真人短剧
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漫剧满足了群众吃“电子路边摊”的需求
3 6 Ke· 2025-12-05 08:15
虽说"人不要和人性做斗争",但产业升级同样也是大势所趋。因此,长剧精品化了,就把"低级趣味"让给了短剧;而如今短剧更快进入了精品化流程,群 众这点不足为外人道的吃速食垃圾的需求,又着落到了漫剧身上。 莫笑漫剧太"疯癫" 漫剧,简单来说就是非真人出镜的短剧。目前的几个主流形态有:人物与场景仿真的AIGC短剧;与传统意义上的动画最相像的二维动态漫;运用熊猫头 等热门表情包制作的沙雕动画;以及纯解说而非对白形式的小说剧。再小众一点的,还有用游戏编辑器"拍摄"的3D动画。 从这些制作形式不难看出,漫剧一出,短剧在时效性上终于遇到对手了。 一部真人短剧的拍摄大约需要1-2周,此外还有前期的剧本、选角与后期的制作、审核,一个多月总是要的。在此基础上,希望成绩好一点的,通常要与 热门演员的档期互相配合。希望风险低一点的,则通常不会选择市场没有验证过的题材。 漫剧则几乎没有以上顾虑。 像硬糖君曾经关注过的"老太重生"题材,从网文流行到短剧爆款大约用了半年时间。但在这期间,沙雕动画早已抢跑,短视频上一度处处是整治儿孙的暴 走老太。同理还有"阴间外卖"题材,AIGC短剧与沙雕动画中都不乏热门作品,真人短剧则慢了一步。 眼下,漫剧 ...
漫剧&短剧行业专家会
2025-11-03 02:36
Summary of the Short Drama and Comic Industry Conference Call Industry Overview - The micro-short drama market is experiencing rapid growth, with total revenue expected to approach 100 billion yuan, while live-action short dramas are growing at a stable rate of approximately 30% [1][2] - The comic drama segment accounts for about 30%-35% of the micro-short drama industry, favored by younger users [1][2] Key Insights and Arguments - Comic dramas are divided into dynamic comics and "silly" comics, with silly comics dominating the market (60%-70% share) due to lower production costs (approximately 500-600 yuan per minute) but lower hit rates [1][3] - Dynamic comics, which are of higher quality, have higher production costs (1,200-1,500 yuan per minute) and are more popular among the ACG (Anime, Comic, and Game) audience [1][3] - Companies with IP resources, such as Yu Wen, Zhongwen Online, and Zhangyue, hold advantages in the comic drama industry by rapidly monetizing through IP adaptations and utilizing AIGC tools to enhance production efficiency [1][4][9] Financial Metrics - The projected total revenue for the comic drama industry in 2025 is estimated to be around 16 billion to 18 billion yuan, down from previous estimates of 20 billion yuan [2] - The current payment ratio for live-action short dramas in China is 8%, while overseas it is 6%, compared to approximately 7% for comic dramas [1][11] Production and Revenue Models - Major IP companies like Zhongwen Online and Dianzhong have different strategies; Dianzhong focuses on mass production, while Zhongwen Online emphasizes quality [12] - Comic drama revenue currently accounts for about 20% of total revenue for these companies, with potential to increase to 30%-40% in the long term [12][13] - The revenue share for dynamic comics is around 30% for IP holders, while for silly comics, it can reach up to 50% for high-quality IPs [12][13] Market Dynamics - The current environment is challenging, with fewer hit productions due to cost-cutting and market share changes [14] - The production capacity for silly comics is significantly higher, but the hit rate is low, leading to higher risks [14][17] - Dynamic comics, while fewer in number, have a higher ROI but also higher production costs and copyright investments [14] User Demographics - The user base for comic dramas is predominantly male, accounting for over 60%, while live-action short dramas attract a majority female audience (about 65%) [19] Future Trends - The industry is expected to transition from a paid model to a free model, similar to live-action short dramas, with free market share anticipated to increase by 2026 or 2027 [20] - AI technology is expected to significantly reduce production costs for dynamic comics, while its impact on silly comics is limited due to lower production requirements [21] Conclusion - The comic drama industry is poised for growth, driven by technological advancements and changing consumer preferences, with significant opportunities for companies that effectively leverage IP resources and production efficiencies [1][4][15]
漫剧行业专家会
2025-10-27 00:31
Summary of the Conference Call on the AI Animation Industry Industry Overview - The AI animation industry is rapidly evolving, with significant shifts in market dynamics due to the merger of Hongguo and Douyin, which has established a dominant position in the copyright content sector, limiting profitability in the live-action short drama segment [2][3] - The company transitioned to the AI animation sector in early 2025, completing the transformation by July, achieving a monthly production capacity of 30 episodes, each lasting 100 minutes [2][3] Key Insights and Arguments - **Cost Efficiency**: The production cost for AI animation is significantly lower than that of live-action short dramas, with costs per minute ranging from 1,000 to 1,500 yuan, compared to approximately 800,000 yuan for live-action [2][3] - **Market Growth**: Douyin's daily revenue from AI animation has surged from under 1 million yuan in January to 10 million yuan by October, with projections suggesting it could reach 