率高; 三四线人群有强烈的"跟风"消费心理。 缺什么,就复制什么;别人验证过的模式,搬下来就是财富。 三四线年轻人照样爱排队,只要开在核心商圈,生意不会差。 奶茶、轻食、烤肉、日料…… 特色小吃、主题餐厅。 ② 复制一二线的健身与养生 健康消费是趋势,三四线城市的年轻人也在追求身材和养生。 一二线的"轻奢健身房"已经烂大街,但在小城市,开一个设备齐全的健身房,就能成为"全城第一"。 ③ 复制新零售与便利模式 三四线城市的零售业态普遍落后。 复制一二线的便利店模式,或者开"新鲜、干净、明亮"的超市,就是降维打击。 健身房、瑜伽、舞蹈; 中医理疗、艾灸、按摩养生。 便利店不够多 ...
经济低迷,不上班在家怎么挣钱养活自己,轻松简单
Sou Hu Cai Jing· 2025-06-01 23:07
Group 1: Economic Trends - The article discusses how certain industries can thrive during economic downturns, indicating that market demand persists but may shift in form [2] - High-cost consumption is transitioning to a focus on cost-effectiveness, with consumers becoming more rational in their purchasing decisions [3][4] Group 2: High Cost-Performance Consumption - Brands like Pinduoduo, Miniso, and Mixue Ice City exemplify the rise of high cost-performance consumption, which meets consumer expectations for value without compromising quality [3][5] - The growth of live-streaming e-commerce reflects a strong consumer demand for low-cost products, with top influencers achieving sales exceeding 100 million in a single session [6][7] Group 3: Emotional Consumption - Emotional consumption is emerging as a response to increased psychological stress, with products and experiences designed to provide emotional relief gaining popularity [8][9] - The pet industry is highlighted as a significant area of emotional consumption, with the market expected to exceed 300 billion yuan in 2024, driven by the growing trend of pet ownership as a source of emotional support [9] Group 4: Self-Improvement Investment - There is a surge in demand for self-improvement, as individuals seek to acquire hard skills to combat job insecurity and economic uncertainty [10][12] - Online education and skill training are becoming attractive options for many, as they offer quick entry into new fields and enhance job competitiveness [11][13] - The development of a self-improvement ecosystem is underway, encompassing online platforms, personal courses, and knowledge-sharing communities [14]
日媒:玩不了“剧本杀”?关税动摇美国桌游市场
Huan Qiu Shi Bao· 2025-05-12 22:54
Core Viewpoint - The U.S. tariff policy poses a significant threat to the tabletop gaming industry, potentially leading to substantial losses and forcing many companies to relocate their operations overseas [1][2]. Industry Overview - The global tabletop gaming market, which includes card games, board games, miniature games, and role-playing games, is valued at approximately $20 billion [2]. - The market was projected to grow to over $31 billion by 2030, but this forecast may be jeopardized due to tariffs affecting disposable income and increasing manufacturing costs [2]. Impact on Companies - Many U.S. tabletop game companies are either shutting down or shifting their focus to international markets that offer better opportunities [2]. - The industry relies heavily on overseas imports for complex game components, which are essential for production [2][3]. - A notable example is CMON, a Singapore-based publisher, which announced a halt on new game development due to financial losses exceeding $3 million and a 17% drop in revenue [4]. Challenges for Small Companies - Smaller companies and creators are particularly vulnerable to the adverse effects of the tariff policy, which threatens their ability to operate and innovate [5][6]. - The tariff policy has led to increased costs for small publishers, with some reporting a significant rise in expenses due to tariffs, impacting their financial viability [6]. Community Response - The majority of tabletop game studios publicly oppose the tariff policy, with some companies taking a more aggressive stance against it [6]. - Stonemaier Games highlighted the financial burden of tariffs, stating that they now pay unprecedented tariffs that significantly increase their production costs [6].
年轻人文娱消费趋势图鉴
Yi En Zi Xun· 2025-03-12 09:21
Investment Rating - The report does not explicitly state an investment rating for the industry Core Insights - The younger generation is actively reshaping the cultural consumption landscape, seeking immersive experiences and quick content consumption to meet their emotional and informational needs [5][6] - The rise of immersive experiences, fragmented learning, and fast-food content reflects the changing preferences of young consumers [5][6] Summary by Sections 1. Immersive Experience - Young consumers increasingly prioritize emotional connections in their consumption, seeking immersive experiences that resonate deeply and create lasting memories [14] - The immersive performance market has seen significant growth, with a market size reaching 3,029 million in 2023, projected to grow further [20] - Interactive narratives and real-life engagement in entertainment, such as escape rooms and immersive theater, are popular among young audiences [31][32] 2. Female Narratives - The rise of female narratives in film and television has gained significant attention, marking 2024 as a "year of feminist cinema" with multiple successful female-led projects [49] - Young audiences are increasingly evaluating media based on the presence of female perspectives and narratives [53] - The emergence of all-female variety shows and female comedians has enriched the content landscape, encouraging more women to voice their experiences [56][61] 3. Spiritual Utopia - There is a growing demand for content that offers emotional healing and a break from the fast-paced lifestyle, leading to the popularity of slow variety shows [68] - Documentaries and cultural slow shows provide audiences with a sense of connection and relaxation, addressing the need for mental wellness [72][79] 4. Fragmented Learning - Podcasts have become a significant medium for young people, with 1.5 billion listeners in China, as they seek deeper insights and knowledge during their fragmented time [102] - The podcasting landscape is thriving, with a 63.3% increase in platform users, indicating a shift towards more substantial content consumption [102] 5. Fast-Food Content - The trend of fast consumption is evident in the rise of short dramas and quick content formats, catering to the need for instant gratification among young audiences [123] - The short drama market is projected to grow significantly, reflecting the demand for quick entertainment options [128]