20 to 30 million yuan in the future. The market size for AI animation is expected to be between 15 billion to 20 billion yuan by 2026 [2][5] - **Diverse Distribution Platforms**: Major platforms for AI animation include Douyin, Kuaishou, Bilibili, and Baidu, each offering varying levels of support. Douyin has the most streamlined monetization path, while Kuaishou and iQIYI have introduced initiatives to support content creators [2][5] Business Model - The AI animation industry primarily employs a hybrid business model combining IAA (In-App Advertising) and IAP (In-App Purchases). Initially, IAP was the main revenue source, but IAA has been opened up later, with IAP revenue accounting for about 20% to 30% of total income, and popular series potentially reaching 50% to 60% [2][6][7] Investment and ROI - The ROI for AI animation is higher than that of live-action short dramas, with current ROI for AI animation ranging from 1.15 to 1.2, and overall ROI potentially reaching 1.5 to 1.8 due to diverse monetization channels [4][10] - The industry is witnessing a trend towards diversification in themes, with AI animation allowing for genres like supernatural and fantasy that were previously limited by production costs [4][9] Competitive Landscape - The competitive landscape is characterized by a lack of dominant players, allowing for a more level playing field among companies in the AI animation sector [3][4] - The potential for original IP development in AI animation is promising, with strategies in place to create a pipeline of content that could lead to successful commercialization [16] User Demographics and Market Expansion - AI animation is attracting a younger audience, particularly males aged 18-25, which represents over 60% of the viewership, indicating a new market segment compared to traditional short dramas [20] - The distribution of AI animation content is primarily in second and third-tier cities, with expectations for expansion into lower-tier markets as strategies evolve [21] Future Outlook - The industry is still in its nascent stages, with production levels not yet matching those of live-action short dramas, but there is optimism for growth as the market matures [14] - The integration of AI technology in production processes is expected to enhance efficiency and reduce costs, potentially leading to higher profitability in the long run [17] Conclusion - The AI animation industry is positioned for significant growth, driven by technological advancements, cost efficiencies, and a shift in audience demographics. The competitive landscape remains dynamic, with opportunities for original content creation and diverse monetization strategies.
短剧后又一风口,AI漫剧有多疯狂?
混沌学园· 2025-08-31 12:05
Core Viewpoint - The content industry is experiencing a shift towards "manhua" (comic dramas) driven by AI technology, as traditional live-action short dramas face challenges such as rising costs, stricter regulations, and audience fatigue [1][10][21]. Group 1: Market Trends - The growth of the live-action short drama market is slowing down due to increasing production costs, rising actor salaries, and content saturation [10][21]. - AI-driven "manhua" is emerging as a cost-effective alternative, with projections indicating that by Q4 2024, the audience for animated short dramas will exceed 2 billion, with a paid user base of 26 million [1]. Group 2: Types of Manhua - Manhua can be categorized into two main types: dynamic comics and humorous manhua, with the latter characterized by absurd and comedic plots [3][5]. - Dynamic comics serve as a bridge between traditional comics and animation, enhancing the visual experience through motion and sound effects [5][6]. Group 3: AI's Impact on Production - AI tools are significantly reducing production costs and time, allowing teams to create content with fewer personnel and in shorter timeframes [13][14]. - Reports suggest that AI can reduce the traditional short drama production team size from over 50 to under 10, and shorten production cycles from months to weeks [14]. Group 4: Case Studies - The series "Tomorrow Monday" was produced by a 10-person team in 45 days, achieving over 5 million views within 5 days of release [16]. - Another example, "The First Disciple of the Immortal Realm," was completed in just 15 days with a production cost of approximately 600 yuan per minute [16]. Group 5: Long-term Considerations - While AI lowers entry barriers and production costs, the quality of manhua is not solely dependent on cost but also on the creative capabilities of the production teams [21][24]. - The industry must focus on high-quality content and innovative storytelling to sustain long-term growth, as the initial technological advantages may diminish over time [24][25].